Super Hydlide: Difference between revisions
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|distributor=[[Sega]] |
|distributor=[[Sega]] |
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|series=''Hydlide'' |
|series=''Hydlide'' |
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|released={{vgrelease|JP=October 6, 1989|NA=1990|EU=1991}} |
|released='''MSX''' {{vgrelease|JP=1987}} '''PC-88''' {{vgrelease|JP=November 1987}} '''Famicom''' {{vgrelease|JP=February 17, 1989}} '''Mega Drive / Genesis''' {{vgrelease|JP=October 6, 1989|NA=1990|EU=1991}} '''X68000''' {{vgrelease|JP=1990}} |
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|genre=[[Action role-playing game]] |
|genre=[[Action role-playing game]] |
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|modes=[[Single-player video game|Single player]] |
|modes=[[Single-player video game|Single player]] |
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|platforms=[[ |
|platforms=[[MSX]], [[NEC PC-8801|PC-88]], [[Nintendo Entertainment System|Famicom]], [[Sega Mega Drive|Mega Drive / Genesis]], [[Sharp X68000|X68000]] |
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}} |
}} |
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'''''Super Hydlide''''' |
'''''Super Hydlide''''', known in Japan as '''''Hydlide 3: The Space Memories''''', is a an [[action role-playing game]] released in 1987 for the [[MSX]] and [[NEC PC-8801|NEC PC-88]], 1989 for the [[Nintendo Entertainment System|Nintendo Famicom]] and [[Sega Genesis and Mega Drive|Sega Genesis / Mega Drive]], and 1990 for the [[Sharp X68000]]. The game was developed by ''[[Hydlide]]'' series veterans [[Technology and Entertainment Software|T&E Soft]] and released worldwide on the Sega Genesis / Mega Drive on October 6, 1989, in Japan, early 1990 in the United States, and 1991 in Europe. This [[Video game remake|remake]] evidences substantial graphical upgrades to the original ''Hydlide 3'', though the gameplay remains largely identical.<ref name=Kalata>Kurt Kalata & Robert Greene, [http://www.hardcoregaming101.net/hydlide/hydlide.htm Hydlide], Hardcore Gaming 101</ref> Before its release, it was called ''Hollo Fighter'' in some [[Sega]] advertising material for the Mega Drive. |
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==Story== |
==Story== |
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==Gameplay== |
==Gameplay== |
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The game incorporates a 'good/evil character' morality/[[Alignment (role-playing games)|alignment]] system. Like |
The game incorporates a 'good/evil character' morality/[[Alignment (role-playing games)|alignment]] system. Like its predecessor ''[[Hydlide II: Shine of Darkness]]'' (1985), the player has a morality meter that can be aligned with either Justice, Normal, or Evil. The game has both good and evil monsters. Evil monsters attack the player character on sight, while good monsters only attack if the player character attacks them first. Killing any monster, good or evil, results in a reward of experience points, money, and occasionally a piece of equipment. However, if the player kills a good monster, points are lost from a statistic called "MF" (Moral Fiber). If the player's MF stat drops to zero, frequent traps will appear across the world. If the player manages to keep it over 100, rewards appear in the form of random items found around Fairyland. The player can also kill good monsters, which usually lowers the morality meter. Unlike ''Hydlide II'', however, the morality meter no longer has an impact on the way in which the townsfolk react to the player.<ref name=Kalata/> |
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[[Image:SuperHydlide001.png|thumb|left]] |
[[Image:SuperHydlide001.png|thumb|left]] |
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The game also features an in-game clock setting day-night cycles, where the character must eat two times a day and sleep regularly. If the characters fails to eat at a scheduled time or stays up past 11 p.m., his [[Health (gaming)|HP]] and attack power will begin to gradually drop. Staying at an inn will take care of both the character's sleep needs and all meals scheduled during his stay. Thus, if the character buys a room at an inn at 10:45, he will not need to purchase any rations. Meals taken during adventuring are taken care of by carrying food rations; if the character has an available food ration at a scheduled meal time(and is not staying at an inn), the food ration is automatically consumed, restoring some HP and averting hunger.<ref name=Kalata/> |
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Another aspect of the game is the weight system. Every item in the game (including money) has weight. If the total weight of items the player character carries exceeds his LC (Load Capacity), he will move much more slowly. The game also makes use of [[cut scene]]s for the opening and ending, a combat system that is similar to ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', the choice between four distinct character classes (with the Fighter and Thief being melee with minor spell access, while the Monk and Cleric are more adept spell casters), and a wide variety of equipment and spells.<ref name=Kalata/> |
Another aspect of the game is the weight system. Every item in the game (including money) has weight. If the total weight of items the player character carries exceeds his LC (Load Capacity), he will move much more slowly. The game also makes use of [[cut scene]]s for the opening and ending, a combat system that is similar to ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', the choice between four distinct character classes (with the Fighter and Thief being melee with minor spell access, while the Monk and Cleric are more adept spell casters), and a wide variety of equipment and spells.<ref name=Kalata/> |
Revision as of 20:36, 20 October 2011
This article relies largely or entirely on a single source. (July 2011) |
Super Hydlide | |
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Developer(s) | T&E Soft |
Publisher(s) | Seismic Software |
Series | Hydlide |
Platform(s) | MSX, PC-88, Famicom, Mega Drive / Genesis, X68000 |
Release | MSX PC-88 Famicom Mega Drive / Genesis X68000 |
Genre(s) | Action role-playing game |
Mode(s) | Single player |
Super Hydlide, known in Japan as Hydlide 3: The Space Memories, is a an action role-playing game released in 1987 for the MSX and NEC PC-88, 1989 for the Nintendo Famicom and Sega Genesis / Mega Drive, and 1990 for the Sharp X68000. The game was developed by Hydlide series veterans T&E Soft and released worldwide on the Sega Genesis / Mega Drive on October 6, 1989, in Japan, early 1990 in the United States, and 1991 in Europe. This remake evidences substantial graphical upgrades to the original Hydlide 3, though the gameplay remains largely identical.[1] Before its release, it was called Hollo Fighter in some Sega advertising material for the Mega Drive.
Story
Many years after the events of Hydlide II, an explosion of flames appeared near The City of the Woods. After that, enemies were everywhere. A young man is chosen to find the source of the evil.
Gameplay
The game incorporates a 'good/evil character' morality/alignment system. Like its predecessor Hydlide II: Shine of Darkness (1985), the player has a morality meter that can be aligned with either Justice, Normal, or Evil. The game has both good and evil monsters. Evil monsters attack the player character on sight, while good monsters only attack if the player character attacks them first. Killing any monster, good or evil, results in a reward of experience points, money, and occasionally a piece of equipment. However, if the player kills a good monster, points are lost from a statistic called "MF" (Moral Fiber). If the player's MF stat drops to zero, frequent traps will appear across the world. If the player manages to keep it over 100, rewards appear in the form of random items found around Fairyland. The player can also kill good monsters, which usually lowers the morality meter. Unlike Hydlide II, however, the morality meter no longer has an impact on the way in which the townsfolk react to the player.[1]
The game also features an in-game clock setting day-night cycles, where the character must eat two times a day and sleep regularly. If the characters fails to eat at a scheduled time or stays up past 11 p.m., his HP and attack power will begin to gradually drop. Staying at an inn will take care of both the character's sleep needs and all meals scheduled during his stay. Thus, if the character buys a room at an inn at 10:45, he will not need to purchase any rations. Meals taken during adventuring are taken care of by carrying food rations; if the character has an available food ration at a scheduled meal time(and is not staying at an inn), the food ration is automatically consumed, restoring some HP and averting hunger.[1]
Another aspect of the game is the weight system. Every item in the game (including money) has weight. If the total weight of items the player character carries exceeds his LC (Load Capacity), he will move much more slowly. The game also makes use of cut scenes for the opening and ending, a combat system that is similar to The Legend of Zelda, the choice between four distinct character classes (with the Fighter and Thief being melee with minor spell access, while the Monk and Cleric are more adept spell casters), and a wide variety of equipment and spells.[1]