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''This article is about the specific title Ecco the Dolphin. For information on the series itself, see [[Ecco the Dolphin (series)]].''
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{{Infobox CVG
{{Infobox CVG
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| caption = ''Box art from ''Ecco the Dolphin''; art by [[Boris Vallejo]].''
| caption = ''Box art from ''Ecco the Dolphin''; art by [[Boris Vallejo]].''
| developer = [[Novotrade International]]
| developer = [[Novotrade International]]
| publisher = [[Sega]]<br>[[Acclaim]] ([[PlayStation 2]] release)
| publisher =
| designer = [[E. Ettore Annunziata]]
| designer = [[E. Ettore Annunziata]]
| engine =
| engine =
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| modes = [[Single player]]
| modes = [[Single player]]
| ratings = [[Videogame Rating Council|VRC]]: GA - General Audiences<br />[[Entertainment Software Rating Board|ESRB]]: K-A - Kids to Adults<br />[[Entertainment Software Rating Board|ESRB]]: Everyone
| ratings = [[Videogame Rating Council|VRC]]: GA - General Audiences<br />[[Entertainment Software Rating Board|ESRB]]: K-A - Kids to Adults<br />[[Entertainment Software Rating Board|ESRB]]: Everyone
| platforms = '''Ecco''':<br>[[Sega Mega Drive]], [[Sega Mega-CD]], [[Microsoft Windows|Windows]]-based [[Personal Computer|PC]], [[Virtual Console]], [[Sega Game Gear]], [[Sega Master System]], [[Game Boy Advance]]<br>'''Ecco II''':[[Sega Mega Drive]], [[Sega Mega-CD]], [[Virtual Console]], [[Sega Game Gear]], [[Sega Master System]]<br>'''Ecco Junior''':<br>[[Sega Mega Drive]]<br>'''Ecco DotF''':<br>[[Sega Dreamcast]], [[PlayStation 2]]
| platforms = [[Sega Mega Drive]], [[Sega Mega-CD]], [[Microsoft Windows|Windows]]-based [[Personal Computer|PC]], [[Virtual Console]], [[Sega Game Gear]], [[Sega Master System]], [[Game Boy Advance]]
| media = '''Ecco''':<br />8 [[Megabit|Mbit]] [[cartridge (electronics)|cartridge]], [[CD-ROM|CD]] (1)<br />'''Ecco II''':<br />16 Mbit cartridge, CD (1)<br />'''Ecco Junior''':<br />8 MBit cartridge<br />'''Ecco DotF''':<br />[[GD-ROM|GigaDisc]] (1), [[DVD]] (1)
| media = [[Megabit|Mbit]] [[cartridge (electronics)|cartridge]], [[CD-ROM|CD]] (1)
| requirements =
| requirements =
| input =
| input =
}}
}}
'''''Ecco the Dolphin''''' is the collective name given to a series of [[video games]] published by [[Sega]] which primarily take place [[underwater]]. They were originally developed for the [[Sega Mega Drive]] (known as the Sega Genesis in North America) and [[Sega Dreamcast]] [[video game console]]s, but have since been [[porting|ported]] to numerous systems. The games are named after their [[Title role|main character]], Ecco, a young [[bottlenose dolphin]]. They are known for being unique and highly challenging titles. ''Ecco'' was created by [[E. Ettore Annunziata|E. Ettore "Ed" Annunziata]],<ref name="interview">{{cite web|url=http://www.ecco-darksea.com/int_annunziata.php|title=Interview with Ed Annunziata|work=Dark Sea|accessdate=2006-09-20}}</ref> who also produced the Mega Drive game ''[[Chakan: The Forever Man]]''.


'''Ecco the Dolphin''' was the first title in the [[Ecco the Dolphin (series)|Ecco the Dolphin]] series. Released in 1992 for the [[Sega Genesis]], the title would spawn three sequels and countless ports.
The ''Ecco the Dolphin'' games hinge on the idea that [[cetacean]]s are [[sapience|sapient]] beings and have their own society under the waves. In the Mega Drive/Genesis games, humans are barely acknowledged and never by name. The cetaceans also call themselves "Singers". In the Dreamcast game, [[dolphins]] and presumably other cetaceans have united with humans in a cross-species society.


It has recently been released, along with its sequel, for Nintendo's [[Virtual Console]].
==Storylines and ports==
The ''Ecco the Dolphin'' games can be divided into two distinct storylines: the Mega Drive/Genesis games (''Ecco the Dolphin'', ''Ecco: The Tides of Time'', and ''Ecco Jr.'') and the [[Sega Dreamcast]] game (''Ecco the Dolphin: Defender of the Future'').


==Gameplay==
''Ecco the Dolphin'' and ''Ecco: The Tides of Time'' were both re-released for the [[Sega Mega-CD]], [[Master System]] and [[Game Gear]], and ''Defender of the Future'' was re-released for the [[PlayStation 2]]. The Mega-CD version of ''Ecco the Dolphin'' was also ported to [[Microsoft Windows]] in 1995. ''Ecco the Dolphin'' was also re-released on the [[Nintendo Game Boy Advance]] as part of the fourth ''[[Sega Smash Pack]]'', along with ''[[Sonic Spinball]]'' and ''[[Golden Axe]]''. However, this port is often looked down upon by ''Ecco'' fans; some the most frequent complaints include the removal of most of the music, stiff controls, poorly-scaled graphics, Ecco going off the screen and message screens being hard to read. The original Mega Drive/Genesis game has recently been ported and released for [[Nintendo]]'s [[Wii]] console via the [[Virtual Console (Wii)|Virtual Console]] service.<ref>{{cite web|url=http://www.codenamerevolution.com/?p=1820|title=SEGA games for Wii's VC found on ESRB website|work=Codename Revolution|accessdate=2006-09-12}}</ref>

Two six-part [[comic book]] series of ''Ecco the Dolphin'' stories based on the first game were featured in ''[[Sonic the Comic]]''. Series one was written by [[Woodrow Phoenix]] and drawn by [[Chris Webster]] in [[1993]]. Series two followed in [[1995]].

==Ecco the character==
Ecco is a young adult male bottlenose dolphin, though his gender was ambiguous in the original game. He is very strong and intelligent, even for a [[cetacea]]n. He is also able to use many unusual powers, such as [[shapechanging]] and using his [[sonar]] as a weapon. He has five distinct markings on his head; they are stars that form the constellation [[Delphinus (constellation)|Delphinus]].

==Mega Drive/Genesis storyline==
===''Ecco the Dolphin''===
[[Image:MD_Ecco_the_Dolphin.png|thumb|Screenshot of ''Ecco The Dolphin'' for the [[Sega Mega Drive|Mega Drive/Genesis]].]]
====''Ecco the Dolphin'' gameplay====
''Ecco the Dolphin'' was a video game released in [[1992]] for the [[Sega Mega Drive|Sega Mega Drive/Genesis]]. It was conceived and designed by Ed Annunziata and developed by [[Novotrade International]]. An enhanced [[Sega Mega-CD]] version that featured new levels, redesigned levels and an alternate [[Red Book (audio CD standard)|Red Book audio]] soundtrack (composed by [[Spencer Nilsen]]) was also released, and later ported to [[Microsoft Windows|Windows]]. Game Gear and Master System versions were also released; they featured drastically different levels to the other versions and a special "SEGA" intro featuring a dolphin crying out "SEGA", and dolphins laughing on the title screen.
''Ecco the Dolphin'' was a video game released in [[1992]] for the [[Sega Mega Drive|Sega Mega Drive/Genesis]]. It was conceived and designed by Ed Annunziata and developed by [[Novotrade International]]. An enhanced [[Sega Mega-CD]] version that featured new levels, redesigned levels and an alternate [[Red Book (audio CD standard)|Red Book audio]] soundtrack (composed by [[Spencer Nilsen]]) was also released, and later ported to [[Microsoft Windows|Windows]]. Game Gear and Master System versions were also released; they featured drastically different levels to the other versions and a special "SEGA" intro featuring a dolphin crying out "SEGA", and dolphins laughing on the title screen.


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The original Ecco had what is considered by many to have a very high level of difficulty. Among many other things, the twisting underwater passages in many levels, combined with the air limit, often led to death and frustration. Many jumps out of the water, over small islands and ruined buildings, were also difficult. Some levels featured moving obstacle courses where a mis-timed movement meant instant death. The game featured infinite tries and levels divided up with a password system. An unexpectedly high amount of its fanbase expressed having played the game with fear when younger, due to the game's surprisingly dark nature; expecting the game to be a "nice, cute game with dolphins," instead they found a darker game. Some of the points that struck fear in the younger audience were the darkening waters as Ecco swims deeper, the unsuspected enemies (mainly the large octopuses) and even the music.
The original Ecco had what is considered by many to have a very high level of difficulty. Among many other things, the twisting underwater passages in many levels, combined with the air limit, often led to death and frustration. Many jumps out of the water, over small islands and ruined buildings, were also difficult. Some levels featured moving obstacle courses where a mis-timed movement meant instant death. The game featured infinite tries and levels divided up with a password system. An unexpectedly high amount of its fanbase expressed having played the game with fear when younger, due to the game's surprisingly dark nature; expecting the game to be a "nice, cute game with dolphins," instead they found a darker game. Some of the points that struck fear in the younger audience were the darkening waters as Ecco swims deeper, the unsuspected enemies (mainly the large octopuses) and even the music.


==Storyline==
====''Ecco the Dolphin'' storyline====
{{spoiler}}
{{spoiler}}
[[Image:MD_Ecco_the_Dolphin.png|thumb|Screenshot of ''Ecco The Dolphin'' for the [[Sega Mega Drive|Mega Drive/Genesis]].]]
[[Image:Ecco-the-dolphin-sounds-of-time-ost.jpg|right|200px|thumb|Video game original soundtrack titled ''Ecco the Dolphin: Songs of Time''.]]

The story began with young Ecco as he and his pod were enjoying life in their home bay. His podmate's in-game messages suggest that Ecco was challenged to see how high into the air he could jump; however, at the exact moment he tried to show "How high in the sky [he could] fly", a [[waterspout]] formed and sucked all marine life in the bay into it. Although Ecco wasn't in the water at the time, and thus was not drawn into the waterspout, he was caught by the strong gravity of the mysterious storm and helpless to do anything until it subsided and plunged him back into the sea.
The story began with young Ecco as he and his pod were enjoying life in their home bay. His podmate's in-game messages suggest that Ecco was challenged to see how high into the air he could jump; however, at the exact moment he tried to show "How high in the sky [he could] fly", a [[waterspout]] formed and sucked all marine life in the bay into it. Although Ecco wasn't in the water at the time, and thus was not drawn into the waterspout, he was caught by the strong gravity of the mysterious storm and helpless to do anything until it subsided and plunged him back into the sea.


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{{Endspoiler}}
{{Endspoiler}}


===''Ecco: The Tides of Time''===
==Ecco 32X==
[[Image:Boris_vallejo_ecco2.jpg|thumb|right|200px|Box art from ''Ecco: The Tides of Time''; art by [[Boris Vallejo]].]]
[[Image:Ecco-the-dolphin-sounds-of-time-ost.jpg|right|200px|thumb|Video game original soundtrack titled ''Ecco the Dolphin: Songs of Time''.]]
[[Image:Ecco2_Title.png|right|thumb|''Ecco: Tides of Time''<nowiki>'</nowiki>s title screen.]]


An Ecco title for the [[Sega 32X]] was rumored, and even listed in some magazines, throughout 1994 and 1995. These stories would eventually be moved to a rumored [[Sega Saturn]] Ecco title<ref>[http://www.ecco-darksea.com/sat32x.php]</ref>. Very little information on the alleged title exists however.
====''Tides of Time'' gameplay====
''Tides of Time'' was the direct sequel to the original Ecco, released in [[1994]], again developed by [[Novotrade International]]. As with ''Ecco the Dolphin'', the Mega-CD version of ''Tides of Time'' featured an alternate soundtrack composed by [[Spencer Nilsen]]. The controls for the first game were kept, and ''Tides of Time'' maintained the same high level of difficulty as its predecessor. New puzzles were added, such as following another dolphin around and a 'scavenger hunt' of sorts later in the game. One of the additions was the Metaspheres, which could transform Ecco into different animals. The transformations were level-specific, and included a [[seagull]], a [[jellyfish]], a [[shark]], a [[fish|school of fish]], and at one point a [[Vortex life form|Vortex drone]]. A few pseudo-3D levels were also added to the game. The health meter, the air meter, and the Glyphs returned in ''Tides of Time''. Both the "charge song" and the "confusion song" upgrades returned from ''Ecco the Dolphin'' and were usable from the start of the game.
====''Tides of Time'' storyline====
{{spoiler}}
''Tides of Time'' picked up right where the original ''Ecco the Dolphin'' left off. It turned out that the [[Vortex life form|Vortex Queen]] was far from vanquished, and had in fact followed Ecco to Earth to build a new hive for herself. Ecco lost his powers from the [[Asterite]] early on, and soon after met a dolphin with unusually long fins. She was his descendant, Trellia, and had come to take him to her present in Ecco's distant future.

Trellia's future was a dolphin paradise. The dolphins had evolved helium sacs, and could thus fly; they also displayed limited [[telekinetic]] powers. The ocean had developed its own mind, and waterways that floated through the skies (called the Skyway in ''Tides of Time'' and reproduced as the Hanging Waters in ''Defender of the Future'') apparently connected all the more normal waters of Earth. There were also a few floating basins of water. Ecco travelled through this future for a while, and found the Asterite.

The Asterite told Ecco that something was amiss. When Ecco used the time machine to save his pod, he split the stream of time in two. One possible future for Earth was this bright, happy future of flying dolphins; the other was a dead, mechanical world, sucked dry by the Vortex. The Asterite itself had been 'killed' in the past by the Vortex Queen; how it was talking to Ecco then wasn't explained until later. The Asterite sent Ecco back to his own time after their conversation.

Back in his own time, Ecco ended up having to piece the Asterite together by bringing the globes that made up the creature back together. The final pair of globes had been taken by the Vortex to their future; thus, Ecco had to get there and retrieve them before the Asterite could help him defeat the Vortex once and for all. The Atlantean time machine was not an option; it could only go into the past. The problem was solved when two Vortex drones captured Ecco and took him to their own future.

The Vortex future was full of strange machines reminiscent of the final levels of ''Ecco the Dolphin.'' None of these levels auto-scrolled, however. One of the levels was Gravitor Box, in which gravity was manipulated in unusual ways. Ecco did eventually find the Asterite's last two globes, and once the player beat the boss guarding them, another time portal opened to Ecco's present.

With the Asterite complete again, it was able to bestow Ecco with the same powers as it had last time &mdash; breathing underwater and a song that could destroy the Vortex. It also called all of Ecco's fellow Singers to help with the fight against the Vortex. Ecco himself fought the Vortex Queen; however, she again escaped, reverting to a larval state and bolting for the Atlantean time machine.The Asterite told Ecco to destroy the time machine, so that everyone could live in peace. The Vortex Queen, who arrived in ancient Earth after using the time machine, found creatures she could not rule over, and through the eons, the Vortex were forced to simply integrate into the ecosystems of Earth. Ecco, instead of destroying the time machine, uses it and disappears into the Tides of Time.

There was a third game in the series planned that would have continued this storyline, but it was never released. An interview with Annunziata indicates that this third game would have involved Ecco joining the Atlanteans.<ref>http://www.ecco-darksea.com/int_annunziata3.php</ref>
{{Endspoiler}}

====''Tides of Time'' prototype====
[[Image:ecco2alpha_robotdolphin.png|right|thumb|Ecco faces a mechanical dolphin in the prototype of ''Ecco II''.]]
A prototype version of Ecco II: The Tides of Time was leaked on to the internet some time ago. It is believed it was dumped in the 1990s by the Paradox Console ROM release group, distributed via BBS/USENET and made its way to the internet to be unearthed later. It appears to have been burned to [[EPROM]] for testing/promotion of Ecco II in February 1994, very early in the game's development. In an interview, Ed Annunziata, Ecco's creator, called it a "pre-alpha" build.<ref name="interview" /> It was only partially completed, with various place-holders and test levels, but also a large quantity of never-before-seen areas, enemies and [[debug]] features that can be quite interesting to see.<ref>An in-depth analysis of the Ecco II prototype and a downloadable version of it are available at [http://www.ecco-darksea.com/e2a/ Dark Sea].</ref>

===''Ecco Jr.''===
''Ecco Jr.'' was something of a side game, released in [[1995]]. It had the controls and basic gameplay of the other two Mega Drive/Genesis titles, but was very much geared towards younger players, lacking the extreme difficulty of ''Ecco the Dolphin'' and ''Ecco: The Tides of Time.'' The story was that a younger version of Ecco went to see the Big Blue, completing tasks such as herding seahorses, swimming through rings, and finding lost balls for sea lions along the way. Two other playable characters were introduced: Tara the baby dolphin and Kitenee the [[orca]]. They were interchangeable with Ecco and each other at any time; every character had a different voice but not much else was different between them. The game had a password system, though all the passwords were included in the instruction manual, and a "Parent's Menu" that had, among other things, facts about real dolphins.

===''Ecco 32X''===
An Ecco title for the [[Sega 32X]] was rumored, and even listed in some magazines, throughout 1994 and 1995. These stories would eventually be moved to a rumored [[Sega Saturn]] Ecco title<ref>[http://www.ecco-darksea.com/sat32x.php]</ref>. Very little information on the alleged title exists however. A short video allegedly intended for the 32X Ecco title was demonstrated at the 1994 Consumer Electronics Show and showed a pod of #D rendered dolphins swimming in the ocean<ref>[http://www.sega-16.com/History%20of-%20Ecco%20the%20Dolphin.php]</ref>. Ed Annunziata has since, however, claimed that there was never any plans for a 32X version of the game<ref>[http://www.sega-16.com/History%20of-%20Ecco%20the%20Dolphin.php]</ref>.

==Sega Dreamcast storyline==
===''Ecco the Dolphin: Defender of the Future''===
====''Defender of the Future'' gameplay====
''Defender of the Future'' was an entirely new game universe with virtually no ties to the original Mega Drive/Genesis titles; the team working on ''Defender of the Future'' was not the same team that worked on the original games. It was released in [[2000]] for the [[Sega Dreamcast]], developed by [[Appaloosa Interactive]] (the company formerly known as Novotrade International), and its soundtrack was composed by [[Tim Follin]]. It was later published on [[PlayStation 2]] by [[Acclaim Entertainment]].

The gameplay was fairly similar to the old games', except in three dimensions. Ecco's [[sonar]] was kept as a means of interaction with other cetaceans (no longer called Singers in the game) and certain environmental objects, and a sonar map could be brought up but were often regarded as being inferior to the old 2-D version. The same style of movement was kept with slight alterations for the demands of a 3-D environment. The control stick now only changed the direction Ecco was facing; pressing left and right changed the direction he faced horizontally, and pressing up and down changed the vertical direction. To actually move forward, the player had to tap a button to gain speed and hold the same button down to maintain it. Out of the water, Ecco could perform the purely aesthetic flips in the air from the original games. Charging foes was kept as Ecco's standard attack, though the designers added a homing feature. The health and air meters also returned, though the health meter could be increased by collecting power-ups called Vitalits, and the meters had a slightly different look compared to the Mega Drive games.

Some new moves were introduced in ''Defender of the Future.'' One was a quick 180º turn, useful for battles. Another was a means of stopping quickly; when Ecco had already stopped, the same buttons would make him swim backwards. A third new move was the tailwalk; Ecco would raise his upper body out of the water and was able to look at things above the surface; this had limited use in gameplay but was a good way to see small graphical details.

The graphics of the game are generally regarded as being some of the most realistic ever used in a Dreamcast game. Many reviewers have commented that Ecco looks like a real dolphin. One of the most major complaints against the graphics is the high level of fog; other reviewers have pointed out that visibility in the ocean is often much reduced from what it is above the surface. There were also some pop-up problems with distant objects. This is all caused by the engine not being terribly efficient overall, and not being able to render as much onscreen as was desirable without the generation of too much slowdown. The fog was used to obscure the distance and decrease the number of polygons that had to be drawn. The few [[cutscenes]] used the in-game graphical engine, and featured [[voice-over]] narration by [[Tom Baker]].

''Defender of the Future'' continued the legacy of high difficulty set by its predecessors. The levels were again divided up, but the idea of a password system was dropped in favor of a memory card save file. The game has few loading times in the levels; the levels were loaded all in one go just before they started, and these load times could be moderately long.

The "charge song" and "confusion song" returned in ''Defender of the Future'', but in different forms. The "charge song" was given a name, the Power of Sonar, and was part of a set of five temporary power-ups that could be activated by collecting icons. The powers were:
*Power of Vigor: Ecco moves faster and does more damage when charging enemies, and is able to swim againest strong currents.
*Power of Sonar: Sonar does damage to enemies, and is able to break apart certain stones.
*Power of Air: The air meter is temporarily doubled.
*Power of Endurance: The health meter was maxed out to double the normal maximum; it couldn't be replenished until it reached the level the player had already obtained, and would be lost if the player made it to the next level of the game.
*Power of Stealth: Ecco becomes temporarily invisible.

The "confusion song" was named the Song of the Shark, and it too is part of a larger set of songs. These songs were permanent and activated by singing at the right thing. They are:
*Song of the Shark: Confuses [[shark]]s, leaving them valnerable to attack. This does not work on the great white or the white sharks in later levels.
*Song of the Turtle: [[Turtle]]s will follow Ecco around.
*Song of the Fish: Schools of fish would follow Ecco.
*Song of the Ray: Makes [[manta ray]]s go in the direction the song pointed; makes smaller [[sting ray]]s panic and flee.
*Song of the Plant: Made a certain kind of plant spray ink.

====Defender of the Future storyline====
{{spoiler}}
''Defender of the Future'' bore a different storyline from that of the Mega Drive/Genesis games; it is generally regarded as an [[alternative universe (fan fiction)|alternate universe]]. The story was written by [[science fiction]] author [[David Brin]], who had already written a few stories about intelligent dolphins. The storyline and game were divided into four parts:

=====Isle of Tranquility=====
At the dawn of the 30th Century, [[dolphin]]s and [[human]]s had been together in a cross-species society for 500 years. Together, they had set out to explore space, offering peace and friendship to all who would welcome it. But space had its dangers; a violent species known as the [[Foe (aliens)|Foe]] decided [[Earth]] was a good planet to take over. However, the dolphins and humans drove them to the brink of defeat, and so the Foe sought vengeance on Earth. The few caretaker dolphins who had been left behind on Earth were not entirely defenseless; they were protected by a creation of theirs they called the Guardian. It was a gigantic, sentient being made of a crystalline substance; it projected a force field over the entire planet. Undeterred, the Foe began making suicide attacks on the field, searching for a weak point.

The player was given this background information before being thrown into the game. Soon after the game started, the Foe found their weak point, destroying the field and breaking the Guardian. Isle of Tranquility followed Ecco around until he managed to get to the dolphin city of Atlantis (apparently different from the [[Atlantis]] of legend) and repair the Guardian. He accessed the city when no other dolphin could by temporarily becoming a fish using the Ancient Power of Metamorphosis (obviously an homage to the Metaspheres from Tides of Time). He was too late to stop the Foe invasion.

A Foe ship caused a rip in the time continuum and headed back in time in order to stop dolphins and humans from uniting into one society. Ecco was caught in the wake of the time [[vortex]], and ended up witnessing the Foe steal the Noble Dolphin Traits of [[Intelligence (trait)|Intelligence]], [[Motivation|Ambition]], [[Compassion]], [[Wisdom]] and [[Humility]]. Ecco used the Ancient Power of Metamorphosis to become a flying Foe unit and destroy the ship; this scattered the globes containing the Noble Traits across history. With the traits gone, however, the future was already changed. Dolphins became weak and gullible; humans enslaved and exploited them. When Ecco returned to 'his' present, 500 years after the Foe attack, dolphins were barely sentient animals, and humans had already long been extinct.

=====Man's Nightmare=====
The Man's Nightmare levels were based around human technology, with heavily polluted water. The dolphins Ecco met were divided into three subtypes: the Crimson, dolphins with red paint worn on their flippers; the Circle, white dolphins who showed an eagerness to operate machinery; and the Movers, orange and white dolphins with the build of orcas that had once apparently been the muscle of the dolphins when they had been enslaved. The dolphins didn't know humans were extinct. Some of them thought they had been left to test their loyalty, and spoke of a great Engine of Salvation that the Chosen One would activate with the Labor Harness. Ecco managed to put on the Labor Harness, which allowed him to control human machines by singing at them, and headed off to activate the Engine of Salvation while looking for the globes that contained the Noble Traits.

After Ecco managed to find the Noble Trait of Intelligence and touch it, it was sent back in time and began affecting the Circle, Movers and Crimson. They figured out the truth of man's extinction and his "Engine of Salvation"; it was really a weapon that had been designed to fight the Foe, but man and the Foe had destroyed one another before the potentially planet destroying weapon had been completed. The player's new task became stopping the weapon from activating; the reward was the Noble Trait of Ambition and progress into the next section of the game.

=====Dolphin's Nightmare=====
With Intelligence and Ambition both sent back, history changed. Dolphins became aggressive creatures and forced humans from the seas, never to return. They built their own independent society under the waves, and some above them; this level set featured the Hanging Waters as an homage to the Skyway from ''Tides of Time.'' The dolphins seen in this section of the game were divided into two subtypes; the Clan dolphins were militaristic orange-and-white (lower ranking) or black-and-white (higher ranking) creatures who lorded over the green Outcasts. Both subtypes looked down their beaks at [[whale]]s; the Clan, for instance, used a pair of captured [[humpback whale]]s as living power generators for their Hanging Waters.

The level set started by throwing Ecco into an Outcast village that had been cut off from their food supply by the Clan. After getting fish back to them, one villager helped him reach the nearby Clan outpost. There, Ecco found and rescued the leader of a secret resistance group that had formed in the Outcast village. The Resistance, it turned out, had been keeping watch over the Noble Trait of Compassion, but were afraid to touch the globe. The Clan had their own Trait which was later discovered to be Wisdom; they wanted the Resistance's globe for themselves. Ecco sent Compassion back and infiltrated a large Clan base. He tattooed himself with the rank of general and managed to get the Hanging Waters activated so he could fight the Clan's leaders, the three Exalted Ones. The third Exalted One had the globe of Wisdom; Ecco sent it back, and history changed again.

=====Domain of the Enemy=====
With all but one of their traits restored, dolphins (evidently) united with humans. However, without the final Trait of Humility, the society was heedless of the Foe's danger, and was defeated. Earth was taken over, and the Foe Queen herself became the guardian of Humility. There was not a lot of plot development in this final stretch; all that happened plot wise was that Ecco destroyed a Foe hatchery and slew the Foe Queen to gain back Humility and restore his own future.
{{Endspoiler}}


A short video allegedly intended for the 32X Ecco title was demonstrated at the 1994 Consumer Electronics Show and showed a pod of #D rendered dolphins swimming in the ocean<ref>[http://www.sega-16.com/History%20of-%20Ecco%20the%20Dolphin.php]</ref>. Ed Annunziata has since, however, claimed that there was never any plans for a 32X version of the game<ref>[http://www.sega-16.com/History%20of-%20Ecco%20the%20Dolphin.php]</ref>.
==References==
{{wikiquote}}<div class="references-small">
The following games and their instruction manuals:
*{{cite video game|title=Ecco the Dolphin|developer=Novotrade International|date=1992-08-16|platform=Sega Mega Drive}}
*{{cite video game|title=Ecco: The Tides of Time|developer=Novotrade International|date=1995-10-10|platform=Sega Mega Drive}}
*{{cite video game|title=Ecco the Dolphin: Defender of the Future|developer=Appaloosa Interactive|date=2000-08-16|platform=Sega Dreamcast}}
===Footnotes===
<references/></div>


==External links==
==External links==
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[[Category:1992 computer and video games]]
[[Category:1992 computer and video games]]
[[Category:1995 computer and video games]]
[[Category:2000 computer and video games]]
[[Category:Appaloosa Interactive games]]
[[Category:Appaloosa Interactive games]]
[[Category:Cancelled Sega 32X games]]
[[Category:Cancelled Sega 32X games]]
[[Category:Computer and video game franchises]]
[[Category:Ecco the Dolphin series]]
[[Category:Dreamcast games]]
[[Category:Fictional cetaceans]]
[[Category:Fictional characters with the power to shapeshift]]
[[Category:Fictional time travelers]]
[[Category:Game Gear games]]
[[Category:Game Gear games]]
[[Category:Windows games]]
[[Category:Windows games]]
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Revision as of 20:47, 15 February 2007

This article is about the specific title Ecco the Dolphin. For information on the series itself, see Ecco the Dolphin (series).

Ecco the Dolphin
File:Boris vallejo ecco.jpg
Box art from Ecco the Dolphin; art by Boris Vallejo.
Developer(s)Novotrade International
Designer(s)E. Ettore Annunziata
Platform(s)Sega Mega Drive, Sega Mega-CD, Windows-based PC, Virtual Console, Sega Game Gear, Sega Master System, Game Boy Advance
ReleaseInitially released July 29 1993
Genre(s)Side-scrolling adventure game
Mode(s)Single player

Ecco the Dolphin was the first title in the Ecco the Dolphin series. Released in 1992 for the Sega Genesis, the title would spawn three sequels and countless ports.

It has recently been released, along with its sequel, for Nintendo's Virtual Console.

Gameplay

Ecco the Dolphin was a video game released in 1992 for the Sega Mega Drive/Genesis. It was conceived and designed by Ed Annunziata and developed by Novotrade International. An enhanced Sega Mega-CD version that featured new levels, redesigned levels and an alternate Red Book audio soundtrack (composed by Spencer Nilsen) was also released, and later ported to Windows. Game Gear and Master System versions were also released; they featured drastically different levels to the other versions and a special "SEGA" intro featuring a dolphin crying out "SEGA", and dolphins laughing on the title screen.

The gameplay was essentially side-scrolling, with horizontal, diagonal and vertical movement. Attacking enemies was accomplished by making Ecco ram into them at high speeds. Swimming could be made progressively faster by tapping a certain button, and the speed could be maintained by holding it down. Players could perform a purely aesthetic spin in the air when jumping out of the water. Two features of the game played on actual dolphin habits. One was a sonar map that could be brought up by making Ecco "sing" (this was also how he talked to other Singers as well as interact with certain things such as clams and Glyphs) and then holding the button down to make the "song" return to him, a la echolocation in real dolphins. The other was the fact that Ecco, being a mammal, had to surface periodically for air, or else find an air vent. Ecco would drown if his 'air meter' ran out. His health was measured by a separate meter; it was depleted by enemies or when his air meter had run out, and it was recharged by eating fish, "singing" to clams, or, later in the game, singing to special Glyphs and statues. Ecco's song could be optionally 'upgraded' at two points in the game; one 'upgrade' allowed Ecco's song to be used in combination with a charge as a long-range weapon, and the other temporarily disoriented sharks and made minor enemies freeze temporarily.

The Glyphs were crystals that would respond somehow if Ecco sang to or touched them. Some blocked paths, and a 'Key-Glyph' had to be found in such cases to pass. Others gave information, and a few in later levels would replenish health and air and give Ecco temporary invulnerability.

The original Ecco had what is considered by many to have a very high level of difficulty. Among many other things, the twisting underwater passages in many levels, combined with the air limit, often led to death and frustration. Many jumps out of the water, over small islands and ruined buildings, were also difficult. Some levels featured moving obstacle courses where a mis-timed movement meant instant death. The game featured infinite tries and levels divided up with a password system. An unexpectedly high amount of its fanbase expressed having played the game with fear when younger, due to the game's surprisingly dark nature; expecting the game to be a "nice, cute game with dolphins," instead they found a darker game. Some of the points that struck fear in the younger audience were the darkening waters as Ecco swims deeper, the unsuspected enemies (mainly the large octopuses) and even the music.

Storyline

Template:Spoiler

File:MD Ecco the Dolphin.png
Screenshot of Ecco The Dolphin for the Mega Drive/Genesis.

The story began with young Ecco as he and his pod were enjoying life in their home bay. His podmate's in-game messages suggest that Ecco was challenged to see how high into the air he could jump; however, at the exact moment he tried to show "How high in the sky [he could] fly", a waterspout formed and sucked all marine life in the bay into it. Although Ecco wasn't in the water at the time, and thus was not drawn into the waterspout, he was caught by the strong gravity of the mysterious storm and helpless to do anything until it subsided and plunged him back into the sea.

Upon leaving the bay to search for his pod, Ecco came across dolphins from other pods who told him that the entire sea was in chaos, and that all marine creatures had felt the storm. A tip from an orca sent Ecco on a journey to the frozen waters of the Arctic to find a wise blue whale named Big Blue. On finding the Big Blue, Ecco was disappointed; all that the whale knew was that storms of the kind that had taken Ecco's pod had been occurring every 500 years. The Big Blue, told Ecco not to give up and pointed him in the direction of a older and wiser being who would be of much more help, called the Asterite.

Ecco left the frozen north and in a deep cavern found the Asterite, the oldest creature on Earth. The Asterite probably communicated telepathically; as the Big Blue put it, "We feel great energy of thought from the Asterite, but it will not sing to us." The Asterite made Ecco a deal. Although it had the power to aid Ecco, it was incomplete; one of its globes had gone missing. If Ecco were to use the time machine built by the Atlanteans to go back in time and find the missing globe, the empowered Asterite could help Ecco.

Ecco traveled to the sunken city of Atlantis. There, along with the time machine, Ecco discovered a library. He learned the cause of the storm; it was a harvest of Earth's waters that was conducted every 500 years by the Vortex life forms. The Vortex had lost their ability to make their own food; and so, every 500 years, they would harvest from the waters of Earth. Learning this, Ecco activated the time machine and traveled 55 million years into Earth's past.

(The developers originally planned for Ecco to meet ancient cetaceans, before they came into the sea, but the art for these scenes were not completed due to time constraints. However, the messages can still be found hidden in the prehistoric levels.)

Ecco located the Asterite in the past but was immediately attacked by it; the young Asterite was considerably less trusting than its older self. Forced into battle, Ecco managed to dislodge a globe from it. For whatever reason, this opened a time portal and Ecco was flung back into his present. In a paradoxical twist, the globe the Asterite had lost was the same one that Ecco had stolen from it.

The now whole Asterite granted Ecco the power to turn his sonar into a deadly weapon against the Vortex, as well as the ability to breathe underwater. The Asterite then instructed Ecco how to use the time machine to travel back in time to the hour of the harvest. This time, he managed to be sucked into the waterspout with his pod; it is probable that his past self remained behind, starting the adventure anew.

The final three levels were a constantly-scrolling obstacle course, collectively called "The Machine" ("Vortex Machine" in the PC version). The third-to-last level, "The Tube", had Ecco dodging obstacles as he travelled up the waterspout, with the level scrolling progressively faster and throwing progressively more enemies in his path. The second last level, titled "Welcome To The Machine" (a reference to the Pink Floyd song), was an ever-moving maze for processing the harvest that would kill Ecco if he could not keep up with it. Past this was the mastermind of the harvest, the Vortex Queen, in the level "The Last Fight". Keeping with the high difficulty level set by the rest of the game, losing to the Vortex Queen meant repeating the long and difficult previous level.

Eventually, the Vortex Queen was vanquished and Ecco rescued his pod. Traveling back through The Machine and down the waterspout (although the game never explains exactly how they did this), the dolphins rejoiced and vowed to sing praise of Ecco's bravery forever. Template:Endspoiler

Ecco 32X

File:Ecco-the-dolphin-sounds-of-time-ost.jpg
Video game original soundtrack titled Ecco the Dolphin: Songs of Time.

An Ecco title for the Sega 32X was rumored, and even listed in some magazines, throughout 1994 and 1995. These stories would eventually be moved to a rumored Sega Saturn Ecco title[1]. Very little information on the alleged title exists however.

A short video allegedly intended for the 32X Ecco title was demonstrated at the 1994 Consumer Electronics Show and showed a pod of #D rendered dolphins swimming in the ocean[2]. Ed Annunziata has since, however, claimed that there was never any plans for a 32X version of the game[3].