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[[File:Xenoblade-Landscape.jpg|thumb|left|''Xenoblade'' will attempt to convey the feeling of freedom through large, expansive environments.]]
[[File:Xenoblade-Landscape.jpg|thumb|left|''Xenoblade'' will attempt to convey the feeling of freedom through large, expansive environments.]]


Xenoblade will have an action based battle system where normal attacks will happen automatically at intervals, similar to the set up in ''[[Final Fantasy XII]]''. However, special attacks recharge separately from that interval through a "battle palette" on the bottom of the screen.<ref>http://www.1up.com/do/newsStory?cId=3179381</ref> ''Xenoblade'' will also have the "Visions" system, where the player can see glimpses of the future, and try to react or prevent it from happening.<ref>http://www.siliconera.com/2010/05/23/see-xenoblades-vision-battle-system-in-action/</ref>
Xenoblade will have an [[Action role-playing game|action-based battle system]] where normal attacks will happen automatically at intervals, similar to the set up in ''[[Final Fantasy XII]]''. However, special attacks recharge separately from that interval through a "battle palette" on the bottom of the screen.<ref>http://www.1up.com/do/newsStory?cId=3179381</ref> ''Xenoblade'' will also have the "Visions" system, where the player can see glimpses of the future, and try to react or prevent it from happening.<ref>http://www.siliconera.com/2010/05/23/see-xenoblades-vision-battle-system-in-action/</ref>


The game is known to have a number of features labeled as "Time Saving Support Features".<ref>http://www.siliconera.com/2010/05/07/xenoblades-time-saving-support-features/</ref> For instance, while the game will have a day and night time cycle, players can "wind the clock" to the time they want to go to, rather than just letting time elapse. Additionally, while the game is about exploration, many warp points will be added to aid in traversing the land. The game will also sport a "save anywhere" feature, a feature relatively rare among the console RPG genre.
The game is known to have a number of features labeled as "Time Saving Support Features".<ref>http://www.siliconera.com/2010/05/07/xenoblades-time-saving-support-features/</ref> For instance, while the game will have a day and night time cycle, players can "wind the clock" to the time they want to go to, rather than just letting time elapse. Additionally, while the game is about exploration, many warp points will be added to aid in traversing the land. The game will also sport a "save anywhere" feature, a feature relatively rare among the console RPG genre.

Revision as of 05:47, 3 February 2011

Xenoblade
File:XenobladeBox.png
Japanese box art
Developer(s)Monolith Soft
Publisher(s)Nintendo
Director(s)Tetsuya Takahashi
Koh Kojima
Genki Yokota
Producer(s)Shingo Kawabata
Takao Nakano
Designer(s)Koh Kojima
Artist(s)Norihiro Takami
Yasuyuki Honne
Kunihiko Tanaka
Writer(s)Tetsuya Takahashi
Yuichiro Takeda
Yurie Hattori
Composer(s)Yoko Shimomura
ACE+
Manami Kiyota
Yasunori Mitsuda
Platform(s)Wii
Genre(s)Role-playing
Mode(s)Single-player

Xenoblade (ゼノブレイド, Zenobureido) is a role-playing video game published by Nintendo[1] and developed by Monolith Soft[2] for the Wii console. The game was announced during E3 2009, when a trailer was released to media. The trailer shows a futuristic sword-wielding character battling giant robots and creatures as well as third-person exploration gameplay.[3][4] In January 2010, the game was renamed from Monado: Beginning of the World to Xenoblade to honor Tetsuya Takahashi, "who poured his soul into making this and who has been working on the Xeno series".[5] The game was released on June 10, 2010 in Japan,[6] and is still listed for a TBA 2011 release date on Nintendo of America's release schedule under its original name, Monado: Beginning of the World.[7]

Gameplay

It has been stated that the game will convey the feeling of freedom to the player, and won't be as focused on cutscenes and story as its sibling games.[8]

Xenoblade will attempt to convey the feeling of freedom through large, expansive environments.

Xenoblade will have an action-based battle system where normal attacks will happen automatically at intervals, similar to the set up in Final Fantasy XII. However, special attacks recharge separately from that interval through a "battle palette" on the bottom of the screen.[9] Xenoblade will also have the "Visions" system, where the player can see glimpses of the future, and try to react or prevent it from happening.[10]

The game is known to have a number of features labeled as "Time Saving Support Features".[11] For instance, while the game will have a day and night time cycle, players can "wind the clock" to the time they want to go to, rather than just letting time elapse. Additionally, while the game is about exploration, many warp points will be added to aid in traversing the land. The game will also sport a "save anywhere" feature, a feature relatively rare among the console RPG genre.

Another of the game's systems is the "bonds system", in which characters can partake in many optional sidequests with non-player characters. Completing such quests can alter perception of the character in the towns, and open up additional story sequences.[12]

The game will also have extensive customization, such as being able to change the character's outfits, and having those changes be seen in battle, field, and even event scenes.[13]

Characters

All names come from the Japanese version of the game, and may be subject to change when the game becomes localized.

  • Shulk is the main protagonist of Xenoblade. Early details show that he is able to wield the Excalibur-like Monado. His first act upon acquiring the "destined weapon" is to hunt the marauders that destroyed his village, known as "Colony 9".
  • Fiorung is Shulk's childhood friend and the younger sister of Dunban.
  • Dunban age 30. For reasons yet to be revealed, he wielded Monado against a vague past enemy. It is not known if Dunban won or lost this conflict. Afterwards he could no longer use his right arm, and he is unable to wield Monado. However, he is still able to effectively wield a katana with his left arm to fight his enemies.
  • Rein - Another of Shulk's childhood friends. Although he is a member of Colony 9's Defense Force, he can often be seen at Shulk and Fiorung's side. He uses a shield-gunlance, which can switch from shield mode into gun or lance mode.
  • Carna - A medic of Colony 6's Defense Force. Uses a sniper, and her specialty is healing.
  • Melia - A powerful mage that lives on the god Kyoshin. Her age is unknown, but her brother is 151 years old.
  • Riki - Looks like a child but he is possibly over 40 years old, and he has at least six children. A member of an as-of-yet unnamed race of merchants. Riki is a "black sheep" for his denying his race's destiny. A natural story-teller, he will go on at length about how he is actually the true legendary hero spoken of in the prophecies.

Reception

Famitsu awarded Xenoblade 9/9/9/9 in its review, totalling 36/40.[14] Xenoblade debuted at #1 in its week of release in Japan, selling 83,000 copies.[15]

References

  1. ^ "E3: Nintendo Release Monado Wii Trailer". Official Nintendo Magazine. 2009-06-03. Retrieved 2010-04-09.
  2. ^ "Monado: Beginning of The World". E3 2009 Information. Nintendo Co.,Ltd. Retrieved 14 September 2009.
  3. ^ Caoili, Eric (June 2, 2009). "Nintendo Reveals Monado, Layton Sequel". Gamasutra.com. Retrieved 2009-06-11.
  4. ^ "Xeno lives: Xenoblade shown by Monolithsoft". RPGLand. Retrieved 2010-02-11.
  5. ^ Kohler, Chris (January 29, 2010). "Nintendo To Publish The Last Story, Mistwalker RPG". wired.com/gamelife. Retrieved 2010-01-29.
  6. ^ "Date Set for Xenoblade". 2010-04-08.
  7. ^ http://www.siliconera.com/2011/01/27/xenoblade-still-listed-on-nintendos-release-calendar/
  8. ^ "All About Xenoblade". February 20, 2010. Retrieved 2010-02-20.
  9. ^ http://www.1up.com/do/newsStory?cId=3179381
  10. ^ http://www.siliconera.com/2010/05/23/see-xenoblades-vision-battle-system-in-action/
  11. ^ http://www.siliconera.com/2010/05/07/xenoblades-time-saving-support-features/
  12. ^ http://www.siliconera.com/2010/05/27/xenoblades-take-on-character-customization/
  13. ^ http://www.siliconera.com/2010/05/27/xenoblades-take-on-character-customization/
  14. ^ http://www.the-magicbox.com/game20100603.shtml
  15. ^ http://wii.ign.com/articles/110/1100385p1.html