Star Trek: 25th Anniversary (Game Boy video game)

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For other releases of the game of the same name, see Star Trek: 25th Anniversary (disambiguation).
Star Trek: 25th Anniversary
Star Trek: 25th Anniversary
European cover art
Developer(s) Visual Concepts[1]
Publisher(s) Ultra[1]
Designer(s) Carry Hammer[1]
Bill Stanton[1]
Platform(s) Game Boy
Release date(s)
Genre(s) Adventure
Mode(s) Single player
Distribution Cartridge

Star Trek: 25th Anniversary is a 1992 Game Boy video game developed by Visual Concepts and published by Ultra, based upon the Star Trek universe. The game chronicles a mission of James T. Kirk and his crew of the USS Enterprise. Despite having the same name, the Game Boy version is not a port of the NES game or computer versions, and is in fact a completely different game. It was succeeded by Star Trek: The Next Generation for Game Boy, developed and published by Absolute Entertainment the following year.

Plot[edit]

Captain Kirk has to confront two mutant enemies while on a strange planet.

The Game Boy version of Star Trek: 25th Anniversary starts with Captain Kirk getting a message from Admiral McQuilkin at Starfleet Base 4:

"Greetings Captain Kirk. The challenge facing you today carries grave consequences for the future of the galaxy. A giant machine known as the Doomsday Machine now roams space, obliterating whole worlds in its path, its origin unknown. Having detected its approach five months ago, our Federation engineers began production of the Proto-Mater Fusion Disruptor, a powerful new device we believe to be capable of stopping the giant machine. Just as the planet killer entered the bounds of Federation space, a fully functional Disruptor was being installed on the U.S.S. Excalibur, to be taken to Sector Alpha-9, to confront the menace. Tragically, the Klingons, having learned of the Disruptor's existence, but not its purpose, and fearing its use against their empire, have intercepted and disabled the Excalibur. They have stolen the Disruptor, and unwittingly doomed countless worlds to extinction. Preliminary investigation has revealed that the Klingons, for purposes of security, have disassembled the Disruptor and hidden it in 12 pieces, on three separate worlds. Your mission is to recover the Disruptor and stop the planet killer. Our intelligence reports suggest planet Neural in Zeta Bootis is the best place to start your search. Good luck, Kirk.

The fate of the galaxy is in your hands.[2]

Gameplay[edit]

From the map, the player can move the Enterprise to different levels, including Klingon Warship levels, Space Amoeba levels and Asteroid Field levels. The player uses the ship icon at the bottom of the screen to track his progress through levels. The player has two weapons at his disposal while in ship mode: phasers and photon torpedoes. In the power menu the player may choose to divert power to or from speed, shields, or phasers. The Enterprise must defeat many Klingon ships and hit warps and collect energy to advance, while avoiding asteroids and enemy fire, as well as the gravitational pull of planets.[2]

Doomsday Machine[edit]

Before the final boss, a Red Alert flashes on the screen, warning that the Doomsday Machine is dead ahead. In the last level the player must advance his ship past other destroyed Federation starships and asteroids while dodging starship-sized fire balls coming from the Doomsday Machine. When the player reaches the machine he must destroy it in progressively smaller segments while continuing to avoid fire balls. When the game is beaten, the player receives a final message from Admiral McQuilkin at Starfleet Base 4: "Congratulations, Kirk. You've destroyed the planet-killer, and saved the galaxy. The Federation owes you its thanks."[2]

Reception[edit]

Allgame gave this video a rating of 2.5 stars out of 5.[3] In the June 1992 issue of N-Force, the game was evaluated with a rating of 46% (the equivalent of an "F" letter grade).[4]

References[edit]