Solo 66: Difference between revisions
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| type = [[Trick-taking]] |
| type = [[Trick-taking]] |
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| players = 5 |
| players = 5 |
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| ages = |
| ages = 15+ |
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| num_cards = 32 |
| num_cards = 32 |
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| deck = French "Skat" pack |
| deck = French "Skat" pack |
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| footnotes = |
| footnotes = |
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}} |
}} |
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'''Solo 66''' is a [[trick-taking game|trick-taking]] [[card game]] for five players that is based on the rules of Germany's national game of [[Skat (card game)|Skat]]. It is played with a French [[Skat pack]] of 32 cards. As in Skat a soloist plays against all the others. [[Bidding (cards)|Bidding]] is for the [[trump suit]]. [[Jack (playing card)|Jacks]] are ranked within their respective suits and do not form additional trumps over and above the cards of the trump suit. |
'''Solo 66''' is a [[trick-taking game|trick-taking]] [[card game]] for five players that is based on the rules of Germany's national game of [[Skat (card game)|Skat]]. It is played with a French [[Skat pack]] of 32 cards.<ref name=ASS>[https://mytoysgroup.scene7.com/is/content/myToysGroup/2545982-02-A-D ''Spielesammlung mit 250 Spielmöglichkeiten''] mytoysgroup.scene7.com. Game rules by ASS, pp. 28/29. Retrieved 8 Oct 2018</ref> As in Skat a soloist plays against all the others. [[Bidding (cards)|Bidding]] is for the [[trump suit]]. [[Jack (playing card)|Jacks]] are ranked within their respective suits and do not form additional trumps over and above the cards of the trump suit. Grupp describes it as "an entertaining game for a larger group."{{sfn|Grupp|1975|pp=63/64}} |
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== Play == |
== Play == |
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The game is played with 5 people and generally follows the rules of Skat. |
The game is best played with 5 people and generally follows the rules of Skat. {{sfn|Grupp|1975|pp=63/64}} |
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At the start of the game, the dealer shuffles the cards and offers them to be [[cutting (cards)|cut]], he then deals 6 cards to each player. The remaining two cards are placed face-down in the middle of the table as the [[talon (cards)|talon]]. Through a [[bidding (cards)|bidding]] process a soloist is determined, the one with the highest [[suit (cards)|suit]] in the ranking order of [[Clubs (card suit)|Clubs]] [[File:SuitClubs.svg|20px|♣]], [[Spades]] [[File:SuitSpades.svg|20px|♠]], [[Hearts (card suit)|Hearts]] [[File:SuitHearts.svg|20px|♥]] and [[Diamonds (card suit)|Diamonds]] [[File:SuitDiamonds.svg|20px|♦]] as [[trumps (cards)|trumps]] wins the bidding. In the auction the player to the left of the dealer ([[forehand (skat)|forehand]]) is the first to bid or [[pass (cards)|pass]]. The player who is first with the highest bid wins the auction and becomes the soloist. He must then announce the bid or a higher game. He then picks up the two talon cards and may discard two cards of his choice into his pile of tricks. |
At the start of the game, the dealer shuffles the cards and offers them to be [[cutting (cards)|cut]], he then deals 6 cards to each player. The remaining two cards are placed face-down in the middle of the table as the [[talon (cards)|talon]]. Through a [[bidding (cards)|bidding]] process a soloist is determined, the one with the highest [[suit (cards)|suit]] in the ranking order of [[Clubs (card suit)|Clubs]] [[File:SuitClubs.svg|20px|♣]], [[Spades]] [[File:SuitSpades.svg|20px|♠]], [[Hearts (card suit)|Hearts]] [[File:SuitHearts.svg|20px|♥]] and [[Diamonds (card suit)|Diamonds]] [[File:SuitDiamonds.svg|20px|♦]] as [[trumps (cards)|trumps]] wins the bidding. In the auction the player to the left of the dealer ([[forehand (skat)|forehand]]) is the first to bid or [[pass (cards)|pass]]. The player who is first with the highest bid wins the auction and becomes the soloist. He must then announce the bid or a higher game. He then picks up the two talon cards and may discard two cards of his choice into his pile of tricks.{{sfn|Grupp|1975|pp=63/64}} If no trumps are announced and all players pass, there are two options depending on what has been pre-agreed: either the cards are dealt again or a game is played without trumps, whereby the winner is the one who takes the last trick (regardless of his other tricks and card points).{{sfn|Grupp|1975|pp=63/64}} |
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The forehand player leads to the first trick; all other players must either play a card of the same suit (''[[Bedienpflicht]]'') or, if that is not possible, must play a trump. Only if a player has neither a card of the led suit nor a trump may he discard a card of his choice. The player who plays the highest card of the led suit or the highest trump, wins the trick. The cards rank as follows: Ace > Ten > King > Queen > Jack > 9 > 8 > 7. |
The forehand player leads to the first trick; all other players must either play a card of the same suit (''[[Bedienpflicht]]'') or, if that is not possible, must play a trump. Only if a player has neither a card of the led suit nor a trump may he discard a card of his choice. The player who plays the highest card of the led suit or the highest trump, wins the trick. The cards rank as follows: Ace > Ten > King > Queen > Jack > 9 > 8 > 7.{{sfn|Grupp|1975|pp=63/64}} |
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In order to win the game the soloist must have scored more than half the available card points in his tricks by the end of the deal. The cards are valued as in Skat: the 7, 8 and 9 score zero, the [[Jack (playing card)|Jack]] scores 2, the [[Queen (playing card)|Queen]] scores 3, the [[King (playing card)|King]] scores 4, the Ten scores 10 and the [[Ace]] scores 11 card points. Another 10 points is awarded to the player who takes the last trick, so that the maximum score is 130 points and the soloist must finish with at least 66 to win. |
In order to win the game the soloist must have scored more than half the available card points in his tricks by the end of the deal. The cards are valued as in Skat: the 7, 8 and 9 score zero, the [[Jack (playing card)|Jack]] scores 2, the [[Queen (playing card)|Queen]] scores 3, the [[King (playing card)|King]] scores 4, the Ten scores 10 and the [[Ace]] scores 11 card points. Another 10 points is awarded to the player who takes the last trick, so that the maximum score is 130 points and the soloist must finish with at least 66 to win.{{sfn|Grupp|1975|pp=63/64}} |
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Scoring may be agreed beforehand as follows: if the soloist wins, he scores the points he has taken; if he loses, twice the points are deducted from his score. If his opponents have less than 33 points, they are [[schneider (cards)|schneider]] and the winner gets double the normal points; if the defenders fail to take a trick at all (''schwarz''), the soloist gets triple the points. On the other hand, if he loses with less than 33 points, the triple value is deducted, and if he does not get a trick, he loses four times. |
Scoring may be agreed beforehand as follows: if the soloist wins, he scores the points he has taken; if he loses, twice the points are deducted from his score. If his opponents have less than 33 points, they are [[schneider (cards)|schneider]] and the winner gets double the normal points; if the defenders fail to take a trick at all (''schwarz''), the soloist gets triple the points. On the other hand, if he loses with less than 33 points, the triple value is deducted, and if he does not get a trick, he loses four times.{{sfn|Grupp|1975|pp=63/64}} |
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== References == |
== References == |
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<references> |
<references> |
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{{sfn|Grupp|1975|pp=63/64}}''Solo 66'' In: Claus D. Grupp: ''Kartenspiele.'' Falken-Verlag Erich Sicker, Wiesbaden 1975; pp. 63–64. ISBN 3-8068-2001-5.</ref> |
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</references> |
</references> |
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Revision as of 19:25, 8 October 2018
File:Skat pack - French suited cards.jpg French-suited Skat pack | |
Origin | Germany |
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Type | Trick-taking |
Players | 5 |
Skills | Hand evaluation, counting |
Age range | 15+ |
Cards | 32 |
Deck | French "Skat" pack |
Rank (high→low) | A 10 K Q J 9 8 7 |
Play | Clockwise |
Playing time | 5 minutes per hand played |
Chance | Low |
Related games | |
Skat |
Solo 66 is a trick-taking card game for five players that is based on the rules of Germany's national game of Skat. It is played with a French Skat pack of 32 cards.[1] As in Skat a soloist plays against all the others. Bidding is for the trump suit. Jacks are ranked within their respective suits and do not form additional trumps over and above the cards of the trump suit. Grupp describes it as "an entertaining game for a larger group."[2]
Play
The game is best played with 5 people and generally follows the rules of Skat. [2]
At the start of the game, the dealer shuffles the cards and offers them to be cut, he then deals 6 cards to each player. The remaining two cards are placed face-down in the middle of the table as the talon. Through a bidding process a soloist is determined, the one with the highest suit in the ranking order of Clubs , Spades
, Hearts
and Diamonds
as trumps wins the bidding. In the auction the player to the left of the dealer (forehand) is the first to bid or pass. The player who is first with the highest bid wins the auction and becomes the soloist. He must then announce the bid or a higher game. He then picks up the two talon cards and may discard two cards of his choice into his pile of tricks.[2] If no trumps are announced and all players pass, there are two options depending on what has been pre-agreed: either the cards are dealt again or a game is played without trumps, whereby the winner is the one who takes the last trick (regardless of his other tricks and card points).[2]
The forehand player leads to the first trick; all other players must either play a card of the same suit (Bedienpflicht) or, if that is not possible, must play a trump. Only if a player has neither a card of the led suit nor a trump may he discard a card of his choice. The player who plays the highest card of the led suit or the highest trump, wins the trick. The cards rank as follows: Ace > Ten > King > Queen > Jack > 9 > 8 > 7.[2]
In order to win the game the soloist must have scored more than half the available card points in his tricks by the end of the deal. The cards are valued as in Skat: the 7, 8 and 9 score zero, the Jack scores 2, the Queen scores 3, the King scores 4, the Ten scores 10 and the Ace scores 11 card points. Another 10 points is awarded to the player who takes the last trick, so that the maximum score is 130 points and the soloist must finish with at least 66 to win.[2]
Scoring may be agreed beforehand as follows: if the soloist wins, he scores the points he has taken; if he loses, twice the points are deducted from his score. If his opponents have less than 33 points, they are schneider and the winner gets double the normal points; if the defenders fail to take a trick at all (schwarz), the soloist gets triple the points. On the other hand, if he loses with less than 33 points, the triple value is deducted, and if he does not get a trick, he loses four times.[2]
References
- ^ Spielesammlung mit 250 Spielmöglichkeiten mytoysgroup.scene7.com. Game rules by ASS, pp. 28/29. Retrieved 8 Oct 2018
- ^ a b c d e f g Grupp 1975, pp. 63/64.
Literature
- Solo 66 In: Claus D. Grupp: Kartenspiele. Falken-Verlag Erich Sicker, Wiesbaden 1975; S. 63–64. ISBN 3-8068-2001-5.