Wario: Master of Disguise

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Wario: Master of Disguise
Wariods.jpg
European box art
Developer(s) Suzak
Publisher(s) Nintendo
Director(s) Yutaka Hirata
Azusa Tajima
Akira Kinashi
Producer(s) Masahiro Yonezawa
Hitoshi Yamagami
Writer(s) Saiko Takahori
Daisuke Ike
Composer(s) Kenji Hikita
Platform(s) Nintendo DS
Release date(s)
  • JP January 18, 2007
  • NA March 5, 2007
  • AUS May 17, 2007[1]
  • EU June 1, 2007
Genre(s) Platforming
Mode(s) Single-player
Rating(s)

Wario: Master of Disguise, known in Japan as Kaitō Wario the Seven (怪盗ワリオ・ザ・セブン Kaitō Wario za Sebun?, lit. "Phantom Thief Wario the Seven"), is a platforming video game developed by Suzak, and published by Nintendo for the Nintendo DS handheld video game console. The game was released on January 18, 2007 in Japan, and was released on March 5 in North America.[2] The game's Japanese title refers to the fact that he has seven "forms" (other than his normal "Thief" form). It is the first Wario platform game since Wario World, released in 2003.

Contents

[edit] Gameplay

The player maneuvers Wario with either the directional-pad or the A, B, X and Y buttons. All other actions are controlled by the touch-screen. To advance through levels, the player is required to take advantage of various different forms of Wario. Like Wario Land 4, Wario: Master of Disguise features health as opposed to the invulnerability found in Wario Land II and Wario Land 3.

[edit] Storyline

This game starts out with Wario sitting back in house, watching his television. As he flips through the channels, he comes upon a show about a thief, Silver Zephyr, who can wield various disguises. Jealous and infuriated of this character, Wario quickly creates the Telmet, a helmet that allows him to enter the TV show. He steals the thief's disguise changing wand, Goodstyle, and starts looting the ocean liner that the Silver Zephyr had been about to clear out. The Silver Zephyr himself, now known only as the powerless Count Cannoli, gives chase, and eventually catches up with Wario, only to be defeated. He attempts to make a deal with Wario, in an attempt to retrieve Goodstyle, but then breaks the pact when he discovers that a piece of the Wishstone, an ancient tablet that grants wishes, is being carried by the ship. Wario gets to it first, and decides to track down the rest of the five pieces. Later he meets a third thief named Carpaccio who is also seeking the Wishstone. Before entering a volcano, Wario meets a girl named Tiaramisu who really is a demon named Terrormisu sealed inside the Wishstone, but she acts like an ally at first, even helping Wario defeat a boss. In the final episode, Wario finds out about her real nature and defeats her. Finally, Wario finds out that Goodstyle is actually the first of all the count Cannolis. Goodstyle grants Wario's wish for all the treasures the Cannoli clan have. But when he leaves the show, Wario doesn't find the money and treasures because the Telmet only teleported him out. Wario then resolves to re-enter the television to get them back. What happens afterward is never revealed.

[edit] Reception

Wario: Master of Disguise has received mixed responses among critics. GameSpot states that while it's a passable puzzler, it lacks polish, and the touch screens were not very necessary, and thus gave it a 6.1.[2] Craig Harris of IGN states that it has an "uncomfortably strange" story and that it plays more like a third-party game rather than a first-party.[3]

[edit] See also

[edit] References

  1. ^ [1]
  2. ^ Gamespot: Wario: Master of Disguise for DS Review
  3. ^ IGN: Wario: Master of Disguise Review

[edit] External links

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