Stella (emulator)
| Developer(s) | Bradford W. Mott, Stephen Anthony |
|---|---|
| Stable release | 3.5.5 / February 4, 2012 |
| Operating system | Windows Mac OS X Linux Windows CE/Mobile Dreamcast GP2X Nintendo DS Wii |
| Type | Console emulator |
| License | GPLv2, open-source |
| Website | stella.sourceforge.net |
Stella is an emulator for the Atari 2600 game console, and takes its name from the console's codename.[1] It is open source, and runs on most major modern platforms including Windows, Mac OS X, Linux, Windows CE/Mobile, Dreamcast, GP2X, Nintendo DS, and Wii. Stella was originally written in 1996 by Bradford W. Mott (originally known as Stella 96[2]), and is now maintained by Stephen Anthony.
Stella is written in the C++ programming language and thus is highly portable.[3] The emulator supports all Atari 2600 cartridge bank switching schemes and has support for nearly all Atari 2600 titles. Support is included for NTSC, PAL and SECAM in 60Hz/50Hz varieties, including autodetection of those formats (based on the number of scanlines generated in each frame).
Stella emulates most Atari 2600 peripheral devices, including standard joysticks, paddle controllers, the Atari Video Touch Pad, the Atari Keyboard Controller, Atari Indy 500 Driving Controllers, the CBS Booster-Grip controller, the CX-22/CX-80/AmigaMouse trackball controllers, the Sega Genesis controller, and the AtariVox and SaveKey controllers. Stelladaptor and 2600-daptor support allows real joysticks, paddles, and driving controllers to be used, and support is also included to access a real AtariVox device plugged into a serial port (and actually generate sound from the AtariVox device). Stella does not yet support the Spectravideo Compumate or cassette-based titles designed to work with the Coleco KidVid cassette player but does have support for titles designed to work with the Starpath Supercharger.[4]
Stella includes many facilities for homebrew developers, including an extensive built-in interactive debugger and disassembler supporting breakpoints, read/write traps, etc. Other major features include a cheatcode system, support for user-defined palette files, state loading/saving, OpenGL rendering and effects, event remapping, and an extensive built-in, cross-platform user interface (including a ROM launcher frontend).
JStella, a translation of Stella into Java, allows the Stella emulation engine to run as a Java applet on a web page.
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[edit] Reception
Use of Stella was covered in the books Retro Gaming Hacks[1] and Racing the Beam.[5]
[edit] See also
[edit] References
- ^ a b Kohler, Chris (2006). Retro Gaming Hacks. Sebastopol: O'Reilly. pp. 143. ISBN 0596009178.
- ^ Bradford Wayne Mott (1996-05-16). "Stella 96 - An Atari 2600 Emulator". rec.games.video.classic. (Web link). Retrieved 2007-08-04.
- ^ "Stella - A multi-platform Atari 2600 VCS emulator". http://stella.sourceforge.net/. Retrieved 2007-08-04.
- ^ "Stella - A multi-platform Atari 2600 VCS emulator (User's Guide - Release 3.1.2)". http://stella.sourceforge.net/. Retrieved 2010-05-05.
- ^ Bogost, Ian; Montfort, Nick (2009). Racing the Beam: The Atari Video Computer System. MIT Press. p. 140–141. ISBN 0-262-01257-X.
[edit] Further reading
- "Retro Gaming Hacks" by Chris Kohler - Oct. 2005 (1st ed.), p. 144 [1], [2]
- "Racing the Beam" by Nick Montfort and Ian Bogost - Mar. 2009 (1st ed.), p. 140-141 [3]
[edit] External links
- Official website
- Stella - Dreamcast port
- Stella - Wii port
- Stella - Nintendo DS port
- homepage of Bradford W. Mott - creator and programmer of the Stella Atari 2600 VCS emulator program
- homepage of Stephen Anthony - current maintainer and lead developer of the Stella Atari 2600 VCS emulator program
- Stelladaptor device - allows using real Atari controllers via USB
- 2600-daptor device - allows using real Atari controllers via USB
- AtariVox device - an unlimited-vocabulary speech / sound synthesizer
- Gauntlet Web (University of Calgary publication) - "Classic video gaming for all ages"
- G4 (TV channel) - "Classic Arcade Gaming" by Ed Lee - Nov. 28, 2002
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