Age of Empires: The Rise of Rome: Difference between revisions
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'''''Age of Empires: The Rise of Rome Expansion''''' (popularly abbreviated ''RoR'') is the [[expansion pack]] to the [[1997]] award-winning [[real-time strategy]] game ''[[Age of Empires]]''. As the name indicates, it is based on the rise of the [[Roman Empire]]. It features a new architectural design, unit queuing, five new units, four new researchable technologies and four new civilizations. |
'''''Age of Empires: The Rise of Rome Expansion''''' (popularly abbreviated ''RoR'') is the [[expansion pack]] to the [[1997]] award-winning [[real-time strategy]] game ''[[Age of Empires]]''. As the name indicates, it is based on the rise of the [[Roman Empire]]. It features a new architectural design, unit queuing, five new units, four new researchable technologies and four new civilizations. |
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The expansion was criticized by some fans as the new features were minimal. Only one new architecture style was added ([[Roman architecture|Roman]]) and there are few noteworthy changes to the gameplay. Other changes that were made included adding larger maps and tweaking the interface; such as adding unit queueing, using the full stop key to cycle through idle villagers, balancing damage done by [[catapult|catapults]], and increasing the population limit. |
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Another feature of the expansion was the option to play the original Age of Empires with or without the additional content. This option was well received by the gaming community, as gamers would tend to have a certain preference. Many advanced gamers continued to utilise the original game online as they believed it would require more skill to play without several of the features introduced with the expansion. For example, not using the unit queuing feature requires the player to re-apply the 'build unit' command each time a unit is produced (in comparison to setting up a queue which will continue to produce units until the desired number is complete). |
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This expansion adds a series of new units to enrich gameplay; some of these new units are ''completely new'' while others are mere upgrades for the original ones. |
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This expansion adds several new units to enrich gameplay. |
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== New technologies == |
== New technologies == |
Revision as of 12:36, 21 March 2007
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Age of Empires: The Rise of Rome Expansion (popularly abbreviated RoR) is the expansion pack to the 1997 award-winning real-time strategy game Age of Empires. As the name indicates, it is based on the rise of the Roman Empire. It features a new architectural design, unit queuing, five new units, four new researchable technologies and four new civilizations.
The expansion was criticized by some fans as the new features were minimal. Only one new architecture style was added (Roman) and there are few noteworthy changes to the gameplay. Other changes that were made included adding larger maps and tweaking the interface; such as adding unit queueing, using the full stop key to cycle through idle villagers, balancing damage done by catapults, and increasing the population limit.
Another feature of the expansion was the option to play the original Age of Empires with or without the additional content. This option was well received by the gaming community, as gamers would tend to have a certain preference. Many advanced gamers continued to utilise the original game online as they believed it would require more skill to play without several of the features introduced with the expansion. For example, not using the unit queuing feature requires the player to re-apply the 'build unit' command each time a unit is produced (in comparison to setting up a queue which will continue to produce units until the desired number is complete).
New units
This expansion adds several new units to enrich gameplay.
New technologies
Four new technologies have been added, of which half provide significant bonuses, making quite a change on gameplay strategies.
New civilizations
Four new civilizations closely associated with the romans have been added, all sharing the roman architectural style.
- Carthaginians: Facilities with warships and war elephants.
- Macedonians: Facilities with resistance to priest conversion.
- Palmyrans: Facilities with economy.
- Romans: Facilities with Buildings.