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{{nihongo title|Vanquish|ヴァンキッシュ|Vankisshu}} is a [[third-person shooter]] [[video game]] developed by [[Platinum Games]] and published by [[Sega]] for the [[Xbox 360]] and [[PlayStation 3]] video game consoles. The game was released in October 2010,<ref name="Release">http://uk.xbox360.ign.com/objects/059/059755.html</ref> after having been in development since 2007.<ref name=GT/> |
{{nihongo title|Vanquish|ヴァンキッシュ|Vankisshu}} is a [[third-person shooter]] [[video game]] developed by [[Platinum Games]] and published by [[Sega]] for the [[Xbox 360]] and [[PlayStation 3]] video game consoles. The game was released in October 2010,<ref name="Release">http://uk.xbox360.ign.com/objects/059/059755.html</ref> after having been in development since 2007.<ref name=GT/> |
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The game was created by the team previously responsible for ''[[Resident Evil 4]]'' (2005), including lead director [[Shinji Mikami]].<ref>[http://www.computerandvideogames.com/250981/news/vanquish-has-essence-of-resi-4-mikami/?attr=cvg-news-rss&skip=yes E3 2010: Vanquish has 'essence of Resi 4' - Mikami], ''[[Computer and Video Games]]''</ref> ''Vanquish'' is notable for introducing several innovations to the third-person shooter genre, including a fast-paced style of gameplay reminiscent of [[bullet hell]] shooters,<ref name=Toronto/> and an influential |
The game was created by the team previously responsible for ''[[Resident Evil 4]]'' (2005), including lead director [[Shinji Mikami]].<ref>[http://www.computerandvideogames.com/250981/news/vanquish-has-essence-of-resi-4-mikami/?attr=cvg-news-rss&skip=yes E3 2010: Vanquish has 'essence of Resi 4' - Mikami], ''[[Computer and Video Games]]''</ref> ''Vanquish'' is notable for introducing several innovations to the third-person shooter genre, including a fast-paced style of gameplay reminiscent of [[bullet hell]] shooters,<ref name=Toronto/> and an influential sliding-boost mechanic.<ref name=Metro/> |
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==Plot== |
==Plot== |
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Sam's weaponry consists of the morphing BLADE weapons system and a choice of two types of grenade, hand grenades and EMP emitters, the latter of which stuns enemies for a short period of time. The BLADE system can store up to three weapons at a time (a total of eight weapon types available), with the player able to swap weapons if he encounters a new one. These weapons, as well as the grenades, can be upgraded by collecting upgrade boxes, or by collecting the same type of weapon whilst it has maximum ammunition. Upgrading these weapons improves their abilities, such as their maximum ammo storage, their accuracy and their blast radius. Players can aid injured allies on the field to earn weapons, or find them in crates or weapon lockers. In Normal difficulty or higher, weapons are downgraded if the player dies. |
Sam's weaponry consists of the morphing BLADE weapons system and a choice of two types of grenade, hand grenades and EMP emitters, the latter of which stuns enemies for a short period of time. The BLADE system can store up to three weapons at a time (a total of eight weapon types available), with the player able to swap weapons if he encounters a new one. These weapons, as well as the grenades, can be upgraded by collecting upgrade boxes, or by collecting the same type of weapon whilst it has maximum ammunition. Upgrading these weapons improves their abilities, such as their maximum ammo storage, their accuracy and their blast radius. Players can aid injured allies on the field to earn weapons, or find them in crates or weapon lockers. In Normal difficulty or higher, weapons are downgraded if the player dies. |
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Other gameplay mechanics include the use of explosives during certain areas, commandeering enemy vehicles or turrets, the ability to use cigarettes to distract enemies, and [[quick time event]]s during certain battles against larger enemies. It has also significantly improved upon the [[cover system]], which it has been credited for taking "to the next level." In contrast to previous cover-based shooters, ''Vanquish'' has bullets and missiles coming from all directions in a manner reminiscent of [[bullet hell]] shooters and the cover is easily [[Destructible environment|destructible]] with often a single shot from a robotic enemy being enough to blast away the cover that the player was hiding behind, continuously forcing the player character to be on the move, while the game also penalizes the player on the scoreboard for the amount of time spent in cover.<ref name=Play>[http://www.play-mag.co.uk/opinion/why-vanquish-will-make-gears-of-war-obsolete/ Why Vanquish will make Gears Of War obsolete], ''[[Play (UK magazine)|Play]]''</ref><ref name=Telegraph/><ref name=Toronto>[http://www.torontosun.com/tech/games/2011/01/06/16781371.html Vanquish an intense sci-fi shooter], ''[[Toronto Sun]]''</ref> Its most important innovation, however, is the |
Other gameplay mechanics include the use of explosives during certain areas, commandeering enemy vehicles or turrets, the ability to use cigarettes to distract enemies, and [[quick time event]]s during certain battles against larger enemies. It has also significantly improved upon the [[cover system]], which it has been credited for taking "to the next level." In contrast to previous cover-based shooters, ''Vanquish'' has bullets and missiles coming from all directions in a manner reminiscent of [[bullet hell]] shooters and the cover is easily [[Destructible environment|destructible]] with often a single shot from a robotic enemy being enough to blast away the cover that the player was hiding behind, continuously forcing the player character to be on the move, while the game also penalizes the player on the scoreboard for the amount of time spent in cover.<ref name=Play>[http://www.play-mag.co.uk/opinion/why-vanquish-will-make-gears-of-war-obsolete/ Why Vanquish will make Gears Of War obsolete], ''[[Play (UK magazine)|Play]]''</ref><ref name=Telegraph/><ref name=Toronto>[http://www.torontosun.com/tech/games/2011/01/06/16781371.html Vanquish an intense sci-fi shooter], ''[[Toronto Sun]]''</ref> Its most important innovation, however, is the sliding-boost mechanic that allows the player to slide into and out of cover at high speeds (or in slow motion using [[bullet time]]),<ref name=Telegraph>[http://www.telegraph.co.uk/technology/video-games/8071641/Vanquish-video-game-review.html Vanquish video game review], ''[[The Daily Telegraph|The Telegraph]]''</ref> acting as both a defensive escape and an offensive setup, opening up new gameplay possibilities for cover-based shooters and increasing the pace significantly.<ref name=GSpot-Original/> The game also has a unique [[end credits]], which is interactive and plays like a [[rail shooter]], with the lead designer Shinji Mikami being the most difficult 'enemy' to take down.<ref>[http://www.computerandvideogames.com/284535/features/greatest-gaming-moments-of-2010/ Greatest gaming moments of 2010], ''[[Computer and Video Games]]''</ref> |
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== Development == |
== Development == |
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The game's director, [[Shinji Mikami]], stated that ''Vanquish'''s graphics were partially inspired by ''[[Neo-Human Casshern|Casshern]]'', a 1970s [[anime]] television series by [[Tatsunoko Production]].<ref>{{cite web|url=http://www.siliconera.com/2010/07/03/vanquish-visuals-inspired-by-casshern/|title=Vanquish Visuals Inspired By Casshern|date=2010-07-03|accessdate=2010-07-05|publisher=Siliconera|author=Spencer}}</ref> Mikami also stated that the game design itself was inspired by ''Casshern''. Mikami originally wanted to create a game just like ''Casshern'', but with the addition of guns, since Mikami had already previously created a [[Beat 'em up|brawler]] with ''[[God Hand]]''. However, while making ''Vanquish'' a [[Shooter game|shooter]], Mikami still wanted to maintain ''Casshern's'' "feeling of speed" which is the reason he introduced the sliding |
The game's director, [[Shinji Mikami]], stated that ''Vanquish'''s graphics were partially inspired by ''[[Neo-Human Casshern|Casshern]]'', a 1970s [[anime]] television series by [[Tatsunoko Production]].<ref>{{cite web|url=http://www.siliconera.com/2010/07/03/vanquish-visuals-inspired-by-casshern/|title=Vanquish Visuals Inspired By Casshern|date=2010-07-03|accessdate=2010-07-05|publisher=Siliconera|author=Spencer}}</ref> Mikami also stated that the game design itself was inspired by ''Casshern''. Mikami originally wanted to create a game just like ''Casshern'', but with the addition of guns, since Mikami had already previously created a [[Beat 'em up|brawler]] with ''[[God Hand]]''. However, while making ''Vanquish'' a [[Shooter game|shooter]], Mikami still wanted to maintain ''Casshern's'' "feeling of speed" which is the reason he introduced the sliding-boost mechanic.<ref>[http://www.joystiq.com/2010/06/28/interview-shinji-mikami-on-vanquish-evolving-game-dev-locales/ Interview: Shinji Mikami on Vanquish, evolving game dev locales and ... punching fools], [[Joystiq]]</ref> ''Vanquish'' also utilizes the [[Havok (software)|Havok]] [[physics engine]].<ref>{{cite web | author=Caoili, Eric | date=October 4, 2010 | title=Platinum Games Chooses Havok Physics, Animation For Vanquish | url=http://gamasutra.com/view/news/30763/Platinum_Games_Chooses_Havok_Physics_Animation_For_Vanquish.php | publisher=[[Gamasutra]] | accessdate=2010-10-09}}</ref> |
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The game has been in development since 2007; in January 2010, a pre-rendered video trailer was released.<ref name=GT>{{cite web|url=http://www.gametrailers.com/video/exclusive-debut-vanquish/61348|title=Vanquish - Exclusive Debut Trailer|date=2010-01-26|publisher=[[GameTrailers]]|accessdate=2010-07-14}}</ref><ref>{{cite web|url=http://kotaku.com/5459346/introducing-vanquish-a-new-game-from-the-creator-of-resident-evil|title=Introducing "Vanquish", A New Game From The Creator Of Resident Evil|author=Luke Plunkett|date=2010-01-28|publisher=[[Kotaku]]|accessdate=2010-07-14}}</ref> [[Atsushi Inaba]] produced the game. Mikami has stated that the game is being developed with the PlayStation 3 as its lead platform, commenting that it was a "great success."<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=239453|title=Vanquish dev explains PS3 lead platform|author=Andy Robinson|publisher=[[Computer and Video Games]]|date=2010-03-17|accessdate=2010-06-16}}</ref><ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=250595|title=PS3 'a success' as lead platform - Mikami|publisher=''[[Computer and Video Games]]''|author=Andy Robinson|date=2010-06-11|accessdate=2010-06-16}}</ref> It is Shinji Mikami's first game under the Platinum Games brand. |
The game has been in development since 2007; in January 2010, a pre-rendered video trailer was released.<ref name=GT>{{cite web|url=http://www.gametrailers.com/video/exclusive-debut-vanquish/61348|title=Vanquish - Exclusive Debut Trailer|date=2010-01-26|publisher=[[GameTrailers]]|accessdate=2010-07-14}}</ref><ref>{{cite web|url=http://kotaku.com/5459346/introducing-vanquish-a-new-game-from-the-creator-of-resident-evil|title=Introducing "Vanquish", A New Game From The Creator Of Resident Evil|author=Luke Plunkett|date=2010-01-28|publisher=[[Kotaku]]|accessdate=2010-07-14}}</ref> [[Atsushi Inaba]] produced the game. Mikami has stated that the game is being developed with the PlayStation 3 as its lead platform, commenting that it was a "great success."<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=239453|title=Vanquish dev explains PS3 lead platform|author=Andy Robinson|publisher=[[Computer and Video Games]]|date=2010-03-17|accessdate=2010-06-16}}</ref><ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=250595|title=PS3 'a success' as lead platform - Mikami|publisher=''[[Computer and Video Games]]''|author=Andy Robinson|date=2010-06-11|accessdate=2010-06-16}}</ref> It is Shinji Mikami's first game under the Platinum Games brand. |
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''Vanquish'' was widely acclaimed by critics, with many reviewers praising the game's visuals, gameplay, innovation, fast pace, and over-the-top style, though some also criticized its short length, lack of multiplayer, mediocre plot, and corny dialogue. [[GameTrailers]] gave it a 9.0, noting that it is hard to imagine the slow-motion gameplay working in multiplayer.<ref>http://www.gametrailers.com/video/review-vanquish/706374</ref> ''[[Game Informer]]'' stated "Don't be surprised if you finish your first playthrough in four hours or less."<ref>http://gameinformer.com/games/vanquish/b/xbox360/archive/2010/10/19/review.aspx</ref> This view was challenged by [[Platinum Games]] writer Jean Pierre Kellams<ref>http://twitter.com/synaesthesiajp/status/27402569044</ref> and [[Eurogamer]].<ref>http://www.eurogamer.net/articles/digitalfoundry-vanquish-blog-entry</ref> |
''Vanquish'' was widely acclaimed by critics, with many reviewers praising the game's visuals, gameplay, innovation, fast pace, and over-the-top style, though some also criticized its short length, lack of multiplayer, mediocre plot, and corny dialogue. [[GameTrailers]] gave it a 9.0, noting that it is hard to imagine the slow-motion gameplay working in multiplayer.<ref>http://www.gametrailers.com/video/review-vanquish/706374</ref> ''[[Game Informer]]'' stated "Don't be surprised if you finish your first playthrough in four hours or less."<ref>http://gameinformer.com/games/vanquish/b/xbox360/archive/2010/10/19/review.aspx</ref> This view was challenged by [[Platinum Games]] writer Jean Pierre Kellams<ref>http://twitter.com/synaesthesiajp/status/27402569044</ref> and [[Eurogamer]].<ref>http://www.eurogamer.net/articles/digitalfoundry-vanquish-blog-entry</ref> |
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The online show [[Classic Game Room]] named ''Vanquish'' as [[Game of the Year]],<ref>[http://www.youtube.com/watch?v=PFwu6eRJgOY Classic Game Room - 2010 GAME OF THE YEAR Awards], [[Classic Game Room]]</ref> [[IGN]] gave it the "Best Sci-Fi Game" award,<ref name=IGN>[http://uk.bestof.ign.com/2010/ps3/best-sci-fi-game.html Best Sci-Fi Game], [[IGN]]</ref> ''[[X360]]'' gave it the "Best Shooter" award,<ref name=X360>[http://www.x360magazine.com/features/x360-magazine-critics-choice-award-2010-%E2%80%93-mass-effect-2/ X360 Magazine Critics Choice Award 2010], ''[[X360]]''</ref> and [[GamesRadar]] gave it an award for Most "Oh Shit" Moments Per Minute.<ref name=GamesRadar>[http://www.gamesradar.com/xbox360/f/the-platinum-chalice-awards-2010/a-2010121616912603042/g-20100120142851370015/p-3 Platinum Chalice Awards (Page 3)], [[GamesRadar]]</ref> [[GameSpot]] gave the game two awards: "Best Game No One Played"<ref name=GSpot-Best>[http://uk.gamespot.com/best-of-2010/dubious-honors/index.html?page=4 Best Game No One Played], [[GameSpot]]</ref> and "Best Original Game Mechanic" for its rocket-sliding [[Game mechanics|game mechanic]], which acts as both a defensive escape and an offensive setup, opening up new gameplay possibilities for [[action game]]s.<ref name=GSpot-Original>[http://uk.gamespot.com/best-of-2010/special-achievement/index.html?page=17 Special Achievement: Best Original Game Mechanic], [[GameSpot]]</ref> The game has set a new trend, with its influence seen in upcoming [[shooter game]]s that have incorporated similar sliding mechanics, including [[first-person shooter]]s such as ''[[Bulletstorm]]'', <ref name=Metro>[http://www.metro.co.uk/tech/games/852091-games-inbox-assassins-creed-iii-hints-ninjas-vs-samurai-and-hydrophilia Games Inbox: Assassin's Creed III hints, ninjas vs. samurai, and hydrophilia], ''[[Metro (newspaper)|Metro]]''</ref> and ''[[Killzone 3]]''.<ref>[http://www.computerandvideogames.com/286980/reviews/killzone-3-review/ Killzone 3 Review], [[Computer and Video Games]]</ref> |
The online show [[Classic Game Room]] named ''Vanquish'' as [[Game of the Year]],<ref>[http://www.youtube.com/watch?v=PFwu6eRJgOY Classic Game Room - 2010 GAME OF THE YEAR Awards], [[Classic Game Room]]</ref> [[IGN]] gave it the "Best Sci-Fi Game" award,<ref name=IGN>[http://uk.bestof.ign.com/2010/ps3/best-sci-fi-game.html Best Sci-Fi Game], [[IGN]]</ref> ''[[X360]]'' gave it the "Best Shooter" award,<ref name=X360>[http://www.x360magazine.com/features/x360-magazine-critics-choice-award-2010-%E2%80%93-mass-effect-2/ X360 Magazine Critics Choice Award 2010], ''[[X360]]''</ref> and [[GamesRadar]] gave it an award for Most "Oh Shit" Moments Per Minute.<ref name=GamesRadar>[http://www.gamesradar.com/xbox360/f/the-platinum-chalice-awards-2010/a-2010121616912603042/g-20100120142851370015/p-3 Platinum Chalice Awards (Page 3)], [[GamesRadar]]</ref> [[GameSpot]] gave the game two awards: "Best Game No One Played"<ref name=GSpot-Best>[http://uk.gamespot.com/best-of-2010/dubious-honors/index.html?page=4 Best Game No One Played], [[GameSpot]]</ref> and "Best Original Game Mechanic" for its rocket-sliding [[Game mechanics|game mechanic]], which acts as both a defensive escape and an offensive setup, opening up new gameplay possibilities for [[action game]]s.<ref name=GSpot-Original>[http://uk.gamespot.com/best-of-2010/special-achievement/index.html?page=17 Special Achievement: Best Original Game Mechanic], [[GameSpot]]</ref> The game has set a new trend, with its influence seen in upcoming [[shooter game]]s that have incorporated similar sliding-boost mechanics, including [[first-person shooter]]s such as ''[[Bulletstorm]]'', ''[[Crysis 2]]'',<ref name=Metro>[http://www.metro.co.uk/tech/games/852091-games-inbox-assassins-creed-iii-hints-ninjas-vs-samurai-and-hydrophilia Games Inbox: Assassin's Creed III hints, ninjas vs. samurai, and hydrophilia], ''[[Metro (newspaper)|Metro]]''</ref> and ''[[Killzone 3]]''.<ref>[http://www.computerandvideogames.com/286980/reviews/killzone-3-review/ Killzone 3 Review], [[Computer and Video Games]]</ref> |
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==Pre-order bonuses== |
==Pre-order bonuses== |
Revision as of 21:54, 15 February 2011
Vanquish | |
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![]() European box art | |
Developer(s) | Platinum Games |
Publisher(s) | Sega |
Director(s) | Shinji Mikami |
Producer(s) | Atsushi Inaba |
Designer(s) | Masaaki Yamada Shigenori Nishikawa Junichi Oka Hiroki Kato |
Writer(s) | Hiroki Kato Jean Pierre Kellams |
Composer(s) | Erina Niwa Masafumi Takada Masakazu Sugimori |
Platform(s) | PlayStation 3, Xbox 360 |
Genre(s) | Third-person shooter |
Mode(s) | Single-player |
Template:Nihongo title is a third-person shooter video game developed by Platinum Games and published by Sega for the Xbox 360 and PlayStation 3 video game consoles. The game was released in October 2010,[1] after having been in development since 2007.[2]
The game was created by the team previously responsible for Resident Evil 4 (2005), including lead director Shinji Mikami.[3] Vanquish is notable for introducing several innovations to the third-person shooter genre, including a fast-paced style of gameplay reminiscent of bullet hell shooters,[4] and an influential sliding-boost mechanic.[5]
Plot
Vanquish takes place in the near future where planet Earth's human population has grown so rapidly that nations of people around the globe are fighting for the scarce available resources. The United States of America has attempted to alleviate its own energy problems by launching an O'Neill Cylinder space station harboring a solar energy-driven generator to provide them with an alternative source of fuel from the sun. However, the government of the Russian Federation on Earth has been overthrown in a coup d'état by ultra-nationalist forces calling themselves the Order of the Russian Star.
Russian forces capture this space station and divert its harvested solar energy into a blast wave that devastates San Francisco, aiming to force the U.S. into a total and unconditional surrender. The main antagonist, known as Victor Zaitsev, demands that the American government surrender or he will choose New York City as his next target.[6]
The President of the United States of America, Elizabeth Winters, refuses to back down in the face of such a threat. Instead, she takes Lieutenant-Colonel Robert Burns, a decorated war veteran, and puts him in charge of a newly-commissioned task force called Bravo Company. This team consists of several space-faring special forces, veteran Marines, and the remnants of the defending U.S. forces on board the space station. On top of that, she also gives them the game's protagonist and playable character, Sam Gideon (voiced by Gideon Emery in the English version.)
Sam is a Defense Advanced Research Projects Agency (DARPA) researcher equipped with an Augmented Reaction Suit (ARS), a cutting-edge mechanical suit outfitted with a vast array of functions, including jet boosters attached to both arms and legs. He is armed with an experimental Battlefield Logic ADaptable Electronic Weapons System (BLADE), which is capable of scanning any existing weapon and then transforming into a perfect replica of that weapon. Its ability to store three scans at a time means that at any given time the BLADE can shapeshift between three completely different guns.
On the surface, this mission gives DARPA the perfect chance to test out the new ARS on the Russians. But both the President and the Secretary of Defense give Sam classified orders to rescue a scientist named Dr. Francois Candide, who was working on-site when the station was attacked. The Doctor has decided to take matters into his own hands and is trying to disable the array himself before it can be used to attack another city.[7]
Gameplay
Players control Sam Gideon, a DARPA agent armed with the Augmented Reaction Suit. The suit has various abilities which enhance the gameplay experience. If the player takes too much damage, the suit will automatically enter Augmented Reality mode (AR Mode), which slows down time, helping the player to avoid being killed. The player can also manually enter AR Mode by holding down the target button whilst evading, allowing the player to target enemies easily. At any time, the player can use the boosters on the suit to quickly move across the area. If the player uses AR Mode or the boosters too much in a short time, the suit will overheat and will require a short period to cool down, during which Sam is less mobile. The suit will also overheat instantly if the player performs a melee attack, and certain areas, such as near the blast area of a ship, will also overheat the suit.
Sam's weaponry consists of the morphing BLADE weapons system and a choice of two types of grenade, hand grenades and EMP emitters, the latter of which stuns enemies for a short period of time. The BLADE system can store up to three weapons at a time (a total of eight weapon types available), with the player able to swap weapons if he encounters a new one. These weapons, as well as the grenades, can be upgraded by collecting upgrade boxes, or by collecting the same type of weapon whilst it has maximum ammunition. Upgrading these weapons improves their abilities, such as their maximum ammo storage, their accuracy and their blast radius. Players can aid injured allies on the field to earn weapons, or find them in crates or weapon lockers. In Normal difficulty or higher, weapons are downgraded if the player dies.
Other gameplay mechanics include the use of explosives during certain areas, commandeering enemy vehicles or turrets, the ability to use cigarettes to distract enemies, and quick time events during certain battles against larger enemies. It has also significantly improved upon the cover system, which it has been credited for taking "to the next level." In contrast to previous cover-based shooters, Vanquish has bullets and missiles coming from all directions in a manner reminiscent of bullet hell shooters and the cover is easily destructible with often a single shot from a robotic enemy being enough to blast away the cover that the player was hiding behind, continuously forcing the player character to be on the move, while the game also penalizes the player on the scoreboard for the amount of time spent in cover.[8][9][4] Its most important innovation, however, is the sliding-boost mechanic that allows the player to slide into and out of cover at high speeds (or in slow motion using bullet time),[9] acting as both a defensive escape and an offensive setup, opening up new gameplay possibilities for cover-based shooters and increasing the pace significantly.[10] The game also has a unique end credits, which is interactive and plays like a rail shooter, with the lead designer Shinji Mikami being the most difficult 'enemy' to take down.[11]
Development
The game's director, Shinji Mikami, stated that Vanquish's graphics were partially inspired by Casshern, a 1970s anime television series by Tatsunoko Production.[12] Mikami also stated that the game design itself was inspired by Casshern. Mikami originally wanted to create a game just like Casshern, but with the addition of guns, since Mikami had already previously created a brawler with God Hand. However, while making Vanquish a shooter, Mikami still wanted to maintain Casshern's "feeling of speed" which is the reason he introduced the sliding-boost mechanic.[13] Vanquish also utilizes the Havok physics engine.[14]
The game has been in development since 2007; in January 2010, a pre-rendered video trailer was released.[2][15] Atsushi Inaba produced the game. Mikami has stated that the game is being developed with the PlayStation 3 as its lead platform, commenting that it was a "great success."[16][17] It is Shinji Mikami's first game under the Platinum Games brand.
Reception
Aggregator | Score |
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GameRankings | 85.11% [18] |
Publication | Score |
---|---|
1Up.com | B+ [19] |
Edge | 8 / 10 |
Eurogamer | 9 / 10 [21] |
Game Informer | 7.75 / 10 [24] |
GameRevolution | B+ [22] |
GamesMaster | 91% |
GameSpot | 9 / 10 [23] |
GamesRadar+ | 9 / 10 |
GamesTM | 9 / 10 [24] |
GameTrailers | 9 / 10 [25] |
IGN | 8.5 / 10 [20] |
Official Xbox Magazine (US) | 9 / 10 [24] |
Play | 93% |
PSM3 | 90% |
Thunderbolt | 10 / 10 [26] |
Publication | Award |
---|---|
Classic Game Room | Game of the Year |
GameSpot | Best Original Game Mechanic (Rocket Sliding)[10] |
GameSpot | Best Game No One Played[27] |
GamesRadar | Most "Oh Shit" Moments Per Minute[28] |
IGN | Best Sci-Fi Game[29] |
X360 | Best Shooter[30] |
The PS3 and Xbox 360 versions of Vanquish respectively debuted at number four (48,318 units) and number 14 (11,204 units) on Japanese sales charts during their release week.[31] By the end of 2010, the game sold over 820,000 copies worldwide.[32]
Vanquish was widely acclaimed by critics, with many reviewers praising the game's visuals, gameplay, innovation, fast pace, and over-the-top style, though some also criticized its short length, lack of multiplayer, mediocre plot, and corny dialogue. GameTrailers gave it a 9.0, noting that it is hard to imagine the slow-motion gameplay working in multiplayer.[33] Game Informer stated "Don't be surprised if you finish your first playthrough in four hours or less."[34] This view was challenged by Platinum Games writer Jean Pierre Kellams[35] and Eurogamer.[36]
The online show Classic Game Room named Vanquish as Game of the Year,[37] IGN gave it the "Best Sci-Fi Game" award,[29] X360 gave it the "Best Shooter" award,[30] and GamesRadar gave it an award for Most "Oh Shit" Moments Per Minute.[28] GameSpot gave the game two awards: "Best Game No One Played"[27] and "Best Original Game Mechanic" for its rocket-sliding game mechanic, which acts as both a defensive escape and an offensive setup, opening up new gameplay possibilities for action games.[10] The game has set a new trend, with its influence seen in upcoming shooter games that have incorporated similar sliding-boost mechanics, including first-person shooters such as Bulletstorm, Crysis 2,[5] and Killzone 3.[38]
Pre-order bonuses
If pre-ordered from GameStop in North America, Vanquish came with an exclusive tri-weapon download pack. Several European retailers offered free copies of Bayonetta with pre-orders of Vanquish.
References
- ^ a b http://uk.xbox360.ign.com/objects/059/059755.html
- ^ a b "Vanquish - Exclusive Debut Trailer". GameTrailers. 2010-01-26. Retrieved 2010-07-14.
- ^ E3 2010: Vanquish has 'essence of Resi 4' - Mikami, Computer and Video Games
- ^ a b Vanquish an intense sci-fi shooter, Toronto Sun
- ^ a b Games Inbox: Assassin's Creed III hints, ninjas vs. samurai, and hydrophilia, Metro
- ^ Shinji Mikami (2010-07-15). "Voice and Voice Acting >> Platinum Games Inc". Platinum Games Inc. Retrieved 2010-07-15.
- ^ "Vanquish". giantbomb. Retrieved 2010-09-26.
- ^ Why Vanquish will make Gears Of War obsolete, Play
- ^ a b Vanquish video game review, The Telegraph
- ^ a b c Special Achievement: Best Original Game Mechanic, GameSpot
- ^ Greatest gaming moments of 2010, Computer and Video Games
- ^ Spencer (2010-07-03). "Vanquish Visuals Inspired By Casshern". Siliconera. Retrieved 2010-07-05.
- ^ Interview: Shinji Mikami on Vanquish, evolving game dev locales and ... punching fools, Joystiq
- ^ Caoili, Eric (October 4, 2010). "Platinum Games Chooses Havok Physics, Animation For Vanquish". Gamasutra. Retrieved 2010-10-09.
- ^ Luke Plunkett (2010-01-28). "Introducing "Vanquish", A New Game From The Creator Of Resident Evil". Kotaku. Retrieved 2010-07-14.
- ^ Andy Robinson (2010-03-17). "Vanquish dev explains PS3 lead platform". Computer and Video Games. Retrieved 2010-06-16.
- ^ Andy Robinson (2010-06-11). "PS3 'a success' as lead platform - Mikami". Computer and Video Games. Retrieved 2010-06-16.
{{cite web}}
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(help) - ^ http://www.gamerankings.com/xbox360/987823-vanquish/index.html
- ^ http://www.1up.com/do/reviewPage?cId=3181970&p=4
- ^ http://xbox360.ign.com/articles/112/1128436p1.html
- ^ http://www.eurogamer.net/articles/2010-10-18-vanquish-review
- ^ http://www.gamerevolution.com/review/xbox360/vanquish
- ^ http://www.gamespot.com/ps3/action/vanquish/review.html
- ^ a b c http://www.gamerankings.com/xbox360/987823-vanquish/articles.html
- ^ http://www.gametrailers.com/gamereview.php?id=12653
- ^ http://www.thunderboltgames.com/reviews/article/vanquish-review-for-xbox-360.html
- ^ a b Best Game No One Played, GameSpot
- ^ a b Platinum Chalice Awards (Page 3), GamesRadar
- ^ a b Best Sci-Fi Game, IGN
- ^ a b X360 Magazine Critics Choice Award 2010, X360
- ^ Ishaan (October 27, 2010). "This Week In Sales: Vanquish, No More Heroes 2, And Super Mario Collection". Siliconera. Retrieved 2011-01-27.
- ^ [1], Siliconera
- ^ http://www.gametrailers.com/video/review-vanquish/706374
- ^ http://gameinformer.com/games/vanquish/b/xbox360/archive/2010/10/19/review.aspx
- ^ http://twitter.com/synaesthesiajp/status/27402569044
- ^ http://www.eurogamer.net/articles/digitalfoundry-vanquish-blog-entry
- ^ Classic Game Room - 2010 GAME OF THE YEAR Awards, Classic Game Room
- ^ Killzone 3 Review, Computer and Video Games