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• Doomsday Zone (stage Final)
• Doomsday Zone (stage Final)

Metaphar (Boss Battle)
• Zero Gravity (Pergrande Dark Angel & final boss, used by special’s BGM)
• Zero Gravity (Pergrande Dark Angel & final boss, used by special’s BGM)
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===Raiden III===
===Raiden III===


• Lightning strikes (Stage 1)
• Lightning Strikes (Stage 1)
Passing Pleasures (Boss Battle)


These Background musics can be played while battled with Bosses or during Stages, but it can’t be changed.
These Background musics can be played while battled with Bosses or during Stages, but it can’t be changed.

Revision as of 06:26, 4 June 2008

Galaxy Angel Eternal Lovers Shooter Version
Developer(s)BROCCOLI
Platform(s)PlayStation 2, Windows
Genre(s)3D Vertical scrolling shooter
Mode(s)Single player / 2 player Co-op

Galaxy Angel Eternal Lovers (ギャラクシーエンジェル エターナルラヴァーズ,' Gyarakushiī Enjeru Etānaru Ravāzu) is the 3D vertically scrolling shooter based from popular game series Galaxy Angel, similar to RayStorm, Raiden III and Einhänder. arguably the most successful non-dating sim game produced by BROCCOLI. In the game, is about the Angel Troupe, seven or eight female/male special agents with spacecrafts and one of the Rune Angel Troupe Kazuya Shiranami and uses their Angel Frames against the threat.

IGN voted Galaxy Angel Eternal Lovers as the greatest 3D space shooter of all time.

The in-game music is a mix of different styles of electronic dance music used from game of Einhander, composed by Kenichiro Fukui.

Story

In an alternate Year Presented 2008 setting, Hero TV Alliance forces from all sides of the war have been crushed and could not attack. The end of the war was coming to an end, until a secret organization known only as CANY initiated a coup among each country's Fake Hero TV Alliance forces. CANY won over each side’s power using unspeakably powerful technology that had been almost pre-assembled. The Galaxy Angels are from the "Special Guardian Division" and they work closely with the "Imperial Special Guards" and the "Satellite Defense Teams". They are the guardians of the White Moon, the sacred planet of the Transbaal Empire, and the personal protectors of the White Moon Goddess Shatoyan. The cast of six Moon Angel Troupe characters based from anime take place with game characters and two Rune Angel Troupe characters from Galaxy Angel II as the Moon Angel Troupe. With angel fighters from the Elle Ciel mission was to eliminate the threat and defeat the evil Fake Hero Anime TV Alliance and forces of Valfask for final battle...

Characters

The Characters are mostly the same from anime version and the characters are the game version character.

Milfeulle Sakuraba

Ranpha Franboise

Mint Blancmanche

Forte Stollen

Vanilla H

Chitose Karasuma

Apricot Sakuraba

Kazuya Shiranami

Frames and pilots

All of the spacecraft featured in Galaxy Angel and Galaxy Angel II are based on real Emblem Frames 3D Models spaceships from strategy game. Its also displays with Stating Hit Points and Damage Rate Special Attacks. the Damage rate of Special Attacks are range of Very Low, Low, Medium, High and Very High, the Very High means massive damage deal it to enemies and bosses.

Angel/Rune Troupe Emblem Frames

GA-001 Lucky Star

Pilot: Milfeulle Sakuraba

Length: 49.6m

Height: 28.0m

Width: 21.0m

Weapons: Laser Cannon, Beam Gun, Missile Launcher, Electro-Magnetic Launcher,

Special Attack: Hyper Cannon

Designed as an all-purpose fighter, the pink Lucky Star is the most well-rounded of the six Angel Frames, and possesses the ability to fight in any situation. However, there are numerous power stability problems, and thus Milfeulle is the only one capable of piloting it due to her extreme luck. Its most powerful weapon is the Hyper Cannon, a powerful weapon that can blast through entire ships.

Starting Hit Points: 7000

Damage Rate of Hyper Cannon: Very High

GA-002 Kung Fu Fighter

Pilot: Ranpha Franboise

Length: 36.1m

Height: 38.2m

Width: 19.4m

Weapons: Warhead Launcher, Missile Launcher, Beam Gun, Anchor Claw x2

Special Attack: Anchor Claw

Designed as a close combat fighter, the red Kung-fu Fighter possesses extraordinary close range combat abilities, with fast agility as well as electro-magnetic claws allowing it to grapple enemy ships at close range. However, its defensive power is lowered as the result. Its final attack is the Anchor Claw, where the two gigantic claws are launched at the target. While only hitting one target at a time, it almost certainly destroys the target. However, if the claws destroy the target with one blow and others are nearby, they will automatically attack them as well. Thus, it is not unusual for Ranpha to have the most kills per battle.

Starting Hit Points: 5000

Damage Rate of Anchor Claw: High (per Anchor Claw hit)

GA-003 Trick Master

Pilot: Mint Blancmanche

Length: 36.8 m

Height: 37.6 m

Width: 17.4 m

Weapons: Warhead Launcher, Fliers x3, Shooting Lasers

Special Attack: Flier Dancer

The most unusual of the Angel Frames, the light blue Trick Master possesses powerful sensor and communication equipment, allowing Mint to quickly analyze and provide information to the Angel Troupe. Equipped with three 'Fliers', small attack drones controlled by Mint via telepathy, Trick Master is capable of both engaging multiple opponents at once as well as being able to attack from more than one direction. Its most powerful attack is the Flier Dance, where the Fliers zip all over an area, firing on all enemies from multiple directions.

Starting Hit Points: 7000

Damage Rate of Flier Dancer: Medium (per hits)

GA-004 Happy Trigger

Pilot: Forte Stollen

Length: 62.7 m

Height: 33.5 m

Width: 19.2 m

Weapons: Laser Cannon, Missile Launchers, Electro-Magnetic Launchers, Electro-Magnetic Cannon

Special Attack: Strike Burst

Designed as a heavy assault fighter, the purple Happy Trigger is filled to the brim with weaponry of all types, and possesses the greatest firepower of all the Angel Frames. However, its extreme weapon loadout sacrifices agility and speed, making Happy Trigger the second most sluggish of the Angel Frames. Its final attack is the Strike Burst, where the entire payload is unleashed on a single victim.

Starting Hit Points: 12000

Damage Rate of Strike Burst: Very High (close), Medium (far)

GA-005 Harvester

Pilot: Vanilla H

Length: 40.6 m

Height: 50.4 m

Width: 19.2 m

Weapons: Laser Gun, High Output Electro-Magnetic Launcher

Special Attack: Rapair Wave, Nanomachine Barrier

Designed as a support fighter, the green Harvester carries onboard a nanomachine colony, allowing it to repair the Angel Frames while in battle. However, it possesses relatively weak weapon systems, but possesses the highest defensive abilities of the Angel Frames. Possibly the most vital of the Angel Frames, it’s most powerful ability is the Repair Wave, which releases nanomachines all over that repair itself instantly. The second Special Attack is the Nanomachine Barrier which creates the barrier of nanomachines that surrounds the fighter. You can damage the enemies when under contact of the barrier and more damage by other Angel Frame to shoot or special attack for two player paired up mode.

Starting Hit Points: 7000

Damage Rate of Nanomachine Barrier: Low (contact), Medium (contact + normal shot), High (contact + special attack)

GA-006 Sharp Shooter

Pilot: Chitose Karasuma

Length: 60.3 m

Height: 40.4 m

Width: 23.7 m

Weapons: Electro-Magnetic Cannon, Missile Launcher

Special Attack: Fatal Arrow

Designed as a long-range sniper, the dark blue Sharp Shooter is equipped with both a High Performance Scope as well as an advanced radar system. It is capable of striking targets from ranges of up to 6000 km away, with its most lethal weapon being the Fatal Arrow (taking advantage of the pilot's superb archery skill). In two player paired up mode, it can combine the special attack with both Fatal Arrow and Climax Ignited Missiles.

Starting Hit Points: 7000

Damage Rate of Fatal Arrow: High, Very High (Fatal Arrow + Climax Ignited Missiles)

RA-001 Cross Caliber

Pilot: Apricot Sakuraba

Flight Mode Height: 38.50 m

Battle Mode Height: 45.10 m

Weapons: Hyper Blaster

Additional Weapons: Dual Gatling Laser Gun

Special Attack: Hyper Blaster

An orange Angel Frame piloted by Apricot. The Cross Caliber's functions are very similar to that of the Lucky Star. It is small and light, giving it good agility and is a anime model version from Galaxy Angel Rune. The Cross Caliber's special attack is the Hyper Blaster, which is similar to the Lucky Star's Hyper Cannon. In two player paired up mode, it can able fire with both Hyper Cannon and Hyper Blaster for heavy damage to enemies.

Starting Hit Points: 4000

Damage Rate of Hyper Blaster: Very High, Very High (Hyper Cannon + Hyper Blaster)

GA-007K Strike Fighter

Pilot: Kazuya Shiranami

Length: 40.6m

Height: 38.2m

Width: 25.4m

Weapons: Gatling Laser Gun, Ignited Missile Launchers

Special Attack: Climax Ignited Missiles

The GA-007K Strike Fighter is the assault fighter, the gray Strike Fighter possesses extraordinary long range combat abilities, with very fast as a agility as well as small Nirvana-class ships' Gatling Laser Gun allowing it to piecing enemy ships at long range and powerful heavy missile launchers is called Ignited Missiles. However, its defensive power is lowered as the result and more than triple speed as the Kung-fu Fighter. Its final attack is the Climax Ignited Missiles, unlike the Forte's Happy Trigger’s Strike Burst, the Climax Ignited Missiles is powerful and unbelievable firepower, where the missile pods are opened and fires out with thousand of missiles by multiple lock-on on their enemies. The GA-007K Strike Fighter is perfectly build, after the salvaged the badly damaged GA-007 and the Chrono Break Cannon is replaced with the small Nirvana-class ships' Gatling Laser Gun. Thus, it is not unusual for Kazuya to have the most kills per battle.

Starting Hit Points: 5000

Damage Rate of Climax Ignited Missiles: Very High (per hits of missiles)

Other Fighters

Storm Hawks Team

Pilots: Aerrow, Finn, Junko, Piper, Ace, Starling & Radarr

Length: Unknown

Height: Unknown

Width: Unknown

Weapons:

The Storm Hawks Team fighters is one of the Air Skimmer fighters used by the Taguig Alliance of Cartoon Network in the early levels. It does as six separated Air Skimmer fighters and its Hit Point starts with 2000 hit points like the other fighters, but picking up power up for their weapons and calls his Aerrow's Squadron for high firepower assaults. Each fighter has many weapons; Aerrow's Air Skimmer III Ultra feature with Dual Gatling Gun and Machine Gun Shoots shots which spreads out in an arc with stretching barrage. It is useful for attacking the enemies from all sides, Finn's Air Skimmer III with Bow Machine Gun allows to shoot the enemies from all sides automatically, Junko's Air Skimmer III EL armed with WASP Launcher fires four moderately powerful tracer missiles that can target and hit the closest enemy from around the fighter, and pursues automatically, Piper's Heliscooter with Riot Rifle An electric rifle that fires at straight line to your fighter. It delivers an armor-piercing blast of electricity, Radarr with Dual Machine Gun same way as Finn's Bow Machine Gun, Ace's Air Skimmer IV with GAU-8 Vulcan Gun same way as Aerrow's Dual Gatling Gun and Starling's Slip-Wing Fighter Ultra with her Spreader Launcher a shotgun weapon fires seven high-speed projectiles rapidly that spread out in a fan-shaped formation. The more power ups the fighter collects, the faster and more powerful the weapons becomes. but, its has mass-devastated ICBM Launcher a Nuke which creates a nuclear explosion. This fighter is unlocked by collecting the Special Attack Used points by beat the game with 50 or more Special Attack Used points.

Starting Hit Points: 2000

Damage Rate of ICBM Launcher: Very High

GA-050B Holy Blood

Pilot: Roselle Mateus

Length: 60.88 m

Height: 30.53 m

Width: 24.4m

Weapons: Beam Phalanx, Laser Net, Photon Cannon

Additional Weapons: Gatling Laser Gun with Twin Beam Guns

GA-050B Holy Blood was the prototype for the mass-production Emblem Frames, and was piloted by Roselle Mateus. It was designed by Noa with the concept of it being an Emblem Frame that anyone, even non-Angels can pilot. Its basic architecture was primarily based on the EDEN-type Emblem Frames, onto which some features of the NEUE-type Emblem Frames were added. Specifically, they attempted to add both the combining and transforming ability to it. Due to it's impracticality however, the actual ability to combine was not implemented. Instead, it had a permanently attached inertial control unit, the design of which was based on Brave Heart. This gave the frame mobility very close to that of the NEUE-type Emblem Frames in their combined configuration. In order to allow anyone to be able to pilot the Emblem Frame, the function of the H.A.L.O. System, as well as the Angel that would be required to use it, were replaced with an A.I. system. The frame could then be piloted like any other fighter. It has a Photon Cannon the Photon Cannon is similar to the Lucky Star's Hyper Cannon and has a variable rate of fire but massive stopping power but its smaller. Its shots will pierce through unarmored enemies to hit multiple targets, and can destroy the armored hulls of large ships in a one shot. It can only be obtained by completing the game on the hard difficulty.

Starting Hit Points: 6000

Damage Rate of Photon Cannon: Very High

Gameplay

Players once again take control of the famous Galaxy Angel Emblem Frame Fighters. This time the game is in a full 3D environment and allows for the popular two-player mode; a new special attacks that are usable only in Two Player Paired up Mode are a double special attacks that are usable whenever one player lines up in front of the other. Level design differs somewhat from prior Einhander, in that the first two levels are based on the Einhander and Strikers 1945 bosses, with the first based on the Strikers 1945.

The player chooses from eight different fighters (seven are Moon Angel, and one is Rune Angel) each emblem frame has a variety of firepower and hit point and shoots through ten stages within Hit Point Bar.

One of the significant features in Galaxy Angel Eternal Lovers include moving away from the traditional strategy game Galaxy Angel, using more anime-looking 3D models, and incorporating a "Hit Counter system", displays at the score system from Einhander, which players from start 1 to 16 when they destroy enemies. when more than 16 or higher every time when they destroy enemies, the score will reward rapidly slow for 15 seconds until Hit Counter is depleted and reset Hit Counter to 1.

Once the game is beaten, a report showing how well the player did is displayed, and the game likelihood of a good ending for the end of game like a modern anime-style fashion like Mobile Suit Gundam Seed Ending Theme "Find The Way" by Mika Nakashima.

Basics

Hit Point Bar

The Hit Point Bar (HP) is display at the lower left of you display. the Hit Points starts with Emblem Frame's Hit Points, When you hit point bar will decreases when you hit, when your hit point bars reaches to zero, you're destroyed. A hit point bar is also being heavily decreased if you hit with beam cannon weapons and beam rifles and you get instant destroyed by beam saber and heavy melee attacks. also if you take a small damage when you colliding with enemy units.

Special Point Bar

The Special Point Bar (SP) is display at the lower right of you display in the Galaxy Angel series. When the Special Points will gain, when you hit the enemy, even gain faster when the every enemy was destroyed. once Special Point is full, you can able to fire the Special Attacks, after used Special Attack, Special Point automatically regained to full for fire the next special attack (except with H.A.L.O system for angels).

Shots and Special Attacks

Each frame in the Galaxy Angel and Galaxy Angel II series has two attacks.

• Normal shot (hold the Square button in PlayStation 2 and hold left click in PC version): A spray of laser guns that can be strengthened by collecting power-ups.

• Special Attack (Press the X button in PlayStation 2 and right click in PC version): An attack that varies for each ship, once SP is full, you can fire the special attack by Frame’s special Attack.

Two Player Paired up Mode

The two players choose from four fixed fighters (Milfeulle & Apricot, Ranpha & Mint, Forte & Vanilla and Kazuya & Chitose and one is secret) for better firepower. Once their fighters are selected, proceed to two characters cinematic intro. Once the game is beaten in this mode, a report showing how well the player did is displayed, and the game likelihood of a good ending for the end of game.

These two Characters for two players are fixed:

One player:

  • Milfeulle Sakuraba (GA-001 Lucky Star)
  • Ranpha Franboise (GA-002 Kung-fu Fighter)
  • Forte Stollen (GA-004 Happy Trigger)
  • Kazuya Shiranami (GA-007K Strike Fighter)
  • Roselle Mateus (GA-050B Holy Blood)

Two Player:

  • Apricot Sakuraba (RA-001 Cross Caliber)
  • Mint Blancmanche (GA-003 Trick Master)
  • Vanilla H (GA-005 Harvester)
  • Chitose Karasuma (GA-006 Sharp Shooter)
  • Storm Hawks Squadron (Storm Hawks Team)

Items

Power-ups

Power-ups are released by shooting down certain the enemy Supply Ships from Vandread. The Power-up of this item appears Star. When a power-up is collected, the player's normal shot becomes more powerful and a secondary shot (such as homing missiles and laser missiles) may become available. Up to ten power-ups can be collected, any after that are worth 4000 points. It is possible to power-down when you get destroyed.

Nanomachines

Nanomachines are released by shooting down the enemy Supply Ship from Vandread in main green ones. The Nanomachines of this item appears of Vanilla H's Nanomachine Pet Cat. When a Nanomachine is picked up, the player's Hit Points restored to full instant.

Angel's Holy Powers

Angel's Holy Powers are released by shooting down the enemy Supply Ship from Vandread in the Stage 5, 6, 7, 8, 9 and Final in main red ones. The Angel's Holy Power of this item appears EDEN Emblem's Moon Angel Troupe. When the Angel's Holy Power was obtained, the normal shot will reach maximum level. Bonus points are obtained when this is obtained when the player already has maximum level.

Stages and Bosses/Sub bosses

Stage 1: Space Route

Boss: Space Fortress XFB-1 massive delta-shaped space wing in its first stage. Once you shoot part of it to scorched metal, it blows its wingtips and several other coverings off, reveals six jet engines, and proceeds to transform into a legless (or six-legged, however you see it) space jet mecha.

Stage 2: Earth's Atmos

Note: this stage is full of Storm Hawks and Cyclonians units as enemies.

Sub Boss: DWN-001 Vile Raider - An large Emblem frame piloted by Vava whose a heavy large machine guns, dual 12-barrel missile launchers and has three laser bits that can shoots everything, and it can cause heavy damage to whoever closes to the laser. those three laser bits that can be destroyed.

Boss: Storm Fortress Battleship Cyclonia - A giant attack zeppelin whose front end launches a large buzzard-mech and pack of air skimmer units. This will flies a line of small flying attack drones that can be destroyed.

Stage 3: Wasteland

Sub Boss: DL-42G Maverick Train. large train with large twin laser turret that fires the Twin Ripple Red lasers like R-Type laser, Blue lasers, Purple Charging Lasers, Green lasers, Homing lasers, Sky lasers and Double train lasers, and the sky and floor pods which create barriers.

Boss: DWN-002 Doppleganger An large Emblem frame/Mobile suit piloted by Dr.Doppler as the Fake Hero TV Alliance. Its attacks are with spray CIWS Guns, Spray Beam Rifle, the Shiva Railgun fires two randomly and beam rifle with grenade launcher when the grenade is explode, spreading with fragments of shots. When the Doppleganger's Assault should was destroyed the Doppleganger will appear and fires with beam rifle's grenade launcher.

Stage 4: Cityscape

Sub Boss: DWN-003 Bit Bomber piloted by Bit as the Fake Hero TV Alliance. Its attack with launches with lancer darts nine times, fires beam rifle launcher ten times at random, and launches with rocket anchor.

Boss: DWN-004 Byte Cruncher An large mobile suit piloted by Byte as Fake Hero TV Alliance. Its attacks are 4 Fin Funnels and beam rifle and in mobile armor attack mode, fires with Scylla Energy Cannon at straight line.

Stage 5: Cityscape's Harbor

Sub Boss: DWN-005 Zain Raider large mobile suit piloted by Zain, its attacks are "Zorn" beam cannon from its mouth, sprays with dual shield cannon from its right arm, Launches with Mjolnir spherical breaker at straight line and in flight mode of the Raider, its can sprays with linear gun and machine guns. All the Zain Raider's weapons that can be destroyed with the large beam special attack.

Boss: DWN-006 Gel Stalker a large mobile suit piloted by Geemel, its attacks are Scylla beam cannon from its chest at straight line same way as the Byte Cruncher, fires with Schlag beam cannons from its shoulders three time at random, sprays with dual Kaefer Zwei cannons rapidly and fires Todesblock plasma-sabot bazooka at greater accuracy.

Stage 6: Pacific Ocean

Boss: DWN-007 Double Troubler an large Mobile suit piloted by Double, it can reflect any beam weapons uses the Mirage Colloid Geschmeidig Panzer at chance and its attacks are with sprays of arm-mounted machineguns, slashes with handheld "Nidhoggr" scythe at closer, fires with Eckzahn railguns ten times and fires with harder to dodge of Hresvelgr plasma induction cannon.

Stage 7: Sky's Thermosphere

Boss: DWN-008 Dyanmite an large Emblem frame piloted by Dynamo, it can fires a lots of laser guns and launches a lots of Medusa missiles that can across the half of the area and fires Rakkouha lasers and ring missiles that can be avoided.

Mini Boss: Jellyfish like mech from Einhander

Stage 8: Outer Space

Note: This stage is full of Vandread Fleet as they Enemies

Sub Boss:The Hell Hounds bosses are encountered the game:

(Milfeulle) Camus O. Laphroaig pilots the DA-001 Drake Dark and its attacks are fires with Scylla beam cannon from its canopy at straight line same way as the Byte Cruncher and Gel Stalker, fires with Schlag beam cannons from its canopy and launches with Todesblock plasma-sabot torpedo impale launcher.

(Ranpha) Guinness Stout. Pilots the DA-002 Dark Frighter and its attacks are same way as the Zain Raider.

(Mint) Riserva Chianti pilots the DA-003 Dread Tactic and its attacks are with spray with Canopy-mounted Laser Chain guns, launches with Ten Long-range Missile Launchers at greater accuracy, activates the Dread Tactic’s 10 Dread DRAGOON Jets and sprays with lots of laser guns and activates the Dread Tactic’s Twenty "Raiden" Plasma Beam Cannons at different directions.

(Forte) Red Eye pilots with DA-004 Black Shell and its attacks are very similar to ZGMF-X10A Freedom uses the HiMAT it create the of firestorm attack and harder to avoid.

(Vanilla) Vermouth Matin pilots with the DA-005 Devil Render, its attack are can sprays with Chakram laser guns and canopy-mounted machineguns at harder to avoid, and its main attacks and ability are similar to the Double Troubler.

Boss: DRN-00A Dark Angel an large Emblem Frame piloted by Asphalt Doppler. its attacks are same as the Freedom Gundam but it armed with EQFU-3X Dark DRAGOON mobile weapon wings with MA-80V beam death cannon and stabs with tip beam sabers

Stage 9: Valfask's Territory

Sub Boss: EVIL-X5000 Black Warrior Gundam a Mobile Suit piloted by Rezon Mayzon its armed with Heavy tomahawk and Vulcan lasers.

Boss: DWN-009 Red Alert an massive mobile armor Controlled by Red. its attack are armed with Large Beam Cannnons, Beam Cannons and Beam Guns and its center fires with Death Hyper Beam Cannon.

Stage Final: Deep Space Valfask

Sub Boss: GAT-X303/E Eonia Aegis this boss is same way as the Byte Cruncher; its attacks are similar but are more powerful and in mobile armor attack mode, fires with powerful Scylla Hyper Cannon at straight line.

Boss: DWN-00S Fallen Angel a massive mother ship controlled by Gern. Its attacks are copied special attacks by Gern himself with Manipulator Emblem Arms connected the Copied Moon/Rune Emblem Frames and its main weapons are lots of spread beam guns, five-barrel laser cannon and lots of missiles launcher and laser cannon. Its final weapon is Dread Hyper Chrono Quake Cannon fires at straight line can be avoided.

• These Special attacks are copied from and NEUE emblem frames:

• Hyper Cannon (GA-001 Lucky Star)

• Anchor Claw (GA-002 Kung-fu Fighter)

• Flier Dance (GA-003 Trick Master) (thousand Flier Dance)

• Strike Burst (GA-004 Happy Trigger)

• Fatal Arrow (GA-006 Sharp Shooter)

• Hyper Blaster (RA-001 Cross Caliber)

• Extreme Lancer (RA-002 Eagle Gazer)

• Needle Flechette (RA-003 First Aider)

• Hexa-Cross Break (RA-004 Spell Caster)

• Genocide Bomber (RA-005 Relic Raider)

• Zephyrus Rampage (RA-006 Papillon Chaser)

These Copied Moon/Rune Emblem Frames are can be destroy by shooting down these Copied Moon/Rune Emblem Frames. When all the Copied Moon/Rune Emblem Frames are destroyed (except the connected with Manipulator Emblem Arms), the Manipulator Emblem Arms will creating the another Moon/Rune Emblem Frames for exactly the same of Moon/Rune Emblem Frame's Special Attacks.

BGM List

• Believe (Paired up Opening Theme: Milfeulle & Apricot/Chitose & Kazuya)

• Genzai no Requiem (Paired up Opening Theme: Milfeulle & Apricot)

• Find the Way (Ending Theme side R/Paired up ending theme: Milfeulle & Apricot/Chitose & Kazuya)

Galaxy Angel/Galaxy Angel II

• Angelic Symphony (Opening Theme A, Stage 8)

• Eternal Love 2007 (Opening Theme B, Paired up Opening Theme: Milfeulle & Apricot, Stage 8, Stage 9)

• Eonia Theme (Boss GAT-X303 Eonia Aegis Gundam)

• Kaisou (Interclude)

• Wing of Destiny (Opening Theme C, Stage 8)

• Wing of Destiny Arr. Version (Opening Theme D, Stage 9)

• Tenshi-tachi no Kyuusoku (Ending Theme side L/Paired up ending theme: Forte & Vanilla/Ranpha & Mint)

Gundam Seed

• tachiagare! okori yo

• Gundam Shutsugenki

Einhänder

• Take-off (Emblem Frame Selections)

• Chase (Plays During Stage 1)

• Shudder (Boss Battle)

• Machine Beat (Stage 2)

• Badlands (Sub bosses: Angel Buster, Plays During Stage 2, Stage 6)

• Silence (Stage 3)

• Warning (Plays During Stage 3)

• Breakthrough (Stage 4)

• Factory (Sub boss GAT-X207 Blitz Gundam, Plays During Stage 4)

• Bloody Battle (Boss Battle)

• Dawn (Stage 5)

• Madness (Sub boss GAT-X370 Raider Gundam)

• Conflict (Plays after the destroying Raider Gundam)

• Impatience (plays while battling the battleship)

• Thermosphere (plays after battling the battleship)

• Doomsday Zone (stage Final)

• Zero Gravity (Pergrande Dark Angel & final boss, used by special’s BGM)

• Judgment (Final Result Summary)

Raiden III

• Lightning Strikes (Stage 1) • Passing Pleasures (Boss Battle)

These Background musics can be played while battled with Bosses or during Stages, but it can’t be changed.

Notes

• There was a Xbox and Playstation 2 and 3 version.

• The Xbox 360 version should be played with mod game