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'''''Virtonomics''''' is a [[massively multiplayer online]], [[turn-based strategy|turn-based]], [[persistent browser-based game|persistent, browser-based]], [[business simulation]] game developed by Gamerflot Trading, published by UAB Marilana and launched in 2006.
'''''Virtonomics''''' is a multiplayer, [[turn-based strategy|turn-based]], [[persistent browser-based game|persistent, browser-based]], online [[business simulation]] game developed by Gamerflot Trading, published by UAB Marilana and launched in 2009.


== References ==
==Gameplay==
''Virtonomics'' resembles [[Trevor Chan]]'s business simulation game ''[[Capitalism 2]]''.<ref name="InternetRU2008"/><ref name="BusinessPress2008"/> It simulates the basic principles and processes of businesses in a competitive environment.<ref name="Blazic2012">{{cite journal|title=Analysing the Required Properties of Business Simulation Games to Be Used in E-Learning and Education|date=2012|volume=4|issue=6|doi=10.4236/iim.2012.46039|journal=[[Intelligent Information Management]]|first1=Andrej Jerman|last1=Blažič|first2=Claudia|last2=Ribeiro|first3=João|last3=Fernandes|first4=João|last4=Pereira|first5=Tanja|last5=Arh|pp=348–356|url=http://file.scirp.org/Html/5-8701202_25175.htm|archiveurl=https://web.archive.org/web/20140722180905/http://file.scirp.org/Html/5-8701202_25175.htm|archivedate=2014-07-22|deadurl=no|accessdate=2014-12-14|publisher=[[Scientific Research Publishing]]}}</ref> There are no predefined victory or failure conditions, and the game does not end. Players define their own end goals for the game, and try achieve them using strategy and tactics. Typically, the main goal is to build a successful business amidst competition.
{{Reflist}}


''Virtonomics'' is a multiplayer game, and players mainly interact with other players as well as with a computer-controlled opponent. It is turn-based game, and each turn lasts a fixed length of time. Generally, turns are a day long, and for a regular player, the game required 15 to 60 minutes a day. In 2014, the developers released a "fast realm", a [[game server]] where turns were an hour long; this was designed for players in short-term business training.{{cn}}
== External links ==
* [http://virtonomics.com/ Virtonomics official website]


In the game, players may engage in agriculture, exploitation of natural resources, manufacturing, trade, [[foreign exchange market]] trade, finance, personnel management, marketing, logistics, scientific research and other business processes.<ref name="Bellotti2014">{{cite journal|title=Serious games and the development of an entrepreneurial mindset in higher education engineering students|url=http://www.sciencedirect.com/science/article/pii/S1875952114000214|first1=F|last1=Bellotti|first2=R|last2=Berta|first3=A|last3=De Gloria|first4=E|last4=Lavagnino|first5=A|last5=Antonaci|first6=F|last6=Dagnino|first7=M|last7=Ott|first8=M|last8=Romero|first9=M|last9=Usart|first10=I.S.|last10=Mayer|date=2014|volume=5|issue=4|journal=[[Entertainment Computing]]|doi=10.1016/j.entcom.2014.07.003|publisher=[[Elsevier]]|accessdate=2014-12-14}}</ref>

At the beginning of a game, the player is given the opportunity to start their own virtual company and to develop it, competing with the other players. The player receives a starting amount of [[virtual money|virtual currency]] at the beginning of a game. Virtual money is used to pay for in-game expenses and investments. It can be gained by selling products and services to other players and the population.{{cn}}

==History==
A prototype of ''Virtonomics'' was released in 2004, and it ran as a non-commercial project for a few years. On 11 December 2006, an updated version of the game was released in the Russian language. The game was named by ''[[Game World Navigator]]'' as the best economic online game a year later.<ref name="InternetRU2008">{{cite web|url=http://www.internet.ru/news/2008-01-18223 | archiveurl=https://web.archive.org/web/20091008150820/www.internet.ru/news/2008-01-18223 |date=2008-01-29| archivedate=2009-10-08|script-title=ru:Экономическая онлайн-игра "Виртономика" названа лучшей игрой 2007 года|trans_title=Economic online game "Virtonomica" named best game of 2007|publisher=[[Mail.Ru]]|language=Russian|accessdate=2010-03-07}}</ref><ref name="BusinessPress2008">{{cite web|url=http://www.businesspress.ru/newspaper/article_mId_21961_aId_441881.html |script-title=ru:"ВИРТОНОМИКА" – ЛУЧШАЯ БРАУЗЕРНАЯ ИГРА!|trans_title="Virtonomics" - the best browser game!|publisher=[[Alliance Media National Business Partnership]]|work=[[Business Press (Alliance Media)]]|date= |accessdate=2010-03-07|archivedate=2014-07-18|deadurl=no|archiveurl=https://web.archive.org/web/20140718202507/http://businesspress.ru/newspaper/article_mId_21961_aId_441881.html}}</ref> The game entered the global market in 2009 with a [[freemium]] model, and was translated to several other languages. Some universities and business schools have used the game business simulation ''Virtonomics'' as a training tool.<ref>{{cite web|url=http://www.admu.edu.ph/system/files_force/ITM%20122%20Syllabus.pdf|date=2012-11-27|accessdate=2014-12-14|archivedate=2014-12-14|archiveurl=https://web.archive.org/web/20141214201216/http://www.admu.edu.ph/system/files_force/ITM%20122%20Syllabus.pdf|deadurl=no|title=ITM122X: Gaming and Management Games|last=Reventar III|first=Vicente|publisher=[[Ateneo de Manila University]]}}</ref>

''Virtonomics'' is developed by GamerFlot Trading Ltd.

== References ==
{{Reflist}}


[[Category:Business simulation games]]
[[Category:Business simulation games]]

Revision as of 00:56, 5 January 2016

Virtonomics
Available inChinese
English
French
German
Russian
Spanish
Ukrainian
OwnerGamerflot Trading LTD
Created byVirtonomics Team
URLvirtonomics.com
RegistrationRequired

Virtonomics is a multiplayer, turn-based, persistent, browser-based, online business simulation game developed by Gamerflot Trading, published by UAB Marilana and launched in 2009.

Gameplay

Virtonomics resembles Trevor Chan's business simulation game Capitalism 2.[2][3] It simulates the basic principles and processes of businesses in a competitive environment.[4] There are no predefined victory or failure conditions, and the game does not end. Players define their own end goals for the game, and try achieve them using strategy and tactics. Typically, the main goal is to build a successful business amidst competition.

Virtonomics is a multiplayer game, and players mainly interact with other players as well as with a computer-controlled opponent. It is turn-based game, and each turn lasts a fixed length of time. Generally, turns are a day long, and for a regular player, the game required 15 to 60 minutes a day. In 2014, the developers released a "fast realm", a game server where turns were an hour long; this was designed for players in short-term business training.[citation needed]

In the game, players may engage in agriculture, exploitation of natural resources, manufacturing, trade, foreign exchange market trade, finance, personnel management, marketing, logistics, scientific research and other business processes.[5]

At the beginning of a game, the player is given the opportunity to start their own virtual company and to develop it, competing with the other players. The player receives a starting amount of virtual currency at the beginning of a game. Virtual money is used to pay for in-game expenses and investments. It can be gained by selling products and services to other players and the population.[citation needed]

History

A prototype of Virtonomics was released in 2004, and it ran as a non-commercial project for a few years. On 11 December 2006, an updated version of the game was released in the Russian language. The game was named by Game World Navigator as the best economic online game a year later.[2][3] The game entered the global market in 2009 with a freemium model, and was translated to several other languages. Some universities and business schools have used the game business simulation Virtonomics as a training tool.[6]

Virtonomics is developed by GamerFlot Trading Ltd.

References

  1. ^ "Virtonomics.com Site Info". Alexa Internet. Retrieved 2014-04-01.
  2. ^ a b Экономическая онлайн-игра "Виртономика" названа лучшей игрой 2007 года (in Russian). Mail.Ru. 2008-01-29. Archived from the original on 2009-10-08. Retrieved 2010-03-07. {{cite web}}: Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  3. ^ a b "ВИРТОНОМИКА" – ЛУЧШАЯ БРАУЗЕРНАЯ ИГРА!. Business Press (Alliance Media). Alliance Media National Business Partnership. Archived from the original on 2014-07-18. Retrieved 2010-03-07. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help); Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  4. ^ Blažič, Andrej Jerman; Ribeiro, Claudia; Fernandes, João; Pereira, João; Arh, Tanja (2012). "Analysing the Required Properties of Business Simulation Games to Be Used in E-Learning and Education". Intelligent Information Management. 4 (6). Scientific Research Publishing: 348–356. doi:10.4236/iim.2012.46039. Archived from the original on 2014-07-22. Retrieved 2014-12-14. {{cite journal}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)CS1 maint: unflagged free DOI (link)
  5. ^ Bellotti, F; Berta, R; De Gloria, A; Lavagnino, E; Antonaci, A; Dagnino, F; Ott, M; Romero, M; Usart, M; Mayer, I.S. (2014). "Serious games and the development of an entrepreneurial mindset in higher education engineering students". Entertainment Computing. 5 (4). Elsevier. doi:10.1016/j.entcom.2014.07.003. Retrieved 2014-12-14.
  6. ^ Reventar III, Vicente (2012-11-27). "ITM122X: Gaming and Management Games" (PDF). Ateneo de Manila University. Archived from the original (PDF) on 2014-12-14. Retrieved 2014-12-14. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)