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Shadow Dancer arcade flyer
|Release date(s)||November, 1989|
|Mode(s)||Single-player or two-player (alternating turns)|
|Arcade system||Sega System 18|
Shadow Dancer (シャドー・ダンサー?) is a side-scrolling action game produced by Sega originally released as an arcade game in 1989. It is the second arcade game in the Shinobi series, following the original Shinobi itself. The game was developed on the Sega System 18 motherboard hardware. Home versions were released for the Master System and various home computers. A remake was also developed for the Mega Drive/Genesis titled Shadow Dancer: The Secret of Shinobi.
A terrorist group is planting numerous time bombs throughout the city. The player, a ninja master accompanied by a canine partner, sets out on four missions to dismantle the bombs and destroy the criminal syndicate behind these acts.
The play mechanics of Shadow Dancer are not much different from the arcade version of the original Shinobi. The controls and almost all of the player's moves from the original Shinobi are present here as well. The biggest change is the addition of a canine companion that follows the protagonist around. When the dog barks towards an enemy, the player can sic the dog on the enemy by pressing the attack button while crouching, allowing the player an opportunity to attack the enemy while he's being bitten by the dog. However, if the player takes too long to attack the bitten enemy or the enemy has a strong defense, then the dog will be hurt and he will turn into a harmless pup and will remain in that form until the player acquires the next time bomb or finishes the stage. The dog does not appear during boss battles.
The player's weapons consists of an unlimited supply of shurikens and a sword which is used when adjacent to an enemy. When the player collects half of the time bombs in each stage, stronger weapons are granted until the player finishes the stage or loses a life. The player can also use from one of three random "Ninja Magic" spells that will clear the entire screen of enemies. Normally, these spells can only be used once per stage, but if the player inserts another credit after getting a Game Over and continues, the protagonist will restart with two units instead of one. If the player completes a stage without using shurikens or spells, bonus points are awarded.
There are four different missions, consisting of three stages for the first mission and four stages each for the remaining three. In the first few stages of each mission, the player must collect a certain amount of time bombs scattered throughout the stage in order to proceed to the goal. The final stage in each mission is a confrontation between the player and the boss. Between missions, the player will participate in a bonus stage where (from the character's perspective) an army of ninjas dropping down from a building must be shot down. If the player successfully completes a bonus round, an extra life is awarded.
The Master System port of Shadow Dancer was released 1991 exclusively in Europe and Brazil. Although, this version is titled Shadow Dancer: The Secret of Shinobi on the packaging, the title is simply Shadow Dancer in the actual game. While this port is much closer to the arcade version than the Mega Drive/Genesis version, it is cut down in terms of features. The majority of the stages had been removed and each mission now consists of a single side-scrolling stage and a boss battle. Level designs have also been simplified and collecting bombs has been changed from the main objective to a side task that rewards the player with an attack upgrade prior to a boss battle.
Shadow Dancer was released on various home computer formats in Europe during 1991. Versions released for the Commodore Amiga, Atari ST, Commodore 64, Amstrad CPC, and ZX Spectrum. These versions were published by U.S. Gold and developed by Images.
- Okunari, Yosuke. Legend of Joe Musashi: SHINOBI Music Collection (booklet). Japan: Wave Master. p. 8. WM-0626~9.
- Somewhat like Shinobi, Shadow Dancer has a kanji form of its name: 影の舞. This particular phrase is used extensively throughout the game.
- "Shadow Dancer Overview". Allgame. Retrieved 11 August 2013.
- "Shadow Dancer Review". GameSpot. Retrieved 11 August 2013.
- Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (August 1991). "The Role of Computers". Dragon (172): 55–64.
- Shadow Dancer at the Killer List of Videogames
- Shadow Dancer at MobyGames
- Shadow Dancer at World of Spectrum
- Shadow Dancer brochure at the The Arcade Flyers Archive