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|released = [[2008]]
|released = [[2008]]
|genre = [[Side-scrolling video game|Side-scroller]], [[Beat 'em up]]
|genre = [[Side-scrolling video game|Side-scroller]], [[Beat 'em up]]
|modes = [[Single player]]
|modes = [[Single player]], [[Multiplayer video game|Multiplayer]]
|ratings=
|ratings=
|platforms = [[Xbox Live Arcade]]
|platforms = [[Xbox Live Arcade]]

Revision as of 07:01, 3 September 2008

Template:Future game

The Dishwasher: Dead Samurai
Developer(s)Ska Studios
Publisher(s)Microsoft Game Studios
Designer(s)James Silva
Platform(s)Xbox Live Arcade
Release2008
Genre(s)Side-scroller, Beat 'em up
Mode(s)Single player, Multiplayer

The Dishwasher: Dead Samurai is a forthcoming beat 'em up game developed by independent software developer James Silva for the Xbox 360's Xbox Live Arcade service.[1]

Gameplay

The Dishwasher is a 2D, side-scrolling, beat 'em up action game. Gameplay revolves around an unnamed protagonist, ostensibly a dishwasher, as he fights through waves of increasingly strong enemies until the boss fight and the end of the level. The player is given a basic starting weapon (meat cleavers) and can earn new weapons and upgrades by defeating bosses and collecting 'spirals' from defeated enemies. Weapons seen so far include the cleavers, a samurai sword, machine gun, shotgun, chainsaw, and others. Fighting is done through using either a basic attack, a strong attack, or a grab move, in combination or alone to string together chains of attacks for points. Enemies, once weakened, are susceptible to various 'finishing moves' that yield even more points and health to the player.

Development history

The Dishwasher: Dead Samurai gameplay screenshot

Inspiration for The Dishwasher began in 2004 when James Silva was himself working as a dishwasher, and felt that the position earned too little respect. After pointing out to many people that Bruce Lee was a dishwasher, he began to envision a game about a dishwasher who "mercilessly slaughtered piles of extremely well trained evil minions". Several attempts were made on the game, with the first idea as a third-person shooter. This was later scrapped for a side-scrolling shooter, then a 3D side-scroller. Silva eventually settled on the current 2D design after working with XNA Game Studio Express. Work on the game proceeded for about 4 months before the eventual submission to Dream-Build-Play, and in the end had numerous levels, weapons, bosses, and thousands of frames of animation.[2]

The Dishwasher was the winner of Microsoft's initial Dream-Build-Play game development contest in 2007. Silva received US$10,000 and an Xbox Live Arcade publishing contract.[3]

References

  1. ^ "Xbox.com - GDC 2008 - The Dishwasher: Dead Samurai". 2008-02-20. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  2. ^ James Silva (2007-12-05). "How I Became a Game Designer". bit-tech.net.
  3. ^ Jason Dobson (2007-08-13). "Microsoft Announces Dream-Build-Play Contest Winners". Gamasutra.