Social Stories were devised as a tool to help individuals on the autism spectrum better understand the nuances of interpersonal communication so that they could interact in an effective and appropriate manner. Although the prescribed format was meant for high functioning people with basic communication skills, the format was adapted substantially to suit individuals with poor communication skills and low level functioning. The evidence shows that there has been minimal improvement in social interaction skills. However, it is difficult to assess whether the concept would have been successful if it had been carried out as designed.
Social stories are being used, though, in targeted ways to prepare individuals for social interaction and to prepare autistic individuals for public events.
Social Stories are a concept devised by Carol Gray in 1991 to improve the social skills of people with autism spectrum disorders (ASD). Social stories are used to educate and as praise. Social stories model appropriate social interaction by describing a situation with relevant social cues, other's perspectives, and a suggested appropriate response. About one half of the time, the stories are used to acknowledge and praise successful completion of an accomplishment.
Individuals with an ASD have significant impairments in the social domain as defined by the nature of the diagnosis as cited in the DSM-IV. The social impairment may include, but not limited to, the use of body language, play skills, understanding emotions, and social communication ability. There is a great emphasis placed on the importance of teaching social skills to individuals with an ASD as it has been identified as one of the best indicators of positive long-term outcomes.
A Social Story is an individualized short story that describes social relevant cues in any given situation. It breaks down a challenging social situation into understandable steps by omitting irrelevant information and by being highly descriptive to help an individual with an ASD understand the entirety of a situation. It includes answers to questions such as who, what, when, where, and why in social situations through the use of visuals and written text. Social Stories are used to teach particular social skills, such as identifying important cues in a given situation; taking another’s point of view; understanding rules, routines, situations, upcoming events or abstract concepts; and understanding expectations.
The goal of a Social Story is to reveal accurate social information in a clear and reassuring manner that is easily understood by the individual with an ASD. The improved understanding of the events and expectations may lead to a change in behavior, although it is suggested that the goal of a Social Story should not be to change individual behavior.
Social Stories use a specifically defined style and format. In the initial version, four types of sentences were used (descriptive, perspective, directive, affirmative), along with a basic sentence type ratio. Control, co-operative and partial sentences types have been added to the model.
While the primary mode of presentation of Social Stories remains written text, other formats have been trialled with younger children and people with intellectual disabilities. Such formats have included singing, apron story-telling, and computer-based presentations.
Types of sentences
There are seven sentence types that may be used in a Social Story.
- Descriptive sentences: are truthful and observable sentences (opinion- and assumption-free) that identify the most relevant factors in a social situation. They often answer "wh" questions.
- Perspective sentences: refer to or describe the internal state of other people (their knowledge/thoughts, feelings, beliefs, opinions, motivation or physical condition) so that the individual can learn how others' perceive various events.
- Directive sentences: presents or suggests, in positive terms, a response or choice of responses to a situation or concept.
- Affirmative sentences: enhances the meaning of statements and may express a commonly shared value or opinion. They can also stress the important points, refer to a law or rule to reassure the learner.
- Control sentences: identifies personal strategies the individual will use to recall and apply information. They are written by the individual after reviewing the Social Story.
- Cooperative sentences: describe what others will do to assist the individual. This helps to ensure consistent responses by a variety of people.
- Partial sentences: encourages the individual to make guesses regarding the next step in a situation, the response of another individual, or his/her own response. Any of the above sentences can be written as a partial sentence with a portion of the sentence being a blank space to complete.
Social Story ratio: Two to five cooperative, descriptive, perspective, and/or affirmative sentences for every directive or control sentence.
It was suggested originally that this method should be used with only higher functioning individuals who possess basic language ability; however, these guidelines were expanded to include children with more severe learning disabilities. To accommodate differences in ability, one sentence per page paired with pictures could help individuals concentrate on one concept at a time while the pictures enhance the meaning of the text. The addition of pictorial representation or visual is supported by claims that many individuals with an ASD learn visually. The efficacy of using Social Stories with other populations of individuals, other than those with an ASD, has not yet been sufficiently studied.
Although Social Stories have been recommended as an effective intervention for children with ASD since the early 1990s, the research on their effectiveness is still limited.
The American Psychological Association has identified two levels of criteria which are used to consider an intervention "empirically supported". An intervention is considered well established if it meets the following criteria:
- greater than nine well-controlled single-case design studies comparing the intervention to another treatment
- the studies have treatment manuals
- the studies clearly describe characteristics of the client samples
An intervention is considered probably efficacious if it meets the above criteria for greater than three single-case studies.
Social Stories are neither considered well established, nor considered probably efficacious, due to the limitations of the current body of research.
Reviews of the use of Social Stories have found that the reported effects were highly inconsistent, that allows for stimulus control to be transferred from teachers and peers directly to the student with an ASD. and there was substantial variation in the delivery of the intervention. Changes in target behavior were generally modest. A 2006 review found Social Stories to be in the non-effective range in interventions or at very best, in the low end of the mildly effective range. It was often hard to attribute success to the Social Story technique since there were multiple interventions used simultaneously. Specifically, many of the studies used prompting methods such as verbal, visual or physical prompts and/or positive reinforcement. Two reviews suggested that continual implementation may be required; children should reread their Social Stories with some frequency to continue to benefit from their desired effects.
Social stories can be used to communicate ways in which an autistic person can prepare themselves for social interaction. Comic strip conversations, a complimentary technique developed by Carol Gray, are "visual representations" of conversations and social interactions that aim to help an individual understand social processes and increase their comprehension of other peoples thoughts and actions.
Social stories are used as part of Theatre Development Fund (TDF) Autism Theatre Initiative to "make theatre accessible to children and adults on the autism spectrum". Social stories, which explain loud noises, needing a break and moving through a crowd, were made available prior to the performance.
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