Dragon Slayer (series): Difference between revisions
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{{Redirect2|Dragon Slayer|Dragon slayer|the 1981 movie|Dragonslayer|other uses|Dragon slayer (disambiguation)}} |
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{{nihongo|'''Dragon Slayer'''|ドラゴンスレイヤー|Doragon Sureiyā}} is |
{{nihongo|'''''Dragon Slayer'''''|ドラゴンスレイヤー|Doragon Sureiyā}} is an early [[action role-playing game]] developed and published by [[Nihon Falcom]] in 1984 for the [[NEC PC-8801]] and [[Fujitsu FM-7]] computer systems, and ported by [[Square (company)|Square]] for the [[MSX]].<ref name=Dragon-Slayer/> The game gave rise to a series of sequels, most of them created by Falcom and a few by other companies. Many of the early titles in this series were released for the MSX and [[MSX2]] computers as well as other early Japanese PC platforms, while some were later ported to [[video game console]]s. |
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==Overview== |
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Although commonly referred to as a series, the Dragon Slayer name is used to designate the body of work from producer [[Yoshio Kiya]]. There is no continuity in plot or even genre, but most of the games use [[role playing]] elements and experiment with [[Real-time computing|real time]] gameplay. |
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Although commonly referred to as a series, the ''Dragon Slayer'' name is used to designate the body of work from producer Yoshio Kiya. There is no continuity in plot or even genre, but most of the games use [[Role-playing video game|role-playing game]] (RPG) elements and experiment with [[Real-time game|real-time]] [[Action game|action]] gameplay.<ref name=Gamasutra/> The original ''Dragon Slayer'' and its sequel ''Dragon Slayer II: Xanadu'' are credited for being the progenitors of the action RPG genre,<ref name=4Gamer-Retro>Kamada Shigeaki, [http://www.4gamer.net/specials/retro/retro01.html レトロゲーム配信サイトと配信タイトルのピックアップ紹介記事「懐かし (Retro)] ([http://translate.google.co.uk/translate?hl=en&sl=ja&u=http://www.4gamer.net/specials/retro/retro01.html Translation]), 4Gamer.net</ref> influencing later series such as ''[[The Legend of Zelda]]'',<ref name=4Gamer-Retro/><ref name=Dragon-Slayer/> ''[[Hydlide]]'', and ''[[Ys (series)|Ys]]''.<ref name=Dragon-Slayer>Kurt Kalata, [http://www.hardcoregaming101.net/dragonslayer/dragonslayer.htm Dragon Slayer], Hardcore Gaming 101</ref> The way the ''Dragon Slayer'' series reworked the entire game system of each installment was also a likely influence on Square's ''[[Final Fantasy]]'', which would do the same for each of its installments.<ref name=Gamasutra>[http://www.gamasutra.com/view/feature/4066/game_design_essentials_20_rpgs.php?page=13 Game Design Essentials: 20 RPGs - Dragon Slayer], [[Gamasutra]], July 2, 2009</ref> |
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The original ''[[Dragon Slayer (video game)|Dragon Slayer]]'', released for the [[NEC PC-8801|NEC PC-88]] computer in 1984,<ref name=Dragon-Slayer/> is considered to be the first action-RPG. In contrast to earlier turn-based [[roguelike]]s, ''Dragon Slayer'' was a [[dungeon crawl]] RPG that was entirely real-time with action-oriented combat.<ref name=GameSetWatch>[http://www.gamesetwatch.com/2006/07/column_compilation_catalog_fal_1.php Falcom Classics], GameSetWatch, July 12, 2006</ref> ''Dragon Slayer'' also featured an in-game map to help with the dungeon-crawling,<ref name=Dragon-Slayer/> and introduced the use of item-based [[Puzzle game|puzzles]] which later influenced ''The Legend of Zelda''.<ref name=4Gamer-Retro/> ''Dragon Slayer's'' [[Overhead perspective|overhead]] action-RPG formula was used in many later games.<ref name=Xanadu/> The game's MSX port was also one of the first titles to be published by [[Square (company)|Square]].<ref name=Dragon-Slayer/> |
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⚫ | Two of the games released for the [[Nintendo Entertainment System|Nintendo |
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The sequel ''[[Dragon Slayer II: Xanadu]]'', released in 1985, was a fully-fledged action RPG with many [[Statistic (role-playing games)|character statistics]] and a large quest.<ref name=GameSetWatch/><ref name=Falcom-Xanadu/> ''Xanadu'' incorporated a [[Side-scrolling video game|side-scrolling]] view during exploration and an overhead view during battle,<ref name=Xanadu>Kurt Kalata, [http://www.hardcoregaming101.net/xanadu/xanadu.htm Xanadu], Hardcore Gaming 101</ref> though some rooms were also explored using an overhead view. The game also allowed the player to visit towns, which have training facilities that can improve statistics, and shops that sell items, equipment that change the [[player character]]'s visible appearance, and food that is consumed slowly over time and is essential for keeping the player character alive. It also introduced gameplay mechanics such as [[Platform game|platform]] jumping, magic that can be used to attack enemies from a distance,<ref name=GameSetWatch/> an early Karma morality system where the character's Karma meter will rise if he commits sin which in turn affects the temple's reaction to him,<ref name=GameSetWatch/><ref name=Falcom-Xanadu/> and individual experience for equipped items. The game gained immense popularity in Japan, setting records for PC game sales, selling more than 400,000 copies.<ref name=Falcom-Xanadu>{{cite web |url=http://www.falcom.co.jp/xanadu_next/xanadu/xanadu.html|title=Xanadu Next home page|accessdate=2008-09-08 |format=HTML}} ([http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.falcom.co.jp%2Fxanadu_next%2Fxanadu%2Fxanadu.html Translation])</ref> |
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An English version of ''[[Sorcerian]]'' was released in North America for DOS. |
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In 1986, ''[[Romancia]]'' simplified the RPG mechanics of ''Xanadu'', such as removing the character customization and simplifying the numerical statistics into icons, and emphasized faster-paced platform action, with a strict time limit and taking place entirely in a side-scrolling view rather than switching to a seperate overhead combat screen like its predecessor, making ''Romancia'' more like a side-scrolling [[action-adventure game]].<ref name=Gamasutra/><ref name=Romancia/> In 1987, ''[[Legacy of the Wizard|Dragon Slayer IV: Drasle Family]]'' returned to the deeper action-RPG mechanics of ''Xanadu'' while maintaining the fully side-scrolling view of ''Romancia''.<ref name=Romancia>Kurt Kalata, [http://www.hardcoregaming101.net/romancia/romancia.htm Romancia], Hardcore Gaming 101</ref> The game also introduced an [[open world]] and [[nonlinear gameplay]] similar to "[[Metroidvania]]" platform-adventures, making ''Drasle Family'' an early example of a non-linear, open-world action RPG.<ref name=gsutra_20games>{{cite web | last = Harris | first = John | title = Game Design Essentials: 20 Open World Games - Dragon Slayer | publisher = [[Gamasutra]] | date = September 26, 2007 | url = http://www.gamasutra.com/view/feature/1902/game_design_essentials_20_open_.php?page=11 | accessdate = 2008-07-25}}</ref> That same year also saw the release of ''Xanadu's'' spin-off ''[[Faxanadu]]'', a side-scrolling platform-action RPG.<ref name=Xanadu/> Later that year, the fifth entry ''[[Sorcerian]]'' was released. It was a party-based action RPG, with the player controlling a party of four characters at the same time in a side-scrolling view. The game also featured character creation, highly customizable characters, class-based puzzles, and a new scenario system, allowing players to choose which of 15 scenarios to play through in the order of their choice, with [[expansion pack]]s released soon after offering more [[Episodic video game|episodic]] scenarios.<ref name=GameCola>[http://gamecola.net/2010/10/sorcerian-pc/ Sorcerian (PC)], ''GameCola.net'', October 30, 2010</ref> |
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An English version of ''[[The Legend of Heroes|Dragon Slayer: The Legend of Heroes]]'' was released for the TurboGrafx-CD in 1991, and is usually known as simply, ''Dragon Slayer''. Subsequent [[Legend of Heroes]] games dropped their association with the Dragon Slayer series. |
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⚫ | Two of the games released for the [[Nintendo Entertainment System|Nintendo Famicom]], ''Dragon Slayer IV: Drasle Family'' and the spin-off of ''Xanadu'' known as ''Faxanadu'', were released on the Nintendo Entertainment System in North America. The former was renamed ''[[Legacy of the Wizard]]''. The second of the three games released for the Nintendo Famicom, ''Romancia'', has never been released in North America for any platform. An English fan translation of the Famicom version of ''Romancia'' was released on April 23, 2008, by DvD Translations. An English version of ''[[Sorcerian]]'' was released in North America for [[MS-DOS]]. An English version of ''[[Dragon Slayer: The Legend of Heroes]]'' was released for the [[TurboGrafx-CD]] in 1991, and is usually known as simply ''Dragon Slayer''. Subsequent ''[[The Legend of Heroes|Legend of Heroes]]'' games dropped their association with the ''Dragon Slayer'' series. In contrast to the action-oriented gameplay of the main ''Dragon Slayer'' titles, the ''Legend of Heroes'' titles use [[turn-based]] combat. |
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==Games== |
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*1.1 ''[[Dragon Slayer (video game)|Dragon Slayer]]'' (1984) |
*1.1 ''[[Dragon Slayer (video game)|Dragon Slayer]]'' (1984) |
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*2.1 ''[[Dragon Slayer II: Xanadu|Xanadu]]'' (1985) |
*2.1 ''[[Dragon Slayer II: Xanadu|Xanadu]]'' (1985) |
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*8.1 ''[[The Legend of Xanadu (video game)|The Legend of Xanadu]]'' (1994) |
*8.1 ''[[The Legend of Xanadu (video game)|The Legend of Xanadu]]'' (1994) |
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*8.2 ''[[The Legend of Xanadu II]]'' (1995) |
*8.2 ''[[The Legend of Xanadu II]]'' (1995) |
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==References== |
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{{reflist}} |
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==External links== |
==External links== |
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*[http://homepage2.nifty.com/tkdate/about/about.html Dragon Slayer series (Japanese language)] |
*[http://homepage2.nifty.com/tkdate/about/about.html Dragon Slayer series (Japanese language)] |
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*[http://web.archive.org/web/20091027092404/http://geocities.com/dvdtranslations/romancia.html NES Romancia Translation] |
*[http://web.archive.org/web/20091027092404/http://geocities.com/dvdtranslations/romancia.html NES Romancia Translation] |
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{{Dragon Slayer series}} |
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[[Category:Dragon Slayer series| ]] |
[[Category:Dragon Slayer series| ]] |
Revision as of 12:46, 24 February 2011
Dragon Slayer (ドラゴンスレイヤー, Doragon Sureiyā) is an early action role-playing game developed and published by Nihon Falcom in 1984 for the NEC PC-8801 and Fujitsu FM-7 computer systems, and ported by Square for the MSX.[1] The game gave rise to a series of sequels, most of them created by Falcom and a few by other companies. Many of the early titles in this series were released for the MSX and MSX2 computers as well as other early Japanese PC platforms, while some were later ported to video game consoles.
Overview
Although commonly referred to as a series, the Dragon Slayer name is used to designate the body of work from producer Yoshio Kiya. There is no continuity in plot or even genre, but most of the games use role-playing game (RPG) elements and experiment with real-time action gameplay.[2] The original Dragon Slayer and its sequel Dragon Slayer II: Xanadu are credited for being the progenitors of the action RPG genre,[3] influencing later series such as The Legend of Zelda,[3][1] Hydlide, and Ys.[1] The way the Dragon Slayer series reworked the entire game system of each installment was also a likely influence on Square's Final Fantasy, which would do the same for each of its installments.[2]
The original Dragon Slayer, released for the NEC PC-88 computer in 1984,[1] is considered to be the first action-RPG. In contrast to earlier turn-based roguelikes, Dragon Slayer was a dungeon crawl RPG that was entirely real-time with action-oriented combat.[4] Dragon Slayer also featured an in-game map to help with the dungeon-crawling,[1] and introduced the use of item-based puzzles which later influenced The Legend of Zelda.[3] Dragon Slayer's overhead action-RPG formula was used in many later games.[5] The game's MSX port was also one of the first titles to be published by Square.[1]
The sequel Dragon Slayer II: Xanadu, released in 1985, was a fully-fledged action RPG with many character statistics and a large quest.[4][6] Xanadu incorporated a side-scrolling view during exploration and an overhead view during battle,[5] though some rooms were also explored using an overhead view. The game also allowed the player to visit towns, which have training facilities that can improve statistics, and shops that sell items, equipment that change the player character's visible appearance, and food that is consumed slowly over time and is essential for keeping the player character alive. It also introduced gameplay mechanics such as platform jumping, magic that can be used to attack enemies from a distance,[4] an early Karma morality system where the character's Karma meter will rise if he commits sin which in turn affects the temple's reaction to him,[4][6] and individual experience for equipped items. The game gained immense popularity in Japan, setting records for PC game sales, selling more than 400,000 copies.[6]
In 1986, Romancia simplified the RPG mechanics of Xanadu, such as removing the character customization and simplifying the numerical statistics into icons, and emphasized faster-paced platform action, with a strict time limit and taking place entirely in a side-scrolling view rather than switching to a seperate overhead combat screen like its predecessor, making Romancia more like a side-scrolling action-adventure game.[2][7] In 1987, Dragon Slayer IV: Drasle Family returned to the deeper action-RPG mechanics of Xanadu while maintaining the fully side-scrolling view of Romancia.[7] The game also introduced an open world and nonlinear gameplay similar to "Metroidvania" platform-adventures, making Drasle Family an early example of a non-linear, open-world action RPG.[8] That same year also saw the release of Xanadu's spin-off Faxanadu, a side-scrolling platform-action RPG.[5] Later that year, the fifth entry Sorcerian was released. It was a party-based action RPG, with the player controlling a party of four characters at the same time in a side-scrolling view. The game also featured character creation, highly customizable characters, class-based puzzles, and a new scenario system, allowing players to choose which of 15 scenarios to play through in the order of their choice, with expansion packs released soon after offering more episodic scenarios.[9]
Two of the games released for the Nintendo Famicom, Dragon Slayer IV: Drasle Family and the spin-off of Xanadu known as Faxanadu, were released on the Nintendo Entertainment System in North America. The former was renamed Legacy of the Wizard. The second of the three games released for the Nintendo Famicom, Romancia, has never been released in North America for any platform. An English fan translation of the Famicom version of Romancia was released on April 23, 2008, by DvD Translations. An English version of Sorcerian was released in North America for MS-DOS. An English version of Dragon Slayer: The Legend of Heroes was released for the TurboGrafx-CD in 1991, and is usually known as simply Dragon Slayer. Subsequent Legend of Heroes games dropped their association with the Dragon Slayer series. In contrast to the action-oriented gameplay of the main Dragon Slayer titles, the Legend of Heroes titles use turn-based combat.
Games
The games in the series include:
- 1.1 Dragon Slayer (1984)
- 2.1 Xanadu (1985)
- 2.2 Xanadu Scenario II (1986)
- 2.3 Faxanadu (Nov 16, 1987)
- 3.1 Dragon Slayer Jr.: Romancia (1986, Famicom: October 30, 1987)
- 4.1 Dragon Slayer IV: Drasle Family (Legacy of the Wizard) (Jul 17, 1987)
- 5.1 Sorcerian (1987)
- 5.2 Sorcerian Additional Scenario Vol. 1 (1988)
- 5.3 Sorcerian Additional Scenario Vol. 2: Sengoku Sorcerian (1988)
- 5.4 Sorcerian Additional Scenario Vol. 3: Pyramid Sorcerian (1988)
- 6.1 Dragon Slayer: The Legend of Heroes (1989)
- 6.2 Dragon Slayer: The Legend of Heroes II (1992)
- 7.1 Lord Monarch (1991)
- 7.2 Advanced Lord Monarch (1991)
- 7.3 Monarch Monarch (1994)
- 8.1 The Legend of Xanadu (1994)
- 8.2 The Legend of Xanadu II (1995)
References
- ^ a b c d e f Kurt Kalata, Dragon Slayer, Hardcore Gaming 101
- ^ a b c Game Design Essentials: 20 RPGs - Dragon Slayer, Gamasutra, July 2, 2009
- ^ a b c Kamada Shigeaki, レトロゲーム配信サイトと配信タイトルのピックアップ紹介記事「懐かし (Retro) (Translation), 4Gamer.net
- ^ a b c d Falcom Classics, GameSetWatch, July 12, 2006
- ^ a b c Kurt Kalata, Xanadu, Hardcore Gaming 101
- ^ a b c "Xanadu Next home page" (HTML). Retrieved 2008-09-08. (Translation)
- ^ a b Kurt Kalata, Romancia, Hardcore Gaming 101
- ^ Harris, John (September 26, 2007). "Game Design Essentials: 20 Open World Games - Dragon Slayer". Gamasutra. Retrieved 2008-07-25.
- ^ Sorcerian (PC), GameCola.net, October 30, 2010