Fallen Earth: Difference between revisions
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*[http://www.fe-infoterminal.com/ FE-InfoTerminal.com], ''Your source for all things Fallen Earth'' |
*[http://www.fe-infoterminal.com/ FE-InfoTerminal.com], ''Your source for all things Fallen Earth'' |
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*[http://fallenearth.wikia.com Unofficial Fallen Earth Wiki (Wikia)], ''Unofficial community wiki'' |
*[http://fallenearth.wikia.com Unofficial Fallen Earth Wiki (Wikia)], ''Unofficial community wiki'' |
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*[http://fe.mmolab.com/ Unofficial Fallen Earth Wiki (MMOLab)], ''MMOLab's FE wiki'' |
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*[http://fe.warcry.com/images/ Fallen Earth on Warcry] Fallen Earth screenshots & art |
*[http://fe.warcry.com/images/ Fallen Earth on Warcry] Fallen Earth screenshots & art |
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*[http://fallenearth.fr/video-5 In Game Video (35min)] |
*[http://fallenearth.fr/video-5 In Game Video (35min)] |
Revision as of 16:51, 11 September 2008
Fallen Earth | |
---|---|
Developer(s) | Fallen Earth, LLC. |
Publisher(s) | Fallen Earth, LLC. |
Engine | Icarus Platform |
Platform(s) | Microsoft Windows |
Release | TBA |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
Fallen Earth is a science fiction MMORPG in development by Fallen Earth, LLC, a spin-off from Icarus Studios, LLC.[1] It is set in a post-apocalyptic world.
Overview
The Fallen Earth story takes place in the 22nd century, in a post-apocalyptic world. In the ruins of old Earth the player encounters genetically altered beasts, advanced technology, and warring Factions. Some factions seek to rebuild the old world while others, such as C.H.O.T.A., wish to destroy it. The game is set in the Grand Canyon Province, a 7,000 square kilometre area surrounding the Hoover Dam.[2] The environment is set in "sectors" which can be advanced through at the players own pace, each of which continue the story-arc of the game.
Development Status
The Fallen Earth developers announced in a press release that the game was feature complete in mid-June 2008[3] and in a recent interview Lead Designer Lee Hammock said that the game was expected to be content complete within a few months.[4] Closed alpha testing began in mid-August 2008, with beta expected to begin in Q1 2009.[5]
Game Features
Character Creation
Fallen Earth promises to have thousands of facial and body combinations for players to create their character from including: faces, skin tones, hairstyles, body and facial hair, piercings, body art (tattoos), and makeup.
Character Development
Fallen Earth does not use a class-based system and skills are increased through a level-based system. Players can also earn Advancement Points (APs) which can be used to raise skills, attributes and mutation skills.[6]
Equipment
Fallen Earth will have thousands of items of varying strength for players to choose from and as many as 22 slots to equip these accessories. Further more, you won't just be able to wear items, you'll be able to wear them the way you want to. In Newsletter #5 (November 2005) the developers revealed that you'll be able to wear baseball caps forward or backwards, tuck or untuck your shirt, and even zip your jacket up or leave it open. Other indepth customizations like this have yet to come to light.
- Possible Equipment (Clothing, Armor)
- Bandanas, hockey masks, gas masks, cowboy hats, top hats, welding helmets, sunglasses, eye patches, goggles, etc.
- Jackets (jean, leather), t-shirts, shoulder pads, trench coats, tank tops, etc.
Weapons
Fallen Earth will allow its players to carry as many as 6 active weapons which will be a part of your character's appearance (visible to yourself and other players.) Screenshots, videos, and subsequent newsletters have revealed a small list of weapons to appear in Fallen Earth such as a baseball bat and rocket propelled grenades.
Vehicles
Fallen Earth will allow players to drive vehicles of both single occupancy and vehicles which can seat multiple passengers. In the Worm 2005 Trailer, released on the official Fallen Earth web site, a dunebuggy is featured. It is expected that Fallen Earth will be so big that vehicles will be an important feature.
- Customizable: Armor, weapons, etcetera
- Roadways and the different terrain below your feet and wheels will affect your vehicle's performance
Factions
Enforcers
Roots: Military and police forces, first responders and emergency support personnel.
Since The Fall: Dedicated to the belief that order and civilization will only be restored and willing to place their weapons and their lives behind that belief, the Enforcers march a narrow and precarious path – balancing between defending order and becoming a dictatorship.
Children of the Apocalypse
Roots: Anarchists, survivalists, paramilitary militia, rebels of society.
Since The Fall: Gathered into a loose confederation, the primal and nomadic CHOTA harass and disrupt attempts to re-build and re-establish society - striking, destroying, and then moving on in search of their next target
Vistas
Roots: Environmentalists, alternate energy entrepreneurs, seekers of holistic forms of medicine, health and organic food
Since The Fall: Devoted to the preservation of the natural world, the Vista’s kept knowledge in plant and herbal medicine alive, expanded research with genetic and agricultural skills essential to survival, but their opposition to the resurrection of advanced synthetic technologies creates tension with those who remember how comfortable things seemingly were – and could be again
Techs
Roots: Scientists, technologists, professors and researchers in all science fields
Since The Fall: Primarily devoted to maintaining what vestiges of pre-Fall science and technology remain, the Techs are also constantly on the alert for opportunities to rediscover and re-implement the technologies that some say played a part in causing the Fall
Lightbearers
Roots: Visionaries and followers of spirit paths, faithful devotees of mind powers and healing arts
Since The Fall: Devoting themselves to their vision of bringing Light into the shadows and darkness of the Fallen Earth, the Lightbearers view their path as the only true path, and their mastery of mental and mutational powers makes theirs a faith to be feared as well as followed
Travelers
Roots: Crime syndicates and cartels, street gangs, secret societies, triads, con artists and thieves
Since The Fall: using their skills and secret networks to create an “underground economy”, the Travelers blend in to deceive… and are both a threat to the re-establishment of civilization and providers of otherwise unobtainable goods and services
References
- ^ "Icarus Platform Interview with Chris Gardner". WarCry Network. Retrieved 2007-06-21.
- ^ "Fallen Earth: Interview with Christophe Watkins". MMORPG.com. Retrieved 2007-06-21.
- ^ "Fallen Earth Press Releases". Fallen Earth, LLC. Retrieved 2008-06-20.
- ^ "Mondes Persistants interview with Lee Hammock". Mondes Persistants. Retrieved 2008-06-20.
{{cite web}}
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ignored (help) - ^ "Fallen Earth Announces Alpha Test". Fallen Earth, LLC. Retrieved 2008-09-11.
{{cite web}}
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ignored (help) - ^ "Fallen Earth: Interview with Lee Hammock". MMORPG.com. Retrieved 2007-06-21.
See also
- Apocalyptic and post-apocalyptic fiction
- Lee Hammock, Lead Game Designer
External links
- Fallen Earth, Official Website
- Icarus Studios, LLC., Developers of the Icarus Platform, used by Fallen Earth
- FE-InfoTerminal.com, Your source for all things Fallen Earth
- Unofficial Fallen Earth Wiki (Wikia), Unofficial community wiki
- Fallen Earth on Warcry Fallen Earth screenshots & art
- In Game Video (35min)