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While a student at [[Rider University]], Weisbecker created games for the [[RCA Studio II]] console. As demonstration projects she developed two games for the RCA [[COSMAC VIP]], ''Snake Race'' and ''Jackpot''. The games were included in the computer's manual as [[type-in program]]s in [[CHIP-8]] source code. Weisbecker's first commercial game was ''TV Schoolhouse I'', a quiz game for the RCA II that she programmed in a week in August 1976, and was paid $290 for. In October of 1976, she developed ''Speedway'' and ''Tag'', two action games. Her main challenge was to get the Studio II's very low-resolution, 64 by 32 [[pixel]] display to display any meaningful graphics; in the racing game Speedway, the cars were plain rectangles.<ref name="edwards20171027" />
While a student at [[Rider University]], Weisbecker created games for the [[RCA Studio II]] console. As demonstration projects she developed two games for the RCA [[COSMAC VIP]], ''Snake Race'' and ''Jackpot''. The games were included in the computer's manual as [[type-in program]]s in [[CHIP-8]] source code. Weisbecker's first commercial game was ''TV Schoolhouse I'', a quiz game for the RCA II that she programmed in a week in August 1976, and was paid $290 for. In October of 1976, she developed ''Speedway'' and ''Tag'', two action games. Her main challenge was to get the Studio II's very low-resolution, 64 by 32 [[pixel]] display to display any meaningful graphics; in the racing game Speedway, the cars were plain rectangles.<ref name="edwards20171027" />


Weisbecker was the first female commercial [[video game designer]] – two years before [[Carol Shaw (video game designer)|Carol Shaw]]'s work for [[Atari]] – and considers herself the first [[indie developer]], given that she did her work as an independent contractor. The Studio II console was a commercial failure and ended production in 1978. Weisbecker programmed three more games for the COSMAC VIP in 1977 – ''Slide'', ''Sum Fun'', and ''Sequence Shoot'' – before deciding to focus on her education instead of continuing to work in the then minuscule video game business. She graduated with degrees in computer engineering and actuarial science in 1980 and worked for a time as an actuary. In 1998, Weisbecker obtained degrees in [[electrical engineering]] and [[computer science]], then worked as a radar signal processing engineer.<ref name="edwards20171027" />
Weisbecker was the first female commercial [[video game designer]] – two years before [[Carol Shaw (video game designer)|Carol Shaw]]'s work for [[Atari]] – and considers herself the first [[indie developer]], given that she did her work as an independent contractor.
She accomplished her work without ever being on staff at RCA.<ref>{{Cite web|url=https://www.eyerys.com/articles/timeline/tv-schoolhouse-i-created-joyce-weisbecker-first-female-game-developer |title="TV Schoolhouse I" Created By Joyce Weisbecker, The First Female Game Developer |work=Eyerys.com}}</ref>
The Studio II console was a commercial failure and ended production in 1978. Weisbecker programmed three more games for the COSMAC VIP in 1977 – ''Slide'', ''Sum Fun'', and ''Sequence Shoot'' – before deciding to focus on her education instead of continuing to work in the then minuscule video game business. She graduated with degrees in computer engineering and actuarial science in 1980 and worked for a time as an actuary. In 1998, Weisbecker obtained degrees in [[electrical engineering]] and [[computer science]], then worked as a radar signal processing engineer.<ref name="edwards20171027" />


==References==
==References==

Revision as of 07:41, 22 November 2017

Joyce Weisbecker (born 1958) is an American retired engineer and actuary. She became the first female commercial video game designer in 1976.

Life and career

Weisbecker was born in New Jersey as the daughter of Joseph Weisbecker, an engineer with RCA who constructed computers in his spare time. Joyce Weisbecker learned how to program her father's prototypes.[1]

While a student at Rider University, Weisbecker created games for the RCA Studio II console. As demonstration projects she developed two games for the RCA COSMAC VIP, Snake Race and Jackpot. The games were included in the computer's manual as type-in programs in CHIP-8 source code. Weisbecker's first commercial game was TV Schoolhouse I, a quiz game for the RCA II that she programmed in a week in August 1976, and was paid $290 for. In October of 1976, she developed Speedway and Tag, two action games. Her main challenge was to get the Studio II's very low-resolution, 64 by 32 pixel display to display any meaningful graphics; in the racing game Speedway, the cars were plain rectangles.[1]

Weisbecker was the first female commercial video game designer – two years before Carol Shaw's work for Atari – and considers herself the first indie developer, given that she did her work as an independent contractor.

She accomplished her work without ever being on staff at RCA.[2]

The Studio II console was a commercial failure and ended production in 1978. Weisbecker programmed three more games for the COSMAC VIP in 1977 – Slide, Sum Fun, and Sequence Shoot – before deciding to focus on her education instead of continuing to work in the then minuscule video game business. She graduated with degrees in computer engineering and actuarial science in 1980 and worked for a time as an actuary. In 1998, Weisbecker obtained degrees in electrical engineering and computer science, then worked as a radar signal processing engineer.[1]

References

  1. ^ a b c Edwards, Benj (2017-10-27). "Rediscovering History's Lost First Female Video Game Designer". Fast Company. Retrieved 2017-10-27.
  2. ^ ""TV Schoolhouse I" Created By Joyce Weisbecker, The First Female Game Developer". Eyerys.com.