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Ashby Computers and Graphics was founded by brothers [[Tim and Chris Stamper]], along with Tim's wife, Carol, from their headquarters in [[Ashby-de-la-Zouch]] in 1982. Under the trading name of Ultimate Play The Game, they began producing multiple 48K video games for the [[ZX Spectrum]] throughout the early 1980s.<ref name=best>{{cite web|title=The Best of British - Ultimate|url=http://www.crashonline.org.uk/51/ultimate.htm|publisher=Crash|accessdate=13 August 2015}}</ref> Prior to founding Ultimate, the Stamper brothers had backgrounds in designing arcade machines, but no marketing experience in the video game sector.
Ashby Computers and Graphics was founded by brothers [[Tim and Chris Stamper]], along with Tim's wife, Carol, from their headquarters in [[Ashby-de-la-Zouch]] in 1982. Under the trading name of Ultimate Play The Game, they began producing multiple 48K video games for the [[ZX Spectrum]] throughout the early 1980s.<ref name=best>{{cite web|title=The Best of British - Ultimate|url=http://www.crashonline.org.uk/51/ultimate.htm|publisher=Crash|accessdate=13 August 2015}}</ref> Prior to founding Ultimate, the Stamper brothers had backgrounds in designing arcade machines, but no marketing experience in the video game sector.


The operations of Ultimate Play The Game were secretive and the Stamper brothers rarely gave interviews.<ref name=best/><ref name=micro/> ''[[Computer and Video Games]]'' noted that during development of ''Atic Atac'', Ultimate staff would work in "separate teams" to ensure quality control; one team would work on graphics whilst the other would oversee gameplay or sound.<ref name="AttackAticAtac"/> The Stamper brothers would work seven days a week with little sleep in order to devote more time into developing video games, and would frequently re-use the same mechanics of their earlier games into newer ZX Spectrum games, as it was used with ''Atic Atac'' and ''[[Sabre Wulf]]''.<ref name=best/>
The operations of Ultimate Play The Game were secretive and the Stamper brothers rarely gave interviews.<ref name=best/><ref name=micro/> ''[[Computer and Video Games]]'' noted that during development of ''Atic Atac'', Ultimate staff would work in "separate teams" to ensure quality control; one team would work on graphics whilst the other would oversee gameplay or sound.<ref name="AttackAticAtac"/> The Stamper brothers would work seven days a week with little sleep in order to devote more time into developing video games, and would frequently re-use the same mechanics of their earlier games into newer ZX Spectrum games.<ref name=best/> ''[[Sabre Wulf]]'' was often evidently criticised for being too similar to ''Atic Atac'' in regards to re-used mechanics and similar themes.<ref name=book/>


==Reception and legacy==
==Reception and legacy==

Revision as of 17:13, 14 August 2015

Atic Atac
ZX Spectrum cover art
Developer(s)Tim and Chris Stamper
Publisher(s)Ultimate Play The Game
Platform(s)ZX Spectrum
BBC Micro
Release'ZX Spectrum'BBC Micro
Genre(s)Arcade adventure
Maze
Mode(s)Single-player

Atic Atac is a arcade-adventure video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum and the BBC Micro in 1983. The game takes place within a castle in which the player must seek out the "Golden Key of ACG"[a] through unlocking doors and avoiding enemies. It was Ultimate Play the Game's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models.

The game was written by Tim Stamper and graphics were designed by Chris Stamper. Atic Atac received positive praise from critics upon release, with praise mostly directed at its graphics and isometric form of gameplay. It was later included in Rare's 2015 Xbox One retrospective compilation, Rare Replay. The game served as a major inspiration for the critically acclaimed adventure game show Knightmare.

Gameplay

A screenshot from the game, showing a room surrounded by locked doors, and the rotting chicken energy meter on the right

The game is presented in a top-down perspective and is set inside a labyrinth of a complex castle. The player has been trapped inside of a haunted medieval castle and needs to collect three pieces of the "Golden Key of ACG" in order to escape. The player can choose from three different characters; a Wizard, Knight or Serf.[2][3] Each character has access to a secret passage unique to them, meaning that navigating the castle is different for each character.[4][5]

There are a number of items scattered around the castle, on which the player may carry up to three at a time. Some of these are always in the same place at the start of the game, whereas others are distributed randomly.[4] Items include differently coloured keys which will unlock their respective doors, the three pieces of the ACG key, and other items that affect certain enemies or are mere red herrings.[2] Common enemies appear in each room upon entering and will attack the player on sight. Collision with these enemies destroys them but drains a portion of the player's health. There are also stationary poisonous fungi which will drain health constantly if the player is in contact with them, and enemies that require special items in order to either distract, repel or kill them, otherwise they remain invulnerable to conventional attacks.[3] Bosses guard pieces of the ACG key, and contact with them will rapidly drain away the player's health.[2]

The player has a number of lives and health upon starting the game. Health can be replenished by collecting food scattered throughout the castle, however it will constantly drop the more the player moves, thus the player may eventually die from starvation if they have not escaped the castle in time.[2] Upon death the player is replaced by a gravestone which stays in place for the remainder of the game.[4]

Background

Ashby Computers and Graphics was founded by brothers Tim and Chris Stamper, along with Tim's wife, Carol, from their headquarters in Ashby-de-la-Zouch in 1982. Under the trading name of Ultimate Play The Game, they began producing multiple 48K video games for the ZX Spectrum throughout the early 1980s.[6] Prior to founding Ultimate, the Stamper brothers had backgrounds in designing arcade machines, but no marketing experience in the video game sector.

The operations of Ultimate Play The Game were secretive and the Stamper brothers rarely gave interviews.[6][7] Computer and Video Games noted that during development of Atic Atac, Ultimate staff would work in "separate teams" to ensure quality control; one team would work on graphics whilst the other would oversee gameplay or sound.[2] The Stamper brothers would work seven days a week with little sleep in order to devote more time into developing video games, and would frequently re-use the same mechanics of their earlier games into newer ZX Spectrum games.[6] Sabre Wulf was often evidently criticised for being too similar to Atic Atac in regards to re-used mechanics and similar themes.[8]

Reception and legacy

The game received a positive critical reception upon release. Micro Adventurer mainly praised Ultimate Play the Game's capabilities of developing high quality games, stating that Atic Atac was "bound to fix their name firmly into the minds of adventurers", further recommending the game "without reservation".[7] Crash enjoyed the game's colourful graphics, heralding the detail and objects of the game to be "marvellous". However, they criticised the difficult joystick control and vague instructions, adding that the entire game is a "learning experience".[9] Computer and Video Games stated that the game was "the best yet from Ultimate",[4] and later in 1984 described it as "the favourite arcade adventure amongst computer gamesters".[2] Personal Computer Games wrote that it was "another blockbuster game",[11] while Sinclair User praised both the depth of plot and the advanced graphics, citing them both as "superb".[12]

In 1991, Atic Atac was ranked as the 79th best ZX Spectrum game of all time by Your Sinclair,[13] and was voted the 8th best game of all time by the readers of Retro Gamer Magazine for an article that was scheduled to be in a special Your Sinclair Tribute issue.[14] In 2007, Eurogamer described it as a prime example of "what passion can do when properly digitised".[15] The game was Ultimate's third consecutive number one in the UK Spectrum sales chart,[16] following the first two Jetman games. In 2015, the game was included in Rare Replay, a collection of 30 Rare-designed games released for the Xbox One gaming console.

The game was a major inspiration for the critically acclaimed CITV game show Knightmare, with producer Tim Child realising that if a ZX Spectrum could emulate types of an adventure game, then a television programme could revolutionise the genre.[17][18] Sabre Wulf, which was released for the ZX Spectrum by Ultimate Play The Game later in 1984, was often criticised for having similar gameplay to Atic Atac, including its similar themes of a continuous maze.[3] In a retrospective interview with Retro Gamer, Rare designer Greg Mayles asserted that their 2003 game Grabbed by the Ghoulies was not inspired by Atic Atac, despite their similar themes of a haunted mansion.[19]

Notes

  1. ^ "ACG" is an acronym for Ultimate Play The Game's trading name, Ashby Computer Graphics.

References

  1. ^ "Atic Atac - Sinclair ZX Spectrum release year". IGN. Retrieved 9 August 2015.
  2. ^ a b c d e f "Attack Atic Atac". Computer and Video Games (34): 53–59. August 1984.
  3. ^ a b c Fox, Matt (2013). The video games guide : 1,000+ arcade, console and computer games, 1962-2012 (2nd ed. ed.). Jefferson, N.C.: McFarland & Company, Inc., Publishers. ISBN 978-0-7864-7257-4. {{cite book}}: |edition= has extra text (help)
  4. ^ a b c d e "You'll be haunted by Atic Atac". Computer and Video Games (28): 31–32. February 1984.
  5. ^ "Ultimate Play The Game". The BBC Games Archive. Archived from the original on 20 October 2007. Retrieved 2007-10-07. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^ a b c "The Best of British - Ultimate". Crash. Retrieved 13 August 2015.
  7. ^ a b "Hybrid wins the accolades". Micro Adventurer (3): 28. January 1984.
  8. ^ Cite error: The named reference book was invoked but never defined (see the help page).
  9. ^ a b "Atic Atac". CRASH (2): 34. March 1984. Archived from the original on 26 September 2007. Retrieved 2007-10-06. {{cite journal}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  10. ^ Spencer, Spanner (10 October 2007). "Atic Atac review - Eurogamer". Eurogamer. Retrieved 9 August 2015.
  11. ^ "Video horrorshow". Personal Computer Games (3): 4. February 1984.
  12. ^ "Dangerous castle is highly recommended". Sinclair User (23): 52. February 1984. Archived from the original on 12 September 2007. Retrieved 2007-10-06. {{cite journal}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  13. ^ "Top 100 Speccy Games", Your Sinclair (70), Future plc: 31–33, October 1991, archived from the original on 1999-01-01
  14. ^ "The 50 Best Speccy Games Ever!". ysrnry.co.uk. November 2004.
  15. ^ Spencer, Spanner (2007-10-10). "Atic Atac". Eurogamer. Retrieved 2007-10-30.
  16. ^ "Chart Toppers", C+VG (28), Future Publishing: 163, February 1984
  17. ^ "A Man Walks Into a Bar... Tim Child". Bother's Bar. Retrieved 17 March 2010.
  18. ^ "The History of Knightmare". Knightmare. Archived from the original on 8 June 2009. Retrieved 10 August 2015.
  19. ^ "A Rare Glimpse". Retro Gamer. No. 84. December 2010. p. 38.
Preceded by UK number-one Spectrum game
February–March 1984
Succeeded by