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the headline was saying that it was implemented through an artificial intelligence, without any source, so this may be true but it's pure speculation. Added a reference that at least clarify the field of study. Added #See also with expert system so other people can study more about this.
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'''''Akinator''''' is a [[video game]] developed by the [[France|French]] company Elokence. During gameplay, it attempts to determine what fictional or real-life character, object, or animal the player is thinking of by asking a series of questions (similar to the game ''[[Twenty Questions]]''). It uses an [[artificial intelligence]] program that learns the best questions to ask through its experience with players.
'''''Akinator''''' is a [[video game]] developed by the [[France|French]] company Elokence. During gameplay, it attempts to determine what fictional or real-life character, object, or animal the player is thinking of by asking a series of questions (similar to the game ''[[Twenty Questions]]''). The system learns the best questions to ask through experience from past players. Implementation details are not shared but they fall in the field of [[statistical classification]] or [[expert system]]s.<ref>{{Cite web
|url = https://stackoverflow.com/q/13649646
|title = What kind of algorithm is behind the Akinator game?
|website = [[Stack Overflow]]
|publication-date = 30 November 2012
|access-date = 26 April 2024
}}</ref>


==Gameplay==
==Gameplay==
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==References==
==References==
{{reflist}}
{{reflist}}

== See also ==
* [[Expert system]]


==External links==
==External links==

Revision as of 08:51, 26 April 2024

Akinator
Developer(s)Elokence
EngineLimule
Platform(s)
Release2007
Genre(s)Twenty questions
Mode(s)Single-player

Akinator is a video game developed by the French company Elokence. During gameplay, it attempts to determine what fictional or real-life character, object, or animal the player is thinking of by asking a series of questions (similar to the game Twenty Questions). The system learns the best questions to ask through experience from past players. Implementation details are not shared but they fall in the field of statistical classification or expert systems.[1]

Gameplay

Before beginning the questionnaire, the players must think of a character, object, or animal.[2] Akinator initiates a series of questions, with "Yes," "No," "Probably," "Probably not," and "Don't know" as possible answers, to narrow down the potential item.[3][4] If the answer is narrowed down to a single likely option before 25 questions are asked, the program will automatically ask whether the item it chose is correct. If it is guessed wrong a few times in a row, the game will prompt the user to input the item's name to expand its database of choices.[2]

The game is based on the Limule program made by Elokence, and runs on an internally designed algorithm.[2]

Reception

L'Express rated Akinator a 5 out of 5 on their list of iPhone Apps of the Week for September 9, 2009.[5] Excite France called the game "revolutionary, attractive, and entertaining."[6]

In Europe, the game reached its peak popularity in 2009.[3]

References

  1. ^ "What kind of algorithm is behind the Akinator game?". Stack Overflow. 30 November 2012. Retrieved 26 April 2024.
  2. ^ a b c Franz Lichtenegger (July 12, 2017). "Warum kann der "Akinator" noch immer unsere Gedanken lesen?". Vice (in German). Retrieved August 22, 2021.
  3. ^ a b Chaney, Jen (August 3, 2010). "Summer time-waster: Stumping the Akinator". The Washington Post. Archived from the original on 2012-10-15. Retrieved June 23, 2011.
  4. ^ "Akinator, el genio que leerá tu mente". Medio Tiempo (in Spanish). October 19, 2010. Retrieved June 23, 2011.
  5. ^ "Paybuddy, Stand o'food et Akinator". L'Express (in French). September 9, 2009. Retrieved June 23, 2011.
  6. ^ "Akinator, vraiment le plus fort!". Excite France (in French). November 23, 2008. Archived from the original on August 18, 2020. Retrieved June 23, 2011.

See also