The Game (mind game)
From Wikipedia, the free encyclopedia
A player announcing her loss of The Game |
|
| Designer | Unknown |
|---|---|
| Players | Everyone |
| Setup time | None (or as long as it takes to explain the rules) |
| Playing time | Ongoing since its creation |
| Random chance | Chance encounters with others losing The Game or with text or audio mentioning the word "game" increase one's chances of loss |
| Skills required | Thought suppression, Strategy |
| Theoretically, The Game is always in progress, everybody in the world is a player, and it is impossible to win. | |
The Game is an ongoing mind game, the objective of which is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which, according to the rules of The Game, must then be announced. How to win The Game is not defined in the rules; players can only attempt to avoid losing for as long as possible. The Game has been described alternately as pointless and infuriating, or as a challenging game that is fun to play.[1] As of 2008, The Game is acknowledged by millions worldwide.[2][1][3][4][5]
Contents |
Gameplay
Rules
There are three rules to The Game:[2][1][6][7][8]
- Everyone in the world is playing The Game. (Sometimes narrowed to: "Everybody in the world who knows about The Game is playing The Game",[4] or alternatively, "You are always playing The Game.")
- Whenever one thinks about The Game, one loses.
- Losses must be announced to at least one person[6] (a statement such as "I lost The Game" is often used[citation needed]).
Some players allow a grace period of up to half an hour after someone has lost, during which a player cannot lose The Game again, or is not obliged to announce a loss.[1] According to the common rules, The Game is never ending. However, one variation of The Game ends when the British Prime Minister announces "The Game is up" on television.[6]
Strategies
Some players have developed strategies for making other people lose, such as writing about The Game on hidden notes, as graffiti in public places, and on banknotes.[4][5]
Origin
The origins of The Game are uncertain. One theory is that when two men missed their last train and had to spend the whole night on a platform, they tried not to think about their situation and whoever did first, lost.[2] Another is that it was invented in London in 1996 "to annoy people". The reported earliest known reference on the Internet is from 2002.[1] The Game is an example of ironic processing, also known as the White Bear Phenomenon, in which attempts to avoid certain thoughts make those thoughts more persistent.[9] A classic example of ironic processing is Dostoevsky's quote: “Try to pose for yourself this task: not to think of a polar bear, and you will see that the cursed thing will come to mind every minute.”
In popular culture
- In one strip, the webcomic xkcd declared that the reader had won The Game and referred to The Game as a "mindvirus".[10]
See also
References
- ^ a b c d e Montgomery, Shannon (2008-01-17). "Teens around the world are playing 'the game'". The Canadian Press. http://www.ctv.ca/servlet/ArticleNews/story/CTVNews/20080117/thegame_youlose_080117.
- ^ a b c "If you read this you have lost the game". The Metro. 2008-12-05. http://www.metro.co.uk/news/article.html?If_you_read_this_youve_lost_The_Game&in_article_id=430703&in_page_id=34.
- ^ Boyle, Andy (2007-03-19). "Mind game enlivens students across U.S.". The Daily Nebraskan. http://media.www.dailynebraskan.com/media/storage/paper857/news/2007/03/19/ArtsEntertainment/Mind-Game.Enlivens.Students.Across.U.s-2779474.shtml.
- ^ a b c Verelst, Jeroen (2007-03-15). "The Game, het eenvoudigste spel ter wereld" (in Dutch) (Subscription required). De Morgen: p. 2. http://www.demorgen.be/archief/artikel.html?i=ODM5Nw==.
- ^ a b Rooseboom, Sanne (2008-12-15). "Nederland gaat nu ook verliezen". De Pers. http://www.depers.nl/entertainment/269673/Nederland-gaat-nu-ook-verliezen.html.
- ^ a b c "The three rules of the game". The Metro. 2008-12-05. http://www.metro.co.uk/news/article.html?Three_rules_of_The_Game&in_article_id=430704&in_page_id=34.
- ^ "Don't think about the game" (Subscription required). Rutland Herald. 2007-10-03. http://nl.newsbank.com/nl-search/we/Archives?p_product=MCNP&p_multi=RHDB&p_theme=mcnp&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=11C0ED30E5F12A50&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM.
- ^ Wettschreck, Justine (2008-05-31). "Playing 'The Game' with the other kids" (Subscription required). Daily Globe (Worthington). http://www.dglobe.com/articles/index.cfm?id=12028§ion=Opinion&freebie_check&CFID=44302018&CFTOKEN=70154493&jsessionid=8830ec90e35e58254a5e.
- ^ Kaniewski, Katie (1 March 2009). "You just lost the Game". Los Angeles Loyolan. http://www.laloyolan.com/entertainment/you-just-lost-the-game-1.1589859. Retrieved on 2009-03-27.
- ^ http://xkcd.com/391/
External links
| Wikimedia Commons has media related to: The Game (mind game) |
| Wikinews has related news: Wikinews interviews manager of site 'Lose The Game' |

