Jump to content

Bigworld and Riot Sydney: Difference between pages

From Wikipedia, the free encyclopedia
(Difference between pages)
​Created page with '{{Infobox_Company | company_name = BigWorld | company_logo = 154px | company_type = Private | ...'
 
​Created page with '{{Infobox_Company | company_name = BigWorld | company_logo = 154px | company_type = Private | ...'
 
(No difference)

Revision as of 00:09, 9 July 2008

BigWorld
Company typePrivate
IndustryInteractive entertainment
FoundedSydney, Australia (1999)
HeadquartersSydney, Australia
Key people
John De Margheriti (CEO), Simon Hayes (CTO), Stephen Harris (CFO), Steve Wang (COO)
Number of employees
~45(2008)
Websitewww.bigworldtech.com

BigWorld is an Australian company formed in 1999. BigWorld develop and license a software Massively Multiplayer Online Game (MMO) engine called the BigWorld Technology Suite, which was commercialised and launched in 2002. This engine provides the underlying software infrastructure needed for game developers to build an MMO. Bigworld received VC funding from Allen and Buckeridge[1], an Australian Venture Capital firm to develop its MMO platform. BigWorld is now one of the leading middleware solutions available for developers of online games. In an independent review of MMO Engines by UK's Develop magazine, BigWorld was acknowledged as the Industry Leader [2]

The BigWorld MMO Technology Suite is a complete technology solution providing the underlying technology platform to create MMO games and Virtual Worlds, consisting of a tightly integrated suite of high performance server applications, tools, advanced 3D client and APIs designed specifically for the fast and efficient creation of MMOGs.


Awards

BigWorld Technology has received a number of business and technology innovation related awards:

  • 2002 - Award for Outstanding Innovation, BigWorld Technology. [3]

Recent Games using BigWorld Technology

References

  1. ^ "Allen & Buckeridge". Allen and Buckeridge Website.
  2. ^ "MMO Engine Round-Up". Develop Magazine.
  3. ^ "Australian Game Developers Conference 2002 Awards". AGDC website.
  4. ^ "Tian Xia 2" (in Chinese). Netease.
  5. ^ "Interzone Futebol". Interzone.
  6. ^ "38 Studios choose BigWorld Technology". {{cite web}}: Unknown parameter |lpublisher= ignored (help)