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[[Image:segavr.jpg|thumb|Sega VR Mock-up]]
[[Image:segavr.jpg|thumb|Sega VR Mock-up]]
[[Sega]], flush with funds from the [[Sega Mega Drive]] (released as the [[Sega Genesis]] in [[North America]]), announced the '''Sega VR''' add-on in 1991. It was based around an IDEO [[virtual reality]] headset (HMD) with [[Liquid crystal display|LCD]] screens in the visor and stereo headphones. Inertial sensors in the headset allowed the system to track and react to the movements of the user's head.
[[Sega]], flush with funds from the [[Sega Mega Drive]] (released as the [[Sega Genesis]] in [[North America]]), announced the '''Sega VR''' add-on in 1991.{{Fact|date=April 2007}} It was based around an IDEO [[virtual reality]] headset (HMD) with [[Liquid crystal display|LCD]] screens in the visor and stereo headphones.{{Fact|date=April 2007}} Inertial sensors in the headset allowed the system to track and react to the movements of the user's head.


Because of development difficulties the Sega VR remained only a prototype, it was last seen at computer shows in [[1993]] and vanished from the release schedules in [[1994]]. Four games were apparently developed for the system, each using 16 Mb cartridges that were to be bundled with the headset.
Because of development difficulties the Sega VR remained only a prototype, it was last seen at computer shows in [[1993]]{{Fact|date=April 2007}} and vanished from the release schedules in [[1994]]. Four games were apparently developed for the system, each using 16 Mb cartridges that were to be bundled with the headset.{{Fact|date=April 2007}}


The company claimed the project was stopped because the VR was so real users would move while wearing the headset and injure themselves. The limited processing power of the system makes this claim unlikely, although there were reports of testers developing [[headaches]] and [[motion sickness]].
The company claimed the project was stopped because the VR was so real users would move while wearing the headset and injure themselves.{{Fact|date=April 2007}} The limited processing power of the system makes this claim unlikely, although there were reports of testers developing [[headaches]] and [[motion sickness]].{{Fact|date=April 2007}}


Sega went on to other VR projects for use in arcades and a similar add-on was reported but never seen for the [[Sega Saturn]]. The project encouraged a brief flurry of other companies to offer VR products.
Sega went on to other VR projects for use in arcades and a similar add-on was reported but never seen for the [[Sega Saturn]].{{Fact|date=April 2007}} The project encouraged a brief flurry of other companies to offer VR products.


==See also==
==See also==

Revision as of 15:56, 10 April 2007

File:Segavr.jpg
Sega VR Mock-up

Sega, flush with funds from the Sega Mega Drive (released as the Sega Genesis in North America), announced the Sega VR add-on in 1991.[citation needed] It was based around an IDEO virtual reality headset (HMD) with LCD screens in the visor and stereo headphones.[citation needed] Inertial sensors in the headset allowed the system to track and react to the movements of the user's head.

Because of development difficulties the Sega VR remained only a prototype, it was last seen at computer shows in 1993[citation needed] and vanished from the release schedules in 1994. Four games were apparently developed for the system, each using 16 Mb cartridges that were to be bundled with the headset.[citation needed]

The company claimed the project was stopped because the VR was so real users would move while wearing the headset and injure themselves.[citation needed] The limited processing power of the system makes this claim unlikely, although there were reports of testers developing headaches and motion sickness.[citation needed]

Sega went on to other VR projects for use in arcades and a similar add-on was reported but never seen for the Sega Saturn.[citation needed] The project encouraged a brief flurry of other companies to offer VR products.

See also

Nintendo Virtual Boy