Grand Ages: Rome: Difference between revisions
m Reverted edits by 70.247.116.63 to last version by Yakiv Gluck |
|||
Line 27: | Line 27: | ||
==Gameplay== |
==Gameplay== |
||
The player builds a Roman colony city by |
The player builds a Roman colony city by zoning housing for three classes (Plebians, Equites, and Patricians) and workplaces for them. Controlling the transportation of goods is unnecessary, as is the zoning of roads (except for decorative boulevards), as all buildings have a radius of effect and are connected to all other buildings within this radius (with some building affecting the entire playing area). |
||
The player can also build 18 different military units, ranging from Roman light infantry to African war elephants.The player can then use these units to conquer barbarian villages, which they can then keep, and have the barbarians pay tribute, or raze, and get denarii and slaves. |
|||
{{Expand-section|date=February 2009}} |
{{Expand-section|date=February 2009}} |
||
==Plot== |
==Plot== |
||
In the single-player campaign, the player undertakes missions for his/her family members as well as historical figures like [[Marcus Tullius Cicero]], [[Pompey Magnus]] and [[Marcus Crassus]]. The plot concerns events surrounding the fall of the [[Roman Republic]] |
In the single-player campaign, the player undertakes missions for his/her family members as well as historical figures like [[Marcus Tullius Cicero]], [[Pompey Magnus]] and [[Marcus Crassus]]. The plot concerns events surrounding the fall of the [[Roman Republic]]. |
||
{{Expand-section|date=February 2009}} |
{{Expand-section|date=February 2009}} |
||
Revision as of 00:16, 11 July 2009
Grand Ages: Rome | |
---|---|
![]() | |
Developer(s) | Haemimont Games |
Publisher(s) | Kalypso Media |
Platform(s) | Microsoft Windows |
Genre(s) | City-building, Real-time strategy |
Mode(s) | Single-player, Multiplayer |
Grand Ages: Rome (Previously know as Imperium Romanum 2[1]) is a City-building and Real-time strategy developed by Haemimont Games and published by Kalypso Media. It was released in Europe on March 6, 2009 and in North America on March 17, 2009. It is the sequel to the Imperium Romanum.
Gameplay
The player builds a Roman colony city by zoning housing for three classes (Plebians, Equites, and Patricians) and workplaces for them. Controlling the transportation of goods is unnecessary, as is the zoning of roads (except for decorative boulevards), as all buildings have a radius of effect and are connected to all other buildings within this radius (with some building affecting the entire playing area).
![]() | This section needs expansion. You can help by adding to it. (February 2009) |
Plot
In the single-player campaign, the player undertakes missions for his/her family members as well as historical figures like Marcus Tullius Cicero, Pompey Magnus and Marcus Crassus. The plot concerns events surrounding the fall of the Roman Republic.
![]() | This section needs expansion. You can help by adding to it. (February 2009) |
Development
![]() | This section needs expansion. You can help by adding to it. (February 2009) |
Reception
![]() | This section needs expansion. You can help by adding to it. (February 2009) |
References
- ^ "Imperium Romanum 2 announced". GamesIndustry. August 15, 2008. Retrieved 2009-02-03.