Bokosuka Wars: Difference between revisions
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|developer=Kōji Sumii ( |
|developer=Kōji Sumii (PC) <br> [[ASCII (company)|ASCII]] (Famicom) |
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|publisher=[[ASCII (company)|ASCII Entertainment]] |
|publisher=[[ASCII (company)|ASCII Entertainment]] |
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|distributor=[[ASCII (company)|ASCII]] ( |
|distributor=[[ASCII (company)|ASCII]] (PC) <br> [[Nintendo]] (Famicom) |
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|designer=Kōji Sumii |
|designer=Kōji Sumii |
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|engine= |
|engine= |
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|released='''Sharp X1''' <br> {{vgy|1983}} <br> '''MSX / PC-88''' <br> {{vgy|1984}} <br> '''PC-98 / FM-7''' <br> {{vgy|1985}} <br> '''NES''' <br> December 14, 1985 <br> '''i-Mode''' <br> {{vgy|2004}} <br> '''Virtual Console''' <br> [[2008 in video gaming|April 8, 2008]] |
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|released=[[1983 in video gaming|1983]] |
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|genre= [[Real-time strategy|Real-Time]] [[Tactical role-playing game|Strategy RPG]] <br> [[Action role-playing game|Action RPG]] |
|genre= [[Real-time strategy|Real-Time]] [[Tactical role-playing game|Strategy RPG]] <br> [[Action role-playing game|Action RPG]] |
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|modes=[[Single-player video game|Single-player]] |
|modes=[[Single-player video game|Single-player]] |
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|platforms= |
|platforms=[[Sharp X1]], [[MSX]], [[FM-7]], [[NEC PC-6001]], [[NEC PC-8801]], [[NEC PC-9801]], [[Nintendo Entertainment System|Nintendo Famicom]], [[i-Mode]], [[Virtual Console]] |
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|media=[[ROM cartridge|Cartridge]] |
|media=[[ROM cartridge|Cartridge]] |
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|input=[[Gamepad]] |
|input=[[Gamepad]] |
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{{nihongo|'''''Bokosuka Wars'''''|ボコスカウォーズ}} is a 1983 [[Action game|action]]-[[Strategy video game|strategy]] [[Role-playing video game|role-playing]] [[video game]] developed by Kōji Sumii (住井浩司) and released by [[ASCII (company)|ASCII]] for the [[Sharp X1]] computer, followed by ports to the [[MSX]], [[FM-7]], [[NEC PC-6001]], [[NEC PC-8801]] and [[NEC PC-9801]] computer platforms, as well as an altered version released for the [[Nintendo Entertainment System|Nintendo Famicom]] console and later the [[Virtual Console]] service. It revolves around a leader who must lead an army in [[Phalanx formation|phalanx]] formation across a battlefield in [[Real-time game|real-time]] against overwhelming enemy forces while freeing and recruiting soldiers along the way, with each unit able to gain [[Experience point|experience]] and [[Experience point#Level-based progression|level up]] through battle. The player must make sure that the leader stays alive, until the army reaches the enemy castle to defeat the leader of the opposing forces.<ref name=Nintendo/><ref name=1UP/><ref name=Gamasutra/> |
{{nihongo|'''''Bokosuka Wars'''''|ボコスカウォーズ}} is a 1983 [[Action game|action]]-[[Strategy video game|strategy]] [[Role-playing video game|role-playing]] [[video game]] developed by Kōji Sumii (住井浩司) and released by [[ASCII (company)|ASCII]] for the [[Sharp X1]] computer, followed by ports to the [[MSX]], [[FM-7]], [[NEC PC-6001]], [[NEC PC-8801]] and [[NEC PC-9801]] computer platforms, as well as an altered version released for the [[Nintendo Entertainment System|Nintendo Famicom]] console and later the [[Virtual Console]] service. It revolves around a leader who must lead an army in [[Phalanx formation|phalanx]] formation across a battlefield in [[Real-time game|real-time]] against overwhelming enemy forces while freeing and recruiting soldiers along the way, with each unit able to gain [[Experience point|experience]] and [[Experience point#Level-based progression|level up]] through battle. The player must make sure that the leader stays alive, until the army reaches the enemy castle to defeat the leader of the opposing forces.<ref name=Nintendo/><ref name=1UP/><ref name=Gamasutra/> |
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The game was responsible for laying the foundations for the [[tactical role-playing game]] genre, or the "simulation RPG" genre as it is known in Japan, with its blend of [[Role-playing game|role-playing]] and [[strategy game]] elements.<ref name=Nintendo>[http://www.nintendo.co.jp/wii/vc/vc_bw/index.html Bokosuka Wars] ([http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.nintendo.co.jp%2Fwii%2Fvc%2Fvc_bw%2Findex.html translation]), [[Nintendo]]</ref> The game has also been described as an early example of an [[action role-playing game]],<ref name=Gamasutra/><ref>{{allgame|14762|Bokosuka Wars}}</ref> an early prototype [[real-time strategy]] game,<ref name=1UP>[http://www.1up.com/do/feature?pager.offset=1&cId=3135870 Dru Hill: The Chronicle of Druaga], [[1UP.com|1UP]]</ref> and a unique reverse [[tower defense]] game.<ref name=Gamasutra>[http://www.gamasutra.com/view/feature/6251/gems_in_the_rough_yesterdays_.php?print=1 Gems In The Rough: Yesterday's Concepts Mined For Today], [[Gamasutra]]</ref> In its time, the game was a major success in Japan.<ref>{{cite web|title=Famicom 25th, Part 17: Live from The Nippon edition|author=Jeremy Parish|publisher=[[1UP.com]]|date=Aug 01, 2008|url=http://www.1up.com/do/blogEntry?bId=8827111&publicUserId=5379721|accessdate=2011-04-01}}</ref> |
The game was responsible for laying the foundations for the [[tactical role-playing game]] genre, or the "simulation RPG" genre as it is known in Japan, with its blend of [[Role-playing game|role-playing]] and [[strategy game]] elements.<ref name=Nintendo>[http://www.nintendo.co.jp/wii/vc/vc_bw/index.html Bokosuka Wars] ([http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.nintendo.co.jp%2Fwii%2Fvc%2Fvc_bw%2Findex.html translation]), [[Nintendo]]</ref> The game has also variously been described as an early example of an [[action role-playing game]],<ref name=Gamasutra/><ref>{{allgame|14762|Bokosuka Wars}}</ref> an early prototype [[real-time strategy]] game,<ref name=1UP>[http://www.1up.com/do/feature?pager.offset=1&cId=3135870 Dru Hill: The Chronicle of Druaga], [[1UP.com|1UP]]</ref> and a unique reverse [[tower defense]] game.<ref name=Gamasutra>[http://www.gamasutra.com/view/feature/6251/gems_in_the_rough_yesterdays_.php?print=1 Gems In The Rough: Yesterday's Concepts Mined For Today], [[Gamasutra]]</ref> In its time, the game was considered a major success in Japan.<ref>{{cite web|title=Famicom 25th, Part 17: Live from The Nippon edition|author=Jeremy Parish|publisher=[[1UP.com]]|date=Aug 01, 2008|url=http://www.1up.com/do/blogEntry?bId=8827111&publicUserId=5379721|accessdate=2011-04-01}}</ref> |
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==Release== |
==Release== |
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Originally developed in 1983 for the [[Sharp X1]] computer, it won [[ASCII Entertainment]]'s first "Software Contest" |
Originally developed in 1983 for the [[Sharp X1]] computer, it won [[ASCII Entertainment]]'s first "Software Contest" and was sold boxed by them that year.<ref>[http://www.gamespot.com/x1/strategy/bokosukawars/index.html Bokosuka Wars], [[GameSpot]]</ref> An [[MSX]] port was then released in 1984, followed in 1985 by versions for the S1, PC-6000mkII, [[NEC PC-8801|PC-8801]], [[NEC PC-9801|PC-9801]], [[FM-7]] and the [[Nintendo Entertainment System|Nintendo Famicom]] (the latter released on December 14, 1985). |
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[[LOGiN Magazine]]'s November 1984 issue featured a sequel for the X1 entitled ''New Bokosuka Wars'' with the source code included. With all-new enemy characters and redesigned items and traps, the level of difficulty became more balanced. It was also included in Tape Login Magazine's November 1984 issue, but never sold in any other form. |
[[LOGiN Magazine]]'s November 1984 issue featured a sequel for the X1 entitled ''New Bokosuka Wars'' with the source code included. With all-new enemy characters and redesigned items and traps, the level of difficulty became more balanced. It was also included in Tape Login Magazine's November 1984 issue, but never sold in any other form. |
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Today, the PC-8801 version is sold as a download from [[Enterbrain]] and was ported for the [[i-Mode]] service in 2004. The Famicom version was released for the [[Wii]] [[Virtual |
Today, the PC-8801 version is sold as a download from [[Enterbrain]] and was ported for the [[i-Mode]] service in 2004. The Famicom version was released for the [[Wii]] [[Virtual Console]] on April 8, 2008. |
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==Plot== |
==Plot== |
Revision as of 05:41, 3 September 2012
Bokosuka Wars | |
---|---|
Developer(s) | Kōji Sumii (PC) ASCII (Famicom) |
Publisher(s) | ASCII Entertainment |
Designer(s) | Kōji Sumii |
Platform(s) | Sharp X1, MSX, FM-7, NEC PC-6001, NEC PC-8801, NEC PC-9801, Nintendo Famicom, i-Mode, Virtual Console |
Release | Sharp X1 Template:Vgy MSX / PC-88 Template:Vgy PC-98 / FM-7 Template:Vgy NES December 14, 1985 i-Mode Template:Vgy Virtual Console April 8, 2008 |
Genre(s) | Real-Time Strategy RPG Action RPG |
Mode(s) | Single-player |
Bokosuka Wars (ボコスカウォーズ) is a 1983 action-strategy role-playing video game developed by Kōji Sumii (住井浩司) and released by ASCII for the Sharp X1 computer, followed by ports to the MSX, FM-7, NEC PC-6001, NEC PC-8801 and NEC PC-9801 computer platforms, as well as an altered version released for the Nintendo Famicom console and later the Virtual Console service. It revolves around a leader who must lead an army in phalanx formation across a battlefield in real-time against overwhelming enemy forces while freeing and recruiting soldiers along the way, with each unit able to gain experience and level up through battle. The player must make sure that the leader stays alive, until the army reaches the enemy castle to defeat the leader of the opposing forces.[1][2][3]
The game was responsible for laying the foundations for the tactical role-playing game genre, or the "simulation RPG" genre as it is known in Japan, with its blend of role-playing and strategy game elements.[1] The game has also variously been described as an early example of an action role-playing game,[3][4] an early prototype real-time strategy game,[2] and a unique reverse tower defense game.[3] In its time, the game was considered a major success in Japan.[5]
Release
Originally developed in 1983 for the Sharp X1 computer, it won ASCII Entertainment's first "Software Contest" and was sold boxed by them that year.[6] An MSX port was then released in 1984, followed in 1985 by versions for the S1, PC-6000mkII, PC-8801, PC-9801, FM-7 and the Nintendo Famicom (the latter released on December 14, 1985).
LOGiN Magazine's November 1984 issue featured a sequel for the X1 entitled New Bokosuka Wars with the source code included. With all-new enemy characters and redesigned items and traps, the level of difficulty became more balanced. It was also included in Tape Login Magazine's November 1984 issue, but never sold in any other form.
Today, the PC-8801 version is sold as a download from Enterbrain and was ported for the i-Mode service in 2004. The Famicom version was released for the Wii Virtual Console on April 8, 2008.
Plot
In the later Nintendo Famicom (NES) console version (and in turn the Virtual Console version), King Suren's forces have been captured and turned into trees and rocks by King Ogereth. King Suren has to release his warriors from trees and rocks, and defeat King Ogereth's forces. The allies coming from trees and rocks only appear in the NES console version.
In the earlier X1, MSX and PC computer versions, however, the player starts with a complete army and may gain some extra knights by freeing them from prison cells, not from trees or rocks. There are no soldiers turned into objects in the original computer versions.
Gameplay
The player can control three chess-like units: the King, Knight, and Pawn. Pressing the D-Pad will move King Suren and his army in the desired direction. Captive soldiers are freed using a knight to break the gates in front of them. In the NES version, the player starts the game with only King Suren at 597m, and acquires more allies by bumping against trees, cacti, rocks, and walls using King Suren, which will restore them to their normal form.
Throughout the world of Bokosuka there are obstacles only certain characters can pass. The gates in which Soldiers are locked can only be broken by Knights. Death tiles will kill all characters except Soldiers who will remove them when they step on them. The walls at 500m, 400m, 300m, and 200m can only be broken by King Suren.
When one unit collides with another, a battle takes place. The tile will change to an icon of crossed swords and a then a B (for battle). The victory is automatically calculated by the computer based on the difference between the offensive strengths of the units.
If King Suren dies, the game ends, announcing "WOW! YOU LOSE!". When King Suren succeeds in defeating King Ogreth, the game ends with "BRAVO! YOU WIN!"
The Japanese instruction manual contains the lyrics "Onward, Bokosuka" (すすめボコスカ) to the peculiar game music, written by the programmer himself.
References
- ^ a b Bokosuka Wars (translation), Nintendo
- ^ a b Dru Hill: The Chronicle of Druaga, 1UP
- ^ a b c Gems In The Rough: Yesterday's Concepts Mined For Today, Gamasutra
- ^ Template:Allgame
- ^ Jeremy Parish (Aug 01, 2008). "Famicom 25th, Part 17: Live from The Nippon edition". 1UP.com. Retrieved 2011-04-01.
{{cite web}}
: Check date values in:|date=
(help) - ^ Bokosuka Wars, GameSpot
External links
- 1983 video games
- ASCII games
- Japan-exclusive video games
- MSX games
- Nintendo Entertainment System games
- NEC PC-8801 games
- NEC PC-6001 games
- NEC PC-9801 games
- FM-7 games
- Sharp X1 games
- Role-playing video games
- Action role-playing video games
- Tactical role-playing video games
- Strategy video games
- Virtual Console games
- Strategy video game stubs