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The next major version, version 5, projected to be released in 2008 will be written in Visual Basic.net.
The next major version, version 5, projected to be released in 2008 will be written in Visual Basic.net.


Unlike many text adventure creation tools (such as [[TADS]]), the author needs little knowledge of how to program to use the ADRIFT generator. Instead, the author is presented with a simple graphical interface with which to write their game. This allows for text adventures to be written more quickly by people who are primarily authors rather than [[programmers]].{{Fact|date=February 2007}}
Unlike many text adventure creation tools (such as [[TADS]]), the author needs little knowledge of how to program to use the ADRIFT generator. Instead, the author is presented with a simple graphical interface with which to write their game. This allows for text adventures to be written more quickly by people who are primarily authors rather than [[programmers]].<ref>"[http://brasslantern.org/editorials/easyif-c.html Brass Lantern - Easy Interactive Fiction Languages]"</ref>


jAsea is an [[open-source]] [[Java platform|Java]] application that runs Adrift games. It allows anyone with a Java-enabled web browser regardless of platform to play ADRIFT games. Development of jAsea was discontinued in 2004. SCARE is an ANSI/ISO C secondary clone of jAsea and the project has resulted in the ability to play ADRIFT games on several platforms including Linux, Windows, DOS, Macintosh and Amiga.
jAsea is an [[open-source]] [[Java platform|Java]] application that runs Adrift games. It allows anyone with a Java-enabled web browser regardless of platform to play ADRIFT games. Development of jAsea was discontinued in 2004. SCARE is an ANSI/ISO C secondary clone of jAsea and the project has resulted in the ability to play ADRIFT games on several platforms including Linux, Windows, DOS, Macintosh and Amiga.

Revision as of 11:47, 1 January 2008

ADRIFT
Original author(s)Campbell Wild
Developer(s)Campbell Wild
Stable release
4.0 release 50 / April 20 2007
Operating systemMicrosoft Windows
Available inEnglish
Typeinteractive fiction development and play
LicenseShareware
Websitehttp://www.adrift.org.uk/

ADRIFT [1] is a graphical user interface used to create and play text adventures. The name is an acronym for "Adventure Development & Runner - Interactive Fiction Toolkit". The project is solely developed by Campbell Wild.

The toolkit consists of two programs; a generator (used to write games), and a runner (used to play them), though the runner is available to download separately. Currently, both programs only run on Microsoft Windows platforms as they are written in Visual Basic. Since the release of version 4, in 2002, the generator is shareware (adventures over a certain size cannot be saved until a registration fee of 12 GBP is paid), though the runner is available free to everyone. Older (freeware) versions of the program can also be downloaded on the website.

The next major version, version 5, projected to be released in 2008 will be written in Visual Basic.net.

Unlike many text adventure creation tools (such as TADS), the author needs little knowledge of how to program to use the ADRIFT generator. Instead, the author is presented with a simple graphical interface with which to write their game. This allows for text adventures to be written more quickly by people who are primarily authors rather than programmers.[2]

jAsea is an open-source Java application that runs Adrift games. It allows anyone with a Java-enabled web browser regardless of platform to play ADRIFT games. Development of jAsea was discontinued in 2004. SCARE is an ANSI/ISO C secondary clone of jAsea and the project has resulted in the ability to play ADRIFT games on several platforms including Linux, Windows, DOS, Macintosh and Amiga.

The most critically acclaimed ADRIFT game to date is The PK Girl, which achieved 6th place in the Interactive Fiction Competition in 2002.[3]

Notes