Prodeus: Difference between revisions
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The developers have stated that community engagement was considered a core principle of the game from the beginning.<ref name=":4" /> Thus, ''Prodeus'' includes an integrated level editor from day one.<ref name=":2">{{Cite news|url=https://www.rockpapershotgun.com/2019/03/29/prodeus-descends-into-the-crowdfunding-level-of-hell/|title=Retro FPS Prodeus summons the demons of crowdfunding|last=Tarason|first=Dominic|date=March 29, 2019|website=[[Rock Paper Shotgun]]|language=en-US|access-date=April 26, 2019}}</ref> Anyone who owns the game on a PC will have the same tools used by the developers to make levels from scratch. The level editor is built specifically for ''Prodeus'' and is designed for speed and ease of use.{{cn|date=January 2022}} |
The developers have stated that community engagement was considered a core principle of the game from the beginning.<ref name=":4" /> Thus, ''Prodeus'' includes an integrated level editor from day one.<ref name=":2">{{Cite news|url=https://www.rockpapershotgun.com/2019/03/29/prodeus-descends-into-the-crowdfunding-level-of-hell/|title=Retro FPS Prodeus summons the demons of crowdfunding|last=Tarason|first=Dominic|date=March 29, 2019|website=[[Rock Paper Shotgun]]|language=en-US|access-date=April 26, 2019}}</ref> Anyone who owns the game on a PC will have the same tools used by the developers to make levels from scratch. The level editor is built specifically for ''Prodeus'' and is designed for speed and ease of use.{{cn|date=January 2022}} |
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Despite originally promising a native [[Linux]] version,<ref>{{cite web |title=Retro-inspired bloody shooter 'Prodeus' fully funded and coming to Linux |url=https://www.gamingonlinux.com/2019/04/retro-inspired-bloody-shooter-prodeus-fully-funded-and-coming-to-linux |website=GamingOnLinux |language=en}}</ref> it was announced on September 5, 2022 that the game would instead merely be tailored for the [[Proton (software)|Proton]] compatibility layer citing issues with platform support from the [[Unity (game engine)|Unity]] game engine.<ref>{{cite web |title=Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated) |url=https://www.gamingonlinux.com/2022/09/prodeus-cancels-the-native-linux-version-focusing-on-proton-compatibility/ |website=GamingOnLinux |language=en}}</ref> |
Despite originally promising a native [[Linux]] version,<ref>{{cite web |title=Retro-inspired bloody shooter 'Prodeus' fully funded and coming to Linux |url=https://www.gamingonlinux.com/2019/04/retro-inspired-bloody-shooter-prodeus-fully-funded-and-coming-to-linux |last=Dawe |first=Liam |date=April 26, 2019 |website=GamingOnLinux |language=en}}</ref> it was announced on September 5, 2022 that the game would instead merely be tailored for the [[Proton (software)|Proton]] compatibility layer citing issues with platform support from the [[Unity (game engine)|Unity]] game engine.<ref>{{cite web |title=Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated) |url=https://www.gamingonlinux.com/2022/09/prodeus-cancels-the-native-linux-version-focusing-on-proton-compatibility/ |last=Dawe |first=Liam |date=September 6, 2022 |website=GamingOnLinux |language=en}}</ref> |
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== References == |
== References == |
Revision as of 19:30, 11 September 2022
Prodeus | |
---|---|
Developer(s) | Bounding Box Software[1] |
Publisher(s) | Humble Games |
Composer(s) | Andrew Hulshult James Paddock |
Engine | Unity |
Platform(s) | Windows, MacOS, Nintendo Switch, PlayStation 4, Xbox One |
Release | November 9, 2020 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Prodeus is an indie first-person shooter video game developed by Bounding Box Software and published by Humble Games.[1] The game was crowdfunded by a successful Kickstarter campaign in April 2019. An early access version was released on November 9, 2020.[2]
Gameplay
The developers describe Prodeus as "the first-person shooter of old, re-imagined using modern rendering techniques."[1] The gameplay resembles that of classic 1990s first-person shooters such as Doom and Quake.[3] The player must explore complex levels, sometimes searching out keys to progress, while engaging enemies in fast-paced combat using a variety of weapons. To help the player find their way, and to aid in discovering secrets, the game features an automap similar in function to those featured in games such as Doom, Duke Nukem 3D, and Metroid Prime.
Prodeus employs a modern game engine to extend the experience of classic shooters with visuals such as dynamic lighting and particle effects, interactive levels, a gore system, and a dynamic soundtrack.[4] Though the game may be played entirely with modern visuals, the game allows the player to apply shaders that give the game a pixelated look, simulating resolutions down to 360p or even 216p. The game also has the option to dynamically convert enemy and item models to sprites, further simulating a retro experience.[citation needed]
Plot
The player assumes control of a corrupted agent of Prodeus, the mysterious creator of the player and the game world. The only goal is to destroy Prodeus and anything that gets in the way.[citation needed]
Development
Developers Mike Voeller and Jason Mojica met while working together at Raven Software on Singularity. By 2017, Voeller had decided to leave the industry to pursue an idea for a retro first-person shooter (that would become Prodeus). Around that time, Mojica reconnected with Voeller and decided to leave his job at Starbreeze Studios to join the project.[3][5] Later, the two recruited Andrew Hulshult for the soundtrack and Josh "Dragonfly" O'Sullivan from the Doom modding community to work on level design.[6]
Prodeus was announced in November 2018.[7] The launch trailer and later gameplay demos[8] were created with a pre-alpha version of the game showcasing a typical level.
The developers have stated that community engagement was considered a core principle of the game from the beginning.[5] Thus, Prodeus includes an integrated level editor from day one.[9] Anyone who owns the game on a PC will have the same tools used by the developers to make levels from scratch. The level editor is built specifically for Prodeus and is designed for speed and ease of use.[citation needed]
Despite originally promising a native Linux version,[10] it was announced on September 5, 2022 that the game would instead merely be tailored for the Proton compatibility layer citing issues with platform support from the Unity game engine.[11]
References
- ^ a b c "Prodeus on Steam". Steam Store. Retrieved April 25, 2019.
- ^ "In development: Prodeus". November 9, 2020.
- ^ a b Newman, Ben (March 26, 2019). "Prodeus is Distinctly Old School, But its Developers Are Not Interested in Repeating the Past". Only Single Player. Retrieved April 26, 2019.
- ^ Papadopoulos, John (March 28, 2019). "Kickstarter campaing [sic] launched for Prodeus; old-school first-person retro shooter using modern rendering techniques". Dark Side of Gaming. Retrieved April 26, 2019.
- ^ a b "Quakecast #22: Jason Mojica of Bounding Box & Prodeus". QuakeCast. April 16, 2019. Retrieved April 26, 2019.
- ^ "Prodeus - A New Retro-FPS In Development". Dragonfly's Doomworks. April 6, 2019. Retrieved April 26, 2019.
- ^ Morse, Blake (November 26, 2018). "Prodeus reveal trailer mixes modern and classic FPS styles". Shacknews. Retrieved April 25, 2019.
- ^ Prodeus Game (April 10, 2019), Prodeus : Pre-Alpha 12 mins of Gameplay, retrieved April 26, 2019
- ^ Tarason, Dominic (March 29, 2019). "Retro FPS Prodeus summons the demons of crowdfunding". Rock Paper Shotgun. Retrieved April 26, 2019.
- ^ Dawe, Liam (April 26, 2019). "Retro-inspired bloody shooter 'Prodeus' fully funded and coming to Linux". GamingOnLinux.
- ^ Dawe, Liam (September 6, 2022). "Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)". GamingOnLinux.
External links
- First-person shooters
- Early access video games
- Upcoming video games
- Windows games
- Cancelled Linux games
- MacOS games
- Nintendo Switch games
- PlayStation 4 games
- Xbox One games
- Video games developed in the United States
- Video games scored by Andrew Hulshult
- Kickstarter-funded video games
- Indie video games
- Multiplayer and single-player video games
- Sprite-based first-person shooters