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=== Isle of Dawn === |
=== Isle of Dawn === |
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The Isle of Dawn serves as the tutorial, teaching the control system and other starting features.<ref name=":1">{{Cite web |title=Isle of Dawn |url=https://sky-children-of-the-light.fandom.com/wiki/Isle_of_Dawn |access-date=2022-05-18 |website=Sky: Children of the Light Wiki |language=en}}</ref> The course is composed of a desert biome with little to no transitions. Initially, new players will find a linear format of going from points A to B. As they traverse, these rookies will learn how to light candles, jump, and get a cape to glide and fly.<ref name=":1" /> When they reach the end of the stage, it won't take long for beginners to realize the next area is locked. This leads to the concept of saving spirits, which can unlock more zones to enter and give expressions to communicate with other players.<ref>{{Cite web |title=Spirits and Elders (Completing Constellations) |url=https://sky-children-of-the-light.fandom.com/wiki/Spirits_and_Elders_(Completing_Constellations) |access-date=2022-05-18 |website=Sky: Children of the Light Wiki |language=en}}</ref> In fact, when this space is revisited, they will find all sorts of secrets that they most likely didn't notice in their first playthrough, from the smallest caves, to the greatest trials. These are usually only accessible by saving more spirits, or getting help from another player. Overall, this level is an excellent start to a new journey, giving enough guidance for those that are new, yet remaining loose for returning individuals. |
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The Isle of Dawn serves as the tutorial, teaching the control system and other starting features. |
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=== Daylight Prairie === |
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=== References === |
=== References === |
Revision as of 14:55, 18 May 2022
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Realms
Throughout the in-game world, the setting consists of seven unique realms, each with a different theme being represented as a stage of life and a variety of areas to explore. There is also Home, a small island which serves as the world hub and the starting place when the game is opened.
Home
Home is where any newcomers will begin the game, becoming a common area for the rest of the gaming experience. One of the key features of this place is using these doorways known as portals to select a stage to arrive in. At first, these portals start out dormant, each one activating in a linear fashion.[1] After enough progress is made, the levels becomes more open-ended, allowing access to the different realms regardless of the initial order. The only exception to this rule is the Eye of Eden, which, alongside the requirement of the other six realms being played through, can't be entered until twenty winged lights get collected. When players walks into a portal, it automatically transports them to the beginning of that area, regardless of previous progress. However, there is a small circle dubbed the Return Shrine that will send the player in roughly the same zone of the realm that person was playing in before.[1]
The other purpose of this commonplace is the constellation table. Any spirits that are saved in the other realms are displayed in their realm's constellation. When a spirit is selected on this feature, the game's currency, coming in the form of candles and hearts, can be spent to unlock new items that add on to the gaming experience. Such attributes include spells, leveled-up expressions, and customization options. Another feature of the Constellation Table is the Friend Constellations, for viewing other players that were added to the friend list, allowing them to give and receive gifts with each other, and making a waypoint to join servers to play together.[1]
Of course, there are miscellaneous activities available at Home to be informed upon. Left of the portals, closet spaces are available to change your pants/outfits, capes, masks, hair, and instruments.[2] A clock/bell is added to keep track of the day's time according to the device being played on, even changing the light for relative accuracy.[1] When new events roll around, traveling spirits are made present to buy more content. Finally, a boat called the Sleepy Traveling Merchant's Boat shows up every so often in this world's waters, handing out free spells and selling exclusive items for the current event.
Social Spaces
Further Information: Daylight Prairie, Hidden Forest, Valley of Triumph, Golden Wasteland, and Vault of Knowledge
A subcategory of the Home area can be found in each realms' beginning portion as social spaces. These become mini hubs that have most of the same qualities as Home itself, such as the constellation table, return shrines (sending the player back home), and closet spaces. Such sectors are smaller than their inspiration, not to mention less individualistic. The main purpose of these zones is to give new players some down time, and returning players a place to drop in. Despite the lowered significance, they provide transitions between realms, ensuring that the game runs as smoothly as it possibly can.
Isle of Dawn
The Isle of Dawn serves as the tutorial, teaching the control system and other starting features.[3] The course is composed of a desert biome with little to no transitions. Initially, new players will find a linear format of going from points A to B. As they traverse, these rookies will learn how to light candles, jump, and get a cape to glide and fly.[3] When they reach the end of the stage, it won't take long for beginners to realize the next area is locked. This leads to the concept of saving spirits, which can unlock more zones to enter and give expressions to communicate with other players.[4] In fact, when this space is revisited, they will find all sorts of secrets that they most likely didn't notice in their first playthrough, from the smallest caves, to the greatest trials. These are usually only accessible by saving more spirits, or getting help from another player. Overall, this level is an excellent start to a new journey, giving enough guidance for those that are new, yet remaining loose for returning individuals.
Daylight Prairie
References
- ^ a b c d "Home". Sky: Children of the Light Wiki. Retrieved 2022-05-16.
- ^ "Closet Spaces". Sky: Children of the Light Wiki. Retrieved 2022-05-16.
- ^ a b "Isle of Dawn". Sky: Children of the Light Wiki. Retrieved 2022-05-18.
- ^ "Spirits and Elders (Completing Constellations)". Sky: Children of the Light Wiki. Retrieved 2022-05-18.