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==Gameplay==
==Gameplay==


The player builds a Roman colony city by building housing for three classes (Plebians, Equites, and Patricians) and workplaces for them. Controlling the transportation of goods is unnecessary, as is the zoning of roads (except for decorative boulevards), as all buildings have a radius of effect and are connected to all other buildings within this radius (with some building affecting the entire playing area). The different classes of citizens require different resources. Plebs require food, Equites require food, entertainment and goods, and Patricians require food, religion, entertainment, olive oil, and clothes. Food can be provided by structures such as butcher shops and bakeries, and is provided to all houses in the food pruduction structure's radius. Entertainment is provided by buildings such as arenas and theaters, and is distributed in the same way as food. Religion is provided by temples, and is distributed in the same way as food and entertainment.
The player builds a Roman colony city by zoning housing for three classes (Plebians, Equites, and Patricians) and workplaces for them. Controlling the transportation of goods is unnecessary, as is the zoning of roads (except for decorative boulevards), as all buildings have a radius of effect and are connected to all other buildings within this radius (with some building affecting the entire playing area).
The player can also build 18 different military units, ranging from Roman light infantry to African war elephants.The player can then use these units to conquer barbarian villages, which they can then keep, and have the barbarians pay tribute, or raze, and get denarii and slaves.
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{{Expand-section|date=February 2009}}


==Plot==
==Plot==


In the single-player campaign, the player undertakes missions for his/her family members as well as historical figures like [[Marcus Tullius Cicero]], [[Pompey Magnus]] and [[Marcus Crassus]]. The plot concerns events surrounding the fall of the [[Roman Republic]]. The player gains fame and fortune, and plays a large role in the events concerning the roman republic in the 1st century BC.
In the single-player campaign, the player undertakes missions for his/her family members as well as historical figures like [[Marcus Tullius Cicero]], [[Pompey Magnus]] and [[Marcus Crassus]]. The plot concerns events surrounding the fall of the [[Roman Republic]].
{{Expand-section|date=February 2009}}
{{Expand-section|date=February 2009}}



Revision as of 00:16, 11 July 2009

Grand Ages: Rome
Developer(s)Haemimont Games
Publisher(s)Kalypso Media
Platform(s)Microsoft Windows
Genre(s)City-building, Real-time strategy
Mode(s)Single-player, Multiplayer

Grand Ages: Rome (Previously know as Imperium Romanum 2[1]) is a City-building and Real-time strategy developed by Haemimont Games and published by Kalypso Media. It was released in Europe on March 6, 2009 and in North America on March 17, 2009. It is the sequel to the Imperium Romanum.

Gameplay

The player builds a Roman colony city by zoning housing for three classes (Plebians, Equites, and Patricians) and workplaces for them. Controlling the transportation of goods is unnecessary, as is the zoning of roads (except for decorative boulevards), as all buildings have a radius of effect and are connected to all other buildings within this radius (with some building affecting the entire playing area).

Plot

In the single-player campaign, the player undertakes missions for his/her family members as well as historical figures like Marcus Tullius Cicero, Pompey Magnus and Marcus Crassus. The plot concerns events surrounding the fall of the Roman Republic.

Development

Reception

References

  1. ^ "Imperium Romanum 2 announced". GamesIndustry. August 15, 2008. Retrieved 2009-02-03.