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{{otheruses|Shade (disambiguation)}}
{{otheruses|Shade (disambiguation)}}
'''''Shade''''' is a work of [[interactive fiction]] released in [[2000]] by [[Andrew Plotkin]]. The author describes it as a "one-room game set in your apartment". ''Shade'' won the 2000 [[XYZZY Award]] for [[XYZZY Award for Best Setting|Best Setting]]. ''Shade'' has been described as "technically innovative" for "opt[ing] out of conventional light modeling" and "dispens[ing] with conventional spatial navigation."<ref name="douglass" /> Instead of conventional navigation, "[t]he player location is indicated through nuance and shifting emphasis."<ref name="douglass">{{Citation
'''''Shade''''' is a work of [[interactive fiction]] released in [[2000]] by [[Andrew Plotkin]]. The author describes it as a "one-room game set in your apartment". ''Shade'' won the 2000 [[XYZZY Award]] for [[XYZZY Award for Best Setting|Best Setting]].<ref>{{cite web
| url = http://www.xyzzynews.com/2000winners.html
| title = XYZZY Awards: Winning Games of 2000
| work = XYZZY News
| publisher = Eileen Mullin
| archiveurl = http://www.webcitation.org/query?url=http%3A%2F%2Fwww.xyzzynews.com%2F2000winners.html&date=2008-09-11
| archivedate = 2008-09-11
}}
</ref> ''Shade'' has been described as "technically innovative" for "opt[ing] out of conventional light modeling" and "dispens[ing] with conventional spatial navigation."<ref name="douglass" /> Instead of conventional navigation, "[t]he player location is indicated through nuance and shifting emphasis."<ref name="douglass">{{Citation
| last = Douglass
| last = Douglass
| first = Jeremy
| first = Jeremy

Revision as of 02:21, 12 September 2008

Shade is a work of interactive fiction released in 2000 by Andrew Plotkin. The author describes it as a "one-room game set in your apartment". Shade won the 2000 XYZZY Award for Best Setting.[1] Shade has been described as "technically innovative" for "opt[ing] out of conventional light modeling" and "dispens[ing] with conventional spatial navigation."[2] Instead of conventional navigation, "[t]he player location is indicated through nuance and shifting emphasis."[2] Emily Short described Shade as "the closest I've come to being able to play an episode of the Twilight Zone. It works through dread: we want to know what comes next, and we are certain that it won't be good."[3]

References

  1. ^ "XYZZY Awards: Winning Games of 2000". XYZZY News. Eileen Mullin. Archived from the original on 2008-09-11.
  2. ^ a b Douglass, Jeremy (2007-02), "Enlightening Interactive Fiction: Andrew Plotkin's Shade", in Harrigan, Pat; Wardrip-Fruin, Noah (eds.), Second Person: Role-Playing and Story in Games and Playable Media, MIT Press, pp. 129–136 {{citation}}: Check date values in: |date= (help)
  3. ^ Short, Emily (2008-08-21). "Shade". Play This Thing. Manifesto Games. Archived from the original on 2008-09-11.


See also