Löve (game framework): Difference between revisions
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'''LÖVE''' is a [[free software|free]], [[Open-source software|open-source]], [[Cross-platform software|cross-platform]] [[Application framework|framework]] released under the [[zlib license]] for developing |
'''LÖVE''' is a [[free software|free]], [[Open-source software|open-source]], [[Cross-platform software|cross-platform]] [[Application framework|framework]] released under the [[zlib license]] for developing [[Video game|video games]]. The framework is written in [[C++]] and uses [[Lua (programming language)|Lua]] as its [[scripting language]] and is still maintained by its original [[Software developer|developers]]. The framework is cross-platform supporting the platforms [[Microsoft Windows]], [[macOS]], [[Linux]], [[Android (Operating System)|Android]], and [[iOS]]. |
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The API provided by the framework gives access to the video and sound functions of the host machine through the [[Library (computing)|libraries]] [[Simple DirectMedia Layer|SDL]] and [[OpenGL]], or since version 0.10 also [[OpenGL ES]] 2 and 3.<ref name="0.10.0">{{Cite web|url=https://love2d.org/wiki/0.10.0|title=0.10.0 - Love}}</ref> Fonts can be rendered by the [[FreeType]] engine.<ref>{{Cite web|language=en| url=http://korben.info/love-framework.html| title=The power of Löve !| author=Korben|date=January 14, 2011| website=Korben.info}}</ref> A version of the framework called piLöve has been specifically ported to [[Raspberry Pi]].<ref>{{Cite web|language=en|url=http://pilove.mitako.eu/| title=PiLove - LÖVE on RaspberryPI| website=mitako.eu}}</ref> |
The API provided by the framework gives access to the video and sound functions of the host machine through the [[Library (computing)|libraries]] [[Simple DirectMedia Layer|SDL]] and [[OpenGL]], or since version 0.10 also [[OpenGL ES]] 2 and 3.<ref name="0.10.0">{{Cite web|url=https://love2d.org/wiki/0.10.0|title=0.10.0 - Love}}</ref> Fonts can be rendered by the [[FreeType]] engine.<ref>{{Cite web|language=en| url=http://korben.info/love-framework.html| title=The power of Löve !| author=Korben|date=January 14, 2011| website=Korben.info}}</ref> A version of the framework called piLöve has been specifically ported to [[Raspberry Pi]].<ref>{{Cite web|language=en|url=http://pilove.mitako.eu/| title=PiLove - LÖVE on RaspberryPI| website=mitako.eu}}</ref> |
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The framework is frequently found in the compositions of video game development [[competition]]s, such as the game development competition [[Ludum Dare]].<ref>{{Cite web|language=en|url=http://ludumdare.com/compo/tag/love2d/|title=Posts Tagged'love2d'|website=[[Ludum Dare]]}}</ref> In July 2018, it was the 10th most popular game development software used by independent game developers on the site [[Itch.io]],<ref>{{Cite web| url=https://boingboing.net/2018/07/17/the-most-popular-engines-for-i.html| title=The most popular engines for indie games| author=Rob Beschizza| date= July 17, 2018| website=Boingboing}}</ref> holding a 1.97% share. |
The framework is frequently found in the compositions of video game development [[competition]]s, such as the game development competition [[Ludum Dare]].<ref>{{Cite web|language=en|url=http://ludumdare.com/compo/tag/love2d/|title=Posts Tagged'love2d'|website=[[Ludum Dare]]}}</ref> In July 2018, it was the 10th most popular game development software used by independent game developers on the site [[Itch.io]],<ref>{{Cite web| url=https://boingboing.net/2018/07/17/the-most-popular-engines-for-i.html| title=The most popular engines for indie games| author=Rob Beschizza| date= July 17, 2018| website=Boingboing}}</ref> holding a 1.97% share. |
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== History == |
== Version History == |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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|+ |
|+ |
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|Santa-Power |
|Santa-Power |
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| |
| |
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* Reading and displaying images |
* Reading and displaying images. |
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* Reading and playing sounds |
* Reading and playing sounds. |
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* Load and use fonts |
* Load and use fonts. |
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* Keyboard and mouse support |
* Keyboard and mouse support. |
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|{{Date table sorting|2008|1|13}} |
|{{Date table sorting|2008|1|13}} |
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Line 38: | Line 38: | ||
|Mini-Moose |
|Mini-Moose |
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| |
| |
||
* Added a screen that displays if no game is loaded |
* Added a screen that displays if no game is loaded. |
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* Adding an animation system |
* Adding an animation system. |
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* Added text formatting functions |
* Added text formatting functions. |
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|{{Date table sorting|2008|2|6}} |
|{{Date table sorting|2008|2|6}} |
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Line 59: | Line 59: | ||
|Meat Space |
|Meat Space |
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| |
| |
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* Bug fixes. |
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|{{Date table sorting|2008|6|21}} |
|{{Date table sorting|2008|6|21}} |
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|- |
|- |
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|Salted Nuts |
|Salted Nuts |
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| |
| |
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* Added joystick support |
* Added joystick support. |
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* Support of protocols [[TCP Port Service Multiplexer|TCP]]/UDP using luasocket |
* Support of protocols [[TCP Port Service Multiplexer|TCP]]/UDP using luasocket. |
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|{{Date table sorting|2009|1|2}} |
|{{Date table sorting|2009|1|2}} |
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|Jiggly Juice |
|Jiggly Juice |
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| |
| |
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* Removed the animation system |
* Removed the animation system. |
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* Added support for managing events like key presses |
* Added support for managing events like key presses. |
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|{{Date table sorting|2009|12|24}} |
|{{Date table sorting|2009|12|24}} |
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|- |
|- |
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| |
| |
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* Added function to set and get a [[Box2D]] body's fixed rotation. |
* Added function to set and get a [[Box2D]] body's fixed rotation. |
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* Added function to set the inertia of a [[Box2D]] body |
* Added function to set the inertia of a [[Box2D]] body. |
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|{{Date table sorting|2010|2|7}} |
|{{Date table sorting|2010|2|7}} |
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|- |
|- |
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|Jiggly Juice |
|Jiggly Juice |
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| |
| |
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* Bug fixes |
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|{{Date table sorting|2010|3|6}} |
|{{Date table sorting|2010|3|6}} |
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|- |
|- |
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|Game Slave |
|Game Slave |
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| |
| |
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* Added support for working with fonts |
* Added support for working with fonts. |
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|{{Date table sorting|2010|12|5}} |
|{{Date table sorting|2010|12|5}} |
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|- |
|- |
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|Rubber Piggy |
|Rubber Piggy |
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| |
| |
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* Added [[UTF-8]] support for fonts |
* Added [[UTF-8]] support for fonts. |
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* Added PNG and JPEG encoding |
* Added PNG and JPEG encoding. |
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|{{Date table sorting|2012|4|2}} |
|{{Date table sorting|2012|4|2}} |
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|Baby Inspector |
|Baby Inspector |
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| |
| |
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* Added better multiplayer networking support |
* Added better multiplayer networking support. |
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|{{Date table sorting|2013|12|13}} |
|{{Date table sorting|2013|12|13}} |
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|- |
|- |
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|Baby Inspector |
|Baby Inspector |
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| |
| |
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* Added support for opening a [[URL]] with a web or file browser. |
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|{{Date table sorting|2014|4|1}} |
|{{Date table sorting|2014|4|1}} |
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|- |
|- |
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|Baby Inspector |
|Baby Inspector |
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| |
| |
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|{{Date table sorting|2015|2|14}} |
|{{Date table sorting|2015|2|14}} |
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|- |
|- |
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|Super Toast |
|Super Toast |
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| |
| |
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* Supports [[Android (operating system)|Android]] and [[iOS (Apple)|iOS]]<ref name=":1">{{Cite news|language=en|author=Christian Nutt|title=New version of free LÖVE 2D game framework adds mobile support|url=http://www.gamasutra.com/view/news/262568/New_version_of_free_LVE_2D_game_framework_adds_mobile_support.php|website=[[Gamasutra]]|date = December 22, 2015}}</ref> |
* Supports [[Android (operating system)|Android]] and [[iOS (Apple)|iOS]].<ref name=":1">{{Cite news|language=en|author=Christian Nutt|title=New version of free LÖVE 2D game framework adds mobile support|url=http://www.gamasutra.com/view/news/262568/New_version_of_free_LVE_2D_game_framework_adds_mobile_support.php|website=[[Gamasutra]]|date = December 22, 2015}}</ref> |
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* Added touch screen support |
* Added touch screen support. |
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* Added video support |
* Added video support. |
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|{{Date table sorting|2015|12|22}} |
|{{Date table sorting|2015|12|22}} |
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|- |
|- |
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|Super Toast |
|Super Toast |
||
| |
| |
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|{{Date table sorting|2016|2|14}} |
|{{Date table sorting|2016|2|14}} |
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|- |
|- |
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Line 168: | Line 167: | ||
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| |
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* Support for meshes. |
* Support for meshes. |
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* Various additions to shaders (such as the <code>effect</code> method) |
* Various additions to shaders (such as the <code>effect</code> method). |
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* Ability to record from a microphone. |
* Ability to record from a microphone. |
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* Consolidation of many object methods into new methods. |
* Consolidation of many object methods into new methods. |
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* Added many new formats to stencil/depth buffers. |
* Added many new formats to stencil/depth buffers. |
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* Audio effects |
* Audio effects such as reverberation and echoing. |
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* Added support for [[Base64]] encoding, [[MD5]] hashing, and more. |
* Added support for [[Base64]] encoding, [[MD5]] hashing, and more. |
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|{{Date table sorting|2018|4|1}} |
|{{Date table sorting|2018|4|1}} |
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|- |
|- |
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|Mysterious Mysteries |
|Mysterious Mysteries |
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| |
| |
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* Bug fixes |
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|{{Date table sorting|2018|4|15}} |
|{{Date table sorting|2018|4|15}} |
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|- |
|- |
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Line 200: | Line 198: | ||
|Mysterious Mysteries |
|Mysterious Mysteries |
||
| |
| |
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* Added native Apple Silicon support on macOS |
* Added native Apple Silicon support on macOS. |
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|{{Date table sorting|2022|01|22}} |
|{{Date table sorting|2022|01|22}} |
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|- |
|- |
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== Features == |
== Features == |
||
These features come with the framework: |
These features come with the framework: |
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* |
* Supports OpenGL pixel shaders [[OpenGL Shading Language|GLSL]]. |
||
* Supports touchscreen for mobile devices. <ref>https://love2d.org/wiki/love.touch</ref> |
|||
* touchscreen support, |
|||
* Supports joysticks by providing interface for connected joysticks. <ref>https://love2d.org/wiki/love.joystick</ref> |
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* joystick support |
|||
* Supports [[UTF-8]]. <ref>https://love2d.org/wiki/utf8</ref> |
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* support for [[UTF-8]], |
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* |
* Supports image formats: [[Portable Network Graphics|PNG]], [[JPEG]], [[GIF]], [[Truevision TGA|TGA]] and [[BMP file format|BMP]]. <ref>https://love2d.org/wiki/Image_Formats</ref> |
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* |
* Supports audio formats: [[WAV]], [[Vorbis|OGG]], and [[MP3]]. <ref>https://love2d.org/wiki/Audio_Formats</ref> |
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* |
* Supports video formats: [[Theora|OGV]]. <ref>https://love2d.org/wiki/love.video</ref> |
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* |
* Supports the [[physics engine]] [[Box2D]] in games, which can be disabled to lighten the library. <ref>https://love2d.org/wiki/love.physics</ref> |
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* |
* Supports the LuaSocket library for network communications [[Transmission Control Protocol|TCP]]/[[User Datagram Protocol|UDP]]. <ref>https://love2d.org/wiki/socket</ref> |
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* lua-enet library, another network library implementing Enet, a reliable protocol based on UDP |
* Supports the lua-enet library, another network library implementing Enet, a reliable protocol based on UDP. <ref>https://love2d.org/wiki/lua-enet</ref> |
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* provides a basic "sandbox" management of the [[Computer file|files]] in order to avoid giving access to all its disk to the executed games. |
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== Notable Games == |
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* [[Move or Die]] |
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* [[Mari0]] |
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* Blue Revolver <ref>http://bluerevolvergame.com</ref> |
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* Warlock's Tower <ref>https://store.steampowered.com/app/530370/Warlocks_Tower/</ref> |
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* Oh My Giraffe <ref>https://www.ohmygiraffe.com</ref> |
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* Aeon of Sands - The Trail <ref>https://store.steampowered.com/app/907820/Aeon_of_Sands__The_Trail/</ref> |
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* Metanet Hunter G4 <ref>https://nightkawata.itch.io/metanet-hunter-g4</ref> |
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* Mr. Rescue <ref>https://tangramgames.dk/games/mrrescue/</ref> |
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== |
== Libraries & Implementations == |
||
There are various libraries and forks of |
There are various libraries and forks of LÖVE to improve basic functions, such as [[Object-oriented programming|OOP]] with [[Inheritance (object-oriented programming)|inheritance]] and overloading, interpolations, cameras, network multiplayer management, gamestates, etc. |
||
* The Simple Tiled Implementation library allows users to load levels as tiles, edit using Tiled<ref>{{Cite web|language=en|url=http://www.mapeditor.org/|title=Tiled|website=mapeditor.org}}</ref> and display them in games. It works in conjunction with [[Box2D]] for collision management with this decor.<ref>{{Cite web|url=https://github.com/karai17/Simple-Tiled-Implementation|title=Simple Tiled Implementation|website=github.com|date=8 April 2022}}</ref> |
* The Simple Tiled Implementation library allows users to load levels as tiles, edit using Tiled<ref>{{Cite web|language=en|url=http://www.mapeditor.org/|title=Tiled|website=mapeditor.org}}</ref> and display them in games. It works in conjunction with [[Box2D]] for collision management with this decor.<ref>{{Cite web|url=https://github.com/karai17/Simple-Tiled-Implementation|title=Simple Tiled Implementation|website=github.com|date=8 April 2022}}</ref> |
||
* The anim8 library allows users to load animations, for characters for example, from an image grid into a bitmap file ([[Portable Network Graphics|PNG]] or [[JPEG]]).<ref>{{Cite web|language=en| url=https://love2d.org/wiki/anim8|title=Anim8|website=love2d.org}}</ref><ref>{{Cite web|language=en| url=https://github.com/kikito/anim8| title=An animation library for LÖVE|website=github| date=8 April 2022}}</ref> |
* The anim8 library allows users to load animations, for characters for example, from an image grid into a bitmap file ([[Portable Network Graphics|PNG]] or [[JPEG]]).<ref>{{Cite web|language=en| url=https://love2d.org/wiki/anim8|title=Anim8|website=love2d.org}}</ref><ref>{{Cite web|language=en| url=https://github.com/kikito/anim8| title=An animation library for LÖVE|website=github| date=8 April 2022}}</ref> |
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* |
* LIKO-12 is a free platform inspired by the PICO-8 ''fantasy console'' and uses LÖVE. It allows users to develop applications in a limited resolution, backup/restore in the modified PNG format, in the same way as [[video game cartridge]]s or some of the first [[microcomputer]]s, and export them to [[HTML5]] or to systems supported by LÖVE.<ref>{{Cite web|url=https://love2d.org/forums/viewtopic.php?f=5&t=82913| title=[LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d| website=love2d.org|date= September 18, 2016}}</ref> |
||
* Lutro is a Lua game framework for [[RetroArch|libretro]], a partial port of the |
* Lutro is a Lua game framework for [[RetroArch|libretro]], a partial port of the LÖVE<ref>{{Cite web|language=en|url=https://github.com/libretro/libretro-lutro|title=Lutro|website=github|date=2 March 2022}}</ref> API. ChaiLove follows a similar path by offering an implementation in [[ChaiScript]], an embedded and cross-platform scripting language for [[C++]] (C++14).<ref>{{Cite web|language=en|url=https://www.libretro.com/index.php/chailove/ |title=ChaiLove - Another Take on 2D Game Development| date= December 26, 2017| author=RobLoach| website=libretro}}</ref> |
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* love.js is a port of |
* love.js is a port of LÖVE that aims to make it possible to run LÖVE games on the web via HTML5, WebGL, and Emscripten.<ref>{{Cite web|language=en|url=https://github.com/Davidobot/love.js|title=love.js|website=github.com}}</ref> |
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* g3d is a 3D engine that simplifies 3D capabilities in LÖVE |
* g3d is a 3D engine that simplifies 3D capabilities in LÖVE. It allows for 3D model rendering, [[Wavefront .obj file|.obj]] file loading, first person movement and camera controls, perspective and orthographic projections, 3D collisions and more.<ref>{{Cite web|url=https://github.com/groverburger/g3d|title=g3d|website=github.com}}</ref> |
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== References == |
== References == |
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== External links == |
== External links == |
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* {{official website|http://love2d.org/}} |
* {{official website|http://love2d.org/}} |
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* {{cite web|title= |
* {{cite web|title=LÖVE GitHub repository|url=https://github.com/love2d/love|website= on [[GitHub]]|date=10 April 2022|language=en}} |
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{{DEFAULTSORT:Love}} |
{{DEFAULTSORT:Love}} |
Revision as of 01:04, 11 July 2023
Initial release | January 13, 2008[1] |
---|---|
Stable release | 11.4[2]
/ January 2, 2022 |
Repository | |
Written in | C++ |
Platform | FreeBSD, OpenBSD, NetBSD, Microsoft Windows, Linux, macOS, iOS, Android |
Type | Application framework |
License | zlib license |
Website | love2d |
LÖVE is a free, open-source, cross-platform framework released under the zlib license for developing video games. The framework is written in C++ and uses Lua as its scripting language and is still maintained by its original developers. The framework is cross-platform supporting the platforms Microsoft Windows, macOS, Linux, Android, and iOS.
The API provided by the framework gives access to the video and sound functions of the host machine through the libraries SDL and OpenGL, or since version 0.10 also OpenGL ES 2 and 3.[3] Fonts can be rendered by the FreeType engine.[4] A version of the framework called piLöve has been specifically ported to Raspberry Pi.[5]
The framework is frequently found in the compositions of video game development competitions, such as the game development competition Ludum Dare.[6] In July 2018, it was the 10th most popular game development software used by independent game developers on the site Itch.io,[7] holding a 1.97% share.
Version History
Version | Code name | Added | Release date |
---|---|---|---|
0.1.1 | Santa-Power |
|
January 13, 2008 |
0.2.0 | Mini-Moose |
|
February 6, 2008 |
0.2.1 | Impending Doom | March 29, 2008 | |
0.3.0 | Mutant Vermin |
|
June 17, 2008 |
0.3.1 | Meat Space |
|
June 21, 2008 |
0.3.2 | Lemony Fresh | July 4, 2008 | |
0.4.0 | Taco Beam |
|
August 29, 2008 |
0.5.0 | Salted Nuts |
|
January 2, 2009 |
0.6.0 | Jiggly Juice |
|
December 24, 2009 |
0.6.1 | Jiggly Juice | February 7, 2010 | |
0.6.2 | Jiggly Juice |
|
March 6, 2010 |
0.7.0 | Game Slave |
|
December 5, 2010 |
0.7.1 | Game Slave | February 14, 2011 | |
0.7.2 | Game Slave | May 4, 2011 | |
0.8.0 | Rubber Piggy |
|
April 2, 2012 |
0.9.0 | Baby Inspector |
|
December 13, 2013 |
0.9.1 | Baby Inspector |
|
April 1, 2014 |
0.9.2 | Baby Inspector | February 14, 2015 | |
0.10.0 | Super Toast | December 22, 2015 | |
0.10.1 | Super Toast | February 14, 2016 | |
0.10.2 | Super Toast | October 31, 2016 | |
11.0 | Mysterious Mysteries |
|
April 1, 2018 |
11.1 | Mysterious Mysteries |
|
April 15, 2018 |
11.2 | Mysterious Mysteries |
|
November 25, 2018 |
11.3 | Mysterious Mysteries |
|
October 27, 2019 |
11.4 | Mysterious Mysteries |
|
January 22, 2022 |
12.0 | TBA | In Development |
Features
These features come with the framework:
- Supports OpenGL pixel shaders GLSL.
- Supports touchscreen for mobile devices. [10]
- Supports joysticks by providing interface for connected joysticks. [11]
- Supports UTF-8. [12]
- Supports image formats: PNG, JPEG, GIF, TGA and BMP. [13]
- Supports audio formats: WAV, OGG, and MP3. [14]
- Supports video formats: OGV. [15]
- Supports the physics engine Box2D in games, which can be disabled to lighten the library. [16]
- Supports the LuaSocket library for network communications TCP/UDP. [17]
- Supports the lua-enet library, another network library implementing Enet, a reliable protocol based on UDP. [18]
Notable Games
- Move or Die
- Mari0
- Blue Revolver [19]
- Warlock's Tower [20]
- Oh My Giraffe [21]
- Aeon of Sands - The Trail [22]
- Metanet Hunter G4 [23]
- Mr. Rescue [24]
Libraries & Implementations
There are various libraries and forks of LÖVE to improve basic functions, such as OOP with inheritance and overloading, interpolations, cameras, network multiplayer management, gamestates, etc.
- The Simple Tiled Implementation library allows users to load levels as tiles, edit using Tiled[25] and display them in games. It works in conjunction with Box2D for collision management with this decor.[26]
- The anim8 library allows users to load animations, for characters for example, from an image grid into a bitmap file (PNG or JPEG).[27][28]
- LIKO-12 is a free platform inspired by the PICO-8 fantasy console and uses LÖVE. It allows users to develop applications in a limited resolution, backup/restore in the modified PNG format, in the same way as video game cartridges or some of the first microcomputers, and export them to HTML5 or to systems supported by LÖVE.[29]
- Lutro is a Lua game framework for libretro, a partial port of the LÖVE[30] API. ChaiLove follows a similar path by offering an implementation in ChaiScript, an embedded and cross-platform scripting language for C++ (C++14).[31]
- love.js is a port of LÖVE that aims to make it possible to run LÖVE games on the web via HTML5, WebGL, and Emscripten.[32]
- g3d is a 3D engine that simplifies 3D capabilities in LÖVE. It allows for 3D model rendering, .obj file loading, first person movement and camera controls, perspective and orthographic projections, 3D collisions and more.[33]
References
- ^ "LÖVE version history". Retrieved 2019-06-01.
- ^ "LÖVE 11.4". Retrieved 2022-01-20.
- ^ "0.10.0 - Love".
- ^ Korben (January 14, 2011). "The power of Löve !". Korben.info.
- ^ "PiLove - LÖVE on RaspberryPI". mitako.eu.
- ^ "Posts Tagged'love2d'". Ludum Dare.
- ^ Rob Beschizza (July 17, 2018). "The most popular engines for indie games". Boingboing.
- ^ Florent Zara (September 1, 2008). "Release of Löve 0.4.0, a free 2D game engine". LinuxFr.
- ^ Christian Nutt (December 22, 2015). "New version of free LÖVE 2D game framework adds mobile support". Gamasutra.
- ^ https://love2d.org/wiki/love.touch
- ^ https://love2d.org/wiki/love.joystick
- ^ https://love2d.org/wiki/utf8
- ^ https://love2d.org/wiki/Image_Formats
- ^ https://love2d.org/wiki/Audio_Formats
- ^ https://love2d.org/wiki/love.video
- ^ https://love2d.org/wiki/love.physics
- ^ https://love2d.org/wiki/socket
- ^ https://love2d.org/wiki/lua-enet
- ^ http://bluerevolvergame.com
- ^ https://store.steampowered.com/app/530370/Warlocks_Tower/
- ^ https://www.ohmygiraffe.com
- ^ https://store.steampowered.com/app/907820/Aeon_of_Sands__The_Trail/
- ^ https://nightkawata.itch.io/metanet-hunter-g4
- ^ https://tangramgames.dk/games/mrrescue/
- ^ "Tiled". mapeditor.org.
- ^ "Simple Tiled Implementation". github.com. 8 April 2022.
- ^ "Anim8". love2d.org.
- ^ "An animation library for LÖVE". github. 8 April 2022.
- ^ "[LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d". love2d.org. September 18, 2016.
- ^ "Lutro". github. 2 March 2022.
- ^ RobLoach (December 26, 2017). "ChaiLove - Another Take on 2D Game Development". libretro.
- ^ "love.js". github.com.
- ^ "g3d". github.com.
External links
- Official website
- "LÖVE GitHub repository". on GitHub. 10 April 2022.