Takashi Tezuka

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Takashi Tezuka
Born (1960-11-17) November 17, 1960 (age 63)
Occupation(s)General Manager, EAD Software Development Department, Nintendo Co., Ltd.

Takashi Tezuka (手塚 卓志, Tezuka Takashi, born November 17, 1960 in Osaka, Japan), sometimes credited under his nickname Ten Ten, is a video game designer working for Nintendo.[1][2] A graduate of the Design Department of Osaka University of Arts, he joined the company in April 1984 and was involved with some of the most critically acclaimed Nintendo series, including Mario and The Legend of Zelda.[1][3] Tezuka is fond of fantasy novels such as J. R. R. Tolkien's The Lord of the Rings, and wrote the story and script for The Legend of Zelda and Zelda II: The Adventure of Link.[4] Together with Shigeru Miyamoto, he currently holds the position "General Manager of EAD Software Development Department" at Nintendo Entertainment Analysis and Development, the largest game development division in the company.[1]

Works

References

  1. ^ a b c "E3 2006 Online Press Kit – Biographical Information: Takashi Tezuka". Nintendo of America, Inc. May 5, 2006. {{cite web}}: |archive-url= requires |url= (help); Missing or empty |url= (help)
  2. ^ "「ゼルダの伝説 夢をみる島」開発スタッフ名鑑". Nintendo Official Guide Book – The Legend of Zelda: Link's Awakening (in Japanese). Shogakukan Inc. July 1993. p. 121. ISBN 4-09-102448-3.{{cite book}}: CS1 maint: unrecognized language (link)
  3. ^ "In Conversation: Takashi Tezuka". Businessweek. Bloomberg L.P. June 29, 2007. Retrieved March 31, 2011.
  4. ^ "Classic: Zelda und Link". Club Nintendo (in German). Nintendo of Europe GmbH: 72. April 1996.
  5. ^ "Iwata Asks: New Super Mario Bros. Wii Volume 2 – It Started With A Square Object Moving". Nintendo of America, Inc. November 13, 2009. Retrieved August 22, 2010.
  6. ^ a b Nintendo Entertainment Analysis and Development (May 10, 1999). Super Mario Bros. Deluxe. Nintendo of America, Inc. Scene: staff credits.
  7. ^ "Shigeru Miyamoto Interview". Super Play (in Swedish). Medströms Dataförlag AB. March 2003.{{cite journal}}: CS1 maint: unrecognized language (link)
  8. ^ "The Making of Super Mario Bros. 3". Nintendo Power (10). Nintendo of America, Inc: 20–23. January/February 1990. {{cite journal}}: Check date values in: |date= (help)

External links

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