Shade (interactive fiction): Difference between revisions
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{{otheruses|Shade (disambiguation)}} |
{{otheruses|Shade (disambiguation)}} |
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'''''Shade''''' is a work of [[interactive fiction]] released in [[2000]] by [[Andrew Plotkin]]. The author describes it as a "one-room game set in your apartment". ''Shade'' won the 2000 [[XYZZY Award]] for [[XYZZY Award for Best Setting|Best Setting]]. ''Shade'' has been described as "technically innovative" for "opt[ing] out of conventional light modeling" and "dispens[ing] with conventional spatial navigation."<ref name="douglass" /> Instead of conventional navigation, "[t]he player location is indicated through nuance and shifting emphasis."<ref name="douglass">{{Citation |
'''''Shade''''' is a work of [[interactive fiction]] released in [[2000]] by [[Andrew Plotkin]]. The author describes it as a "one-room game set in your apartment". ''Shade'' won the 2000 [[XYZZY Award]] for [[XYZZY Award for Best Setting|Best Setting]].<ref>{{cite web |
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| url = http://www.xyzzynews.com/2000winners.html |
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| title = XYZZY Awards: Winning Games of 2000 |
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| work = XYZZY News |
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| publisher = Eileen Mullin |
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| archiveurl = http://www.webcitation.org/query?url=http%3A%2F%2Fwww.xyzzynews.com%2F2000winners.html&date=2008-09-11 |
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| archivedate = 2008-09-11 |
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}} |
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</ref> ''Shade'' has been described as "technically innovative" for "opt[ing] out of conventional light modeling" and "dispens[ing] with conventional spatial navigation."<ref name="douglass" /> Instead of conventional navigation, "[t]he player location is indicated through nuance and shifting emphasis."<ref name="douglass">{{Citation |
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| last = Douglass |
| last = Douglass |
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| first = Jeremy |
| first = Jeremy |
Revision as of 02:21, 12 September 2008
Shade is a work of interactive fiction released in 2000 by Andrew Plotkin. The author describes it as a "one-room game set in your apartment". Shade won the 2000 XYZZY Award for Best Setting.[1] Shade has been described as "technically innovative" for "opt[ing] out of conventional light modeling" and "dispens[ing] with conventional spatial navigation."[2] Instead of conventional navigation, "[t]he player location is indicated through nuance and shifting emphasis."[2] Emily Short described Shade as "the closest I've come to being able to play an episode of the Twilight Zone. It works through dread: we want to know what comes next, and we are certain that it won't be good."[3]
References
- ^ "XYZZY Awards: Winning Games of 2000". XYZZY News. Eileen Mullin. Archived from the original on 2008-09-11.
- ^ a b Douglass, Jeremy (2007-02), "Enlightening Interactive Fiction: Andrew Plotkin's Shade", in Harrigan, Pat; Wardrip-Fruin, Noah (eds.), Second Person: Role-Playing and Story in Games and Playable Media, MIT Press, pp. 129–136
{{citation}}
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(help) - ^ Short, Emily (2008-08-21). "Shade". Play This Thing. Manifesto Games. Archived from the original on 2008-09-11.