Algodoo: Difference between revisions
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Fixed some links, made small grammatical changes, modified number of creations to 30,300 added secondary sources, Added SPOOK solver to Overview - Grady |
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==Overview== |
==Overview== |
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Algodoo is a physics based 2D sandbox created and sold by Algoryx Simulation AB, and it is the successor to the popular physics game . Algodoo was released on the 1st of September, 2009 after significant delays in production. Algodoo is marketed as an educational tool and has much functionality with touch screen computers, computers with accelerometers, and the [[Intel |
Algodoo is a physics based 2D sandbox created and sold by Algoryx Simulation AB, and it is the successor to the popular physics game . Algodoo was released on the 1st of September, 2009 after significant delays in production. Algodoo is marketed as an educational tool and has much functionality with touch screen computers, computers with accelerometers, and the [[Classmate_PC|Intel Classmate PC]]. Algodoo's is based on the SPOOK<ref name="Ghosts and Machines">[http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1143 Claude Lacoursière's PhD Thesis 2009, Dept. Computing Science, Umeå University, Sweden]</ref> linear constraint solver by Claude Lacoursière. |
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==Gameplay== |
==Gameplay== |
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Although the GUI is essentially the same as in [ |
Although the GUI is essentially the same as in [[Phun_(2D_Physics_Sandbox)|Phun]], many significant changes have occurred in the gameplay of Algodoo. The two most significant changes one sees in Algodoo are the inclusion of a whole optics modeling engine and the inclusion of a snap-to grid for higher precision building. The inclusion of optics has granted much more freedom in terms of using Algodoo's scripting language "Thyme", as one may now initiate events by hitting a polygon with a stream of laser light. Other, less noticeable changes are the inclusion of a velocities menu, allowing one to set a polygon's velocity to a set value, incompressible water, which allows for much more realistic fluid simulation, a plotting menu which allows one to compare and contrast different properties of a polygon, i.e. velocity at a certain time, position on the X and Y axis, velocity along the X and Y axis, etc, and many other new features, bug fixes, optimizations and improvements. |
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As it is based upon Phun, Algodoo still works upon a constructionist learning paradigm. |
As it is based upon Phun, Algodoo still works upon a constructionist learning paradigm. |
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==User Created Content== |
==User Created Content== |
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Sharing user created content among the Algodoo community is just as easy as it was in Phun with the usage of Algodoo's file sharing site, Algobox. There are currently over |
Sharing user created content among the Algodoo community is just as easy as it was in Phun with the usage of Algodoo's file sharing site, Algobox. There are currently over 30300 unique creations stored<ref name="Algobox's full scene directory">[http://www.algodoo.com/algobox/search.php?query=&try=true&author=&title=true&description=true&tags=true&groups%5B%5D=1&groups%5B%5D=2&groups%5B%5D=9&groups%5B%5D=11&groups%5B%5D=3&groups%5B%5D=4&groups%5B%5D=10&groups%5B%5D=5&groups%5B%5D=6&groups%5B%5D=7&groups%5B%5D=8&createdwith=0&order_by=date&direction=DESC Algobox's full scene directory]</ref>, with that number increasing every day. |
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== References == |
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{{reflist}} |
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==External links== |
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*[http://www.algodoo.com/ Algodoo homepage] |
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*[http://www.algodoo.com/algobox/ Phun filesharing website] |
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*[http://www.algoryx.se/ Algoryx homepage] |
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*[http://www.opengl.org/news/permalink/algoryx-releases-opengl-based-algodoo/ Algodoo Release News on OpenGL.org] |
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*[http://www.wired.com/geekdad/2009/09/phun-goes-to-school/ Algodoo Goes to School on Wired.com] |
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[[Category:Computer physics engines]] |
Revision as of 00:04, 24 September 2009
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This article was last edited by 220.253.34.9 (talk | contribs) 15 years ago. (Update timer) |
Overview
Algodoo is a physics based 2D sandbox created and sold by Algoryx Simulation AB, and it is the successor to the popular physics game . Algodoo was released on the 1st of September, 2009 after significant delays in production. Algodoo is marketed as an educational tool and has much functionality with touch screen computers, computers with accelerometers, and the Intel Classmate PC. Algodoo's is based on the SPOOK[1] linear constraint solver by Claude Lacoursière.
Gameplay
Although the GUI is essentially the same as in Phun, many significant changes have occurred in the gameplay of Algodoo. The two most significant changes one sees in Algodoo are the inclusion of a whole optics modeling engine and the inclusion of a snap-to grid for higher precision building. The inclusion of optics has granted much more freedom in terms of using Algodoo's scripting language "Thyme", as one may now initiate events by hitting a polygon with a stream of laser light. Other, less noticeable changes are the inclusion of a velocities menu, allowing one to set a polygon's velocity to a set value, incompressible water, which allows for much more realistic fluid simulation, a plotting menu which allows one to compare and contrast different properties of a polygon, i.e. velocity at a certain time, position on the X and Y axis, velocity along the X and Y axis, etc, and many other new features, bug fixes, optimizations and improvements.
As it is based upon Phun, Algodoo still works upon a constructionist learning paradigm.
User Created Content
Sharing user created content among the Algodoo community is just as easy as it was in Phun with the usage of Algodoo's file sharing site, Algobox. There are currently over 30300 unique creations stored[2], with that number increasing every day.