Neverwinter Nights 2: Storm of Zehir: Difference between revisions
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'''''Neverwinter Nights 2: Storm of Zehir (NWN2:SoZ)''''' is a [[computer role-playing game]] developed by [[Obsidian Entertainment]] and published by [[Atari]]. It is an [[expansion pack]] for ''[[Neverwinter Nights 2]]''. The game is presumed to have been designated by the codename NX2 by its developers. Neverwinter Nights 2: Storm of Zehir hearkens back to the days of the Baldur’s Gate and Icewind Dale franchises by including full party customization, dungeon crawling, and free exploration of a non-linear game world via an Overland Map. The |
'''''Neverwinter Nights 2: Storm of Zehir (NWN2:SoZ)''''' is a [[computer role-playing game]] developed by [[Obsidian Entertainment]] and published by [[Atari]]. It is an [[expansion pack]] for ''[[Neverwinter Nights 2]]''. The game is presumed to have been designated by the codename NX2 by its developers. Neverwinter Nights 2: Storm of Zehir hearkens back to the days of the Baldur’s Gate and Icewind Dale franchises by including full party customization, dungeon crawling, and free exploration of a non-linear game world via an Overland Map. The storyline foreshadows the events that will take place in the Forgotten Realms with the coming of release this June of the Fourth Edition of Dungeons & Dragons® Roleplaying Game. |
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Edit summary: Everything I deleted read like this "This game is fucking awesome buy it or you're gay, stop being a fag and buy the game you homo," Long story short it was all crap. |
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==Setting== |
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In the aftermath of the defeat of the King of Shadows, the Sword Coast is in the midst of an uneasy economic recovery. Trade syndicates have sprung up to exploit the post-war confusion for their own ends. The players’ party will wade into this uncertain environment; in order to increase their own fortunes, they can either ally with a syndicate to create a trade empire, or cut their own path through Faerûn by preying upon caravans and selling the goods on the black market. As they attempt to extend their influence, players will become aware of a new faction working behind the scenes: the evil, shapeshifting, serpentine Yuan-Ti. |
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==Features== |
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Travel the Sword Coast and Samarach using the open ended exploration of the new Overland Map. Use skills like Spot and Survival while on the Overland Map to avoid ambushes and even find hidden locales and lost artifacts. |
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Create your own full party of adventurers. Devastate your foes with a squad of fireball-flinging Sorcerers, form a solid wall of steel with a party of Fighters, or strike the perfect balance in your party by spreading out the classes you choose for your characters. |
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Improved party gameplay including streamlined party conversations, a new Teamwork Benefit System, and powerful party feats. |
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The world's economy reacts to your adventures and choices. And, through trading and quests, you can expand your merchant company into a massive trading empire. |
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In addition to trading and economic manipulation, the Neverwinter Nights 2: Storm of Zehir Overland Map allows players to explore the Chultan Peninsula and Sword Coast in a non-linear manner never before seen in any of the Neverwinter Nights games. Exploration will take players from well-known locations, like Neverwinter and Crossroad Keep, to more exotic areas, such as the xenophobic jungle nation of Samarach. Groups of highwaymen and monsters populate the Overland Map and the farther from civilization the player roams, the more difficult the encounters become. The 15-hour campaign in Neverwinter Nights 2: Storm of Zehir is also packed with new classes, spells, creatures, and playable races. |
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Fans of the compelling multiplayer features of Neverwinter Nights 2 will also be able to take advantage of new improvements to the multiplayer experience, while modders will be able to take advantage of the power and flexibility of the Overland Map and Trading System features along with other world-building enhancements.<ref>http://nwvault.ign.com/fullstory.php?id=42139</ref> |
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==References== |
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{{reflist}} |
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{{Neverwinter Nights}} |
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{{Videogame-stub}} |
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[[Category:Multiplayer online games]] |
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[[Category:Atari games]] |
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[[Category:Fantasy video games]] |
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[[Category:Role-playing video games]] |
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[[Category:Neverwinter Nights|Storm of Zehir]] |
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[[Category:Windows games]] |
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[[Category:Video game expansion packs]] |
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[[ru:Neverwinter Nights 2: Storm of Zehir]] |
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[[uk:Neverwinter Nights 2: Storm of Zehir]] |
Revision as of 16:56, 12 July 2008
Neverwinter Nights 2: Storm of Zehir | |
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Developer(s) | Obsidian Entertainment |
Publisher(s) | Atari |
Designer(s) | Tony Evans |
Engine | Electron engine |
Platform(s) | Windows |
Release | Q4 2008 |
Genre(s) | Role-playing |
Mode(s) | Single player, Multiplayer |
Neverwinter Nights 2: Storm of Zehir (NWN2:SoZ) is a computer role-playing game developed by Obsidian Entertainment and published by Atari. It is an expansion pack for Neverwinter Nights 2. The game is presumed to have been designated by the codename NX2 by its developers. Neverwinter Nights 2: Storm of Zehir hearkens back to the days of the Baldur’s Gate and Icewind Dale franchises by including full party customization, dungeon crawling, and free exploration of a non-linear game world via an Overland Map. The storyline foreshadows the events that will take place in the Forgotten Realms with the coming of release this June of the Fourth Edition of Dungeons & Dragons® Roleplaying Game.
Edit summary: Everything I deleted read like this "This game is fucking awesome buy it or you're gay, stop being a fag and buy the game you homo," Long story short it was all crap.