Jump to content

Syberia (video game): Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Edited the Myst link away - Myst is entirely different, appart from the computer medium.
No edit summary
Line 45: Line 45:


The game uses elements of [[steampunk]] fiction in its story. Most devices and tools, and even a train, are powered by springs and wind-up gears. ''Syberia'' was acclaimed by critics for its graphic design and intelligent script, and a [[sequel]], ''[[Syberia II]]'', was released in [[2004]], picking up where the first game leaves off.
The game uses elements of [[steampunk]] fiction in its story. Most devices and tools, and even a train, are powered by springs and wind-up gears. ''Syberia'' was acclaimed by critics for its graphic design and intelligent script, and a [[sequel]], ''[[Syberia II]]'', was released in [[2004]], picking up where the first game leaves off.

==Related Games==
* Sequal: [[Syberia II]]


==External links==
==External links==

Revision as of 01:32, 20 March 2005

sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 10px; background-color: #f7f8ff; border:1px solid #8888aa;"
Syberia
center Syberia Cover
Developer: MC2-Microïds
Publisher: The Adventure Company
Designers: Benoit Sokal
Release date: 2002
Genre: Adventure game
Game modes: Single player
ESRB rating: Teen
ELSPA rating: +3
Platform: Windows, Xbox

Syberia is a 2002 computer adventure game by MC2-Microïds.

In the game, the player controls the actions of American lawyer Kate Walker, who is sent to a remote European village in order to finalize the take-over of a toy factory there. Once at the village, Kate learns that the woman who owned the factory has just died, and that she has a brother who must be contacted in order for the takeover to proceed. Her mission takes her across thousands of miles, and leads her to question her own lifestyle.

The title, Syberia refers to a mythical island off Siberia in Russia, which is referenced in the game.

Syberia is a third-person, mouse-driven, semi-realistic adventure game in which the player must solve various puzzles and follow certain procedures in order for the storyline to proceed. The game is unusual in that it also contains a dramatic subplot, conducted via calls received on Kate's cell phone, involving Kate's deteriorating relationship with her fiancee.

The game uses elements of steampunk fiction in its story. Most devices and tools, and even a train, are powered by springs and wind-up gears. Syberia was acclaimed by critics for its graphic design and intelligent script, and a sequel, Syberia II, was released in 2004, picking up where the first game leaves off.

Template:Cvg-stub