Turtles Go Hollywood

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Turtles Go Hollywood
Turtles Go Hollywood.jpg
Front cover of Turtles Go Hollywood
role-playing game sourcebook
Author Daniel Greenberg, Kevin Siembieda
Illustrator Kevin Long
Cover artist Kevin Long
Country United States
Language English
Series Teenage Mutant Ninja Turtles RPG
Genre Superhero
Publisher Palladium Books
Publication date
March 1990 (1990-03)
Media type Print (paperback)
Pages 48
ISBN 978-0-916211-46-2
Preceded by Truckin' Turtles

Turtles Go Hollywood is a supplement for the Teenage Mutant Ninja Turtles & Other Strangeness role-playing game. It was published by Palladium Books in 1990 and uses the Palladium Megaversal system.

Publication history[edit]

Turtles Go Hollywood was written by Daniel Greenberg with art by Kevin Long, and was published by Palladium Books in 1990 as a 48-page book.[1]

Contents[edit]

Turtles Go Hollywood is a series of linked scenarios set in Hollywood as the Turtles go to make a movie. The mutant villain Labb Ratt has a goal of mind control.[1]

Description[edit]

Turtles Go Hollywood is a collection of five interrelated adventure concepts centered around a drug lord, corrupt Hollywood movie executive, mutant supervillains, and Shredder and his evil ninja clan.

Reception[edit]

Turtles Go Hollywood was reviewed in GamesMaster International Issue 1 - Aug 1990.

References[edit]

  1. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 59. ISBN 0-87975-653-5.