Object Oriented Input System
From Wikipedia, the free encyclopedia
|
|
This article provides insufficient context for those unfamiliar with the subject. Please help improve the article with a good introductory style. (October 2009) |
|
|
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (May 2008) |
| Developer(s) | Wrecked Games |
|---|---|
| Stable release | 1.2 / May 12, 2008 |
| Platform | Cross-platform |
| Type | Input/Games/Entertainment |
| License | zlib/libpng license |
| Website | http://www.wreckedgames.com/ |
OIS (Object-Oriented Input System) is a code library for constructing a human-computer interface with input devices such as a keyboard, mouse or game controller. OIS is designed so that software developers can easily use input from these devices with a computer application.
Contents |
[edit] General information
The Object-Oriented Input Library is a mostly c++ library for handling input. Input types include mouse, keyboard, joystick and Wii remote[1].
OIS is meant to be cross-platform, supporting Windows and Linux systems. Mac OS X is only partially supported.
[edit] Features
OIS uses friendly Object-oriented design.
Various types of input including mouse, keyboard, joystick and Wii remote are supported.
OIS can handle force feedback devices.