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== Development == |
== Development == |
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''Mu Cartographer'' was developed by Dutch-based independent developer Titouan Millet, a French graduate in video game art.<ref name=GD>{{cite web|website=Game Developer|title=Road to the IGF: Titouan Millet's Mu Cartographer|last=Couture|first=Joel|date=28 January 2017|url=https://www.gamedeveloper.com/design/road-to-the-igf-titouan-millet-s-i-mu-cartographer-i-}}</ref> Millet developed ''Mu Cartographer'' over the course of one year,<ref name=PK/> with the game originating as "a visual experiment" with shaders that Millet wanted to work upon further "to make it more than just a visual tool". Millet cited '' |
''Mu Cartographer'' was developed by Dutch-based independent developer Titouan Millet, a French graduate in video game art.<ref name=GD>{{cite web|website=Game Developer|title=Road to the IGF: Titouan Millet's Mu Cartographer|last=Couture|first=Joel|date=28 January 2017|url=https://www.gamedeveloper.com/design/road-to-the-igf-titouan-millet-s-i-mu-cartographer-i-}}</ref> Millet developed ''Mu Cartographer'' over the course of one year,<ref name=PK/> with the game originating as "a visual experiment" with shaders that Millet wanted to work upon further "to make it more than just a visual tool". Millet cited ''MirrorMoon EP'', an independent game by [[Santa Ragione]], as inspiration for the development of ''Mu Cartographer'', stating that the game adopted a similar approach to "learning to use an interface (and) interact with a machine" without a tutorial.<ref>{{cite web|website=NYU Game Center|title=2017 IGF Interviews: Mu Cartographer|last=Voshell|first=Burgess|date=2017|url=https://gamecenter.nyu.edu/2017-igf-interviews-mu-cartographer/}}</ref> An early version of ''Mu Cartographer'' was exhibited by Millet at the Experimental Gameplay Workshop at the 2016 [[Game Developers Conference]], a showcase of experimental game prototypes from independent developers.<ref>{{cite web|website=Game Developer|title=GDC: Don't miss the creative, innovative Experimental Gameplay Workshop!|date=3 March 2016|url=https://www.gamedeveloper.com/design/gdc-don-t-miss-the-creative-innovative-experimental-gameplay-workshop-}}</ref> |
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== Reception == |
== Reception == |
Revision as of 20:03, 9 October 2023
Mu Cartograhper | |
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Developer(s) | Titouan Millet |
Engine | |
Platform(s) | Windows, MacOS |
Release | 11 February 2016 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Mu Cartographer is a puzzle game released by Dutch independent developer Titouan Millet for Windows and MacOS in 2016. Described by Millet as an "experimental exploration game that can be enjoyed as an interactive visual toy",[1] the game requires players to navigate a landscape by learning how to use the interface of a machine. Mu Cartographer was met with a generally favorable reception by reviewers, with praise directed toward the game's visual presentation and cryptic design, with some criticism focused on the intuitiveness of the game's mechanics. Following release, the game was nominated for several awards at the 2017 Independent Games Festival.
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/0/04/Mu_Cartographer_Gameplay.jpg/220px-Mu_Cartographer_Gameplay.jpg)
Mu Cartographer is a puzzle game in which players navigate a visualization of a procedurally generated landscape using an abstract user interface of a machine. The interactive elements of the interface allow the player to manipulate the visualization in a consistent and predictable way, such as altering its shape, position, and perspective. However, the interface lacks instructions, with players required to "learn how to use the machine" to discover hidden features and structures.[2] The game features a loose narrative, with single-sentence fragments of diary entries from other explorers.[3]
Development
Mu Cartographer was developed by Dutch-based independent developer Titouan Millet, a French graduate in video game art.[2] Millet developed Mu Cartographer over the course of one year,[1] with the game originating as "a visual experiment" with shaders that Millet wanted to work upon further "to make it more than just a visual tool". Millet cited MirrorMoon EP, an independent game by Santa Ragione, as inspiration for the development of Mu Cartographer, stating that the game adopted a similar approach to "learning to use an interface (and) interact with a machine" without a tutorial.[4] An early version of Mu Cartographer was exhibited by Millet at the Experimental Gameplay Workshop at the 2016 Game Developers Conference, a showcase of experimental game prototypes from independent developers.[5]
Reception
Mu Cartographer received praise from reviewers. Writing for Kill Screen, Daniel Fries praised the visual presentation of the game, noting the use of "brilliant colors", "intangible and unstable" landscapes, and the "obscure complexity of its graphical interface, stating the game's abstract representation of its landscapes was evocative of a radar display and "makes the world feel more real."[6] Robert Purchese of Eurogamer highlighted the game's worldbuilding, praising the "wonderful power" in its "scarcity of information" and its capacity to "take you somewhere else ... (and) gently, calmly, reveal a story about the world you're in."[7]
Some critics provided a more lukewarm assessment, expressing frustration with the game's mechanics as unintuitive. In a mixed review, Laura Michet of Fanbyte praised the game's "genuinely experimental" design and "very simple, but quite atmospheric" storytelling, although found the initial experience "frustrating", citing "moments of difficulty that seemed accidental, or somehow not part of the designed challenge."[3] Writing for GamesRadar+, Alayna Cole similarly noted the "lack of immediate feedback in the game can also be frustrating", citing "a point early on where I did what I thought I should do, but the game didn’t respond to me, so I assumed that I’d misunderstood", although praising the game for its sense of discovery and potential for collaborative play.[8]
Accolades
Mu Cartographer was shortlisted for 'Excellence in Visual Art' and nominated as a finalist for the 'Nuovo Award' at the 2017 Independent Games Festival.[9]
References
- ^ a b Millet, Titouan (2016). "Mu Cartographer". Mu Cartographer.
- ^ a b Couture, Joel (28 January 2017). "Road to the IGF: Titouan Millet's Mu Cartographer". Game Developer.
- ^ a b Michet, Laura (26 August 2016). "Mu Cartographer review impressions". Fanbyte.
- ^ Voshell, Burgess (2017). "2017 IGF Interviews: Mu Cartographer". NYU Game Center.
- ^ "GDC: Don't miss the creative, innovative Experimental Gameplay Workshop!". Game Developer. 3 March 2016.
- ^ Fries, Daniel (31 May 2016). "Mu Cartographer Imageins Beautiful, Alien Archaeology". Kill Screen.
- ^ Purchese, Robert (18 February 2021). "Mu Cartographer and the irresistible pull of mapping alien lands". Eurogamer.
- ^ Cole, Alayna (28 June 2018). "Mu Cartographer is about teamwork, not competition". GamesRadar+.
- ^ "Independent Games Festival Winners". Independent Games Festival. 2017.