Silent Hill: Shattered Memories

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This is an old revision of this page, as edited by Anima Sola (talk | contribs) at 01:48, 1 June 2012 (→‎External links: removed misleading cat; the game is not a remake (this label is also rejected by producer Tomm Hulett in the IGN interview cited in "Development"), but a reimagining). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

A cover of a video game. It depicts a young girl encased in ice on a swing, surrounded by an icy environment; on the upper part of the image, a title reads "Silent Hill: Shattered Memories". Other markers indicate that this game is published by Konami in the PAL region and is intended for gamers sixteen years old and older.
European box art depicting the main protagonist's daughter, Cheryl Mason, encrusted in ice
Developer(s)Climax Studios
Publisher(s)Konami Digital Entertainment
Director(s)Mark Simmons
Producer(s)Tomm Hulett
Designer(s)Sam Barlow, Robert McLachlan, Mark Diggles, Sam Gage
Writer(s)Sam Barlow
Composer(s)Akira Yamaoka
SeriesSilent Hill
Platform(s)Wii, PlayStation 2, PlayStation Portable
Release
December 8, 2009
  • Wii
    PlayStation 2 / PSP
Genre(s)Survival horror
Mode(s)Single-player

Silent Hill: Shattered Memories is a survival horror video game developed by Climax Studios and published by Konami Digital Entertainment for the Wii. The seventh installment in the Silent Hill series, the game is a reimagining of the first installment. Shattered Memories retains the premise of the original game—Harry Mason's quest to find his missing daughter in the town of Silent Hill—which leads into a different plot, with characters from the first game appearing alongside new ones. Gameplay takes place in two parts: a framing, first-person psychotherapy session and an over-the-shoulder perspective of Harry's journey through Silent Hill, periodically interrupted by chase sequences. Five endings are available, based on in-game actions taken by the player.

Shattered Memories was released in December 2009, with ports for the PlayStation 2 and the PlayStation Portable released in January 2010. The European and Australian releases for the three platforms were originally due to release on February 26, 2010; however, the Australian version's release was delayed until June, due to European supply problems caused by the economic effects of the 2010 eruptions of Eyjafjallajökull. The game received generally positive reviews, with its graphics, storyline, voice acting, and soundtrack praised.

Gameplay

A screenshot of a video game. It depicts an icy environment, where a monster grabs a man, while another monster looks on.
Harry (center) attempts to escape from two monsters in the Nightmare world.

Silent Hill: Shattered Memories divides its gameplay between two different settings: a therapist's office and the town of Silent Hill.[1] In the therapist's office, the player interacts with therapist Dr. Kaufmann,[2] a non-player character, from a first-person perspective by indicating his or her responses to his questions and completing his psychological tests, such as filling out a questionnaire or coloring pictures.[1][3] The player's responses to these tests alters aspects of gameplay in the second setting: the available areas, the physical appearance and behavior of characters encountered, and the physical appearance of the monsters.[4] Shattered Memories returns to this setting periodically throughout the game.[1]

In the second setting, the player guides Harry Mason from an over-the-shoulder view as he searches for his missing daughter Cheryl in the snowy town of Silent Hill.[3] Harry carries a mobile phone and flashlight.[3] With the mobile phone, he can check his location on the global positioning system map, receive text and audio messages, take photographs, and make telephone calls.[3] To view the details of various documents, such as posters, Shattered Memories allows the player to zoom in on objects, often accompanied by Harry's commentary;[1] the game also alters details of gameplay based on what the player views.[3] Throughout his journey, he encounters puzzles to solve, such as finding a key in empty soft drink cans.[1] In the Wii version, the Wii Remote is used for puzzle-solving and to control his flashlight and mobile phone.[1] Additionally, the town occasionally changes into the Nightmare world, indicated by ice engulfing the town.[5] To escape, Harry must find the predetermined exit while avoiding the wandering monsters, who will chase him upon detection.[5] Weaponless for the entire duration of the game, Harry can only run, hide, slow down the creatures by knocking down objects to block their path, and throw off the monsters if they latch onto him.[1] He loses "health" every time the monsters succeed in grabbing him, and his running speed decreases as well.[5]

Plot

As a reimagining of the first installment of the series, Silent Hill: Shattered Memories keeps the premise of writer Harry Mason's quest for his missing daughter after a car crash, although it leads into a different plot.[6] The personalities and roles of characters from the first game have also been changed,[6] and Shattered Memories introduces new characters as well.[7] The game begins with a psychotherapy session conducted by Dr. Kaufmann,[2] which acts as a frame story for Harry's quest.[7]

Suffering from issues with his memory,[8] Harry begins his search for his seven-year-old daughter Cheryl by traveling home in the hopes that she is already there,[9] while traveling in and out of the Nightmare—a frozen version of the town in which monsters chase him[5]—but finds that another family lives there.[10] Police officer Cybil Bennett arrives and decides to take him via car to the police station,[11] but Harry leaves the vehicle.[12] Eventually he finds his way to the local high school, where he learns from a woman named Michelle Valdez that a Cheryl Mason attended school there previously.[13] She offers to drive Harry to Cheryl's address,[14] but after briefly stepping away, he returns to find her replaced by Dahlia Mason, who claims to be his lover and acts as if she has been with him the whole time.[15][16] He accepts the ride, although another shift to the Nightmare causes the car to fall into a river. Harry escapes, but loses consciousness.[17]

He awakens in the town's hospital, in a wheelchair pushed by Cybil; before she can tell him about his file at the station, the town transitions to the Nightmare.[18] Escaping, he meets Lisa Garland, a nurse injured in a crash, and escorts her to her home.[19] At her request, he gives her pills for her headache,[20] and returns to find her either dead or dying, depending on in-game actions taken by the player. Finding him next to Lisa's corpse, Cybil attempts to arrest him, but he re-enters the Nightmare.[21] He escapes to Cheryl's home, where he finds an older Dahlia, who claims to be his wife and tells him that Cheryl is at the lighthouse.[22] Harry enters another Nightmare, and, escaping it, eventually gets a ride from Michelle, whose boyfriend ends their relationship.[23] Harry finds a young Dahlia, who sets the course for the lighthouse and seduces him.[24] Awakening to find Dahlia and the environment covered in ice, he heads across the frozen lake, but falls in the water and passes out. He is dragged ashore near the lighthouse by Cybil, who confronts him with the news that Harry Mason died eighteen years ago in an accident.[25] As Harry proceeds, he finds the "lighthouse" is actually the name of Kaufmann's counseling clinic.[2]

At this point, the patient in the therapy session is revealed to be an adult Cheryl, in denial over her father's death.[26] Harry enters the office, and Cheryl may reconcile herself to his death,[27] or continue to cling to her fantasy father.[28] The game ends with old home videos from Cheryl's camcorder; four variations of this video are available based on the player's actions as Harry, reflecting the traits of Harry with his family while he was alive. In "Love Lost", Harry packs his luggage in a car and tells Cheryl not to blame herself for her parents' separation.[29] In "Drunk Dad", a drunk Harry yells at Cheryl and demands another beer, blaming his drinking on his family.[30] In "Sleaze and Sirens", Harry flirts on his bed with Lisa and Michelle.[31] In "Wicked and Weak", Dahlia verbally abuses Harry and slaps him.[32] In the "UFO" ending—a continuation of Silent Hill's joke endings involving extraterrestrials[33]—Cheryl tells Dr. K that she believes Harry was kidnapped by extraterrestrials and that Silent Hill is a spaceship. At this point, James Sunderland from Silent Hill 2 interrupts, discovering that his appointment was on the next day. The therapy session continues, with Cheryl turned into a dog and Dr. K into an extraterrestrial.[34]

Development

Design

Plans for a Silent Hill remake, and rumours related to the project, were circulating as early as 2006 with the idea of a remake based on the Silent Hill film.[35] The idea of a remake was also considered early in the development of the prequel game Silent Hill: Origins (2007).[36] Rumours of a remake persisted into 2009,[37] and were seemingly confirmed the following month when the British Board of Film Classification re-rated the game.[38] The game was officially announced in the May 2009 issue of Nintendo Power.[39]

Climax Studios, which had previously developed Origins, developed Shattered Memories with a development team made up of more than fifty-five team members and a supporting network of more than ninety artists.[40] With the completion of Origins—for which they had attempted to closely replicate the atmosphere and gameplay elements of the first Silent Hill installment[41]—Climax Studios wanted to create a different horror game.[42] Because of the tenth anniversary of the first Silent Hill installment, video game company Konami thought the time was ideal "to revisit" the game.[42] Climax Studios developers saw the newly introduced Wii platform as a way to reach a wider range of gamers.[42] Costs associated with developing for "more traditional 'hardcore' platforms," such as the Xbox 360 or PlayStation 3, and the "mindset of the user base" also factored into their decision for the gaming platform.[40] Additionally, the developers wanted to use the Wii remote to incorporate the gameplay elements of the flashlight and radio static.[40]

The Climax Studios developers began with the game's plot first,[7] noting that the series' main appeal was its storyline.[42] Early in the game's development, some team members visited a psychiatrist for research.[41] The theme of ice originated partly from the developers' goal to create another type of Otherworld for the game, as many of the previous installments featured the one of the first Silent Hill game, and partly from the location of the fictional town in the northeastern or midwestern United States, where it snows; previously, only the first game had depicted snow falling in the town.[43] To limit the player's visibility and build atmosphere, the presence of falling snow was added.[44] The developers included a system of psychological profiling in the game that adjusted gameplay elements based on the player's interaction with the game.[43] Writer Sam Barlow explained the system: "ultimately every little thing you do in the game or piece of content you can interact with can be assigned a little personality score. This is all added into a very classical psychometric profile of your personality that can then be mapped onto research."[7] The opening questionnaire has little significance in the player's profile.[43] Capturing the multiple variations of gameplay elements for submission to the Entertainment Software Rating Board proved to be difficult, according to the game's producer, Tomm Hulett.[43]

Additionally, the developers felt that creating another installment in the Silent Hill series with the same style of gameplay had limited potential.[42] They examined the survival-horror gameplay staple of difficult combat and sluggish opponents, inspired by zombie films and modelled after the video games Alone in the Dark (1992) and Resident Evil (1996).[42] They also analysized forty to fifty chase sequences from various films, including those from the horror genre, and the structure of slasher films, in which a powerful and intelligent antagonist pursues the protagonists.[42] Working with a focus on their nightmares of running away from an unknown enemy, the developers decided to incorporate an intelligent enemy capable of trailing and outruning the protagonist.[42] The chase sequences were designed to evoke a brief sense of tension and fright for the player, although the developers did not want to prolong the tension with the constant presence of monsters, out of worry that it would become overwhelming and hurt the player's immersion in the game and interest in the story.[41] The constant presence of monsters was also thought not to be relevant to Shattered Memories; director Mark Simmons explained, "this Harry Mason is not a guy who is constantly under attack from monsters. It's not a story of surviving a zombie apocalypse."[41]

A playable demo appeared in June at the Electronic Entertainment Expo 2009, an annual video game trade fair, to favorable reviews from video game journalists. IGN gave the game three "Best of E3" awards in the Wii category for best overall game, best adventure game and best graphics technology.[45] Shattered Memories also won best Wii game from GameSpy in their "E3 2009 Editors' Choice Awards".[46]

Audio

Akira Yamaoka composed the audio in Shattered Memories,[40] which was his final contribution to the Silent Hill series before he retired from Konami after sixteen years.[47] Mary Elizabeth McGlynn provided vocals for four songs included in the game: a cover version of "Always on My Mind", "When You're Gone", "Acceptance", and "Hell Frozen Rain"; Joe Romersa penned lyrics for the latter three. Shattered Memories' voice acting was co-directed by McGlynn and two other persons.[48]

Silent Hill: Shattered Memories Soundtrack
No. Title Length
1.
2.
3.
4.
5.
6.
7.
8.
9.
"Always on My Mind"
"When You're Gone"
"Searching the Past"
"Childish Thoughts"
"Creeping Distress"
"Hostility"
"Snow Driven"
"Hibernation"
"Devil's Laughter"
5:09
3:10
2:27
1:29
2:10
1:54
2:27
2:06
1:51
10.
11.
12.
13.
14.
15.
16.
17.
18.
"Lost Truth"
"Angel's Scream"
"Another Warm Body"
"Forsaken Lullaby"
"Raw Shock"
"Lives Wasted Away"
"Blackest Friday"
"Endless Depths"
"Different Persons"
2:47
2:34
1:49
1:42
1:40
1:53
1:40
1:26
2:26
19.
20.
21.
"Ice"
"Acceptance"
"Hell Frozen Rain"
2:53
3:38
5:34

Release

Shattered Memories was published by Konami for the Wii in North America on December 8, 2009,[49] in Europe on February 26, 2010, and in Japan on March 25, 2010.[50] The Australian release was delayed until June 22, 2010, due to European supply problems caused by the economic effects of the 2010 eruptions of Eyjafjallajökull.[51] Furthermore, major retailers struggled to confirm available copies of the game for several months after the delayed release, potentially damaging initial sales of the game in Australia.[51][52] The PlayStation 2 and PlayStation Portable ports were published in North America on January 19, 2010;[49] in Europe on February 26, 2010; in Japan on March 25, 2010;[53] and in Australia on April 22, 2010.[52]

Reception

Review aggregator website Metacritic displays an averaged score for Silent Hill: Shattered Memories of 79/100, based on fifty-six reviews, indicating "generally favorable reviews".[68] Another aggregate website Game Rankings shows an average of 78.75 percent, based on forty-four reviews.[65] According to Barlow, the game received very favorable player feedback in online forums.[73] In a Gamasutra retrospective article on video game industry's "best of 2009", written by staff members of the website, member Brandon Sheffield thought Shattered Memories had been overlooked, noting that despite the absence of horror elements, it made for "a nice game experience".[74] Eurogamer's Kristan Reed wrote: "Packed with inventive ideas and one engaging sequence after another, it's a spirited, poignant and unsettling game that not only delivers a long-overdue return to form, but reinvigorates horror adventures in the process."[1] According to Lark Anderson of GameSpot, "Shattered Memories is a fantastic return to the core concept of personal fear, and though its developers made some unorthodox decisions--such as removing combat entirely--those decisions have paid off handsomely."[60] Writing for The Daily Telegraph, Chris Schilling described it as "one of the most innovative and enjoyable survival horrors for many a year."[75] While stating "it may not be the unqualified success we were hoping for," Nintendo Power called it "an audacious and ultimately compelling experiment."[54] Writing for The A.V. Club, Leigh Alexander commented that "it’s a shame a unique, accessible horror experience had to ride the rep of another series, when it’s innovative enough to stand on its own."[76] Conversely, Game Informer's Tim Turi considered the difficult control system and sluggish pacing to be major flaws in the game, and concluded, "If you’re a Silent Hill fan interested in a fresh take on the stale formula, this Wii entry may be the Cheryl you’ve been searching for – but it comes at a cost."[6]

The division of gameplay into puzzle-based exploration, weaponless chase sequences, and therapy scenes was a mixed bag for reviewers. About.com's Charles Herold stated that the framing therapy scenes undercut the "trapped in a nightmare" feel of previous Silent Hill games.[5] Matt Casamassina of IGN wrote that "the separation between safe exploration and puzzling and run-for-your-life monster scenarios is too transparent and as a result you will inevitably come to fear the ice and few things else."[4] PALGN's Michael Kontoudis stated that the chase sequences severely detracted from the rest of the game.[77] On the other hand, Reed felt that it created a welcome mix, with no gameplay element becoming overemphasized.[1] Additionally, the chase sequences divided reviewers on whether they were potentially frustrating,[1][5][78] or quickly grew repetitive.[3][6] GamesRadar's Henry Gilbert expressed frustration over the similar enemies and repetitive use of a stock scream.[79] The incorporation of the Wiiremote were praised by reviewers as natural-seeming,[3][58][60] and well-suited to the movement-based puzzles and scenes.[1][4][79][80]

Shattered Memories's reimagined plot received praise from reviewers, some of whom found it easier to follow than the one of the first installment.[6][58][79][78] Turi drew comparisons to film director M. Night Shyamalan's style.[6] Gilbert wrote that the "mature storyline and characterizations, its clear-yet-challenging puzzles and the series' trademark atmospheric scares" contributed to the game's appeal.[79] Justin Haywald of 1UP.com felt that the text messages about minor characters not introduced in the game detracted from the overall narrative.[56] Considered relatively short by reviewers, the game's duration was seen as a drawback by them,[1][3][60] although some reviewers felt that the psychological elements and multiple endings increased the replay value of the game.[3][4][6] The psychological elements, however, were criticized, too. Herold felt that they were far less subtle than the ones found in Silent Hill 2,[5] and GamePro's Will Herring felt that while the player-profiling element was "ambitious", he "just didn't feel like it went quite far enough", as it only changed cosmetic details and character dialogue.[64] The graphics received praise as detailed and well-done;[1][4][5][78] GameTrailers praised the variety of objects, many of which were able to be manipulated by the player, and "detailed textures" which lent the game's environments authenticity.[59] The soundtrack was favorably received, with reviewers describing it as "moody",[4][78] atmospheric,[6] or helping to create tension.[1][3] The voice acting was similarly well-received as believable.[1][6][56][78]

For the PlayStation 2 ports, Metacritic shows an averaged score of 77/100, based on eight reviews, indicating "generally favorable reviews";[69] Game Rankings displays an averaged score of 76.83 percent, based on six reviews.[66] For the PlayStation Portable port, Metacritic displays an averaged score of 73/100, based on twenty-eight reviews, indicating "mixed or average reviews";[70] Game Rankings shows an averaged score of 71.80 percent, based on fifteen reviews.[67] In his review of the PS2 port, Casamassina gave it a score of 8.0/10, and wrote that while the graphics and control system were better in the Wii version, the port held up well.[61] His review of the PSP port gave it a lower score of 7.0, noting the "obvious visual downgrades", "sluggish controls", and "the inability to directly control and point his flashlight".[62] In his review of both ports, Haywald felt that the control system of both worked well, describing the ports as "a technical triumph".[57]

See also

References

  1. ^ a b c d e f g h i j k l m n o Reed, Kristan (December 8, 2009). "Silent Hill: Shattered Memories Review". Eurogamer. The Eurogamer Network. Retrieved March 19, 2012.
  2. ^ a b c The sign on counseling clinic reads: "Lighthouse Clinic / M. Kaufmann, M.D. / Counseling and Family Therapy".Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Level/area: Lighthouse.
  3. ^ a b c d e f g h i j k Hudak, Chris (December 31, 2009). "Silent Hill: Shattered Memories Review". Game Revolution. AtomicOnline, LLC. Retrieved March 19, 2012.
  4. ^ a b c d e f g h Casamassina, Matt (December 4, 2009). "Silent Hill: Shattered Memories Review". ign.com. IGN Entertainment, Inc. pp. 1–3. Retrieved March 19, 2012.
  5. ^ a b c d e f g h Herold, Charles. "'Silent Hill: Shattered Memories' - Game Review". About.com. The New York Times Company. pp. 1–2. Retrieved March 19, 2012.
  6. ^ a b c d e f g h i j Turi, Tim (December 8, 2009). "Silent Hill: Shattered Memories Review". Game Informer. Game Informer Magazine. Retrieved December 29, 2010.
  7. ^ a b c d Kelly, Neon (January 22, 2010). "Silent Hill: Shattered Memories Interview for Wii". VideoGamer.com. Pro-G Media Ltd. pp. 1–3. Retrieved April 23, 2012.
  8. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Harry: And I can remember most things. Just sometimes, some details... I try to focus, but then they slip away.
  9. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Cybil: Harry Mason. Levin Street. Your ID says here you live on Levin Street. That's a few blocks from here. / Harry: Yeah. Yeah! That's where I live.[...]Maybe she went home. That makes sense...
  10. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Harry: What are you doing in my house? / Man: I think you have the wrong address. / Harry: No. This is my house.
  11. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Cybil: I can't raise the station on my radio. Lets go over there together and sort this mess out.
  12. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Cybil: Damn. Can't even see the road. I'm going to see exactly where we are.... Stay put.
  13. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Michelle: There was a Cheryl Mason when I was here. She was above me at school.
  14. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Michelle: There's my boss's SUV. I'm looking after it while she's on vacation. [...] I could give you a lift.
  15. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Harry: We're sleeping together!? / Dahlia: This is a joke, right? A really lame joke.
  16. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Harry: Where's Michelle? / Dahlia: Funny. Come on, let's get going. [....] Oh come on, you're not THAT wasted. That's why we're in this lousy club. To get the SUV so we can drive up to Simmons Street...
  17. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Cybil: Who's Dahlia? / Harry: A girl. The car went into the river... she drowned. / Cybil: Another crash? This is a different girl? / Harry: You must have seen the bridge...we went right off the side.
  18. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Cybil: We need to talk. When I was at the station, I pulled the file for Harry Mason. / Harry: So? (Hospital transitions to the frozen Nightmare.) No...! No!
  19. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Lisa: I had an accident. [...] / Harry: It's okay. Let's get you inside. You need help. / Lisa: I want to go home. I have medicine and gauze there. I'm a nurse.
  20. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Lisa: Headache. Be a hero and fetch me some pills from the bathroom. Check the cabinet.
  21. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Harry: Oh God. / Cybil: Don't move. / Harry: No, this isn't what-- / Cybil: I said don't move. Stand up and step away from the girl. [...] I know you're not Harry Mason.
  22. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Harry: Where's Cheryl? / Dahlia: Still at the lighthouse, maybe. [...] / Harry: You're my wife?
  23. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Michelle: If I still love you, it can't be over. / John: It is. You don't love me, You love the John in your head.
  24. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Dahlia: We'll be at the 'lighthouse' in about twenty minutes. It's a slow boat.
  25. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Cybil: I think you think that you are Harry Mason. Hell, I believe that you ARE Harry Mason. But... Harry Mason was killed in a car crash eighteen years ago.
  26. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Dr. K: The term is 'complicated grief'. But it's simple, isn't it? A young girl... Her parents don't get along. She blames herself, as all children do. Then Daddy dies. What's a girl to do? Deny that Daddy died. Deny who Daddy was. [...] So she obsesses and obsesses over this fantasy dad, propping up her make-believe with scraps...
  27. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Cheryl: You've been with me for so long. / Harry: I always will be. (Cheryl shakes her head, and Harry freezes over)
  28. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Cheryl: Dad? You are a hero. The man who died? That wasn't my father.
  29. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Harry: You know this has nothing to do with you, right? Even though mom and dad don't love each other anymore, we both love you.
  30. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Harry: The hell are you filming for? Am I supposed to dance for you? Be a good girl for Daddy. Get him another drink, will you? Now! Get me a damn beer! No wonder I drink with a family like this.
  31. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Harry: Action. Come on in, girls. Introduce yourselves. / Michelle: I'm Michelle. And I'm Midwich High's prom queeen. / Harry: And our next star. / Lisa: I'm Lisa. I'm a nurse. / Harry: And I'm Harry Mason, famous author and seducer of prom queens and nurses.
  32. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Dahlia: You piece of shit. When are you going to bring in some real money? You think your crap is Shakespeare? Your piece of shit novels? No one even reads them! Be a man. Come on, fight back. Pathetic. To think I used to hang off your every word. Dickless waste of space.
  33. ^ "Silent Hill: Shattered Memories Hidden Bonuses". ign.com. IGN Entertainment, Inc. p. 3. Retrieved April 20, 2012.
  34. ^ Climax Studios (December 8, 2009). Silent Hill: Shattered Memories (Wii). Konami. Dr. K: You honestly believe that... your father was abducted by aliens? It made more sense when you were talking about cults and demons! / Cheryl: This whole town... it's really just a giant spaceship. / Dr. K: James? / James Sunderland: Wrong day again? / Dr. K: See you tomorrow, James. One of my couples therapy patients. ...Haven't seen his wife in a while. Where were we? / Cheryl: (now a dog) My mother was a bitch. / Dr. K: (now an alien) Go on. I'm listening.
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