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On release, Eli Hodapp, editor-in-chief of ''TouchArcade'', said that the game "sounds a little stupid" but that "it's surprisingly amusing without needing to actually do anything at all".<ref name="touch 072010"/> Jim Sterling, writing for ''Destructoid'', called ''Godville'' "a fun, funny, incredibly clever little game" and noted some religious satire.<ref name="sterling 072010"/> Hodapp originally "saw ''Godville'' as a clever jab at the grind of RPGs".<ref name="touch 082010" /> Writing for ''GamesRadar'' in August, Sterling reiterated his earlier comments, while adding that it was "one of the most compelling, engaging, and addictive little bits of software out there".<ref name="sterling 082010"/> Also writing in August, Hodapp said that the original adventures the character went on were repetitive, but that the developers had implemented a number of excellent community suggestions within the first month.<ref name="touch 082010"/> The lack of control over the hero was appealing to Hodapp.<ref name="touch 082010"/> He originally thought the game was novel and didn't expect it to last, but was surprised that he was still interested in the game after a month of playing, and likens checking the game to checking his email or Twitter feed.<ref name="touch 082010"/> Hodapp included the game in his list of best 2010 games for iPod Touch and iPhone,<ref>{{cite web|title=Best iPod Touch and iPhone Games: 2010 Buyer's Guide |url=http://toucharcade.com/2010/12/24/best-ipod-touch-and-iphone-games-2010-buyers-guide/ |work=TouchArcade |date=December 24, 2010 |first=Eli |last=Hodapp |deadurl=no |archiveurl=https://web.archive.org/web/20161021064657/http://toucharcade.com/2010/12/24/best-ipod-touch-and-iphone-games-2010-buyers-guide/ |archivedate=October 21, 2016}}</ref> while Sterling included it in a similar "Ten iPhone games you really should play" list in early 2011.<ref>{{Cite web|first=Jim |last=Sterling |url=https://www.destructoid.com/ten-iphone-games-you-really-should-play-190786.phtml |title=Ten iPhone games you really should play |website=Destructoid |date=January 4, 2011 |deadurl=no |archiveurl=https://web.archive.org/web/20161021003442/https://www.destructoid.com/ten-iphone-games-you-really-should-play-190786.phtml |archivedate=October 21, 2016 }}</ref>
On release, Eli Hodapp, editor-in-chief of ''TouchArcade'', said that the game "sounds a little stupid" but that "it's surprisingly amusing without needing to actually do anything at all".<ref name="touch 072010"/> Jim Sterling, writing for ''Destructoid'', called ''Godville'' "a fun, funny, incredibly clever little game" and noted some religious satire.<ref name="sterling 072010"/> Hodapp originally "saw ''Godville'' as a clever jab at the grind of RPGs".<ref name="touch 082010" /> Writing for ''GamesRadar'' in August, Sterling reiterated his earlier comments, while adding that it was "one of the most compelling, engaging, and addictive little bits of software out there".<ref name="sterling 082010"/> Also writing in August, Hodapp said that the original adventures the character went on were repetitive, but that the developers had implemented a number of excellent community suggestions within the first month.<ref name="touch 082010"/> The lack of control over the hero was appealing to Hodapp.<ref name="touch 082010"/> He originally thought the game was novel and didn't expect it to last, but was surprised that he was still interested in the game after a month of playing, and likens checking the game to checking his email or Twitter feed.<ref name="touch 082010"/> Hodapp included the game in his list of best 2010 games for iPod Touch and iPhone,<ref>{{cite web|title=Best iPod Touch and iPhone Games: 2010 Buyer's Guide |url=http://toucharcade.com/2010/12/24/best-ipod-touch-and-iphone-games-2010-buyers-guide/ |work=TouchArcade |date=December 24, 2010 |first=Eli |last=Hodapp |deadurl=no |archiveurl=https://web.archive.org/web/20161021064657/http://toucharcade.com/2010/12/24/best-ipod-touch-and-iphone-games-2010-buyers-guide/ |archivedate=October 21, 2016}}</ref> while Sterling included it in a similar "Ten iPhone games you really should play" list in early 2011.<ref>{{Cite web|first=Jim |last=Sterling |url=https://www.destructoid.com/ten-iphone-games-you-really-should-play-190786.phtml |title=Ten iPhone games you really should play |website=Destructoid |date=January 4, 2011 |deadurl=no |archiveurl=https://web.archive.org/web/20161021003442/https://www.destructoid.com/ten-iphone-games-you-really-should-play-190786.phtml |archivedate=October 21, 2016 }}</ref>


In April 2014 Hodapp revisited the game; Hodapp had been playing it for four years and he was surprised it was still maintained.<ref>{{cite web |url=http://toucharcade.com/2014/04/08/godville-is-the-only-ios-game-ive-played-for-nearly-four-years-straight/ |date=April 8, 2014 |first=Eli |last=Hodapp |title='Godville' is the Only iOS Game I've Played For Nearly Four Years Straight |work=TouchArcade |deadurl=no |archiveurl=https://web.archive.org/web/20160820021740/http://toucharcade.com/2014/04/08/godville-is-the-only-ios-game-ive-played-for-nearly-four-years-straight/ |archivedate=August 20, 2016 }}</ref> The game was reviewed in October 2014 by ''The New York Times'', saying it "has a wickedly funny side, and it will light up your imagination."<ref>{{Cite news |url=https://www.nytimes.com/2014/10/09/technology/personaltech/with-mobile-god-games-unleash-your-inner-benevolent-creator-or-wrathful-deity.html |title=With Mobile 'God Games,' Unleash Your Inner Benevolent Creator — or Wrathful Deity |last=Eaton |first=Kit |date=October 8, 2014 |newspaper=The New York Times |issn=0362-4331 |deadurl=no |archiveurl=https://web.archive.org/web/20161006215900/http://www.nytimes.com/2014/10/09/technology/personaltech/with-mobile-god-games-unleash-your-inner-benevolent-creator-or-wrathful-deity.html |archivedate=October 6, 2016 }}</ref>
In April 2014 Hodapp revisited the game; Hodapp had been playing it for four years and he was surprised it was still maintained.<ref>{{cite web |url=http://toucharcade.com/2014/04/08/godville-is-the-only-ios-game-ive-played-for-nearly-four-years-straight/ |date=April 8, 2014 |first=Eli |last=Hodapp |title='Godville' is the Only iOS Game I've Played For Nearly Four Years Straight |work=TouchArcade |deadurl=no |archiveurl=https://web.archive.org/web/20160820021740/http://toucharcade.com/2014/04/08/godville-is-the-only-ios-game-ive-played-for-nearly-four-years-straight/ |archivedate=August 20, 2016 }}</ref> The game was reviewed in October 2014 by ''The New York Times'', saying it "has a wickedly funny side, and it will light up your imagination."<ref>{{Cite news |url=https://www.nytimes.com/2014/10/09/technology/personaltech/with-mobile-god-games-unleash-your-inner-benevolent-creator-or-wrathful-deity.html |title=With Mobile 'God Games,' Unleash Your Inner Benevolent Creator — or Wrathful Deity |last=Eaton |first=Kit |date=October 8, 2014 |newspaper=The New York Times |issn=0362-4331 |deadurl=no |archiveurl=https://web.archive.org/web/20161006215900/http://www.nytimes.com/2014/10/09/technology/personaltech/with-mobile-god-games-unleash-your-inner-benevolent-creator-or-wrathful-deity.html |archivedate=October 6, 2016 }}</ref> As of June 2017, the game was still receiving regular updates.<ref>{{cite web |url=https://godvillegame.com/blog |title=Mega Update |website=Godville |date=June 14, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170817030929/https://godvillegame.com/blog |archivedate=August 17, 2017 }}</ref>


Jared Nelson, writing for ''TouchArcade'', thought that the Apple Watch was the perfect platform for the game.<ref name="touch 2015"/>
Jared Nelson, writing for ''TouchArcade'', thought that the Apple Watch was the perfect platform for the game.<ref name="touch 2015"/>

Revision as of 03:22, 17 August 2017

Godville
File:Screen Shot 2017-08-16 at 10.16.24 PM.png
Developer(s)
  • Dmitry Kosinov
  • Mikhail Platov Edit this on Wikidata
Platform(s)
ReleaseJuly 18, 2010
Genre(s)
Mode(s)

Godville is a mobile and desktop browser zero-player role-playing video game released on July 18, 2010. In the game, the player controls a character known as the god, who interacts with a character called the hero. The hero progresses in the video game without interaction with the player's god character. Reception to the game was positive, with the focus on its gameplay.

Gameplay

Godville is a zero-player game, which means it does not require interaction from the player for the game to progress.[1] In the game, there is the hero-character, who is a non-player character, and there is the god-character, who is played by the player.[2] The hero is a religious fanatic who uses a diary to communicate with the god, and occasionally needs a sign of the god's existence;[2] the player uses the god-character to influence the hero negatively or positively.[1] This influence comes in the form of rewards or punishments, or the god can speak directly to the hero.[3] The game is a role-playing game, meaning the hero will defeat monsters, find and use treasure and items, and sometimes lose to monsters and unfriendly non-player characters.[1] Over time, the hero levels up and learns special skills, and has his own personality as a result of his adventuring,[1] as well as his interaction with the god.[4] The game provides some items with enhanced abilities which the hero can use only with the god's involvement; the hero will sell these items even if they do "have some marvelous effect".[4] The hero can also have a pet companion.[5]

The game allows some limited player-vs-player interaction: the god can have the hero duel other heroes.[4] The hero who wins takes some coins from the losing hero as well some of his items.[4]

The game has day and night themes.[5] After a period of time playing the game, the game enables the player to review the most-important events the hero has participated in since the last time the player checked the game.[5]

Development and release

A beta version of the game was announced in May 2010.[6] The game was released for iPhone and iPod in July 2010 and shortly after for iPad;[5][7] Android in March 2011 and for web browser a month later;[8][9] Windows Phone in July 2013;[10] and Apple Watch in 2015.[11]

The game is free-to-play and connected to the Internet.[2] Once their characters reach level 10, players can suggest updates to the game, which are then voted upon by the community of players for the game.[4]

Reception

On release, Eli Hodapp, editor-in-chief of TouchArcade, said that the game "sounds a little stupid" but that "it's surprisingly amusing without needing to actually do anything at all".[1] Jim Sterling, writing for Destructoid, called Godville "a fun, funny, incredibly clever little game" and noted some religious satire.[3] Hodapp originally "saw Godville as a clever jab at the grind of RPGs".[4] Writing for GamesRadar in August, Sterling reiterated his earlier comments, while adding that it was "one of the most compelling, engaging, and addictive little bits of software out there".[2] Also writing in August, Hodapp said that the original adventures the character went on were repetitive, but that the developers had implemented a number of excellent community suggestions within the first month.[4] The lack of control over the hero was appealing to Hodapp.[4] He originally thought the game was novel and didn't expect it to last, but was surprised that he was still interested in the game after a month of playing, and likens checking the game to checking his email or Twitter feed.[4] Hodapp included the game in his list of best 2010 games for iPod Touch and iPhone,[12] while Sterling included it in a similar "Ten iPhone games you really should play" list in early 2011.[13]

In April 2014 Hodapp revisited the game; Hodapp had been playing it for four years and he was surprised it was still maintained.[14] The game was reviewed in October 2014 by The New York Times, saying it "has a wickedly funny side, and it will light up your imagination."[15] As of June 2017, the game was still receiving regular updates.[16]

Jared Nelson, writing for TouchArcade, thought that the Apple Watch was the perfect platform for the game.[11]

References

  1. ^ a b c d e Hodapp, Eli (July 22, 2010). "'Godville' Review – The Best Game I've Ever Played With Absolutely No Gameplay". TouchArcade. Archived from the original on October 21, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ a b c d Sterling, Jim (August 21, 2010). "iPhone game of the day: Godville". GamesRadar. Archived from the original on October 21, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ a b Sterling, Jim (July 22, 2010). "Free App of the Day: Godville". Destructoid. Archived from the original on October 21, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ a b c d e f g h i Hodapp, Eli (August 31, 2010). "'Godville' A Month Later – Still The Best Game I Don't Play". TouchArcade. Archived from the original on October 21, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ a b c d Hodapp, Eli (August 5, 2011). "'Godville' Updated With All Sorts of Goodies". TouchArcade. Archived from the original on October 21, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^ Staff (May 10, 2010). "Greetings!". GodvilleGame. Archived from the original on April 21, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ Staff (July 18, 2010). "Godville goes mobile". GodvilleGame. Archived from the original on August 8, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. ^ Staff (March 17, 2011). "Godville on Android". GodvilleGame. Archived from the original on April 17, 2015. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  9. ^ Staff (April 22, 2011). "Opened to Friends". GodvilleGame. Archived from the original on April 17, 2015. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  10. ^ Staff (July 12, 2013). "Windows Phone 8 App". GodvilleGame. Archived from the original on April 15, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  11. ^ a b Nelson, Jared (June 23, 2015). "Oh Glorious Day, Exalted One! 'Godville' Finally Comes to the Apple Watch". TouchArcade. Archived from the original on October 14, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  12. ^ Hodapp, Eli (December 24, 2010). "Best iPod Touch and iPhone Games: 2010 Buyer's Guide". TouchArcade. Archived from the original on October 21, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  13. ^ Sterling, Jim (January 4, 2011). "Ten iPhone games you really should play". Destructoid. Archived from the original on October 21, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  14. ^ Hodapp, Eli (April 8, 2014). "'Godville' is the Only iOS Game I've Played For Nearly Four Years Straight". TouchArcade. Archived from the original on August 20, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  15. ^ Eaton, Kit (October 8, 2014). "With Mobile 'God Games,' Unleash Your Inner Benevolent Creator — or Wrathful Deity". The New York Times. ISSN 0362-4331. Archived from the original on October 6, 2016. {{cite news}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  16. ^ "Mega Update". Godville. June 14, 2017. Archived from the original on August 17, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)

External links