Rocky's Boots

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Rocky's Boots
Developer(s) Warren Robinett and Leslie Grimm
Publisher(s) The Learning Company
Platform(s) Apple II, CoCo, Commodore 64, IBM PC
Release date(s) 1982
Genre(s) Educational game
Mode(s) Single player

Rocky's Boots is an educational logic puzzle game by Warren Robinett and Leslie Grimm, published by The Learning Company in 1982. It was released for the Apple II, the CoCo, the Commodore 64 and the IBM PC. It was followed by a more difficult sequel, Robot Odyssey. It won Software of the Year awards from Learning Magazine (1983), Parent's Choice magazine (1983), and Infoworld magazine (1982, runner-up), and received the Gold Award (for selling 100,000 copies) from the Software Publishers Association. It was one of the first educational software products for personal computers to successfully use an interactive graphical simulation as a learning environment.

Gameplay[edit]

A screenshot from the Rocky's Boots game (DOS version) showing a message directing the player to build a machine that kicks only blue-colored crosses.
Rocky's Boots directing the player to build a machine that kicks only blue-colored crosses (DOS version.)

The object of the beginning part of Rocky's Boots is to use a mechanical boot to kick a series of objects (purple or green squares, diamonds, circles, or crosses) off a conveyor belt; each object will score some number of points, possibly negative. To ensure that the boot only kicks the positive objects, the player must connect a series of logic gates to the boot.

The player is represented by an orange square, and picks up devices (the boot, logic gates, clackers, etc.) by moving their square over them and hitting the joystick button. When the boot has kicked all of the positive objects and none of the negative objects (obtaining a score of 24 points), Rocky (a raccoon) will appear and do a beeping dance.

Later, the player finds that you can use all of the game's objects, which components included AND gates, OR gates, NOT gates, and flip-flops, in an open-ended area to design your own logic circuits and 'games'. This is why many do not actually consider this as a game, but more of a visual design engine. The colors of orange and white were used to show the binary logic states of 1 and 0. As the circuits operated, the signals could be seen slowly propagating through the circuits, as if the electricity was liquid orange fire flowing through transparent pipes.[1]

Reception[edit]

Computer Gaming World called Rocky's Boots "outstanding". The review complimented the game's appeal to both children and adults, and its ability to teach Boolean functions in a non-threatening way.[2] InfoWorld commented positively on the game combining play with educational value and conveying circuit design and Boolean logic to children.[3]

Similar games[edit]

The engine for the game was used in several other games by The Learning Company, including the sequel Robot Odyssey, and a still later game called Gertrude's Secrets. The distinctive style of the game was modeled after Robinett's earlier Atari 2600 game Adventure, to which Rocky's Boots was originally going to be a sequel.[4]

References[edit]

  1. ^ Robinett, Warren. "Rocky's Boots". Retrieved 2014-03-30. 
  2. ^ Proctor, Bob (May–June 1986). "The Learning Game". Computer Gaming World. pp. 30–31. 
  3. ^ Mace, Scott (1982-09-06). "In Focus - Rocky's Boots teaches tots to design circuits". InfoWorld (InfoWorld Media Group, Inc.) (Vol 4, No. 35): 20. Retrieved 2014-04-07. 
  4. ^ Hague, James (2002). "Warren Robinett". Retrieved 2014-03-30. 

External links[edit]