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|image=
|image=
|caption=
|caption=
|developer=[[ASCII Entertainment]]
|developer=Kōji Sumii
|publisher=[[ASCII Entertainment]]
|publisher=[[ASCII (company)|ASCII Entertainment]]
|distributor=Nintendo
|distributor=[[ASCII (company)|ASCII]]<br>(X1, MSX, FM-7, NEC) <br> [[Nintendo]] (Famicom, VC)
|designer=Kōji Sumii
|designer=Kōji Sumii
|engine=
|engine=
|released=[[1984 in video gaming|1984]]
|released=[[1983 in video gaming|1983]]
|genre=[[Role-playing game|RPG]]/[[Strategy game]]
|genre= [[Real-time strategy|Real-Time]] [[Tactical role-playing game|Strategy RPG]] <br> [[Action role-playing game|Action RPG]]
|modes=[[Single-player video game|Single-player]]
|modes=[[Single-player video game|Single-player]]
|platforms= [[FM-7]], [[NEC PC-6001]], [[NEC PC-8801]], [[NEC PC-9801]], [[MSX]], [[NES]], [[Sharp X1]], [[Virtual Console]]
|platforms= [[Sharp X1]], [[MSX]], [[FM-7]], [[NEC PC-6001]], [[NEC PC-8801]], [[NEC PC-9801]], [[Nintendo Entertainment System|Nintendo Famicom]], [[Virtual Console]]
|media=[[ROM cartridge|Cartridge]]
|media=[[ROM cartridge|Cartridge]]
|input=[[Gamepad]]
|input=[[Gamepad]]
}}
}}
{{nihongo|'''''Bokosuka Wars'''''|ボコスカウォーズ}} is a 1983 [[Role-playing video game|role-playing]] [[strategy video game]] developed by Kōji Sumii (住井浩司) and released by [[ASCII (company)|ASCII]] for the [[Sharp X1]] computer, followed by ports to the [[MSX]], [[FM-7]], [[NEC PC-8801]], [[NEC PC-9801]] and [[Nintendo Entertainment System|Nintendo Famicom]] platforms. It revolves around a leader who must lead an army consisting of a [[Phalanx formation|phalanx]] of troops across a battlefield against overwhelming enemy forces while freeing and recruiting soldiers along the way, with each unit able to gain [[Experience point|experience]] and [[level up]] through battle. The player must make sure that the leader stays alive, until the army reaches the enemy castle to defeat the leader of the opposing forces.<ref name=Nintendo/><ref name=1UP/><ref name=Gamasutra/>
{{nihongo|'''''Bokosuka Wars'''''|ボコスカウォーズ}} is a strategy [[video game]] by Kōji Sumii (住井浩司).


The game was responsible for laying the foundations for the [[tactical role-playing game]] genre, or the "simulation RPG" genre as it is known in Japan, with its blend of [[Role-playing game|role-playing]] and [[strategy game]] elements.<ref name=Nintendo>[http://www.nintendo.co.jp/wii/vc/vc_bw/index.html Bokosuka Wars] ([http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.nintendo.co.jp%2Fwii%2Fvc%2Fvc_bw%2Findex.html translation]), [[Nintendo]]</ref> The game has also been described as an early example of an [[action role-playing game]],<ref name=Gamasutra/><ref>{{allgame|14762|Bokosuka Wars}}</ref> an early prototype [[real-time strategy]] game,<ref name=1UP>[http://www.1up.com/do/feature?pager.offset=1&cId=3135870 Dru Hill: The Chronicle of Druaga], [[1UP]]</ref> and a unique reverse [[tower defense]] game.<ref name=Gamasutra>[http://www.gamasutra.com/view/feature/6251/gems_in_the_rough_yesterdays_.php?print=1 Gems In The Rough: Yesterday's Concepts Mined For Today], [[Gamasutra]]</ref> In its time, the game was a major success in Japan.<ref>{{cite web|title=Famicom 25th, Part 17: Live from The Nippon edition|author=Jeremy Parish|publisher=[[1UP.com]]|date=Aug 01, 2008|url=http://www.1up.com/do/blogEntry?bId=8827111&publicUserId=5379721|accessdate=2011-04-01}}</ref>
Originally developed in 1983 for the [[Sharp X1]], it won [[ASCII Entertainment]]'s first "Software Contest" in 1984 and was sold boxed by them. An MSX port was released in the same year, followed in 1985 by versions for the S1, PC-6000mkII, PC-8801, PC-9801, FM-7 and the Famicom (the latter released on December 14, 1985).


==Release==
[[LOGiN Magazine]]'s November 1984 issue featured a sequel for the X1 entitled "New Bokosuka Wars" with the source code included. With all-new enemy characters and redesigned items and traps, the level of difficulty became more balanced. It was also included in Tape Login Magazine's November 1984 issue, but never sold in any other form.
Originally developed in 1983 for the [[Sharp X1]] computer, it won [[ASCII Entertainment]]'s first "Software Contest" that year and was sold boxed by them.<ref>[http://www.gamespot.com/x1/strategy/bokosukawars/index.html Bokosuka Wars], [[GameSpot]]</ref> An [[MSX]] port was then released in 1984, followed in 1985 by versions for the S1, PC-6000mkII, [[NEC PC-8801|PC-8801]], [[NEC PC-9801|PC-9801]], [[FM-7]] and the [[Nintendo Entertainment System|Nintendo Famicom]] (the latter released on December 14, 1985).

[[LOGiN Magazine]]'s November 1984 issue featured a sequel for the X1 entitled ''New Bokosuka Wars'' with the source code included. With all-new enemy characters and redesigned items and traps, the level of difficulty became more balanced. It was also included in Tape Login Magazine's November 1984 issue, but never sold in any other form.


Today, the PC-8801 version is sold as a download from [[Enterbrain]] and was ported for the [[i-Mode]] service in 2004. The Famicom version was released for the [[Wii]] [[Virtual console]] on April 8, 2008.
Today, the PC-8801 version is sold as a download from [[Enterbrain]] and was ported for the [[i-Mode]] service in 2004. The Famicom version was released for the [[Wii]] [[Virtual console]] on April 8, 2008.


==Plot==
==Plot==
King Suren's forces have been captured and turned into trees and rocks by King Ogereth. King Suren has to release his warriors from trees and rocks, and defeat King Ogereth's forces.
In the later Famicom (NES) version, King Suren's forces have been captured and turned into trees and rocks by King Ogereth. King Suren has to release his warriors from trees and rocks, and defeat King Ogereth's forces. The allies coming from trees and rocks only appear in the NES console version.


NOTE that the allies coming from trees and rocks only appear in the NES version. In the MSX version you start with the complete army and may gain some extra knights by freeing them from prison cells, not from trees or rocks. There are no soldiers turned into objects in the MSX version.
In the earlier X1 and MSX computer versions, however, the player starts with a complete army and may gain some extra knights by freeing them from prison cells, not from trees or rocks. There are no soldiers turned into objects in the X1 and MSX versions.


==Gameplay==
==Gameplay==
Pressing the D-Pad will move King Suren and his army in the desired direction. The player starts the game with only King Suren at 597m.
Pressing the D-Pad will move King Suren and his army in the desired direction. Captive soldiers are freed using a knight to break the gates in front of them. In the NES version, the player starts the game with only King Suren at 597m, and acquires more allies by bumping against trees, cactuses, rocks, and walls using King Suren, which will restore them to their normal form.

The player acquires more allies by bumping against trees, cactuses, rocks, and walls using King Suren. It will restore them to their normal form. Captive soldiers are freed using a knight to break the gates in front of them.


Throughout the world of Bokosuka there are obstacles only certain characters can pass. The gates in which Soldiers are locked can only be broken by Knights. Death tiles will kill all characters except Soldiers who will remove them when they step on them. The walls at 500m, 400m, 300m, and 200m can only be broken by King Suren.
Throughout the world of Bokosuka there are obstacles only certain characters can pass. The gates in which Soldiers are locked can only be broken by Knights. Death tiles will kill all characters except Soldiers who will remove them when they step on them. The walls at 500m, 400m, 300m, and 200m can only be broken by King Suren.


When one unit collides with another, a battle takes place. The tile will change to an icon of crossed swords and a then a B (for battle).
When one unit collides with another, a battle takes place. The tile will change to an icon of crossed swords and a then a B (for battle). The victory is automatically calculated by the computer based on the difference between the offensive strengths of the units.


If King Suren dies, the game ends, announcing "WOW! YOU LOSE!". When King Suren succeeds in defeating King Ogreth, the game ends with "BRAVO! YOU WIN!"
The victory is automatically calculated by the computer based on the difference between the offensive strengths of the units.


The Japanese instruction manual contains the lyrics "Go, Bokosuka" (すすめボコスカ) to the peculiar game music, written by the programmer himself.
If King Suren dies, the game ends, announcing "WOW! YOU LOSE!".


==References==
When King Suren succeeds in defeating King Ogreth, the game ends with "BRAVO! YOU WIN!"
{{reflist}}


The Japanese instruction manual contains the lyrics "Go, Bokosuka" (すすめボコスカ) to the peculiar game music, written by the programmer himself.
==External links==
==External links==
*{{GameFAQs|type=/console/nes|num=562967|name=''Bokosuka Wars''}}
*{{GameFAQs|type=/console/x1|num=977280|name=''Bokosuka Wars'' (X1)}}
*{{GameFAQs|type=/console/msx|num=918030|name=''Bokosuka Wars'' (MSX)}}
*{{GameFAQs|type=/console/nes|num=562967|name=''Bokosuka Wars'' (NES)}}
*[http://darkscarfy.tripod.com/bokosuka/bokosuka.shtml darkscarfy.tripod.com]
*[http://darkscarfy.tripod.com/bokosuka/bokosuka.shtml darkscarfy.tripod.com]
*[http://www.nintendo.co.jp/wii/vc/vc_bw/index.html Bokosuka Wars instructions on Nintendo's Japanese Virtual Console page]
*[http://www.nintendo.co.jp/wii/vc/vc_bw/index.html Bokosuka Wars instructions] ([http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.nintendo.co.jp%2Fwii%2Fvc%2Fvc_bw%2Findex.html Translation]) on [[Nintendo]]'s Japanese [[Virtual Console]] site


[[Category:1984 video games]]
[[Category:1984 video games]]
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[[Category:Sharp X1 games]]
[[Category:Sharp X1 games]]
[[Category:Role-playing video games]]
[[Category:Role-playing video games]]
[[Category:Action role-playing video games]]
[[Category:Tactical role-playing video games]]
[[Category:Strategy video games]]
[[Category:Strategy video games]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]

Revision as of 23:45, 3 August 2011

Bokosuka Wars
Developer(s)Kōji Sumii
Publisher(s)ASCII Entertainment
Designer(s)Kōji Sumii
Platform(s)Sharp X1, MSX, FM-7, NEC PC-6001, NEC PC-8801, NEC PC-9801, Nintendo Famicom, Virtual Console
Release1983
Genre(s)Real-Time Strategy RPG
Action RPG
Mode(s)Single-player

Bokosuka Wars (ボコスカウォーズ) is a 1983 role-playing strategy video game developed by Kōji Sumii (住井浩司) and released by ASCII for the Sharp X1 computer, followed by ports to the MSX, FM-7, NEC PC-8801, NEC PC-9801 and Nintendo Famicom platforms. It revolves around a leader who must lead an army consisting of a phalanx of troops across a battlefield against overwhelming enemy forces while freeing and recruiting soldiers along the way, with each unit able to gain experience and level up through battle. The player must make sure that the leader stays alive, until the army reaches the enemy castle to defeat the leader of the opposing forces.[1][2][3]

The game was responsible for laying the foundations for the tactical role-playing game genre, or the "simulation RPG" genre as it is known in Japan, with its blend of role-playing and strategy game elements.[1] The game has also been described as an early example of an action role-playing game,[3][4] an early prototype real-time strategy game,[2] and a unique reverse tower defense game.[3] In its time, the game was a major success in Japan.[5]

Release

Originally developed in 1983 for the Sharp X1 computer, it won ASCII Entertainment's first "Software Contest" that year and was sold boxed by them.[6] An MSX port was then released in 1984, followed in 1985 by versions for the S1, PC-6000mkII, PC-8801, PC-9801, FM-7 and the Nintendo Famicom (the latter released on December 14, 1985).

LOGiN Magazine's November 1984 issue featured a sequel for the X1 entitled New Bokosuka Wars with the source code included. With all-new enemy characters and redesigned items and traps, the level of difficulty became more balanced. It was also included in Tape Login Magazine's November 1984 issue, but never sold in any other form.

Today, the PC-8801 version is sold as a download from Enterbrain and was ported for the i-Mode service in 2004. The Famicom version was released for the Wii Virtual console on April 8, 2008.

Plot

In the later Famicom (NES) version, King Suren's forces have been captured and turned into trees and rocks by King Ogereth. King Suren has to release his warriors from trees and rocks, and defeat King Ogereth's forces. The allies coming from trees and rocks only appear in the NES console version.

In the earlier X1 and MSX computer versions, however, the player starts with a complete army and may gain some extra knights by freeing them from prison cells, not from trees or rocks. There are no soldiers turned into objects in the X1 and MSX versions.

Gameplay

Pressing the D-Pad will move King Suren and his army in the desired direction. Captive soldiers are freed using a knight to break the gates in front of them. In the NES version, the player starts the game with only King Suren at 597m, and acquires more allies by bumping against trees, cactuses, rocks, and walls using King Suren, which will restore them to their normal form.

Throughout the world of Bokosuka there are obstacles only certain characters can pass. The gates in which Soldiers are locked can only be broken by Knights. Death tiles will kill all characters except Soldiers who will remove them when they step on them. The walls at 500m, 400m, 300m, and 200m can only be broken by King Suren.

When one unit collides with another, a battle takes place. The tile will change to an icon of crossed swords and a then a B (for battle). The victory is automatically calculated by the computer based on the difference between the offensive strengths of the units.

If King Suren dies, the game ends, announcing "WOW! YOU LOSE!". When King Suren succeeds in defeating King Ogreth, the game ends with "BRAVO! YOU WIN!"

The Japanese instruction manual contains the lyrics "Go, Bokosuka" (すすめボコスカ) to the peculiar game music, written by the programmer himself.

References

  1. ^ a b Bokosuka Wars (translation), Nintendo
  2. ^ a b Dru Hill: The Chronicle of Druaga, 1UP
  3. ^ a b c Gems In The Rough: Yesterday's Concepts Mined For Today, Gamasutra
  4. ^ Template:Allgame
  5. ^ Jeremy Parish (Aug 01, 2008). "Famicom 25th, Part 17: Live from The Nippon edition". 1UP.com. Retrieved 2011-04-01. {{cite web}}: Check date values in: |date= (help)
  6. ^ Bokosuka Wars, GameSpot