Peter Langston: Difference between revisions
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1) Made references to Empire and the Oracle more accurate. (2) removed inaccurate (but interesting) reference to "fractal music system" (3) added infor about retirement in 1991 and current activities. |
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'''Peter Langston''' is a computer programmer who wrote and distributed for free several games for [[Unix]] systems in the 1970s, including |
'''Peter Langston''' is a computer programmer who wrote and distributed for free several games for [[Unix]] systems in the 1970s, including the original version of [[Empire (computer game)|Empire]] and the program "Oracle" upon which the later net-wide [[Internet Oracle|Oracle]] was modeled. He is also an experienced jazz, rock, and folk musician. |
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In 1982, he was hired by the Computer Division of [[Lucasfilm]] to |
In 1982, he was hired by the Computer Division of [[Lucasfilm]] to start [[LucasArts|Lucasfilm Games]]. He hired the programming and design teams and wrote the music for and contributed to the game design of Lucasfilm Games' first two releases, ''[[Ballblazer]]'' and ''[[Rescue on Fractalus!]]''. In fact, for ''Ballblazer'', Langston created an algorithmic composition system, which allowed the game to improvise music (from an initial set of musical snippets contributed by famous musicians) based on what is happening in the game. Langston later left Lucasfilm Games for [[Bellcore]] (now Telcordia Technologies). Langston retired in 1991 and is now consulting and runnng adult music camps. |
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== External links == |
== External links == |
Revision as of 09:07, 23 November 2008
Peter Langston is a computer programmer who wrote and distributed for free several games for Unix systems in the 1970s, including the original version of Empire and the program "Oracle" upon which the later net-wide Oracle was modeled. He is also an experienced jazz, rock, and folk musician.
In 1982, he was hired by the Computer Division of Lucasfilm to start Lucasfilm Games. He hired the programming and design teams and wrote the music for and contributed to the game design of Lucasfilm Games' first two releases, Ballblazer and Rescue on Fractalus!. In fact, for Ballblazer, Langston created an algorithmic composition system, which allowed the game to improvise music (from an initial set of musical snippets contributed by famous musicians) based on what is happening in the game. Langston later left Lucasfilm Games for Bellcore (now Telcordia Technologies). Langston retired in 1991 and is now consulting and runnng adult music camps.