Ivalice: Difference between revisions
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{{nihongo|'''Ivalice'''|イヴァリース|Ivarīsu}} is a fictional location in the [[Square Enix]] [[computer role-playing game|role-playing games]] ''[[Final Fantasy Tactics]]'', ''[[Final Fantasy Tactics Advance]]'', ''[[Vagrant Story]]'' and ''[[Final Fantasy XII]]''. The Ivalice of ''Final Fantasy Tactics, Vagrant Story'' and ''Final Fantasy XII'' are a single region set in the same world, but at different time periods, whilst the Ivalice of FFTA is a fictional world based on that world, created from a magical book. |
{{nihongo|'''Ivalice'''|イヴァリース|Ivarīsu}} is a fictional location in the [[Square Enix]] [[computer role-playing game|role-playing games]] ''[[Final Fantasy Tactics]]'', ''[[Final Fantasy Tactics Advance]]'', ''[[Vagrant Story]]'' and ''[[Final Fantasy XII]]''. The Ivalice of ''Final Fantasy Tactics, Vagrant Story'' and ''Final Fantasy XII'' are a single region set in the same world, but at different time periods, whilst the Ivalice of FFTA is a fictional world based on that world, created from a magical book. |
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⚫ | ''Final Fantasy Tactics, Final Fantasy XII'' and ''Vagrant Story'' all take place in the same Ivalice, but the chronological order of the games is somewhat vague. It has however been confirmed that ''Final Fantasy XII'' takes place many years after the events of ''Final Fantasy Tactics''.<ref>{{cite web | author=Matthew Rorie| year=Sep 23, 2006| title=TGS 06: Final Fantasy XII Q&A| work=[[Gamespot]] | url=http://uk.gamespot.com/ps2/rpg/finalfantasy12/news.html?sid=6158485 | accessdate=2006-11-10}}</ref><ref>{{cite web | author=Jeremy Dunham| year=May 14th, 2004| title=E3 2004: Final Fantasy XII - Hands-On| format= | work=IGN.com | url=http://ps2.ign.com/articles/515/515606p1.html | accessdate=2006-09-02}}</ref> There are also several vague hints and facts that may help glean some further information. In ''Final Fantasy Tactics'', airships and much machinery are the products of a long passed age, and several engineers in the game work to restore the ancient machinery. In ''Final Fantasy XII'', the game features a highly technological society, complete with several fleets of fully operational Dreadnought class airships. This may suggest ''Final Fantasy XII'' taking place before ''Final Fantasy Tactics''. In ''Vagrant Story'', the sign of the rood, which closely resembles a cross, is a featured cultist religion founded by a Kiltean priestess. The game takes place in Valendia, and references several heroes from ''Final Fantasy Tactics''. This indicates that ''Vagrant Story'' takes place after ''Final Fantasy Tactics''. ''Final Fantasy XII'' follows the Old Valendian calendar, and in one area of the game, a direct copy of the rood sign is shown. This contradicts the aforementioned timeline, though Mullenkamp, from ''Vagrant Story'', founded the Kiltean religion long before the actual events of Vagrant Story. |
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{{Theoretical Timeline}} |
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The tentative timeline of events in the world of Ivalice is Final Fantasy XII -> Final Fantasy Tactics -> Vagrant Story. |
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== ''Final Fantasy Tactics'' == |
== ''Final Fantasy Tactics'' == |
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Ivalice is either referred to as an [[empire]] or as a [[kingdom]], in which the story of ''Final Fantasy Tactics'' takes place. Ivalice is similar to a European country in the [[Middle Ages]]. It is a feudal society, with there being only one major religion, the Glabados Church, of which all Ivalicians are members, mirroring pre-[[reformation]] Christian Europe. Ivalice has recently suffered a series of wars that also involved the invasion of neighbouring kingdoms of Ordalia and Romanda. The '' |
Ivalice is either referred to as an [[empire]] or as a [[kingdom]], in which the story of ''Final Fantasy Tactics'' takes place. Ivalice is similar to a European country in the [[Middle Ages]]. It is a feudal society, with there being only one major religion, the Glabados Church, of which all Ivalicians are members, mirroring pre-[[reformation]] Christian Europe. Ivalice has recently suffered a series of wars that also involved the invasion of neighbouring kingdoms of Ordalia and Romanda. The ''Fifty Year War'' in which Ivalice opposes the armies of Ordalia takes place before the game which has led to the current destabalized political situation, and ''The Lion War'', which serves as the main plot of the game. |
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[[Image:FFTIvalice.jpg|thumb|right|200px|Ivalice in ''Final Fantasy Tactics''.]] |
[[Image:FFTIvalice.jpg|thumb|right|200px|Ivalice in ''Final Fantasy Tactics''.]] |
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=== Locations === |
=== Locations === |
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''Vagrant Story'' takes place in the country of Valendia, which shares the same name as a continent in ''Final Fantasy XII''. There are several references to Ivalice within the game. It is also notable that ''Final Fantasy XII'' uses the Old Valendian Calendar. The Kiltea religion also features in both. |
''Vagrant Story'' takes place in the country of Valendia, which shares the same name as a continent in ''Final Fantasy XII''. There are several references to Ivalice within the game. It is also notable that ''Final Fantasy XII'' uses the Old Valendian Calendar. The Kiltea religion also features in both. |
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==References== |
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<references/> |
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[[Category:Fictional continents]] |
[[Category:Fictional continents]] |
Revision as of 04:32, 10 November 2006
Template:Final Fantasy locations Ivalice (イヴァリース, Ivarīsu) is a fictional location in the Square Enix role-playing games Final Fantasy Tactics, Final Fantasy Tactics Advance, Vagrant Story and Final Fantasy XII. The Ivalice of Final Fantasy Tactics, Vagrant Story and Final Fantasy XII are a single region set in the same world, but at different time periods, whilst the Ivalice of FFTA is a fictional world based on that world, created from a magical book.
Final Fantasy Tactics, Final Fantasy XII and Vagrant Story all take place in the same Ivalice, but the chronological order of the games is somewhat vague. It has however been confirmed that Final Fantasy XII takes place many years after the events of Final Fantasy Tactics.[1][2] There are also several vague hints and facts that may help glean some further information. In Final Fantasy Tactics, airships and much machinery are the products of a long passed age, and several engineers in the game work to restore the ancient machinery. In Final Fantasy XII, the game features a highly technological society, complete with several fleets of fully operational Dreadnought class airships. This may suggest Final Fantasy XII taking place before Final Fantasy Tactics. In Vagrant Story, the sign of the rood, which closely resembles a cross, is a featured cultist religion founded by a Kiltean priestess. The game takes place in Valendia, and references several heroes from Final Fantasy Tactics. This indicates that Vagrant Story takes place after Final Fantasy Tactics. Final Fantasy XII follows the Old Valendian calendar, and in one area of the game, a direct copy of the rood sign is shown. This contradicts the aforementioned timeline, though Mullenkamp, from Vagrant Story, founded the Kiltean religion long before the actual events of Vagrant Story.
Final Fantasy Tactics
Ivalice is either referred to as an empire or as a kingdom, in which the story of Final Fantasy Tactics takes place. Ivalice is similar to a European country in the Middle Ages. It is a feudal society, with there being only one major religion, the Glabados Church, of which all Ivalicians are members, mirroring pre-reformation Christian Europe. Ivalice has recently suffered a series of wars that also involved the invasion of neighbouring kingdoms of Ordalia and Romanda. The Fifty Year War in which Ivalice opposes the armies of Ordalia takes place before the game which has led to the current destabalized political situation, and The Lion War, which serves as the main plot of the game.
![](http://upload.wikimedia.org/wikipedia/en/thumb/0/01/FFTIvalice.jpg/200px-FFTIvalice.jpg)
Locations
- Gallione:
- Igros Castle - The base of Prince Larg, ruler of Gallionne. The largest fort city next to Lesalia.
- Magic City Gariland - The Royal Academy of Magic, which produced war heroes like the Wizard Elidibs.
- Fort Zeakden - Fort built during war to protect against Romanda, across Larner Chanel.
- Thieves Fort - Small floating fort. Once a fisherman's shelter, now a thieves' hideout.
- Mandalia Plains - White limestone plains looking like tusks. Also knows as 'Beast Plains'.
- Sweegy Woods - Primeval forest surrounded by a mountain range. Now-extinct Moogles once lived here.
- Lenalia Plateau - Bare except for some bristles which cover what resembles gravestones.
- Lionel:
- Lionel Castle - The base castle of Cardinal Draclau, ruler of Lionel. Where Saint Ajora was caught.
- Zaland Fort City - Built on a hill, this aerial city also serves as the entrance to Fort Lionel.
- Warjilis Trade City - Lionel's only trade city. A central trade port on the Burgross Sea.
- Goug Machine City - This mining city produces mechanical weapons with generation-old technology.
- Golgorand Execution Site - Site where Saint Ajora was executed. Now it's the Lionel public execution ground.
- Zigolis Swamp - Bloody battlefield where many died in the War. Later, it degenerated into a huge poison swamp.
- Barius Hill - Hill where Saint Ajora's first disciple, Bariaus, was executed by the Empire.
- Barius Valley - Barren valley where Saint Ajora's first disciple, Bariaus hid from the Empire.
- Limberry:
- Limberry Castle - The base of Marquis Elmdor, ruler of Limberry. A white castle on Lake Diara.
- Dolbodar Swamp - Fertile swamps south of Limberry. Dolbodar River brings fertile soil to the plains.
- Poeskas Lake - Once a huge lake, Death Lake is now dried up and covered with white salt.
- Zeltennia:
- Zeltennia Castle - The base of Prince Goltana, ruler of Zeltennia. Made even tighter after the war.
- Zarghidas Trade City - Central trade point with Sea Gull. Its glory faded after diplomatic relations ended.
- Finath River - Flowing from Mount Zeara, 6000 dorma high, the water temperature goes below zero.
- Germinas Peak - Oldest mountains on the continent. A barren land with little rainfall.
- Fovoham:
- Riovanes Castle - The base of Prince Barinten, ruler of Fovoham. Romanda spires top the castle.
- Yardow Fort City - Fort city with a 10th century history. Thick castle walls protect against invasion.
- Yuguo Woods - Virgin forest full of 200 year old Yuguo trees. Scars from the War are still here.
- Fovoham Plains - Huge plain covered in short grass. Strong cold winds blow from Larner Chanel.
- Lesalia:
- Lesalia Imperial Capital - In the center of the Imperial Capitol of Ivalice, stands a beautiful regal palace.
- Dorter Trade City - A crossroads in the trade routes, it became a trade city with many merchants.
- Goland Coal City - Farmeria Plateau's rich in minerals. Snowstorms rage here all year round.
- Bervenia Free City - Known as Saint Ajora's birthplace, this town is under the direct control of the church.
- Orbonne Monastery - Monastery built twelve centuries ago. Has an underground library with many books.
- Bethla Garrison - Natural Fort surrounded by cliffs on three sides and used as a front line base in the War.
- Zelklaus Desert - Death Desert. The upwards of 50° Celsius in the day. It falls below zero at night.
- Bervenia Volcano - Largest active volcano in Ivalice. Constantly flowing lava cover the sky with smoke and ash.
- Araguay Woods - Vast forest area south of Lesalia. Treasury of wild animals.
- Grog Hill - Largest granary in Lesalia. Most of the crops are sent to the capital, Lesalia.
- Bed Desert - Wild desert area west of Limberry. An ancient royal palace is buried in the sand.
- Zirekile Falls - Zirekile Falls flow from Mount Algost, fall alluringly down stair-shaped cliffs.
- Doguola Pass - Mount Randoria stands 2000 dorma high. A holy place where priests trained and fasted.
- Murond, mostly submerged, under direct control of the Glabados Church:
- Murond Holy Place - Murond base, strongest of the Glabados churches. Autonomous of the government.
- Murond Death City - A lost city under the grounds of Murond where the Lucavi prepares for the resurrection of St. Ajora.
- Graveyard of Airships - Arena of the battle against the Lucavi Altima. Ancient airships are stowed at this lost site.
- Nelveska Temple - Ruins of an ancient sanctuary in the cliffs. Used as a guerrilla base during the War.
- Deep Dungeon - Lighthouse built to protect ships in the Bugross Sea. Partially destroyed in the War.
Final Fantasy Tactics Advance
In Final Fantasy Tactics Advance, Ivalice is a world created when four ordinary children, Marche Radiuju, a new student and resident of St. Ivalice and its school; Mewt Randell, a shy timid boy with an emotional past and an incredible and powerful imagination; Ritz Malheur, a friendly and whimsical classmate of Marche and Mewt; and Doned Radiuju, Marche's younger, handicapped brother and a big fan of fantasy novels and video games, come across a dusty, old, and rather large book which Mewt purchases at his local used bookstore. Unaware that the book is the legendary Gran Grimoire, Mewt brings the book over to Marche's house along with Ritz, and the four school children begin to observe the odd book. Its pages are torn, fainted in ink and incredibly damaged. Yet what can be seen are pictures of various creatures, writing in a language none of them have ever seen before, and a single inscription, most likely later written by a previous owner, written in a language similar to Latin reading: "Alta oron, Sondus kameela". As the children go to sleep, the next morning they wake up in the world of Ivalice (though in the Radio Edition it is somewhat different, as a few moments after Mewt reads the Latin-like inscription outloud the magical book transforms the world right in front of their faces).
The children are separated in Ivalice and soon find each other with Marche's stubborn determination to change the world 'back to normal'. But throughout the story, it is slowly realized that the world of Ivalice is a reflection of each of the children's, as well as Mewt's father Cid whom is also present, dreams and imaginations, for the world is now shaped according to their wishes, such as Mewt no longer being teased, his deceased mother is alive (or so it seems) and he is now the Prince of Ivalice; Ritz no longer having her white albinic hair, instead having the silky red hair which she always wanted; Doned now experiencing the miracle of being able to walk and move his legs; and all the children's love of Final Fantasy, now being able to live in a world just like their favourite games.
Ivalice is governed by a group of judges who enforce a set of forever changing, seemingly arbitrary "laws" that dictate what may and may not be done in battle. Although they are the object of intense enmity, the citizens of Ivalice nonetheless obey the judges out of fear of persecution or imprisonment. There are rumors, however, of a growing underground resistance movement which is reportedly spearheading a rebellion. Above the judges, the country is ruled by Queen Remedi, and her son, Prince Mewt.
Though, at the end of the story, which deals very deeply with escapism and accepting reality and loving it for what it is, the four children and Mewt's father return to the 'real world'. Each of the children, however, are deeply worried about what will become of Ivalice, but it is later stated that as long as the peoples and creatures of Ivalice wish to remain in their beloved world, it will never cease to exist.
Other than humans, four other races make Ivalice their home -- Moogles, Bangaa, Viera, and Nu Mou.
Locations
The geography of Ivalice revolve around plains, mountains, deserts, forests, and swamps, and also introduces areas called jagds; lawless slums where no Judges dare to tread. Jagd is a German word which means 'the hunt'. Jagds are the only places in the game in which a character can die; everywhere else, they are protected from death by the judges and are simply knocked out.
The placement of location symbols on the world map after each story-related misson and certain other missions is controlled completely by the player, and there are potentially thousands of world map configurations varying by player. The "Treasure Hunting" system is deeply linked to location placement, and can sometimes result in items that cannot be found any other way. (Note: Four locations in the game always have default placement -- Giza Plains, Cyril, Bervenia Palace, and Ambervale.)
- Bervenia Palace - Capital of Ivalice. The palace lies at its center.
- Cyril - Busy town. The monster bank is on its outskirts.
- Sprohm - Bangaa mountain town. Home to the prison.
- Muscadet - Mainly viera town hidden deep in the woods.
- Cadoan - Nu mou town. The seat of knowledge and alchemy.
- Baguba Port - Moogle town with a large mercantile airship port.
- Nubswood - Deep, dark forest. Popular hideout for thieves.
- Giza Plains - Rolling grassy plains. Muscmaloi grows here.
- Kudik Peaks - Towering peaks. Home to an endangered tiger.
- Uladon Bog - Deep and dangerous bog dotted with islands.
- Jeraw Sands - Hot sands blow in this largest desert in Ivalice.
- Lutia Pass - Much-travelled pass, with the occasional roadshop.
- Koringwood - Refreshing wood filled with ambient pure magic.
- Ulei River - Largest river in Ivalice. Winds through swampland.
- Aisenfield - Plains where the thirteen knights of legend fought.
- Roda Volcano - Volcano asleep for 300 years. Recently active.
- Eluut Sands - Dangerous desert; home of many fiends and treasures.
- Nargai Cave - A cool wind blows from inside this cave. An ancient city is said to sleep in its depths.
- Salikawood - The chirping of birds can always be heard here. An abandoned keep stands in the middle of the woods.
- Delia Dunes - Desert area famous for its barking sands. Said to be formed from a celestial beast's bones.
- Gotor Sands - Desert famous for its mirages and red chocobos.
- Ozmonfield - Gently rolling plains with occasional insect plagues.
- Deti Plains - Flatlands of yellow sand and red earth. Amber can often be found here among the rocks.
- Siena Gorge - Deep valley. A source of amber, like Deti Plains.
- Materiwood - Lush green forest famous for its materite ore.
- Tubola Cave - These caves were once mined for their mythril.
- Jagd Dorsa - Lawless "jagd". A deserted town.
- Jagd Helje - Lawless "jagd" where ghostly voices are heard.
- Jagd Ahli - Lawless "jagd" destroyed by its own wild magic.
- Ambervale - Beautiful valley where the rocks glow amber. The kings of Ivalice had a summer palace here.
Final Fantasy XII
Ivalice is a region in the middle of Galtean Peninsula. Ivalice consists of three continents; Ordalia in the west, Valendia in the northeast and Kerwon in the south, and other smaller continents such as the Purvama - Floating Lands - in the east. In ancient times, King Raithwall united the continents of Valendia and Ordalia to create the united Federation of Galtea. As time passed, conflicts had split the continents again. Many races populate the world of Ivalice; this include Humes, Vieras, Bangaas, Moogles, Seeqs, Garifs, Urutan-Yensas, Nu Mous, Baknamy, Rebbes and Helgas.
The continents are dominated by an assortment of industrialized city-states; Bhujerba in Dorstonis, the Archadian Empire and the kingdom of Nabradia both in Valendia, the Rozarrian Empire in Ordalia, and the kingdom of Dalmasca. Strategically located between the rival neighboring states of Imperial Archadia and Rozarria, Dalmasca's position as a neutral buffer region between the two countries is eliminated when it is invaded by Imperial Archadia. With the fall of Nabradia and presently reduced to an occupied territory under Archadian rule, Dalmasca is set to play a central role in the still-heated dispute between its neighbors which is escalating once more.
![](http://upload.wikimedia.org/wikipedia/en/thumb/5/54/Ivalice_%28FF12%29.jpg/200px-Ivalice_%28FF12%29.jpg)
Jagds which were introduced in Final Fantasy Tactics Advance made a return in Final Fantasy XII. In these areas, airships could not fly due to the glossea rings disfunctioning mysteriously in Jagds. Glossea rings enable airships to fly, and without airships the Empires could not invade the Jagds. Entrance to Jagds, therefore, is made forbidden. However, the Empire learned to overcome this with aid of nethicite, though still in the works.
Locations
- Dalmasca Region
- The Royal City of Rabanastre
- Giza Plains
- The Dalmasca Estersand and Westersand
- The Garamsythe Waterway
- Barheim Passage
- Bancour Region
- Jahara, Land of the Garif
- The Henne Mines
- Ozmone Plains
- Archadia Region
- The Tchita Uplands
- The Imperial City of Archades
- The Sochen Cavepalace
- The Cerobi Steppes
- The Port of Balfonheim
- Phon Coast
- Nabradia Region
- The Nalbina Fortress
- Nalbina Dungeons
- Salikawood
- Mosphoran Highwaste
- Necrohol of Nabudis
- Nabreus Deadlands
- Dorstonis of the Purvama
- Skycity of Bhujerba
- Lhusu Mines
- Jagd Yensa
- The Ogir-Yensa Sandsea
- The Nam-Yensa Sandsea
- The Tomb of Raithwall
- Zertinan Caverns
- Jagd Difohr
- The Golmore Jungle
- Eruyt Village
- The Feywood
- The Ancient City of Giruvegan
- Jagd Naldoa
- Ridorana Cataract
- The Pharos at Ridorana
- Jagd Ramooda
- The Paramina Rift
- Mt. Bur-Omisace
- The Stilshrine of Miriam
- Other locations
- Dreadnought Leviathan
- Crystal Grande
- Sky Fortress Bahamut
Vagrant Story
Vagrant Story takes place in the country of Valendia, which shares the same name as a continent in Final Fantasy XII. There are several references to Ivalice within the game. It is also notable that Final Fantasy XII uses the Old Valendian Calendar. The Kiltea religion also features in both.
References
- ^ Matthew Rorie (Sep 23, 2006). "TGS 06: Final Fantasy XII Q&A". Gamespot. Retrieved 2006-11-10.
{{cite web}}
: CS1 maint: year (link) - ^ Jeremy Dunham (May 14th, 2004). "E3 2004: Final Fantasy XII - Hands-On". IGN.com. Retrieved 2006-09-02.
{{cite web}}
: Check date values in:|year=
(help)CS1 maint: year (link)