Nuclear War (video game)

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For the card game of the same name, see Nuclear War (card game).
Nuclear War
Nuclear war game box art.jpg
Developer(s) New World Computing
Publisher(s) U.S. Gold
Platform(s) Amiga, MS-DOS
Release date(s) 1989
Genre(s) Turn-based strategy
Mode(s) Single player
Distribution Floppy disk

Nuclear War is a single player turn-based strategy game developed by New World Computing and released for the Amiga in 1989 and later for MS-DOS. It presents a satirical, cartoonish nuclear battle between five world powers, in which the winner is whoever retains some population when everyone else on earth is dead.

Gameplay[edit]

The game's introduction includes a homage to Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb Each player - one human, four computer-controlled - is represented by a caricature of a national leader (the MS-DOS version allowed more than one human player). If there is a computer-controlled winner at the end of the game, that leader is depicted jumping for joy in the middle of a blasted wasteland, crowing "I won! I won!". If the player wins only the high score board is shown. Once a player (computer or human) loses, all of their stockpiled weapons are automatically launched. It's possible for a game to have no winner because of this. If this happens, a cut scene of the earth shattering and exploding is shown, and the high score table appears (though without any new entries).

Characters[edit]

The following characters are available in the game; the public figure being satirised is listed in brackets.

See also[edit]

Reception[edit]

The game was reviewed in 1990 in Dragon #159 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4½ out of 5 stars.[1] Computer Gaming World in 1990 favorably reviewed the game's graphics, fast and brief game play, and humorous computer opponents.[2] A 1992 survey in the magazine of wargames with modern settings gave the game three and a half stars out of five.[3]

References[edit]

  1. ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (July 1990). "The Role of Computers". Dragon (159): 47–53. 
  2. ^ Moss, Chuck (October 1990). "Itsy-Bitsy Teeny-Weeny 20-Megaton Bikini". Computer Gaming World. p. 36. Retrieved 16 November 2013. 
  3. ^ Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World. p. 120. Retrieved 24 November 2013. 

External links[edit]