Robinson's Requiem

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Robinson's Requiem
3DO-Robinsons-Requiem.jpg
Developer(s) Silmarils
Publisher(s) ReadySoft
Platform(s) PC, 3DO, Atari Falcon, Atari ST, Amiga
Release date(s) 1994
Genre(s) survival simulation
Mode(s) Single-player

Robinson's Requiem is a 1994 survival simulation game developed by Silmarils and published by ReadySoft.[1] Players assume the role of Officer Trepliev, a member of the fictional Alien World Exploration (AWE) department, whose spacecraft is sabotaged to crash land on a prison planet called Zarathustra.[2][3] Following this, the player must explore and survive in the hostile alien environment, while using the game's systems to monitor the player character's health status, perform surgery and create makeshift tools.

Critical reception of the game was mixed. Many reviewers noted its poor graphics and high system requirements, and some found the game to be boring. However, several critics, including those from CU Amiga and Amiga Computing, believed that the game's originality overrode other complaints.

In 1996 the game was ported to home console for the 3DO Interactive Multiplayer, and was one of the last games released for that system. A version for the Jaguar CD was also developed, but canceled, though it finally received a homebrew release in 2011.

Reception[edit]

Reception
Review scores
Publication Score
CU Amiga 86%[4]
Amiga Computing 75%[5]
Amiga Format 82%
Amiga Power 39%[6]
PC Gamer US 49%[1]
PC Gamer UK 40%[7]

Critical reception of Robinson's Requiem was mixed. CU Amiga's Tony Dillon was impressed by its freeform item combination system, but was disappointed by the Amiga version's graphics and performance. However, he finished his review by saying, "If you want something new that will completely blow your brain, then this could well be the game for you".[4] Jonathan Maddock of Amiga Computing also disliked the game's graphics and system requirements, but praised the game as "an entirely new gaming experience".[5] Amiga Format's Dale Bradford noted that "just wandering around, exploring and discovering how long you can stay alive is enjoyable, thanks to the non-linear gameplay", and to the "care and thought" that went into the game.[3] All three reviewers noted the game's high level of difficulty.[4][5]

Rich Pelley of Amiga Power, however, found the game to be extremely boring; he likened playing it to "being told to paint a fence and [...] discover[ing that] it's fifteen miles long". He also criticized its graphics and performance, and noted that the game's survival systems amounted to "lots of bars and charts and electrocardiograms, and not much action".[6] The game also received poor reviews from both PC Gamer UK and PC Gamer US, who found the game frustrating and uninviting, and criticized its graphics.[1][7]

Notes[edit]

  1. ^ a b c "Robinson's Requiem". PC Gamer US. October 1994. Archived from the original on January 18, 2000. Retrieved October 13, 2010. 
  2. ^ Wolf, Scott (April 1997). "Deus". PC Gamer US. Archived from the original on November 15, 1999. Retrieved October 14, 2010. 
  3. ^ a b Bradford, Dale (November 1994). "Robinson's Requiem". Amiga Format (65): 68. 
  4. ^ a b c Dillon, Tony (November 1994). "Robinson's Requiem". CU Amiga: 71, 72. 
  5. ^ a b c Maddock, Jonathan (December 1994). "Robinson's Requiem". Amiga Computing (85): 135. 
  6. ^ a b Pelley, Rich (November 1994). "Robinson's Requiem". Amiga Power (43): 54. 
  7. ^ a b Burton, Chris. "Lost". PC Gamer UK. Archived from the original on March 14, 2002. Retrieved October 13, 2010.