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== Gameplay ==
== Gameplay ==


Like previous ''Sakura Wars'' installments, the game consists of two modes of gameplay: Adventure Mode and Battle Mode. In Adventure Mode, Shinjiro Taiga, the main protagonist, is controlled from a third-person perspective and can move around New York. However, characters can also accompany him while traveling around New York. ''Sakura Wars: So Long, My Love'' features the series' traditional Live & Interactive Picture System, or LIPS. Under this system, whenever an event or conversation occurs in the game, the player must choose Shinjiro's next action or [[Dialog tree|dialogue choice]] within a limited [[Real-time game|amount of time]]. The four types of the LIPS system consist of Normal LIPS, which is displayed when the player must make a decision from a choice of options; Analog LIPS, which the player can raise the action gauge up or down depending on the situation; Double LIPS, which gives the player a longer amount of time to make decisions; and Stick LIPS, where the player can manipulate the [[analog stick]] to raise a gauge depending on the situation. Depending on the player's interactions with the Star Division, trust points will increase or decrease and can also affect their skills in combat; a lack of response within the time given for a decision also has an effect on Shinjiro's relationships with other characters. In turn, Shinjiro's relationships with each of the characters has an impact on the [[Nonlinear gameplay#Branching storylines|branching storyline]] and determines the [[Multiple endings|ending]]. ''Sakura Wars: So Long, My Love'' also introduces a device known as the Cameratron, which the player can use as a camera to take photos and also functions as a time clock and radio.<ref>{{cite web|title=Sakura Wars ~So Long My Love~ Interview|publisher=[[RPGamer]]|year=2010|url=http://www.rpgamer.com/games/sakura/sakura5/sakura5int.html|accessdate=2011-03-30}}</ref>
Like previous ''Sakura Wars'' installments, the game consists of two modes of gameplay: Adventure Mode and Battle Mode. In Adventure Mode, Shinjiro Taiga, the main protagonist, is controlled from a third-person perspective and can move around New York. However, characters can also accompany him while traveling around New York. ''Sakura Wars: So Long, My Love'' features the series' traditional Live & Interactive Picture System, or LIPS. Under this system, whenever an event or conversation occurs in the game, the player must choose Shinjiro's next action or [[Dialog tree|dialogue choice]] in [[Real-time game|real-time]] within a limited amount of time. The four types of the LIPS system consist of Normal LIPS, which is displayed when the player must make a decision from a choice of options; Analog LIPS, which the player can raise the action gauge up or down depending on the situation; Double LIPS, which gives the player a longer amount of time to make decisions; and Stick LIPS, where the player can manipulate the [[analog stick]] to raise a gauge depending on the situation. Depending on the player's interactions with the Star Division, trust points will increase or decrease and can also affect their skills in combat; a lack of response within the time given for a decision also has an effect on Shinjiro's relationships with other characters. In turn, Shinjiro's relationships with each of the characters has an impact on the [[Nonlinear gameplay#Branching storylines|branching storyline]] and determines the [[Multiple endings|ending]]. ''Sakura Wars: So Long, My Love'' also introduces a device known as the Cameratron, which the player can use as a camera to take photos and also functions as a time clock and radio.<ref>{{cite web|title=Sakura Wars ~So Long My Love~ Interview|publisher=[[RPGamer]]|year=2010|url=http://www.rpgamer.com/games/sakura/sakura5/sakura5int.html|accessdate=2011-03-30}}</ref>


The battle mode in ''Sakura Wars: So Long, My Love'' uses the Active and Real-time Machine System, or ARMS, which was first featured in ''Sakura Wars 3''. A maximum of six characters may be used in battle. Under the ARMS system, the player controls each member's unit, known as a Star, can move using the action bar and use the action provided, such as Normal, Supermove, Healing and Joint as well as the Strategem, such as Shin, Gi and Tai.<ref name="SWSLMLbattle">{{cite web|url= http://www.sakurawars.us/system/index.html | title=Sakura Wars: So Long, My Love - System | year=2009 | publisher=[[NIS America]] | accessdate=2009-12-08}}</ref> The Star can transform into Ground Form or Flight Form depending on the situation and the player can change areas in some battles<ref name="SWSLMLbattle" /> In addition to standard, battle techniques, each character has a special ability. Players may save their game during [[eyecatch]]es, where they can also track the party's status. The game also offers a quicksave feature (referred to in-game as "DISCONTINUE") that allows players to suspend their progress at any time and come back to it later.
The battle mode in ''Sakura Wars: So Long, My Love'' uses the Active and Real-time Machine System, or ARMS, which was first featured in ''Sakura Wars 3''. A maximum of six characters may be used in battle. Under the ARMS system, the player controls each member's unit, known as a Star, can move using the action bar and use the action provided, such as Normal, Supermove, Healing and Joint as well as the Strategem, such as Shin, Gi and Tai.<ref name="SWSLMLbattle">{{cite web|url= http://www.sakurawars.us/system/index.html | title=Sakura Wars: So Long, My Love - System | year=2009 | publisher=[[NIS America]] | accessdate=2009-12-08}}</ref> The Star can transform into Ground Form or Flight Form depending on the situation and the player can change areas in some battles<ref name="SWSLMLbattle" /> In addition to standard, battle techniques, each character has a special ability. Players may save their game during [[eyecatch]]es, where they can also track the party's status. The game also offers a quicksave feature (referred to in-game as "DISCONTINUE") that allows players to suspend their progress at any time and come back to it later.

Revision as of 08:47, 17 March 2012

Sakura Wars: So Long, My Love
North American Sakura Wars: So Long, My Love cover art.
Developer(s)Sega
Idea Factory[3] (Wii)[4]
Publisher(s)PlayStation 2:
Wii
Designer(s)Hiroi Oji
Artist(s)Kōsuke Fujishima
Hidenori Matsubara
Writer(s)Satoru Akahori
Composer(s)Kohei Tanaka
SeriesSakura Wars
Sakura Taisen World Project
Platform(s)PlayStation 2, Wii
ReleasePlayStation 2
Wii
Genre(s)Tactical role-playing game[5][6]
Dating sim[7]
Mode(s)Single-player

Sakura Wars: So Long, My Love (サクラ大戦V 〜さらば愛しき人よ〜, Sakura Taisen Faibu ~Saraba, Itoshiki Hito yo~, Sakura Wars V ~Farewell, My Love~) is a tactical role-playing game with dating sim elements.[7] It was developed and published by Sega, and licensed by Red Entertainment, as the fifth title in the Sakura Wars series for PlayStation 2 and Wii. It was released on PlayStation 2 in Japan on July 5, 2005, and it was released on PlayStation 2 and Wii in North America on March 30, 2010 and on the Wii in PAL territories on April 2, 2010. First revealed at the Tokyo Game Show convention in 2002, Sakura Wars: So Long, My Love is a title of the Sakura Taisen World Project compilation.

Set in an alternate universe New York City during the late 1920s, the game's storyline focuses on a naval ensign, Shinjiro Taiga, as he is summoned from Japan to New York to lead a fighting troupe disguised as a musical troupe to defeat an evil warlord and his subordinates from conquering America as its kingdom. The gameplay includes elements from previous games in the series, such as the LIPS system and combat systems.

Gameplay

Like previous Sakura Wars installments, the game consists of two modes of gameplay: Adventure Mode and Battle Mode. In Adventure Mode, Shinjiro Taiga, the main protagonist, is controlled from a third-person perspective and can move around New York. However, characters can also accompany him while traveling around New York. Sakura Wars: So Long, My Love features the series' traditional Live & Interactive Picture System, or LIPS. Under this system, whenever an event or conversation occurs in the game, the player must choose Shinjiro's next action or dialogue choice in real-time within a limited amount of time. The four types of the LIPS system consist of Normal LIPS, which is displayed when the player must make a decision from a choice of options; Analog LIPS, which the player can raise the action gauge up or down depending on the situation; Double LIPS, which gives the player a longer amount of time to make decisions; and Stick LIPS, where the player can manipulate the analog stick to raise a gauge depending on the situation. Depending on the player's interactions with the Star Division, trust points will increase or decrease and can also affect their skills in combat; a lack of response within the time given for a decision also has an effect on Shinjiro's relationships with other characters. In turn, Shinjiro's relationships with each of the characters has an impact on the branching storyline and determines the ending. Sakura Wars: So Long, My Love also introduces a device known as the Cameratron, which the player can use as a camera to take photos and also functions as a time clock and radio.[8]

The battle mode in Sakura Wars: So Long, My Love uses the Active and Real-time Machine System, or ARMS, which was first featured in Sakura Wars 3. A maximum of six characters may be used in battle. Under the ARMS system, the player controls each member's unit, known as a Star, can move using the action bar and use the action provided, such as Normal, Supermove, Healing and Joint as well as the Strategem, such as Shin, Gi and Tai.[9] The Star can transform into Ground Form or Flight Form depending on the situation and the player can change areas in some battles[9] In addition to standard, battle techniques, each character has a special ability. Players may save their game during eyecatches, where they can also track the party's status. The game also offers a quicksave feature (referred to in-game as "DISCONTINUE") that allows players to suspend their progress at any time and come back to it later.

Plot

According to an NIS America press release, the plot description is:

The first Sakura Wars game to reach North America, Sakura Wars: So Long, My Love takes the franchise to America with the franchise's first story set in America, following a new hero who joins the US version of the Hanagumi. Demons have appeared in New York, and its up to Shinjirou, Gemini Sunrise and a new cast of characters to take them out. The cast serves as performers during the day and warriors when called upon, continuing series tradition.
Sakura Wars is a strategy RPG that features a unique sim-based story system. Character interaction plays a major role in a storyline that never follows a set course, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. The battle system is divided into two main parts; ground combat and air combat. Ground combat takes place using two-legged mechanized suits, which transform into jet fighters to take the fight to the sky. Every mech unit in the game can transform from battle mech mode to jet fighter mode during combat.[3]

Characters

The main protagonist of Sakura Wars: So Long My Love is Shinjiro Taiga, a young naval officer from Japan with a rank of Lieutenant. He is selected to become the new captain of the New York Combat Revue's Star Division. The Star Division consists of Gemini Sunrise, a clumsy cowgirl from Texas; Cheiron Archer (known as Sagiitta Weinberg in the original Japanese-language version), an African-American lawyer and former biker gang leader; Rosarita Aries (known as Rikaritta Aries in the Japanese version), a young markswoman from Mexico and a bounty hunter; Diana Caprice, a local birdwatcher and doctor who is as compassionate as a goddess and has lost her hope to live; and Subaru Kujo, a noble from a Japanese family who excels at Noh and other traditional Japanese dances.

Supporting characters of Sakura Wars: So Long, My Love include Ratchet Altair, a former captain of the Paris Assault Force and captain of the Star Division until Shinjiro replaces her, she becomes the vice-commander soon after; Michael Sunnyside, the commander of the Star Division; Cherry Cocker (Plum Spaniel in the Japanese language version) and Anri Yoshino of the Rainbow Division, who help the Star Division in battles; Yuichi Kayama of the Moon Division, who owns a Romando shop; and Xingzhi Wong (Gyouchi Oh in the Japanese language version), who is the designer of the STARs and owns a Chinese medical centre.

Story

Sakura Wars: So Long, My Love begins with Shinjiro Taiga departing from Tokyo to New York City. Shortly after arriving there, Shinjiro witnesses a bank robbery being foiled by Gemini Sunrise, a samurai cowgirl. Shinjiro is arrested, but is vouched by Kayama and is lead to the Little Lip Theater to meet Shinjiro's captain, Ratchet Altair, and the Star Division's commander, Michael Sunnyside. Taiga and Gemini meet each other outside the theater, and later meets the theater's drink bar hostess, Cherry Cocker, and gift shop seller, Anri Yoshino. Along the way, Taiga meets Subaru Kujo, a Japanese musician while in the garden and Cheiron Archer, a lawyer. Archer then accuses Sunnyside of hiring a minor and then discovers that Taiga is 19 years of age. Taiga then discovers from Archer that his uncle, Commander Ogami of the Imperial Assault Force was to be in New York instead of him. Later, just as Taiga finishes watches a musical based on Cleopatra, an emergency occurs and Ratchet orders Taiga to clean the theater. After Shinjiro is assigned by Sunnyside to be an usher, he goes to Central Park and meets Diana Caprice, a local birdwatcher and doctor. Eventually, Shinjiro is accepted as a member of the Star Division when he shows Ratchet the results of his progress. However, Ratchet is injured during a battle on the Statue of Liberty with Ranmaru, a recurring antagonist in the game, forcing her to let Shinjiro take over as the captain. After the player thwarts Ranmaru's invasion, Ratchet becomes the assistant commander.

Later, Cheiron organizes a mock trial involving Shinjiro and Carlos, a member of the biker gang, the Centaurs, to evict the people of Harlem, where the city is being burned by Kokuryu, a self-proclaimed princess who wants to destroy the city. Eventually, Cheiron is revealed to be a member of the Centaurs, and realizes her feelings for the people of Harlem. After defeating Kokuryu to save Harlem, Shinjiro encounters Rosarita Aries, a bounty hunter from Mexico, and she joins the Star Division. As a perfectionist, she becomes depressed when Shinjiro is injured after an attack but learns that everyone makes mistakes, its how one deals with their mistakes that make the person.

The group formally meets Diana who they learn has a weak body and has lost her will to live. Shinjiro eventually convinces her that even if the circumstances look dire, she can fight her destiny and give her a new path to follow. After losing a duel with Subaru, Shinjiro is forced to perform on stage as a new star called Peppermint. Subaru questions why Shinjiro is able to pull off what he does even though he is flawed. Subaru opens herself up to the group eventually recognizing everyone's importance in her life, including Shinjiro's importance. Soon, after learning about the Five Star Warriors, Shinjiro recruits Gemini to the Star Division due to her ties to the Five Star Warriors. But in discovering that Ranmaru is one of their enemies, Gemini's sister, Geminine, who resides in her body as an alter-ego, goes after him to get revenge on her fallen master. Shinjiro is able to convince Geminine that revenge is not the right way. Afterward, Geminine decides to rest inside Gemini for a while after using too much of her influence to dominate Gemini's body.

After performing their Christmas show, the Star Division go out to stop Ranmaru's robot from being repaired only for Shinjiro to be severely injured by Oda Nobunaga, a dark spirit who was revived. After acquiring the resolve to fight Nobunaga without sacrificing anyone to the Five-Ring Mandala, the only method to seal Nobunaga, Shinjiro is promoted to Captain of the New York Combat Revue Star Division as they go off to fight Nobunaga. The Revue uses the Ahab, the Star Division's airship, to infiltrate Azuchi Castle. Inside, the party battles their way through Nobunaga's defenses and their dark clones. However, Shinjiro is inside his dark clone when he arrives near Nobunaga. He manages to escape the dark clone after many pleas from the Star Division and defeats it. Making a final stand against Nobunaga, the Star Division successfully defeats him, but Nobunaga comes out alive and Nobunaga looks into Shinjiro's feelings before disappearing. Sunnyside, Ratchet, Anri and Cherry watch as Nobunaga's castle disintegrates into cherry blossoms. Later, Shinjiro takes a date (either Cheiron, Rosita, Diana, Gemini, Subaru, or Ratchet) to a New Year's party hosted by Sunnyside. The game ends with a cinematic with Shinjiro and one of the six girls.

Development

Sakura Wars: So Long, My Love was first announced at the 2002 Tokyo Game Show convention.[10]

Localization

The North American localization and release of Sakura Wars: So Long, My Love by NIS America for PlayStation 2 and Wii was organized by Red Entertainment, the game's licensor, and Idea Factory. The localization featured some changes from the original Japanese version. For example, in an interview with RPGamer, Cheiron's Japanese name, Sagiitta, was changed in the English language adaptation, but the original Japanese language disc retains that character's name.[11] Also in the interview, Nao Zook, NIS America's Press Release and Marketing Coordinator, said that the game was fitted onto two discs for the English and Japanese version due to the size required for both versions. For the Japanese version, NIS America wanted "to match the English text to the Japanese voice acting as much as we could" and also "to debug the Japanese voice over disc".[11]

Music

The music of Sakura Wars: So Long, My Love was composed by regular series composer Kohei Tanaka. The score consists of themes for each major character and location, as well as music for standard battles, fights with boss enemies and for animated sequences.

Releases

In 2009, NIS America announced that Sakura Wars: So Long, My Love would be published in North America on both the PlayStation 2 and Wii. The North American PS2 version is a two disc premium edition that includes the English and original Japanese voice tracks as well as a collector’s item art cover.[12] The Wii version is a single-disc release with English-only voice-overs. On December 11, 2009, NIS America announced that the game would be released on March 23, 2010 for North America,[1] However NIS delayed the game for one week and the game was released on March 30, 2010.

Reception

Sakura Wars: So Long, My Love has received positive reviews. IGN's Sam Bishop gave the game a 9/10 saying "It's safe to say this is probably one of the most re-playable games of its kind. Hundreds of dialogue choices, exploration and the odd bit of conversation will keep you coming back."[7] While 1UP gave the game a 83 out of 100.[14] Mikel Tidwell of RPGamer gives it "good" a 3.5 out of 5. He highlights that the game has great animation, characters and a story, but believes the gameplay suffers with the slow-paced battles and lack of save points and "free time" in between. Tidwell closes saying this game should have come out five years ago when in North America where the market was not as competitive as he believes people no longer have the time and patience to play through the game multiple times to get all the endings.[15] Wiiloveit.com described it as a "strong RPG that's worth sinking your teeth into" that adopts a "very unique gameplay system".[16]

The game was given the "Editor's Choice" Award by IGN.[17]

References

  1. ^ a b c "DATE CHANGE: SAKURA WARS COMING MARCH 30, 2010" (PDF) (Press release). NIS America. 2010-03-02. Retrieved 2010-03-02.
  2. ^ "Sakura Wars Wii Given European Release Date". Cubed3. 2010. Retrieved 2010-02-08.
  3. ^ a b "Sakura Wars Announced for North America at Last" (PDF). 7 May 2009.
  4. ^ Theater of War. Nintendo Power 246, page 66. 2009. {{cite book}}: Unknown parameter |month= ignored (help)
  5. ^ "Sakura Wars So Long My Love Official Site". Sakura Wars So Long My Love. 2009. Retrieved November 6, 2009. {{cite web}}: External link in |work= (help)
  6. ^ "SAKURA WARS ANNOUNCED FOR NORTH AMERICA AT LAST" (PDF). [1]. 2009. Retrieved November 21, 2009. {{cite web}}: External link in |work= (help)
  7. ^ a b c http://uk.ps2.ign.com:80/articles/108/1080744p4.html
  8. ^ "Sakura Wars ~So Long My Love~ Interview". RPGamer. 2010. Retrieved 2011-03-30.
  9. ^ a b "Sakura Wars: So Long, My Love - System". NIS America. 2009. Retrieved 2009-12-08.
  10. ^ Fisher, Brent (2002-07-04). "Sega Announces New Sakura Taisen Title". RPGamer. Retrieved 2009-10-23.
  11. ^ a b "Sakura Wars ~So Long My Love~ Interview". RPGamer. Retrieved 2010-02-13.
  12. ^ "Sakura Wars Premium Package Unveiled" (PDF). 8 July 2009.
  13. ^ "Sakura Wars: So Long, My Love". Metacritic. Retrieved 2011-03-30.
  14. ^ http://www.1up.com/do/reviewPage?cId=3178588&p=2
  15. ^ http://www.rpgamer.com/games/sakura/sakura5/reviews/sakura5strev1.html
  16. ^ Wiiloveit.com: Sakura Wars SLML Review
  17. ^ http://ps2.ign.com/articles/108/1080744p1.html

External links