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In [[first-person shooter]] [[Video game|computer and video games]], '''rocket jumping''' is the technique of pointing a [[shoulder-launched missile weapon|rocket launcher]] or other similar explosive weapon at the ground or at a wall then firing and jumping at the same time.<ref>{{cite news | work = The [[Daily Mail]] and Mail on Sunday (London) | date = [[August 30]], [[1998]] | author = Richard Grant | title = Clan-speak explained | page = 27 }}</ref> The rocket's explosion propels the player to large heights and distances, reaching places not normally accessible.<ref>{{cite news | title = With sponsors and big prizes, gaming is serious business | work = [[Dallas Morning News]] | author = Victor Godinez | date = [[August 2]], [[2007]] }}</ref> One downside of this technique is that the rocket blast usually injures the player;<ref name="tf2guide">{{cite journal | url = http://www.custompc.co.uk/handsonguides/2230/assault-2---the-soldier/ | journal = [[Custom PC]] | title = The complete guide to Team Fortress 2 | date = [[9 October]], [[2007]] | author = Josh Blodwell | accessdate = 2007-12-02 }}</ref> this can be coupled with further damage if the player falls large distances to the ground. This effect makes the techniques less useful in games where the damage from the blast, fall, or both is high. In many games a well executed rocket jump results in a minimal damage, and a larger boost. The technique is used especially in competitive play<ref name="fatal1ty_techtv">{{cite web | url = http://www.g4tv.com/screensavers/episodes/3642/Mac_Cult_Fatal1ty_Photo_Mosaics.html | accessdate = 2007-12-02 | publisher = [[TechTV]] | date = [[2004-11-08]] | work = [[The Screen Savers]] | pages = Episode #2804 | title = Mac Cult, Fatal1ty, Photo Mosaics }}</ref> and [[speedrun|speedrunning]].<ref name="smashing">{{cite web | url = http://www.1up.com/do/feature?cId=3142599&did=1 | title = Smashing the Clock | year = 2005 | publisher = 1UP.com | author = Turner, B. | accessdate = 2007-12-03 }}</ref>
In [[first-person shooter]] [[Video game|computer and video games]], '''rocket jumping''' is the technique of pointing a [[shoulder-launched missile weapon|rocket launcher]] or other similar explosive weapon at the ground or at a wall then firing and jumping at the same time.<ref>{{cite news | work = The [[Daily Mail]] and Mail on Sunday (London) | date = [[August 30]], [[1998]] | author = Richard Grant | title = Clan-speak explained | page = 27 }}</ref> The rocket's explosion propels the player to large heights and distances, reaching places not normally accessible.<ref>{{cite news | title = With sponsors and big prizes, gaming is serious business | work = [[Dallas Morning News]] | author = Victor Godinez | date = [[August 2]], [[2007]] }}</ref> One downside of this technique is that the rocket blast usually injures the player;<ref name="tf2guide">{{cite journal | url = http://www.custompc.co.uk/handsonguides/2230/assault-2---the-soldier/ | journal = [[Custom PC]] | title = The complete guide to Team Fortress 2 | date = [[9 October]], [[2007]] | author = Josh Blodwell | accessdate = 2007-12-02 }}</ref> this can be coupled with further damage if the player falls large distances to the ground. This effect makes the techniques less useful in games where the damage from the blast, fall, or both is high. In many games a well executed rocket jump results in a minimal damage, and a larger boost. The technique is used especially in competitive play<ref name="fatal1ty_techtv">{{cite web | url = http://www.g4tv.com/screensavers/episodes/3642/Mac_Cult_Fatal1ty_Photo_Mosaics.html | accessdate = 2007-12-02 | publisher = [[TechTV]] | date = [[2004-11-08]] | work = [[The Screen Savers]] | pages = Episode #2804 | title = Mac Cult, Fatal1ty, Photo Mosaics }}</ref> and [[speedrun|speedrunning]].<ref name="smashing">{{cite web | url = http://www.1up.com/do/feature?cId=3142599&did=1 | title = Smashing the Clock | year = 2005 | publisher = 1UP.com | author = Turner, B. | accessdate = 2007-12-03 }}</ref> In ''[[Quake III: Arena]]'' some of the computer-controlled opponents use rocket jumps.<ref>{{cite web | url = http://planetquake.gamespy.com/View.php?view=Guides.Detail&id=43&game=4 | title = The Quake III Arena Guide - Bots | work = [[GameSpy]]/[[PlanetQuake]] | accessdate = 2007-12-02 }}</ref>

== In ''Quake'' ==
In the game ''[[Quake]]'', higher rocket jumps can be performed by players equipped with both [[Quad damage]] and the series' various invulnerability artifacts.

The rocket jump, and the related grenade jump, both exploit a feature of the [[Quake engine]]'s damage model: If a player takes damage from one direction, his body will be knocked in the opposite direction. Additionally, the game engine slows the movement of the player via [[friction]] when he is on the ground; this does not apply if the player is in the air (and already moving upwards). These factors combine to launch the player a great distance. This also means that the more damage a player receives from the explosion, the bigger the "push".

The rocket jump can be done in every ''Quake'' game; however, each has its own certain style of rocket jumping with unique effects on distance and health. Players rocket jump in order to reach items faster (or reach them at all; for example in ''[[Quake III: Arena]]'' in the map Q3DM15 it is necessary to rocket-jump off a structure onto a jump pad to get the [[BFG10K|BFG]] directly above), rescue themselves from lava, evade opponents, or find unusual [[Camping (computer gaming)|camping]] spots.

Other weapons can be used to "rocket jump", for instance, the BFG can be used to jump in ''[[Quake II]]'' and ''Quake III Arena''. In ''Quake III Arena'', the player can even gain a tiny extra boost in height or distance by ''plasma climbing'', in which the plasma gun is fired at an adjacent wall in a downward direction while the player is in the air. In ''[[Half-Life]]'', one can also use the [[rocket propelled grenade|RPG]] to perform a much tamer version of ''Quake''<nowiki>'</nowiki>s rocket jump, and a weapon called the [[Half-Life#Weapons|Gauss gun]] to perform a regular rocket jump in [[Multiplayer game|multiplayer]] [[deathmatch (gaming)|deathmatch]] mode.

Rocket jumping is also possible in Doom 3. Players often use grenades to accompany their rocket jumps in order to gain a significant boost when doing a [[speedrun]].

Despite popular belief, the technique of rocket jumping did not originate in ''[[Quake]]'' (1996), although the game certainly did popularise the move with the relative ease of being able to point the rocket launcher at the ground and thereby launch oneself into the air. Rocket jumping appears in ''[[Rise of the Triad]]'' (1994), in which the Firebomb Launcher can propel the player several feet into the air (this usually kills the player unless wearing a special [[asbestos]] suit of armor), and is necessary in order to successfully complete the final level of the game.

[[id Software]] were not blind to the fact that Quake had popularized rocket jumping, and even left a special message for rocket jumpers in Quake II. A secret in the "Launch Command" stage can only be reached by rocket-jumping onto a closed silo door, at which point a message appears on screen saying "You crazy rocket jumpers!"

In ''[[Quake III: Arena]]'' some of the computer-controlled opponents use rocket jumps.<ref>{{cite web | url = http://planetquake.gamespy.com/View.php?view=Guides.Detail&id=43&game=4 | title = The Quake III Arena Guide - Bots | work = [[GameSpy]]/[[PlanetQuake]] | accessdate = 2007-12-02 }}</ref>

== In ''Half-Life 2'' ==
Rocket jumping in ''Half-Life 2'' and its SourceMods, using the [[rocket-propelled grenade]] (RPG), is a common but tricky way to jump onto high objects. In the SourceMod ''Sourceforts'', where each team builds their own base in the "build phase", players use the "Rocketeer" class — equipped with the RPG — to propel themselves over the opposing team's base walls to capture that team's flag.

==Rocket and grenade jumping in ''Halo''==
Grenade jumping is used in Halo multiplayer. The player throws a grenade at their feet, and jumps into the air over the grenade just before it explodes. The technique is primarily used in the short 'charge up' time after acquiring an "over shield" power-up, in which the player is temporarily invulnerable to damage, and hence avoids the otherwise severe damage penalties.

In the Capture The Flag (CTF) mode a "suicide rocket jump" is sometimes executed. This involves coordination between two players - A player holding a flag, and a teammate. The teammate fires a rocket at a flag holder's feet, just as the flag holder jumps into the air. The resulting rocket jump kills the flag holder, but propels the flag though the air a very large distance that it would otherwise have to be carried by hand.

==Rocket and grenade jumping in ''Halo 2''==
Another game that supports rocket and grenade jumping is Halo 2. Plasma grenades, frag grenades, and rockets can be used alternatively to reach very high areas. The Sputnik Skull (a hidden campaign mode [[Easter egg (virtual)|Easter egg]]), which cuts player and vehicle weight in half, can be used for an extra boost with any explosive weapon.

Different situations require different jumps. When jumping vertically while in a corner, a frag or rocket will work best. If there is no wall to lodge a frag in the corner, or when trying to jump horizontally across a large gap, plasma grenades are better. Rockets can also be used to jump horizontally by facing away from the jump and shooting the ground while jumping backwards.

In multi-player mode however the game engine only allows for players on the hosting machine to rocket or grenade jump. A result of this is that rocket or grenade jumping in multi-player is often considered an unfair practice, as it is limited to certain players.


== In Team Fortress 2 ==
== In Team Fortress 2 ==
In [[Valve Software]]'s game ''[[Team Fortress 2]]'', the Soldier class has a powerful rocket jump ability.<ref name="tf2guide"/> This even appears in one of the game's official trailer videos.<ref>[http://storefront.steampowered.com/v2/index.php?area=game&AppId=931 Team Fortress 2 Trailer 2]</ref>
In [[Valve Software]]'s game ''[[Team Fortress 2]]'', the Soldier class has a powerful rocket jump ability.<ref name="tf2guide"/> This even appears in one of the game's official trailer videos.<ref>[http://storefront.steampowered.com/v2/index.php?area=game&AppId=931 Team Fortress 2 Trailer 2]</ref>

The Demoman can perform a similar manouver with his sticky bombs, by placing one, running and jumping over it, and pushing right click to detonate as he is above it.


== Other adaptations ==
== Other adaptations ==
A horizontal form of rocket jumping also appears in ''[[Doom (video game)|Doom]]'' (1993), where it is used to reach the secret exit in [[Episodes and levels of Doom#Inferno|E3M6]] (it is possible to reach the exit without rocket jumping, but rocket jumping was the intended method according to [[John Romero]]<ref>{{cite web | title = Doom Level History | url = http://www.rome.ro/lee_killough/history/doomqna.shtml | author = Lee Killough | accessdate = 2007-10-02 }}</ref>). More recently, because of [[Source code|source ports]] of the Doom code that have created a modern jumping mechanism, ''Quake''-style rocket jump maps have been created for ''Doom''.
A horizontal form of rocket jumping also appears in ''[[Doom (video game)|Doom]]'' (1993), where it is used to reach the secret exit in [[Episodes and levels of Doom#Inferno|E3M6]] (it is possible to reach the exit without rocket jumping, but rocket jumping was the intended method according to [[John Romero]]<ref>{{cite web | title = Doom Level History | url = http://www.rome.ro/lee_killough/history/doomqna.shtml | author = Lee Killough | accessdate = 2007-10-02 }}</ref>).

Rocket jumping, grenade hopping, and even the very difficult ''grenade climbing'' are found in ''[[Marathon (computer game)|Marathon]]'' (1994), but these techniques are much more difficult than in ''Quake''. In one level, grenade climbing is required in order to access a secret area.

The [[Unreal Tournament#Weapons|impact hammer]] in ''[[Unreal Tournament]]'' can be used in a very similar way to rocket jumping the reach greater heights. Releasing its primary fire whilst pointing at a nearby surface would launch the player in the opposite direction. This was more practical than using the rocket launcher as the player would receive less damage. In ''[[Unreal Tournament 2003]]'' and ''[[Unreal Tournament 2004]]'', the shield gun can be employed in a similar manner, although the additional height gained is substantially less.


Rocket jumps can be done in almost all "non-realistic" first-person games, including [[QuakeWorld]], ''[[Quake II]]'', ''[[Quake III Arena]]'' and its mods, like ''Challenge ProMode Arena''. ''[[Team Fortress Classic]]'' also supports rocketjumping, as is ''[[War§ow]]'' and ''[[Enemy Territory Fortress]]''. In [[Liero]]/Worms realtime, especially when reload time is low, rocket/rifle/gauss jumps are possible too—even flying is possible this way. In [[Painkiller]], rocket jumping is required to reach some secret areas, and is used in competitive play by the top players.<ref name="fatal1ty_techtv"/>
Rocket jumps can be done in almost all "non-realistic" first-person games, including [[QuakeWorld]], ''[[Quake II]]'', ''[[Quake III Arena]]'' and its mods, like ''Challenge ProMode Arena''. ''[[Team Fortress Classic]]'' also supports rocketjumping, as is ''[[War§ow]]'' and ''[[Enemy Territory Fortress]]''. In [[Liero]]/Worms realtime, especially when reload time is low, rocket/rifle/gauss jumps are possible too—even flying is possible this way. In [[Painkiller]], rocket jumping is required to reach some secret areas, and is used in competitive play by the top players.<ref name="fatal1ty_techtv"/>

In [[Half-Life 2]] players can exploit the physics system with the game's physics based weapon, the Gravity Gun. By standing on a physics object while using it's "punt" button, it can cause the object to bounce and propel the player up. This is technique is used in many speed runs and is able to let the player skip sequences entirely.

In [[Battlefield 2]], rocket jumps are difficult because of the game mechanics for aiming and firing rockets, and the usually fatal damage taken by the player. Nevertheless, if friendly fire is turned off, the C-4 pack can allow players to reach extremely high altitudes by stepping on top of one (or multiple) C-4 pack, detonating it, then throwing another in midair and immediately detonating it.


In the live-action film ''[[Transformers (film)|Transformers]]'' the character [[Ironhide]] performs a rocket jump over a screaming woman after transforming from his truck mode.<ref>{{cite news | title = Guest gamer | author = Cameron Solnordal | work = [[Sydney Morning Herald]] | date = [[October 13]], [[2007]] | page = 15 }}</ref>
In the live-action film ''[[Transformers (film)|Transformers]]'' the character [[Ironhide]] performs a rocket jump over a screaming woman after transforming from his truck mode.<ref>{{cite news | title = Guest gamer | author = Cameron Solnordal | work = [[Sydney Morning Herald]] | date = [[October 13]], [[2007]] | page = 15 }}</ref>

Revision as of 19:42, 14 December 2007

In first-person shooter computer and video games, rocket jumping is the technique of pointing a rocket launcher or other similar explosive weapon at the ground or at a wall then firing and jumping at the same time.[1] The rocket's explosion propels the player to large heights and distances, reaching places not normally accessible.[2] One downside of this technique is that the rocket blast usually injures the player;[3] this can be coupled with further damage if the player falls large distances to the ground. This effect makes the techniques less useful in games where the damage from the blast, fall, or both is high. In many games a well executed rocket jump results in a minimal damage, and a larger boost. The technique is used especially in competitive play[4] and speedrunning.[5] In Quake III: Arena some of the computer-controlled opponents use rocket jumps.[6]

In Team Fortress 2

In Valve Software's game Team Fortress 2, the Soldier class has a powerful rocket jump ability.[3] This even appears in one of the game's official trailer videos.[7]

Other adaptations

A horizontal form of rocket jumping also appears in Doom (1993), where it is used to reach the secret exit in E3M6 (it is possible to reach the exit without rocket jumping, but rocket jumping was the intended method according to John Romero[8]).

Rocket jumps can be done in almost all "non-realistic" first-person games, including QuakeWorld, Quake II, Quake III Arena and its mods, like Challenge ProMode Arena. Team Fortress Classic also supports rocketjumping, as is War§ow and Enemy Territory Fortress. In Liero/Worms realtime, especially when reload time is low, rocket/rifle/gauss jumps are possible too—even flying is possible this way. In Painkiller, rocket jumping is required to reach some secret areas, and is used in competitive play by the top players.[4]

In the live-action film Transformers the character Ironhide performs a rocket jump over a screaming woman after transforming from his truck mode.[9]

References

  1. ^ Richard Grant (August 30, 1998). "Clan-speak explained". The Daily Mail and Mail on Sunday (London). p. 27. {{cite news}}: Check date values in: |date= (help)
  2. ^ Victor Godinez (August 2, 2007). "With sponsors and big prizes, gaming is serious business". Dallas Morning News. {{cite news}}: Check date values in: |date= (help)
  3. ^ a b Josh Blodwell (9 October, 2007). "The complete guide to Team Fortress 2". Custom PC. Retrieved 2007-12-02. {{cite journal}}: Check date values in: |date= (help)
  4. ^ a b "Mac Cult, Fatal1ty, Photo Mosaics". The Screen Savers. TechTV. 2004-11-08. pp. Episode #2804. Retrieved 2007-12-02. {{cite web}}: Check date values in: |date= (help)
  5. ^ Turner, B. (2005). "Smashing the Clock". 1UP.com. Retrieved 2007-12-03.
  6. ^ "The Quake III Arena Guide - Bots". GameSpy/PlanetQuake. Retrieved 2007-12-02.
  7. ^ Team Fortress 2 Trailer 2
  8. ^ Lee Killough. "Doom Level History". Retrieved 2007-10-02.
  9. ^ Cameron Solnordal (October 13, 2007). "Guest gamer". Sydney Morning Herald. p. 15. {{cite news}}: Check date values in: |date= (help)


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