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==Application==
==Application==
[[File:NoMoreHeroesCombat.JPG|thumb|right|The 2008 [[Wii]] game ''[[No More Heroes (video game)|No More Heroes]]'' is a popular hack and slash game. [[Player character]] [[Travis Touchdown]] must often defeat many enemies at once in repetitive fashion.]]
[[File:NoMoreHeroesCombat.JPG|thumb|right|The 2008 [[Wii]] game ''[[No More Heroes (video game)|No More Heroes]]'' is a popular hack and slash game. [[Player character]] [[Travis Touchdown]] must often defeat many enemies at once in repetitive fashion.]]
Hack and slash made the transition from the tabletop to video games, usually starting in D&D-like worlds.<ref name="DND">{{cite web | title = The attack of the backstories (and why they won't win) | author = David Myers | url = http://www.loyno.edu/~dmyers/F99%20classes/AttackOfTheBackstories.pdf }}</ref> This form of gameplay can now be found in a wide range of [[Role-playing game (video games)|role-playing video game]] games, including games such as ''[[Lineage (video game)|Lineage]]''<ref>{{cite web | url = http://anarinsk.com.ne.kr/data/lineage.pdf | format = pdf | title = Game Design, Trading Markets, and Playing Practices | author = Huhh, Jun Sok; Park, Sang Woo }}</ref> and ''[[Diablo (video game)|Diablo]]''.<ref>{{cite web | url = http://www.insidemacgames.com/news/story.php?ID=16949 | title = Diablo III: Timeline, Expanded RPG Elements, iTunes D3 Music | date = 2008-09-05 | author = Cord Kruse | accessdate = 2008-10-07 }}</ref> This form of gameplay also extended beyond role-playing games, to [[beat 'em up]] [[action game|action]] games such as ''[[Golden Axe (series)|Golden Axe]]''.<ref>{{cite web | url = http://www.gamespot.com/wii/action/goldenaxegen/review.html | title = Golden Axe Review | author = Greg Kasavin | publisher = GameSpot | date = 2006-11-30 | accessdate = 2008-10-07 }}</ref><ref>{{cite web | url = http://www.gamepro.com/article/previews/185688/golden-axe-beast-rider/ | author = Patrick Shaw | date = 2008-05-16 | accessdate = 2008-10-07 | title = Golden Axe: Beast Rider | publisher = GamePro }}</ref>
Hack and slash made the transition from the tabletop to video games, usually starting in D&D-like worlds.<ref name="DND">{{cite web | title = The attack of the backstories (and why they won't win) | author = David Myers | url = http://www.loyno.edu/~dmyers/F99%20classes/AttackOfTheBackstories.pdf }}</ref> This form of gameplay can now be found in a wide range of [[Role-playing game (video games)|role-playing video game]] games, including games such as ''[[Lineage (video game)|Lineage]]''<ref>{{cite web | url = http://anarinsk.com.ne.kr/data/lineage.pdf | format = pdf | title = Game Design, Trading Markets, and Playing Practices | author = Huhh, Jun Sok; Park, Sang Woo }}</ref> and ''[[Diablo (video game)|Diablo]]''.<ref>{{cite web | url = http://www.insidemacgames.com/news/story.php?ID=16949 | title = Diablo III: Timeline, Expanded RPG Elements, iTunes D3 Music | date = 2008-09-05 | author = Cord Kruse | accessdate = 2008-10-07 }}</ref> This form of gameplay also extended beyond role-playing games, to [[beat 'em up]] [[action game]]s such as ''[[Golden Axe (series)|Golden Axe]]''.<ref>{{cite web | url = http://www.gamespot.com/wii/action/goldenaxegen/review.html | title = Golden Axe Review | author = Greg Kasavin | publisher = GameSpot | date = 2006-11-30 | accessdate = 2008-10-07 }}</ref><ref>{{cite web | url = http://www.gamepro.com/article/previews/185688/golden-axe-beast-rider/ | author = Patrick Shaw | date = 2008-05-16 | accessdate = 2008-10-07 | title = Golden Axe: Beast Rider | publisher = GamePro }}</ref>


==Usage==
==Usage==
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==See also==
==See also==
* [[Action role-playing game]]
* [[Munchkin (role-playing games)]]
* [[Munchkin (role-playing games)]]
* [[Powergaming]]
* [[Powergaming]]

Revision as of 01:31, 3 February 2011

Hack and slash or hack and slay, abbreviated H&S or HnS, refers to a type of gameplay that emphasizes combat. "Hack and slash" was originally used to describe an aspect of pen-and-paper role-playing games (RPGs), carrying over from there to MUDs, MMORPGs, and video games in general. In console video games, the usage specifically implies a focus on combat with hand-to-hand weapons. In other contexts it is more general, and an archer or unarmed martial artist may participate as fully in a hack and slash game, or be as hack-and-slash oriented as an individual, as an armed melee fighter.

Origins

Hack and slash has its roots in "pen and paper" RPGs such as Dungeons & Dragons, denoting campaigns of violence with no other plot elements or significant goal. The term itself dates at least far back as 1980, as shown in a Dragon magazine article by Jean Wells and Kim Mohan which includes the following statement: "There is great potential for more than hacking and slashing in D&D or AD&D; there is the possibility of intrigue, mystery and romance involving both sexes, to the benefit of all characters in a campaign."[1] The article goes on to report the experience of one D&D player who claimed that "when she plays in tournaments, she does run into the "hack and slash" type of player, but most of them are adolescent males. These types of players not only aggravate her, but other, more mature players as well."[1]

Application

File:NoMoreHeroesCombat.JPG
The 2008 Wii game No More Heroes is a popular hack and slash game. Player character Travis Touchdown must often defeat many enemies at once in repetitive fashion.

Hack and slash made the transition from the tabletop to video games, usually starting in D&D-like worlds.[2] This form of gameplay can now be found in a wide range of role-playing video game games, including games such as Lineage[3] and Diablo.[4] This form of gameplay also extended beyond role-playing games, to beat 'em up action games such as Golden Axe.[5][6]

Usage

Both variations of the term are often written in hyphenated form and with the conjunction contracted, e.g. hack-and-slash, hack 'n' slay.

See also

References

  1. ^ a b Wells, Jean; Mohan, Kim (July 1980). "Women want equality - and why not?". Dragon #39. V (1). TSR Hobbies, Inc.: 16. {{cite journal}}: |access-date= requires |url= (help)
  2. ^ David Myers. "The attack of the backstories (and why they won't win)" (PDF).
  3. ^ Huhh, Jun Sok; Park, Sang Woo. "Game Design, Trading Markets, and Playing Practices" (pdf).{{cite web}}: CS1 maint: multiple names: authors list (link)
  4. ^ Cord Kruse (2008-09-05). "Diablo III: Timeline, Expanded RPG Elements, iTunes D3 Music". Retrieved 2008-10-07.
  5. ^ Greg Kasavin (2006-11-30). "Golden Axe Review". GameSpot. Retrieved 2008-10-07.
  6. ^ Patrick Shaw (2008-05-16). "Golden Axe: Beast Rider". GamePro. Retrieved 2008-10-07.