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A Swiss-system tournament is a commonly used type of tournament with several rounds of competition. In each round, players or teams need to be paired to play each other. The first tournament of this type was a chess tournament in Zurich in 1895, hence the name "Swiss system". The Swiss system is used when there are too many players to play a round-robin tournament. It is also preferable to an elimination tournament if all of the players can play at the same time (e.g. as in chess but not in tennis, due to a limited number of tennis courts).
For this article, the term player will be used to refer to the parties involved. A team may be considered as a player when teams compete against other teams.
There are a predetermined number of rounds, and (assuming an even number of players) all the players play in each round – none are eliminated. In each match two players compete head-to-head. The final placing in the tournament is based on the total number of points that each player scored, totalled over all the rounds. In some competitions, one point is awarded to the winner of a round, half a point for a draw, and nothing for a loss; in others, a number of points can be earned in each round.
The principle of a Swiss tournament is that players are pitted against other players who have done approximately as well (or poorly) as one another. In the first round, players are paired either according to some pattern or randomly (according to common practice in that type of game or sport). In subsequent rounds, players are sorted according to their cumulative scores and players are assigned opponents with the same or similar score up to that point. One proviso is that the same players never oppose each other twice. There may be adjustments made to the natural order. For instance, in chess the pairings may be changed to equalize the number of times a player has been White and Black.
The Swiss system is commonly used in chess, Go, bridge, Scrabble, squash, Quiz bowl, Magic: The Gathering, Warhammer, eight-ball, Reversi, Dominion, Pokemon TCG, Yu-Gi-Oh, and other games.
Pairing procedure 
The first round is either drawn at random or seeded according to some prior order, such as rating or last year's performance. All players then proceed to the next round where winners are pitted against winners, losers are pitted against losers, and so on. In subsequent rounds, each player faces an opponent with the same, or almost the same, score. No player is paired up with the same opponent twice. In chess the organiser tries to ensure that each player plays an equal number of games with white and black, alternate colors in each round being the most preferable, and a concerted effort is made not to assign a player the same color three times in a row.
In each round, players with the same score are ranked according to rating. Then the top half is paired with the bottom half. For instance, if there are eight players in a score group, number 1 is paired with number 5, number 2 is paired with number 6 and so on. Modifications are then made to balance colors and prevent players from meeting each other twice.
The detailed pairing rules are usually quite complicated and often the tournament organizer uses a computer to do the pairing. If the rules are strictly adhered to, the organizer has no discretion in pairing the round. See the link below for detailed pairing rules from FIDE.
Final scores and tie-breaking 
There is a predetermined number of rounds. After the last round, players are ranked by their score. If this is tied then a tie break score, such as the sum of all their opponents' scores (Buchholz chess rating), can be used: see Tie-breaking in Swiss system tournaments.
Analysis, advantages, and disadvantages 
Assuming no drawn games, determining a clear winner (and, incidentally, a clear loser) would require the same number of rounds as a knockout tournament, that is the binary logarithm of the number of players rounded up. Thus three rounds can handle eight players, four rounds can handle sixteen players and so on. If fewer than this minimum number of rounds are played, it can happen that two or more players finish the tournament with a perfect score, having won all their games but never faced each other.
Compared to a knockout tournament, the Swiss system has the advantage of not eliminating anyone: so a player who enters the tournament knows that he can play in all the rounds, regardless of how well he does. The only exception is that one player is left over when there is an odd number of players. The player left over receives a bye: he/she does not play that round but receives a point (or some other appropriate score). The player is reintroduced in the next round and will not receive another bye.
Another advantage compared to knockout tournaments is that the final ranking gives some indication of relative strength for all contestants, not just for the winner of the tournament. As an example, the losing finalist in a knockout tournament may not be the second best contestant; that might have been any of the contestants eliminated by the eventual tournament winner in earlier rounds.
In a Swiss system tournament, sometimes a player has such a great lead that by the last round he is assured of winning the tournament even if he loses the last game. This has some disadvantages. First, a Swiss system tournament does not always end with the exciting climax of a knockout final. Second, this unmotivated first-place player may lose their final game, thus affecting the standings of other players. One fairly common fix for this issue is to hold single elimination rounds among the top scorers. In Scrabble tournaments a player with such a strong lead will often be paired against the highest-placed player who cannot possibly finish in the prize-winning zone; this process is known as Gibsonization (also known as the Gibson Rule) after it was first applied to the U.S. Scrabble Champion David Gibson in the 1995 All-Stars tournament. He is the all-time top money winner in the history of Scrabble, and earned a particular reputation by clinching victory in major events before the final round. Because of this, players are said to be Gibsonized: after winning, they are paired with lower-ranked players to avoid affecting the ranking of runners-up. A disadvantage compared to an all-play-all tournament is that, while the players finishing near the top are typically those with the best performances, and those finishing near the bottom are those with the worst performances, the players in the middle tend to be jumbled with little meaningful order. For example, at a recent European Chess Championship, players scoring 5½/11 had performance ratings ranging from to 2189 to 2559; such a difference suggests that the stronger-performing player would score more than 90% against the weaker-performing one. One player with a 2441 performance rating scored two and a half points better than one performing at 2518.
The system has been used for pool trialing in England. To overcome there being multiple players with the same perfect score, players are eliminated after a certain amount of losses. This causes a final match where only one player will end with a perfect score and automatically qualify, while the rest of the field will play a round robin to determine the final number of entrants.
Compared with a round-robin tournament, a Swiss can handle many players without requiring an impractical number of rounds. An elimination tournament is better suited to a situation in which only a limited number of games may be played at once, e.g. tennis. In a Swiss system, all players can be playing a round at the same time.
Variations of the Swiss system 
Accelerated pairings 
The method of accelerated pairings also known as accelerated Swiss is used in some large tournaments with more than the optimal number of players for the number of rounds. This method pairs top players more quickly than the standard method in the opening rounds and has the effect of reducing the number of players with perfect scores more rapidly (by approximately a factor of 2 after two rounds).
For the first two rounds, players who started in the top half have one point added to their score for pairing purposes only. Then the first two rounds are paired normally, taking this added score into account. In effect, in the first round the top quarter plays the second quarter and the third quarter plays the fourth quarter. Most of the players in the first and third quarters should win the first round. Assuming this is approximately the case, in effect for the second round the top eighth plays the second eighth, the second quarter plays the third quarter and the seventh eighth plays the bottom eighth. That is, in the second round, winners in the top half play each other, losers in the bottom half play each other, and losers in the top half play winners in the bottom half (for the most part). After two rounds, about ⅛ of the players will have a perfect score, instead of ¼. After the second round, the standard pairing method is used (without the added point for the players who started in the top half).
As a comparison between the standard Swiss system and the accelerated pairings, consider a tournament with eight players, ranked #1 through #8. Assume that the higher-ranked player always wins.
Standard Swiss system
Round 1: #1 plays #5, #1 wins #2 plays #6, #2 wins #3 plays #7, #3 wins #4 plays #8, #4 wins
Round 2: #1 plays #3, #1 wins #2 plays #4, #2 wins #5 plays #7, #5 wins #6 plays #8, #6 wins
After two rounds, the standings are:
Round 1: #1 plays #3, #1 wins #2 plays #4, #2 wins #5 plays #7, #5 wins #6 plays #8, #6 wins
Round 2: #1 plays #2, #1 wins #3 plays #5, #3 wins #4 plays #6, #4 wins #7 plays #8, #7 wins
After two rounds, the standings are:
Danish system 
The Danish system works in principle like the Swiss system, only without the restriction that no players can meet for a second time, so it's always #1 vs. #2, #3 vs. #4 etc.; somewhere also referred to as "Luton system".
Bridge team tournaments, if not played as "Round Robin", usually start with the Swiss system to make sure that the same teams would not play against each other frequently, but in the last one or two rounds there is a switch to the Danish system, especially to allow the first two ranked teams to battle against each other for the victory, even if they have met before during the tournament.
Konrad system 
In a few tournaments which run over a long period of time, such as a tournament with one round every week for three months, a flexible system called a Konrad tournament can be used. A player's final score is based on his best results (e.g. best ten results out of the twelve rounds). Players are not required to play in every round, they may enter or drop out of the tournament at any time. Indeed they may decide to play only one game if they wish to, although if a player wants to get a prize they need to play more rounds to accumulate points. The tournament therefore includes players who want to go for a prize and play several rounds as well as players who only want to play an off game. This system is used by a few chess clubs in Norway.
McMahon system 
A variant known as the McMahon system tournament is the established way in which European Go tournaments are run. This differs mainly in that players start at different levels; so the Swiss system is the special case where all players start at the same level. It is named for Lee E. McMahon (1931–1989) of Bell Labs.
Monrad system 
A common tournament system in Norway and Denmark is the Monrad system. This is very similar to the Swiss System, but deemphasizes ratings, and bases the pairings on the starting number each contestant has received at random before the tournament.
The Danish version is a fairly simple method, players are initially ranked at random, and pairings are modified mainly to avoid players meeting each other twice. The Norwegian system has an optional seeding system for the first round pairings, and within a score group, the pairing algorithm endeavours to give players alternating colors.
Amalfi system 
A tournament system in Italy. It is similar to the Swiss System, but doesn't split players based on their score. Before pairing any round, players are listed for decreasing score / decreasing rating, and the opponent of the first player in the list is the player following him by a number of positions equal to the number of remaining rounds, and so on for the other players. As consequence of this, the difference in rating between opponents at the first round is not so big (as for the accelerated systems), and ideally the "big match" between the first and the second one should occur at the last round, no matter how many players and rounds are in the tournament.
Application of the Swiss system 
International Student Badminton Tournaments depend on the Swiss ladder system to ensure its players get as many challenging matches as possible over the course of the badminton tournament. The tournaments are meant to promote both the sport and the social aspect of the game, hence its results are not connected to external rankings. Beforehand, players can enroll in three or four categories designed to separate national, regional and recreational players. Players of different clubs are coupled to form doubles and mix doubles. The starting positions on each ladder (singles, doubles and mix doubles) are random. Unlike in official matches a 1-1 draw is possible and games are usually not extended after 21 is reached in order to maximise the number of played matches.
Hardcourt Bike Polo 
The Swiss-system has been used in hardcourt bike polo. Currently http://hardcourtpodium.com/ is the most frequently used for seeding a two day tournament. The site allows you to track games and can be viewed from mobile devices at the tournaments or across the world.
The Swiss system is also used in some bridge tournament events. They involve teams of four, five, or six players (usually four). In each round, one team plays against another team for several hands, with the north/south pair of the team playing against the east/west pair of the other team. The same hands are played at both tables and each hand is scored by International Match Points (IMPs). The difference in the total IMPs is converted to victory points, with either twenty or thirty victory points split between the two teams, depending on the difference of the IMPs. In the first round, teams are paired essentially randomly. In subsequent rounds, the teams are ranked in order of the number of victory points they have accumulated and the top team plays the second team, the third team plays the fourth team, etc., subject to the proviso that teams do not play each other twice. In the last one or two rounds there may be a switch to the Danish system to make sure that each team plays the final match according to its actual ranking, even if this results in some teams playing against an opponent they have met already before.
In chess, each player will be pitted against another player who has done as well (or as poorly) as he or she has done. The first round is either drawn at random or seeded according to rating. Players who win receive a point, those who draw receive half a point and losers receive no points. Win, lose or draw, all players proceed to the next round where winners are pitted against winners, losers are pitted against losers and so on. In subsequent rounds, players face opponents with the same (or almost the same) score. No player is paired up against the same opponent twice however. In chess it is also attempted to ensure that each player plays an equal number of games with white and black, alternate colors in each round being the most preferable, and definitely not the same color three times in a row. The basic rule is that players with the same score are ranked according to rating. Then the top half is paired with the bottom half. For instance, if there are eight players in a score group, number 1 is paired with number 5, number 2 is paired with number 6 and so on. Modifications are then made to balance colors and prevent players from meeting each other twice.
Debate tabs 
British Parliamentary Style debate competitions have four rather than two teams in each debate. The preliminary round for many such competitions, including the World Universities Debating Championship, ranks teams by a modified form of Swiss tournament, usually called a tab. "Tab" also denotes to the software used for scheduling of rounds and tabulation of results. Teams are ranked from first to fourth in each debate and awarded from three down to zero points. Teams with similar points totals are grouped off for each successive round. Just as chess Swiss tournaments are arranged to ensure players have a balance of playing with black pieces and white pieces, so too debate tournaments attempt to provide teams with a balance of places in the speaking order (i.e. Opening Government, Opening Opposition, Closing Government, and Closing Opposition). With four competitors rather than two, significantly greater compromise is required to balance the ideal requirements of, on the one hand, a team not meeting the same opponent twice and, on the other hand, a team having a balanced mix of places in the running order.
Mind Sports South Africa, the national body for eSports in South Africa, uses a Swiss system for all its tournaments. For its Swiss implementations, players receive three points for a win and only one for a draw and no player can play against another player more than once. There is the further proviso that no player may play against another player from the same club in the first round as long as no one club has 40% of the entrants.
Magic: the Gathering 
The DCI, the tournament sanctioning body for the card game Magic: The Gathering, uses a Swiss system for most tournaments. Unlike with other Swiss implementations, players receive three points for a win and only one for a draw. After sufficient rounds to mathematically ensure that players with a record of one loss or better will be ranked in the top eight players, typically the top eight players advance to a single-elimination stage, with several statistics used as tie-breakers.
In some Scrabble tournaments, a system known variously as "modified Swiss", "Portland Swiss", "Fontes Swiss" or "speed pairing" is used, whereby first players are placed in groups of four, and play three rounds of round-robin play, and subsequently are paired as in Swiss pairing, but using the standings as of the second to last round, rather than the last round. This has the advantage of allowing the tournament directors to already know who plays whom by the time given players are finished with a round, rather than making the players wait until all players have finished playing a given round before being able to start the time-consuming pairing process.
Commonly used in Australia, and now in many other countries, is a system known as "Australian Draw". Whereby each round is paired using a normal #1 plays #2, #3 plays #4, etc. except that repeat pairings within a selected range of previous games is forbidden. Often, for shorter tournaments the selected range will be since the very first round of the tournament, thus never having a repeat pairing for the entire tournament. For longer tournaments it is also common to have the first N rounds use the Australian Draw system, and followed by one or more "King Of the Hill" rounds. "King Of the Hill" is a strict #1 plays #2, #3 plays #4, etc. with no regard to previous pairings, thus unlimited repeat pairings are allowed.
Another Scrabble system based on Swiss pairing is known as "Chew pairing", and has been used at recent North American National and Canadian National Scrabble championships, and since 2005 at the World Scrabble Championship. Simulations are performed to determine which players are still in contention for each prize and those players are paired so as to balance the right of a low-ranked player to avoid elimination by challenging a high-ranked player with the right of high-ranked players to compete directly with each other for prizes.
Ultimate Frisbee 
Windmill Windup, a three-day yearly Ultimate Frisbee tournament held in Amsterdam, was the first event in ultimate to introduce the Swiss draw system into the sport in 2005. In later years, many other tournaments started using this format, like Belgium's G-spot, Wisconsin Swiss and many others. For each round, teams earn victory points based on the score difference of their win (or loss). In this way, also a team clearly losing a game is encouraged to fight for every point in order to get more victory points. After each round, teams are ranked according to their victory points. Ties are broken by considering the sum of the current victory points of their opponents. In the next round, neighboring teams in the ranking play each other. In case they have played each other in a previous round, adjustments to the rankings are made. After five rounds of Swiss draw, three playoff rounds (in groups of 8) are played to determine the final placement of the teams.
The International Wargames Federation, the international body for wargames, uses a Swiss system for all its tournaments. For its Swiss implementations, players receive three points for a win and only one for a draw and no player can play against another player more than once. There is the further proviso that no player may play against another player from the same country in the first round as long as no one country has 40% of the entrants. For national championships such rule is amended to read that no player can play against a player from the same club in the first round as long as no one club has 40% of the entrants.
See also 
- Other tournament systems
- Round-robin tournament
- Single-elimination tournament
- Double-elimination tournament
- Scheveningen system
- chess results
- Barden, Leonard (1980), Play better CHESS with Leonard Barden, Octopus Books Limited, p. 150, ISBN 0-7064-0967-1
- Just, Tim; Burg, Daniel (2003). U.S. Chess Federation's Official Rules of Chess. McKay. pp. 130–31. ISBN 0-8129-3559-4.
- e.g. Sotra Chess Club who has an article posted on this system at http://www.sotrasjakk.no/index.php?option=com_content&task=view&id=33&Itemid=66 (Norwegian)
- Regulations for Monrad system as used in Denmark (See section 4.10.1) (Danish)
- Regulations for Monrad system as used in Norway (Norwegian)
- "DCI Tournament Organizer Handbook" (PDF). Wizards of the Coast. 2007. Retrieved 2007-04-26.
- "Pairing Theory and tsh". 2006. Retrieved 2007-04-26.