Master X Master

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Master X Master
File:Master X Master logo 2016.png
Developer(s)Studio MXM (NCsoft)
Platform(s)

Master X Master (MXM) is an upcoming multiplayer online battle arena (MOBA) video game developed and published by NCsoft.

Gameplay

Generic map of a MOBA-genre game. Yellow lines are the "lanes" where action is focused; blue and red dots are the defensive "towers/turrets" that defend them; light-colored quarter circles are the teams' bases; and blue and red corners are the structures whose destruction claims victory.

MXM is a MOBA with third-person shooter characteristics.[1] Each player controls two playable characters known as "Masters".[1] There are 30 Masters as of January 2016.[2] Each has unique abilities and different styles of play.[1] The Masters are characters from previous NCsoft-published games,[3] as well as new characters.[4] The player can switch between two Masters throughout the game, where the unused Master can regenerate its health.[3] There is a cooldown associated with switching, as well as death.[1] The player in MXM uses the WASD keys and computer mouse to move and point the character, though provides the option for the player to move the character solely with the mouse.[5] Each Master has four special abilities, with one ability a more-powerful move, and each of these abilities have a cooldown.[1] Also uncharacteristically, the game allows player characters to jump and dodge enemy attacks.[2] Using the mouse to aim, many of the game's abilities are based on projectiles and skill shots.[citation needed]

The game provides player versus environment (PvE) missions, uncharacteristic to the genre,[6] as well as the characteristic player versus player game mode.[3] There are other game modes, such as team deathmatch and point control.[3] The PvE mode is co-operative, meaning it allows up to four players an action role-playing game experience.[2]

NCsoft planned to restrict gameplay on the large maps to the genre-standard two teams of five players, while smaller teams would have smaller maps, which would force player interaction.[1] Both large and small maps will have three lanes with which to attack the opposing team's base.[1] It is played in matches between two teams who each occupy their own base on the map.[citation needed] Defeating multiple enemies allows a team to summon a temporary super-creature called a Titan to their side.[1] To end a game, the team must either have the most points at the end of the timed match, or must reach a point threshold.[1]

The game has a science fiction setting.[3]

Development

NCsoft was beta testing the game in South Korea in October 2014,[6] and is NCsoft's first internally-developed MOBA.[7] Engadget did not know of a release or localization date at that time,[6] but also reported a month later that NCsoft planned to release a mobile version of the game.[7]

In mid-2015, NCsoft planned to release the game in a beta version globally in early 2016,[8] with a later full-release of the game the same year.[3] The game was still in beta test only in South Korea.[3] In January 2016, NCsoft announced the launch of the game for personal computer in the second half of 2016 for Europe and North America.[1][9][8] NCsoft did not announce a pay model.[2]

In June 2016, NCsoft provided free game keys for a brief alpha playtest on personal computer, which focused on PvP interactions and some PvE content. Both Polygon and VideoGamer cooperated with NCsoft to provide keys to their readers.[10][4]

The game is developed for cloud technology.[7]

The game's design philosophy is based on team work.[1] NCsoft said that the reason for the "long" deaths is to ensure players keep their teams in mind.[1] The PvE in the game is designed to teach players their heroes.[3] The matches are designed to last approximately ten minutes.[3]

The game is free-to-play.[citation needed]

Reception

Pre-release

GameZone praised the aesthetics, saying that the palette adds to the game's setting.[1] The game was compared to Heroes of the Storm,[6] Smite,[6] Diablo,[1][5] Van Helsing,[1] and Torchlight.[5] GameZone was surprised at the length of the time the player needed to wait before respawning.[1] GameZone called the two-Master aspect the most unique aspect of the game; the previewer thought the swapping "overwhelming" prior to playing but quickly adjusted, finding that the game was "surprisingly easier to grasp than other MOBA's".[9] He praised the level design, was overall "impressed",[9] and thought the game provided a good learning curve.[9]

IGN thought some of the characters were generic, but was impressed with the detail of the character design, and was expectant for future releases.[5] IGN also commented on the crowd of MOBAs with which MXM would need to compete.[5] IGN called the action "over the top" and said the gameplay was designed for action players.[5] IGN called the control scheme "unorthodox", "unique", and "refreshing", which "gave the combat more of an arcade feel".[5] IGN said the controls were easy to use.[5]

IGN thought the most interesting aspect was the player versus environment game, which is fully fleshed out.[5]

Engadget suggested "it might be different enough from its contemporaries to pique your interest."[6]

References

  1. ^ a b c d e f g h i j k l m n o p Boccher, Mike (January 27, 2016). "Preview: Hands-on with NCsoft's new shooter Master X Master". GameZone. Archived from the original on September 17, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ a b c d Chalk, Andy (January 27, 2016). "NCsoft announces Master X Master, a tag-team "action MOBA"". PCGamer. Archived from the original on March 1, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ a b c d e f g h i Priestman, Chris (August 9, 2015). "NCSoft's MOBA Master X Master Will Get A Global Open Beta In 2016". Siliconera. Archived from the original on September 17, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ a b Staff (June 24, 2016). "Claim your free Alpha Key for NCSoft's Master X Master". VideoGamer. Archived from the original on September 17, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ a b c d e f g h i Fillari, Alessandro (January 27, 2016). "MXM: Master x Master First-Look PC Preview". IGN. Archived from the original on September 22, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^ a b c d e f Lefebvre, Eliot (October 13, 2014). "A look at NCsoft's upcoming MOBA, Master X Master". Engadget. Archived from the original on September 17, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ a b c Olivetti, Justin (November 11, 2014). "Master X Master MOBA getting a mobile version as well". Engadget. Archived from the original on September 18, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. ^ a b Priestman, Chris (January 30, 2016). "NCSoft's Confirms That Master X Master Is Launching In 2016". Siliconera. Archived from the original on October 9, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. ^ a b c d Boccher, Mike (January 27, 2016). "Preview: Hands-on with NCsoft's new shooter Master X Master". GameZone. Archived from the original on September 27, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  10. ^ Staff (June 23, 2016). "Master X Master Alpha Key Giveaway". Polygon. Archived from the original on September 17, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)

Works cited

External links

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