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==Gameplay==
==Gameplay==
It has been stated that the game will convey the feeling of freedom to the player, and won't be as focused on cutscenes and story as its sibling games.<ref>{{cite web | date=February 20, 2010| title=All About Xenoblade | url=http://www.1up.com/do/newsStory?cId=3177981 | accessdate=2010-02-20}}</ref>
It has been stated that the game will convey the feeling of freedom to the player, and won't be as focused on cutscenes and story as its sibling games.<ref>{{cite web | date=February 20, 2010| title=All About Xenoblade | url=http://www.1up.com/do/newsStory?cId=3177981 | accessdate=2010-02-20}}</ref>
[[File:Xenoblade-Landscape.jpg|thumb|left|The game will attempt to convey the feeling of freedom through large, expansive environments.]]
[[File:Xenoblade-Landscape.jpg|thumb|left|The game will attempt to convey the feeling of freedom through large, [[Open world|expansive environments]].]]


''Xenoblade Chronicles'' will have an [[Action role-playing game|action-based battle system]] where normal attacks will happen automatically at intervals, similar to the set up in ''[[Final Fantasy XII]]''. However everything else is done manually, including movement of the character the player is using, which plays an integral role into Shulk's special attacks. Special attacks recharge separately when used and are set by the player on a "battle palette" at the bottom of the screen.<ref>http://www.1up.com/do/newsStory?cId=3179381</ref> The game will also have the "Visions" system, where the player can see glimpses of the future, and try to react or prevent it from happening.<ref>http://www.siliconera.com/2010/05/23/see-xenoblades-vision-battle-system-in-action/</ref>
''Xenoblade Chronicles'' will have an [[Action role-playing game|action-based battle system]] where normal attacks will happen automatically at intervals, similar to the set up in ''[[Final Fantasy XII]]''. However everything else is done manually, including movement of the character the player is using, which plays an integral role into Shulk's special attacks. Special attacks recharge separately when used and are set by the player on a "battle palette" at the bottom of the screen.<ref>http://www.1up.com/do/newsStory?cId=3179381</ref> The game will also have the "Visions" system, where the player can see glimpses of the future, and try to react or prevent it from happening.<ref>http://www.siliconera.com/2010/05/23/see-xenoblades-vision-battle-system-in-action/</ref>

Revision as of 07:31, 19 May 2011

Xenoblade Chronicles
File:XenobladeBox.png
Japanese box art
Developer(s)Monolith Soft
Publisher(s)Nintendo
Director(s)Tetsuya Takahashi
Producer(s)Shingo Kawabata
Takao Nakano
Designer(s)Tetsuya Takahashi
Koh Kojima
Writer(s)Tetsuya Takahashi
Yuichiro Takeda
Yurie Hattori
Composer(s)Yoko Shimomura
ACE+
Manami Kiyota
Yasunori Mitsuda
Platform(s)Wii
Genre(s)Role-playing game
Mode(s)Single-player

Xenoblade Chronicles, known in Japan as Xenoblade (ゼノブレイド, Zenobureido), is a role-playing video game published by Nintendo[1] and developed by Monolith Soft[2] for the Wii console. The game was announced during E3 2009, when a trailer was released to media. The trailer shows a futuristic sword-wielding character battling giant robots and creatures as well as third-person exploration gameplay.[3][4] In January 2010, the game was renamed from Monado: Beginning of the World to Xenoblade to honor Tetsuya Takahashi, "who poured his soul into making this and who has been working on the Xeno series".[5] The game was released on June 10, 2010 in Japan,[6] and set to be released in 2011 in PAL regions.[7] A North American version is listed for a yet to be announced release date in 2011 on Nintendo of America's release schedule under its original name.[8]

Gameplay

It has been stated that the game will convey the feeling of freedom to the player, and won't be as focused on cutscenes and story as its sibling games.[9]

The game will attempt to convey the feeling of freedom through large, expansive environments.

Xenoblade Chronicles will have an action-based battle system where normal attacks will happen automatically at intervals, similar to the set up in Final Fantasy XII. However everything else is done manually, including movement of the character the player is using, which plays an integral role into Shulk's special attacks. Special attacks recharge separately when used and are set by the player on a "battle palette" at the bottom of the screen.[10] The game will also have the "Visions" system, where the player can see glimpses of the future, and try to react or prevent it from happening.[11]

The game is known to have a number of features labeled as "Time Saving Support Features".[12] For instance, while the game will have a day and night time cycle, players can "wind the clock" to the time they want to go to, rather than just letting time elapse. Additionally, while the game is about exploration, many warp points will be added to aid in traversing the land. The game will also sport a "save anywhere" feature, a feature relatively rare among the console RPG genre.

Another of the game's systems is the "bonds system", in which characters can partake in many optional sidequests with non-player characters. Completing such quests can alter perception of the character in the towns, and open up additional story sequences.[13]

The game will also have extensive customization, such as being able to change the character's outfits, and having those changes be seen in battle, field, and even event scenes.[14]

Characters

All names come from the Japanese version of the game, and may be subject to change when the game becomes localized.

  • Shulk is the main protagonist of the game. Early details show that he is able to wield the Excalibur-like Monado. His first act upon acquiring the "destined weapon, the Monado" is to hunt the Mechon, the mechanical forces of the Mechonis (Kyoshin), that attack his home, known as "Colony 9".
  • Fiorung is Shulk's childhood friend and the younger sister of Dunban.
  • Dunban age 30. Considered a great hero by all on the Bionis (Kyojin), Dunban previously wielded the Monado against the Mechon (Kyoshinhei). He was a principle force in the battle of Sword Valley (approximately one year before the game's main events take place). Prolonged use of the Monado took its toll on Dunban, and afterwards he could no longer use his right arm, and is unable to wield the Monado. However, he is still able to effectively wield a katana with his left arm to fight his enemies.
  • Rein - Another of Shulk's childhood friends. Although he is a member of Colony 9's Defense Force, he can often be seen at Shulk and Fiorung's side. He uses a shield-gunlance, which can switch from shield mode into gun or lance mode.
  • Carna - A medic of Colony 6's Defense Force. Uses an ether rifle as her primary weapon but is also skilled in curative ether so fills the role of team medic.
  • Melia - A powerful mage that lives on Bionis (Kyojin). She is a member of the High Entia race (Haientaa). Her age is unknown, but her brother is 151 years old. She seems to show some interests in Shulk later in-game.
  • Riki - Looks like a child but he is actually 40 years old, and he has at least six children. A member of an race of merchants known as Nopon. Riki is a "black sheep" for his denying his race's destiny. A natural story-teller, he will go on at length about how he is actually the true legendary hero spoken of in the prophecies. He also sometimes cheer up the team when they are in despair.
  • Dickson - An old friend of Dunban. He uses gunblade in battle.

Reception

Famitsu awarded the game 9/9/9/9 in its review, totaling 36/40.[15] Xenoblade Chronicles debuted at #1 in its week of release in Japan, selling 83,000 copies.[16] It was also voted the third most interesting game released in Japan during the first half of 2010 in a survey conducted by Dengeki.[17]

References

  1. ^ "E3: Nintendo Release Monado Wii Trailer". Official Nintendo Magazine. 2009-06-03. Retrieved 2010-04-09.
  2. ^ "Monado: Beginning of The World". E3 2009 Information. Nintendo Co.,Ltd. Retrieved 14 September 2009.
  3. ^ Caoili, Eric (June 2, 2009). "Nintendo Reveals Monado, Layton Sequel". Gamasutra.com. Retrieved 2009-06-11.
  4. ^ "Xeno lives: Xenoblade shown by Monolithsoft". RPGLand. Retrieved 2010-02-11.
  5. ^ Kohler, Chris (January 29, 2010). "Nintendo To Publish The Last Story, Mistwalker RPG". wired.com/gamelife. Retrieved 2010-01-29.
  6. ^ "Date Set for Xenoblade". 2010-04-08.
  7. ^ "Xenoblade Chronicles". Nintendo. Retrieved 31 March 2011.
  8. ^ http://www.siliconera.com/2011/01/27/xenoblade-still-listed-on-nintendos-release-calendar/
  9. ^ "All About Xenoblade". February 20, 2010. Retrieved 2010-02-20.
  10. ^ http://www.1up.com/do/newsStory?cId=3179381
  11. ^ http://www.siliconera.com/2010/05/23/see-xenoblades-vision-battle-system-in-action/
  12. ^ http://www.siliconera.com/2010/05/07/xenoblades-time-saving-support-features/
  13. ^ http://www.siliconera.com/2010/05/27/xenoblades-take-on-character-customization/
  14. ^ http://www.siliconera.com/2010/05/27/xenoblades-take-on-character-customization/
  15. ^ http://www.the-magicbox.com/game20100603.shtml
  16. ^ http://wii.ign.com/articles/110/1100385p1.html
  17. ^ http://www.siliconera.com/2010/07/18/japanese-gamers-on-the-most-interesting-games-of-2010-so-far/